﻿1
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It's hard.

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Enough.

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They all want a gig for us.

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I am Frank, and I'm here with Jonathan.

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Hey. Hey, yo. Here.

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We got Tyler.

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Hey, what's up guys?

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And we are the capital creative showcase.

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we're going to be talking
with a lot of video game developers today,

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checking out all the new games
that are out here.

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These are local devs to the Sacramento
area.

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It's a wonderful event.
We also have Smash Brothers.

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Yeah, that was retro Systems over there
playing Super Nintendo,

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Super Mario Brothers and whatnot.

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it should be a really good event.

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What do you guys think about it so far?

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Excited? Yeah.

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It's, going to be a lot of fun.

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It's a great set up here.

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We like being out here

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and just kind of enjoying the time
and meeting all these new developers

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and seeing all these new games
coming across.

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Yeah,
there's been some really big highlights.

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Asia games.
I believe they're new this year.

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you guys got to check out their game.

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It is one of those games, you know,
is going to be selling well on steam.

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I look forward to
to take a look at it and,

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hopefully we can chat with the later on.

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I'm looking forward
just to see all the games. Yeah.

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I mean everything here is so unique
and so different.

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I mean, it's it's
just cool to see like more

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and more people here as we,
you know, as this scene gets bigger.

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Yeah.

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What do you think
gentlemen and highlights so far?

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I haven't really had a chance to go around
and check out any of the games, though.

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I know last year that was a lot of fun
seeing the unique games

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that people are making.

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so I look forward to us
being able to take a break at some point.

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In order to set.
You've been setting up for two hours?

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Yeah, we're we're a little
we're a little pooped.

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It's also it's also cool, though,

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that they're going to do like a People's
Choice award. Yeah.

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So there's like an area that you can scan
like the QR code and then like

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people can vote for their favorite game
and then they get an award at the end.

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They also have it
where the developers of the games vote

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for the game that they like the most,
and they have a Developers Choice award.

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So I think that's a cool twist
that they have.

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They've added. It really is.
And we're going to submit our vote.

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We're going to talk about it
before we do it though,

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and give our reasons
to kind of explain what our votes are for.

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but I do want to clarify,
all the games are dope.

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It's just so we're not picking favorites,
but we're literally picking.

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Favorite picking favorite.

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I mean, I love these conventions.

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This is one of our favorites.

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It's a it's, it may be a smaller one,
but the fandom is so dedicated.

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But they they wear me out.

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Yeah, they they do.

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I remember last year Kyle came out.

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We had we had like throughout last year.

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It was it was frankly a little bit
too many people for being honest.

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we're all bumping heads back here.

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All of us try to shuffle back and forth,
but was we had Kyle come out

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and then we're like, oh, afterwards we'll
go to the bars, we'll hang out all day.

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It'll be great.

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Me and him both.
Thank God he was on board with that.

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We were just like,
let's go watch the Kings game at my house.

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All right, let's get back to some beers
and, like, doze off on the couch.

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Yeah, it was perfect.

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Yeah.

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Oh, man.

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okay, so we have a lot to do today.

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We have a lot of interviews,
a lot of checking out things.

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We'll discuss a lot more going on.

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We even have a regular episode planned.

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We're going to go over the news
and talk about a lot of things

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that are coming up in reviews and stuff.

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So we'll see you guys soon.

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And thanks for hanging with us.

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Welcome back.

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Everybody get Freaks network.

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We're here at the Capital City Showcase.

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I'm Tyler from who's got next game.

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I got some great people
we're doing interviews with today.

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Go ahead and introduce yourself. Guys,
come say hi to the community.

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Let us know what you're all about.

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Absolutely. Hi.

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Maurice Jackson, one of the owners
of the Holland e-Sports team.

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I have my partner, Elizabeth, who's
also a partner within e-sports as well.

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So you guys are an esports
training facility, which is so cool

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to hear that esports has revolutionized
and come up to the point where we can

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now have this stuff
for communities of all different ages.

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So I kind of want to talk about
like what your guys's goal is

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and where you guys are at in regards
to, you know, what you're doing.

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Yeah, yeah.

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So, so our location, our company is
called the Holland Esports Training.

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We focus on training kids
from the age of 6 to 17.

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And to your point,
we're really looking to find a way

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to introduce a youth
into this world of e-sports.

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I know before
when gamers got into esports,

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it was always a battle in their journey

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to for them
to get to that professional level,

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getting people

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to understand the values, the premises,
why is such a passion of theirs?

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We're really looking to close that gap,
looking to use legacy players

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to help our kids and youth understand
the value of e-sports,

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but then also showing the kids
how to learn from their past experiences

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to help accelerate their growth
in their competition play.

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But everything we do
is fully curated by our by our community.

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We make certain
that our kids are not only introduced

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to the games of their choice,
but we also help them provide assessments.

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We give them coaching,
we help place them on teams,

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and we also have our own self
curated league to help them

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graduate naturally
into the levels of competitive play.

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And there's a variety of games too,
that you guys utilize.

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It's not just like one set style of game.

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You guys are open and diverse
with a bunch of different stops.

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I mean, you've gone over the list of stuff

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and I know that you guys
are continuously adding stuff.

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So it's so cool to have.

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And I know that you guys
have multiple locations as well.

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That's correct.

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Yeah. So right now
we have three locations.

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We have one in Folsom.

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We have one in Las Vegas,
and our third one is in North Carolina.

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we compete on Overwatch, League of

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Legends, Fortnite, apex. got

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Minecraft.

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Yeah. And then, Rocket League.
Yeah, yeah.

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So we and then we're also always
introducing new games.

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Like just in the next month, we're going
to be launching our, our game and Siege.

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It's gonna be training on
siege as well. Yeah.

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but then, was talking to you
about even Tetris.

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Yeah. Bringing that into the fold.

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Yeah. We're gonna mix
in a couple of different things.

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And we've talked a little bit about,
you know, like wanting

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to bring in different styles of games

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because you've talked
about the team aspects of games.

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But then we also talked a little bit
before, before we started,

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the recording was more of kind
of the single single player aspect

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of, of the games and,
and kind of working through those.

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So it's interesting to see that

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you guys are taking this dynamic
and just running with it and getting youth

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involved in that kind of stuff,
and I love that about you guys and stuff.

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So what what inspired the whole thing?

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Where did it start out?

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Well, for us, it started with the fact
that as we were watching e-sports

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and we were seeing that e-sports

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is now being offered as a college
scholarships to multiple schools.

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we also saw that, competitive landscape
was growing across the world.

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I mean, they just announced the first
esports World Cup and Saudi Arabia,

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and then we started to look at, okay,
where do where do people go

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grow and learn.

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Obviously,
you have land centers where guys can,

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you know, guys and girls can code,
learn and playing.

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But then we started thinking about
where does the youth go?

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Where does a youth go to be introduced
and learn how to grow and training?

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This I mean, baseball has Little League,
football has Pop Warner,

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but esports professionals
had really nothing before this, right?

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So we said, okay, why not build
build a bridge and fill that gap?

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Yeah.

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And now have a place where kids can
come in and can learn from professionals.

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learn the artistry of e-sports, learn how
to compete the right way in these games.

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But learning community
instead of learning in isolation.

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And then we've also saw and again,
another countries that, they're these,

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these, e-sports are these internet cafes
that are in some other countries,

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a lot of these, a lot of those people
who are in those internet cafes,

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that's where their teams were formed,
that's where their teams graduated,

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and that's where these teams
are competing on these world stage.

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But then if you look at the states, we
didn't see a lot of that happening here.

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So that's where we thought

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it was critical
for us to build that bridge and say, okay,

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where do we bring the youth in to come
together to build this level of experience

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and to do it in community
and to do it with socializing and doing it

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while learning some of the traditional
landscapes of modern day sports.

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Yeah, like communication, social
skills, coaching,

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mentorship, all the things that we got
from traditional sports teams.

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Yeah.

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No, that's so cool to think about too,
because we even talked about how,

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like in regular sport, there's all
this stuff, like you were saying,

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but in, you know, in the e-sports world,
it's it's such a niche thing as well

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because, you know, a lot of people, it's
not even just like they don't know,

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they're just hesitant
because they're not sure.

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And it's good
that there's this bridge in between

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so that they can understand more of like,
oh man, like, I can't get into this game.

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This game has a competitive
seem like there are games out there.

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Like even when we talked about Tetris,
you're like, there's a classic tendency.

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Yeah.

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You know, so it's cool
to be able to have that for somebody

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and be able to talk about,
hey, yeah, there is a competitive scene

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for a game that you like, but hey,
I appreciate you taking the time, man.

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Let them know where they can,
you know, find

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you guys on social media
or anything like that. Yeah.

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Let them know. Yeah.

195
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So our locations again
we have three across the United States.

196
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We have one in Vegas, one here in Folsom.

197
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The third one's in Cornelius,
North Carolina,

198
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the one here in Folsom on 187 Blue
Ravine Road in Folsom.

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they can find us on Instagram
at 704 via Holland

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or our Vegas location
at 702 via Holland, or

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our Cornelius location at 916 Holland.

202
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Okay. Awesome. Hey,
I appreciate you taking the time, man.

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I wish you the best of luck.

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I think we're going to be working together
pretty soon. Absolutely.

205
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Yeah, I definitely want to
so need. That Tetris League.

206
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Yeah check them out
guys. Mulholland e-sports, man.

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They got big things going on.

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All right everybody, we're here
with another game developer.

209
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How are you doing?
How are you enjoying the event?

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I, really enjoying it.

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Thank you for having me.
This is super fun.

212
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Go ahead, introduce yourself.
I cut you off when you're doing that. Hi.

213
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I'm, Ricardo Andre's, 
my alias, the comic master.

214
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and, yeah, I'm an indie game
dev and author.

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What, what gamer did you bring today?

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I brought Dark Storm.

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So Dark Storm is a third person shooter.

218
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And kind of the premise is you are a robot
named Mars, and you have to go

219
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and exterminate alien insects
in this fictional city called Razor City.

220
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So, the game takes lots of inspiration
from Dune

221
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and Titanfall
and, yeah, it's the first of many games.

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Hopefully.

223
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What kind of story?

224
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And did you get the story from the novel?

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And like,
I know you're also a novel writer.

226
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Did you pull that story from there?

227
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That's correct.
So I'm a science fiction novelist.

228
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my my novel luminary Quantum Rising, 
is actually different from Dark Storm.

229
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So, Dark Storm was kind of a story
that I kind of had in the back of my head.

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and I wanted to do something different.

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I, as a science fiction writer,
you know, you love the genre,

232
00:09:57,830 --> 00:10:01,667
but I thought it'd be fun
to kind of explore a different venue and,

233
00:10:01,667 --> 00:10:05,605
maybe look at how robots and aliens
mash up together. Yes.

234
00:10:06,906 --> 00:10:07,773
Is there any sort of.

235
00:10:07,773 --> 00:10:09,075
A lot of times when we go into sci fi,

236
00:10:09,075 --> 00:10:13,145
there's a, current day morality
that we're trying to explain.

237
00:10:13,145 --> 00:10:14,947
Is there anything going on in your game?

238
00:10:14,947 --> 00:10:17,083
Yeah.
So actually, one thing that I've been

239
00:10:17,083 --> 00:10:19,652
really interested to implement
my game is AI.

240
00:10:19,652 --> 00:10:22,722
I know AI is really prevalent, 
in today's society,

241
00:10:22,722 --> 00:10:25,424
and I thought it'd be interesting
to have a killer robot

242
00:10:25,424 --> 00:10:30,062
with artificial intelligence
trained to fight aliens. Yes.

243
00:10:30,062 --> 00:10:32,365
and to abstract humanity.

244
00:10:32,365 --> 00:10:35,101
Because I know humanity
shows up in science fiction all the time.

245
00:10:35,101 --> 00:10:36,402
Of course, of course.

246
00:10:36,402 --> 00:10:39,472
Now, is this going to be set in the
distant future or in a different place?

247
00:10:40,006 --> 00:10:42,108
I currently have it set in 2040.

248
00:10:42,108 --> 00:10:44,777
That is a random number
I chose off the top of my head.

249
00:10:44,777 --> 00:10:49,982
Yeah, but I think kind of having a future
that is close to ours kind of resonates

250
00:10:49,982 --> 00:10:53,352
with a lot of the players
compared to something 2130, for example.

251
00:10:53,419 --> 00:10:53,953
Right?

252
00:10:53,953 --> 00:10:56,622
Especially with the use of AI,
AI is currently on the rise.

253
00:10:56,622 --> 00:10:58,424
So when you start to introduce it
in the game,

254
00:10:58,424 --> 00:11:01,327
of course people start to feel the impact
a little bit more.

255
00:11:01,327 --> 00:11:02,461
in your story.

256
00:11:02,461 --> 00:11:04,296
How has AI developed over time?

257
00:11:04,296 --> 00:11:06,832
Have we lost control of it?
Is it protecting us?

258
00:11:06,832 --> 00:11:10,670
So I've always been one for AI,
and I thought it would be interesting

259
00:11:10,670 --> 00:11:13,806
to have artificial intelligence work
alongside humanity.

260
00:11:13,806 --> 00:11:16,942
Yeah, partly because in Dark Storm
you're fighting aliens.

261
00:11:16,942 --> 00:11:18,444
It's an alien invasion.

262
00:11:18,444 --> 00:11:21,013
And AI is something
created by humans, right?

263
00:11:21,013 --> 00:11:24,383
So if humanity can utilize their tools
to fight back

264
00:11:24,383 --> 00:11:28,320
against aliens, I feel like that
also really resonates with the player.

265
00:11:28,320 --> 00:11:30,756
They feel like
they have that fighting system.

266
00:11:30,756 --> 00:11:34,126
Also,
I wanted to steer away from tropes so.

267
00:11:34,727 --> 00:11:38,664
Hard to do because of course we have like
games like hell drivers, stuff like that.

268
00:11:38,664 --> 00:11:40,166
So many alien games.

269
00:11:40,166 --> 00:11:41,967
What kind of tropes
are you trying to avoid

270
00:11:41,967 --> 00:11:43,736
and what did you do that was unique?

271
00:11:43,736 --> 00:11:45,337
AI in this subject?

272
00:11:45,337 --> 00:11:49,341
I think the biggest trope we could talk
about is how I turns against humanity.

273
00:11:49,375 --> 00:11:51,911
Yeah,
I think that's seen time and time again.

274
00:11:51,911 --> 00:11:54,914
for things like Terminator

275
00:11:55,081 --> 00:11:58,050
and all these other works
that are becoming more prevalent nowadays.

276
00:11:58,084 --> 00:12:00,686
Yeah. So that was definitely one trope.

277
00:12:00,686 --> 00:12:04,090
Another trope that I wanted to steer away
from was like I mentioned, you know,

278
00:12:04,323 --> 00:12:06,592
making sure there's no humans in the game.

279
00:12:06,592 --> 00:12:09,261
I think a lot of us as
players are really used to playing

280
00:12:09,261 --> 00:12:10,896
some sort of biped figure.

281
00:12:10,896 --> 00:12:13,699
So to play something that is, you know,
walkable,

282
00:12:13,699 --> 00:12:16,702
you know, you have this walking mech,
but it's a robot.

283
00:12:17,069 --> 00:12:20,206
It kind of reminds a lot of players,
at least players who have played it today

284
00:12:20,372 --> 00:12:23,109
reminds them of like Armored Core six,
for example, games

285
00:12:23,109 --> 00:12:25,711
that they aren't really familiar with,
they haven't really seen.

286
00:12:25,711 --> 00:12:28,080
So that's a great that's great.

287
00:12:28,080 --> 00:12:30,950
Speaking of development, how long have you
been developing this game?

288
00:12:30,950 --> 00:12:33,285
I have been developing it
for seven months,

289
00:12:33,285 --> 00:12:36,122
so I'm currently a college student
studying computer science.

290
00:12:36,122 --> 00:12:36,756
That's incredible.

291
00:12:36,756 --> 00:12:39,725
I've seen how good this game looks for
seven months. That is insane.

292
00:12:39,725 --> 00:12:41,694
Thank you.
There were a lot of restless nights.

293
00:12:41,694 --> 00:12:45,197
Yeah, mixing
calculus two and video game development

294
00:12:45,197 --> 00:12:48,300
has definitely been a struggle,
but I'm just glad to be here.

295
00:12:48,367 --> 00:12:48,834
Yeah.

296
00:12:48,834 --> 00:12:51,837
What, what kind of programing language
are you using for this?

297
00:12:51,871 --> 00:12:52,805
I'm using unity.

298
00:12:52,805 --> 00:12:57,243
So I started programing when I was 13
and when I started programing,

299
00:12:57,243 --> 00:13:01,680
I actually, dove right into unity,
and I thought it'd be really interesting

300
00:13:01,680 --> 00:13:04,717
to use an interface
that a lot of pro developers are using.

301
00:13:04,784 --> 00:13:07,620
Yeah, but still really push myself
in the deep end.

302
00:13:07,620 --> 00:13:10,956
So during the pandemic,
I spent a lot of time learning unity.

303
00:13:10,956 --> 00:13:13,259
And then finally, once
I developed Dark Storm,

304
00:13:13,259 --> 00:13:15,294
it just felt like second nature to me.

305
00:13:15,294 --> 00:13:18,631
Is there some benefits to unity
that you see are better than, say,

306
00:13:18,631 --> 00:13:20,733
Unreal Engine
or any of the other engines out there?

307
00:13:20,733 --> 00:13:25,938
I would say the best, positive to unity
would be the community.

308
00:13:26,138 --> 00:13:29,141
I think the community has really sold me
on unity because,

309
00:13:29,141 --> 00:13:32,144
as I'm, you know, programing dark storm,
I run into problems

310
00:13:32,344 --> 00:13:36,081
and you just go online and say, hey,
I need to fix my rigidbody,

311
00:13:36,115 --> 00:13:37,983
my character controller, or whatever
it might be.

312
00:13:37,983 --> 00:13:40,986
And there's tons of forums
made by unity developers,

313
00:13:41,187 --> 00:13:45,224
unlike something like Unreal Engine,
which is, more closed off, if you will.

314
00:13:45,457 --> 00:13:46,325
Interesting.

315
00:13:46,325 --> 00:13:49,094
Speaking of community,
have you gotten a small community

316
00:13:49,094 --> 00:13:52,097
started to build with
for your game as excitement builds?

317
00:13:52,097 --> 00:13:55,134
I have, you know, it's really hard to be

318
00:13:55,134 --> 00:13:58,237
in this industry, especially as an indie
game developer, indie author.

319
00:13:58,237 --> 00:14:00,139
You can't expect instant feedback.

320
00:14:00,139 --> 00:14:03,642
So when I checked my steam reviews,
I was really happy to see

321
00:14:03,642 --> 00:14:05,444
that people were playing it. Oh, good.

322
00:14:05,444 --> 00:14:07,479
especially because,
you know, like I mentioned, working

323
00:14:07,479 --> 00:14:09,515
full time and college student,
you know, you,

324
00:14:09,515 --> 00:14:11,617
you publish the game
and then you kind of like,

325
00:14:11,617 --> 00:14:14,086
it's in the back of your head
because you're going day to day.

326
00:14:14,086 --> 00:14:17,623
So to see people playing it and talking
about it, even on my social media

327
00:14:17,623 --> 00:14:21,327
is, has really just made me feel like some
I've made some sort of impact.

328
00:14:21,527 --> 00:14:23,262
Have you gotten any feedback
from this marketing,

329
00:14:23,262 --> 00:14:26,866
the social media presence that has changed
how you're developing the game?

330
00:14:27,333 --> 00:14:31,270
I have, and I think one of the biggest
feedbacks is actually making it free.

331
00:14:31,637 --> 00:14:33,572
You know, I mentioned a lot of people,
especially my best friend.

332
00:14:33,572 --> 00:14:36,575
I told them like, hey,
I want to make my game, you know, $20

333
00:14:36,609 --> 00:14:40,179
and I decide $20 just because,
you know, a lot of games I played was $20.

334
00:14:40,179 --> 00:14:42,481
Yeah, it seemed it seemed logical.

335
00:14:42,481 --> 00:14:44,516
But what he told me is like,
you need to make it free.

336
00:14:44,516 --> 00:14:45,618
You need to make it free.

337
00:14:45,618 --> 00:14:47,453
Not in the sense
where people aren't paying money,

338
00:14:47,453 --> 00:14:48,254
but free in the sense

339
00:14:48,254 --> 00:14:51,257
where they can download it and try it
and tell you what they think.

340
00:14:51,457 --> 00:14:53,392
And that just opened my world.

341
00:14:53,392 --> 00:14:54,326
unfortunately,

342
00:14:54,326 --> 00:14:58,797
I can't make my novel free because, 
you know, you for five years into it.

343
00:14:58,797 --> 00:15:03,469
And. Yeah, but I really thought that
making it free meant a lot to me.

344
00:15:03,736 --> 00:15:06,105
What is the gameplay like in your game?

345
00:15:06,105 --> 00:15:08,540
Are we first person shooter
kind of kind of explain that.

346
00:15:08,540 --> 00:15:11,277
So Dark Storm is currently a third person
shooter. Okay.

347
00:15:11,277 --> 00:15:14,980
Now I've heard lots of people say that
they wanted first person, whatever it is.

348
00:15:14,980 --> 00:15:16,582
And I didn't realize that, you know,

349
00:15:16,582 --> 00:15:18,984
some people were just in love
with the perspective.

350
00:15:18,984 --> 00:15:21,620
It's so divided. Yeah. I had no idea.

351
00:15:21,620 --> 00:15:25,591
So I chose third person primarily
because I like seeing the model.

352
00:15:25,591 --> 00:15:26,592
I like seeing the character.

353
00:15:26,592 --> 00:15:30,062
to give some perspective,
I played Battlefront when I was a kid,

354
00:15:30,629 --> 00:15:34,633
and I loved seeing the Stormtrooper,
the Jedi Master, whatever it is.

355
00:15:34,833 --> 00:15:39,104
So to see Mars, your robot walking around
the environment really meant a lot to me.

356
00:15:39,271 --> 00:15:39,538
Yeah.

357
00:15:39,538 --> 00:15:43,108
So Dark storm, third person, you're
walking around this map, and this map is

358
00:15:43,108 --> 00:15:46,679
Razor City, so it's completely decimated
by an alien invasion.

359
00:15:47,046 --> 00:15:50,783
And your task is to go
and find these aliens and vanquish them.

360
00:15:51,050 --> 00:15:51,216
Yeah.

361
00:15:51,216 --> 00:15:54,219
Originally, the working title
for the project was Search and Destroy.

362
00:15:54,353 --> 00:15:55,921
And, you know, the same friend I mentioned

363
00:15:55,921 --> 00:15:58,257
told me that's,
you know, it's a Call of Duty game mode.

364
00:15:58,257 --> 00:16:01,126
You can't just take that name. Yeah,
but I liked the concept.

365
00:16:01,126 --> 00:16:02,127
Search and destroy.

366
00:16:02,127 --> 00:16:05,130
You can have a robot search enemies
and destroy them.

367
00:16:05,564 --> 00:16:07,733
So that's kind of the concept of the game.

368
00:16:07,733 --> 00:16:10,302
And I was really inspired by doom.

369
00:16:10,302 --> 00:16:13,305
I really liked how simple doom was
and how playable it was.

370
00:16:13,472 --> 00:16:17,209
Or you're thrown into this sci fi map,
you have to go and find your enemies

371
00:16:17,209 --> 00:16:18,510
and pick up collectibles.

372
00:16:18,510 --> 00:16:21,880
I think that really forces the player
to go and explore your map.

373
00:16:22,147 --> 00:16:25,617
Go finding different areas of the map
that you spent a long time developing,

374
00:16:25,851 --> 00:16:28,854
and see if you can pick up collectibles
to make your character stronger.

375
00:16:28,921 --> 00:16:32,024
So okay, so that's some RPG elements
where we're making our character stronger.

376
00:16:32,291 --> 00:16:35,060
You speak about the map,
is this an open world game?

377
00:16:35,060 --> 00:16:35,828
Yes and no.

378
00:16:35,828 --> 00:16:38,497
I would say open world in the sense
where it is a giant map,

379
00:16:38,497 --> 00:16:41,367
but no, in the sense
where there are barriers, you. Are.

380
00:16:41,367 --> 00:16:45,404
Not welcome in certain areas,
and the map will tell you so.

381
00:16:45,904 --> 00:16:50,142
And I think it's great being here, hearing
the feedback people say, because I know,

382
00:16:50,142 --> 00:16:53,846
you know, you consider games like GTA
five, that is completely open world.

383
00:16:54,046 --> 00:16:56,915
It's practically Los
like a digital Los Angeles.

384
00:16:56,915 --> 00:17:00,686
And thinking about that, can I make, you
know, an open world in this dark storm?

385
00:17:00,919 --> 00:17:03,622
There's a lot of things
you have to consider.

386
00:17:03,622 --> 00:17:07,726
So I would say that I,
I should try to steer away from that.

387
00:17:08,761 --> 00:17:09,395
Now, how do you

388
00:17:09,395 --> 00:17:11,997
how do you decide the limits of your city
or your, your environment

389
00:17:11,997 --> 00:17:14,600
when you're trying to do an open world
game like that or a bigger map like that?

390
00:17:14,600 --> 00:17:16,802
I think the biggest thing
is the storytelling.

391
00:17:16,802 --> 00:17:21,407
So if we consider the the summary
of Dark Storm, you know, decimated city,

392
00:17:21,407 --> 00:17:26,445
alien invasion, killer robot,
what are some locations in Razor City?

393
00:17:26,445 --> 00:17:29,448
The fictional environment
that the player can go explore?

394
00:17:30,015 --> 00:17:32,584
One of them
I thought instantly was military compound.

395
00:17:32,584 --> 00:17:34,853
You know, there should be at least
three military compounds

396
00:17:34,853 --> 00:17:36,321
that show a ton of dead skeletons.

397
00:17:36,321 --> 00:17:41,393
Show that soldiers skeletons with guns
and army trucks destroyed tanks with fire.

398
00:17:41,927 --> 00:17:43,929
another thing was a shot. Community.

399
00:17:43,929 --> 00:17:46,765
And I will say the shack community
came from limitations.

400
00:17:46,765 --> 00:17:50,803
You know, keeping a low budget
on the video game, I found shack models,

401
00:17:50,803 --> 00:17:54,473
like, literally kind of like
homeless people could have lived here.

402
00:17:54,706 --> 00:17:58,177
So that suggested maybe, you know,
there was an alien invasion.

403
00:17:58,477 --> 00:17:59,011
Humanity.

404
00:17:59,011 --> 00:18:02,014
Try living in the city
and then decided they could not.

405
00:18:02,147 --> 00:18:05,517
Another thing I decided was a shipping
container section,

406
00:18:05,517 --> 00:18:07,753
kind of like in Call of Duty, how I know.

407
00:18:07,753 --> 00:18:10,923
And, the World War Two video game,
they had the shipping container area.

408
00:18:10,923 --> 00:18:11,256
Yeah.

409
00:18:11,256 --> 00:18:14,493
The reason I decided this is because it's
a little it's like a labyrinth.

410
00:18:14,860 --> 00:18:17,062
So you have to navigate
around the shipping containers

411
00:18:17,062 --> 00:18:18,530
and it's a little eerie.

412
00:18:18,530 --> 00:18:22,334
So that's how I chose
the different sections of the game.

413
00:18:22,334 --> 00:18:23,836
Now, do you have to worry about

414
00:18:23,836 --> 00:18:27,172
how far a person walks
before they run into the next interesting

415
00:18:27,172 --> 00:18:30,209
item, maybe a collectible 
part of the game, something like that?

416
00:18:30,209 --> 00:18:33,212
Or is it just like you want to make
it feel vast?

417
00:18:33,612 --> 00:18:34,513
a little bit of both.

418
00:18:34,513 --> 00:18:36,181
So one thing that I really

419
00:18:37,282 --> 00:18:38,217
wanted to include in the

420
00:18:38,217 --> 00:18:41,954
game is if there's collectibles,
I need the player to access them.

421
00:18:42,221 --> 00:18:42,454
Yeah.

422
00:18:42,454 --> 00:18:44,256
The other thing, too, is
I didn't want the player

423
00:18:44,256 --> 00:18:46,091
feeling inclined to walk off the map.

424
00:18:46,091 --> 00:18:49,795
So one thing you'll notice when you play
Dark Storm is it feels like there's sand

425
00:18:49,795 --> 00:18:50,662
dunes blocking

426
00:18:50,662 --> 00:18:54,633
you inside a section of the city
and playing the game, exploring the map.

427
00:18:54,633 --> 00:18:57,636
It didn't feel limiting in the sense
that I had thought it would,

428
00:18:58,270 --> 00:19:01,206
but because there's so many collectibles
spawn throughout the map,

429
00:19:01,206 --> 00:19:04,276
it really forces you to not quicken up
your pace and go and collect these.

430
00:19:04,276 --> 00:19:05,811
Yeah, these little items.

431
00:19:05,811 --> 00:19:09,381
So and that's the primary game, 
play loop is the collecting

432
00:19:09,381 --> 00:19:10,616
the items of stuff like that.

433
00:19:10,616 --> 00:19:13,285
But it sounds like there's still a good
deal of exploring and sometimes games.

434
00:19:13,285 --> 00:19:14,753
Forget about that. That's good to hear
that.

435
00:19:14,753 --> 00:19:17,723
You've got that in hand. Absolutely,
I completely agree.

436
00:19:17,723 --> 00:19:20,559
So before we head out,
where can people find the game?

437
00:19:20,559 --> 00:19:22,494
And I want to shout out the novel too.

438
00:19:22,494 --> 00:19:25,464
So Dark Storm is available on steam.

439
00:19:25,464 --> 00:19:26,732
You just search Dark Storm.

440
00:19:26,732 --> 00:19:30,836
I believe I'm listed under the Comic
Master and feel free to download it.

441
00:19:30,836 --> 00:19:35,040
there's no waitlist, no anything on there
so you can go and download the the game.

442
00:19:35,240 --> 00:19:39,211
As for my novel Luminary Quantum Rising,
this is novel I've written for a while

443
00:19:39,912 --> 00:19:42,614
and that is published through Amazon
or Barnes and Noble.

444
00:19:42,614 --> 00:19:45,317
And if you follow me on my socials,
I have author events

445
00:19:45,317 --> 00:19:48,954
all over the Sacramento Bay area area
so you can go and find me.

446
00:19:48,954 --> 00:19:51,456
And I love to design novels. So awesome.

447
00:19:51,456 --> 00:19:53,325
That's cool. Thank you very much
for hanging out with us today.

448
00:19:53,325 --> 00:19:54,693
Thank you for having me. Of course.

449
00:20:00,232 --> 00:20:02,935
Tyler here, he's got a who's got just
who's just up there.

450
00:20:02,935 --> 00:20:05,470
The who's got excellent podcasts
on our display.

451
00:20:05,470 --> 00:20:07,773
Tyler, we haven't heard from you
a little bit on geek breaks.

452
00:20:07,773 --> 00:20:10,409
Explain how who's got next games going.

453
00:20:10,409 --> 00:20:13,412
It's just three dudes from college
just talking about,

454
00:20:13,512 --> 00:20:17,482
you know, back in the day, playing
video games on the couch and just debating

455
00:20:17,482 --> 00:20:19,351
and talking about different genres.

456
00:20:19,351 --> 00:20:23,956
And the big thing right now is,
we just went past March Madness,

457
00:20:23,956 --> 00:20:27,893
for basketball, but I decided to turn it
into a video game bracket.

458
00:20:27,893 --> 00:20:30,362
So we got a bunch of different games
that we have.

459
00:20:30,362 --> 00:20:32,664
Our, you know, criteria is like,
oh, what's the best,

460
00:20:32,664 --> 00:20:34,833
you know, game to play on the couch
with your buddies.

461
00:20:34,833 --> 00:20:36,134
So we have each of the consoles.

462
00:20:36,134 --> 00:20:39,972
So we have we PlayStation two,
you know a bunch of different consoles

463
00:20:39,972 --> 00:20:42,975
that we're going to go over,
and then we're going to do a grand bracket

464
00:20:43,041 --> 00:20:46,211
where each of the number one games
that make it through the bracket

465
00:20:46,678 --> 00:20:49,815
are going to go into a bracket
and fight it out to determine,

466
00:20:50,015 --> 00:20:53,285
in our opinion, what's the best game
to play with your buddies on the couch.

467
00:20:53,318 --> 00:20:55,721
Now you guys just finished the bracket,
correct? We did.

468
00:20:55,721 --> 00:20:58,290
We bracket
and I believe the. PlayStation bracket.

469
00:20:58,290 --> 00:20:59,491
Was PlayStation bracket.

470
00:20:59,491 --> 00:21:01,860
Now I got I got some major beef with you

471
00:21:01,860 --> 00:21:04,863
because Crash Bandicoot
lost on that thing.

472
00:21:05,197 --> 00:21:08,166
If you're if you're thinking PlayStation
one is one of the pinnacle games,

473
00:21:08,166 --> 00:21:09,001
how did that come out?

474
00:21:09,001 --> 00:21:12,170
So the criteria is not best game,
you know what I mean?

475
00:21:12,271 --> 00:21:15,073
Because people made that argument is like,
oh, hey, it's the best game.

476
00:21:15,073 --> 00:21:17,542
Okay, well,
we're not talking about the best game.

477
00:21:17,542 --> 00:21:20,545
We're talking about the best game
to play on the couch with your buddies.

478
00:21:20,579 --> 00:21:25,617
Yeah, because I agree
that it's the best game, but I don't agree

479
00:21:25,617 --> 00:21:29,454
that, like because I've made the argument
of passion play can be something.

480
00:21:29,454 --> 00:21:30,522
You did actually, you were defending.

481
00:21:30,522 --> 00:21:32,057
It was knocking down hard.

482
00:21:32,057 --> 00:21:35,627
And it's hard because with the solo
play game like that, you know,

483
00:21:35,794 --> 00:21:38,430
what are you supposed to do
to argue plain on the game, but,

484
00:21:38,430 --> 00:21:41,033
you know, on the couch with your friends?
Yeah, yeah. It's fun.

485
00:21:41,033 --> 00:21:41,967
It's it's criteria.

486
00:21:41,967 --> 00:21:45,037
You can change the debate so many times
and have different nominations

487
00:21:45,270 --> 00:21:47,172
just by putting in a little criteria.
Like, yeah.

488
00:21:47,172 --> 00:21:51,510
And you see with like all the other
brackets that we have, I mean, the,

489
00:21:51,643 --> 00:21:55,847
the most unique one, I'll give a little
preview are Gamecube bracket.

490
00:21:56,081 --> 00:22:00,185
There's no Mario Party
because we decided to do

491
00:22:00,185 --> 00:22:04,423
like one game per like criteria.

492
00:22:04,423 --> 00:22:07,059
So like we have
Mario Party eight in our bracket.

493
00:22:07,059 --> 00:22:08,093
So we didn't want to do okay.

494
00:22:08,093 --> 00:22:10,162
Mario Party favors
Mario Party six in the grand final.

495
00:22:10,162 --> 00:22:12,264
Well, okay, it's two Mario Party games.

496
00:22:12,264 --> 00:22:15,334
You know, at that point
you're just debating mini games versus,

497
00:22:15,634 --> 00:22:19,137
you know, having a collective retrospect
of different games

498
00:22:19,137 --> 00:22:22,240
that aren't, you know, like Pokemon Fire
Red versus Leaf Green.

499
00:22:22,441 --> 00:22:22,874
Okay.

500
00:22:22,874 --> 00:22:24,543
The same game, just different.

501
00:22:24,543 --> 00:22:26,945
Yeah. You know, Pokemon changes. Yeah.

502
00:22:26,945 --> 00:22:29,548
Mario Party might be the best couch
co-op game in general.

503
00:22:29,548 --> 00:22:31,650
I mean, I'm trying to think of something
that's so.

504
00:22:31,650 --> 00:22:34,519
Mario Kart. Geared for couch co-op.

505
00:22:34,519 --> 00:22:37,789
Yeah, Mario Kart is good,
but like the party aspect of Mario Party.

506
00:22:37,856 --> 00:22:40,225
Yeah, I think it's inviting
these segmented things.

507
00:22:40,225 --> 00:22:42,227
You can go up to go for bathroom breaks.

508
00:22:42,227 --> 00:22:44,529
I guess car has that feature as well.

509
00:22:44,529 --> 00:22:47,833
Can you think of a better kind of game
that's designed for couch co-op?

510
00:22:50,168 --> 00:22:50,769
I don't know.

511
00:22:50,769 --> 00:22:51,603
Not off the top of my head.

512
00:22:51,603 --> 00:22:52,471
Mario Brothers three.

513
00:22:52,471 --> 00:22:55,474
Give me a list of games to go through.

514
00:22:55,607 --> 00:22:58,043
I'm sure Mario Mario Brothers
three are more like Mario Brothers

515
00:22:58,043 --> 00:22:59,444
two or the original Mario Brothers.

516
00:22:59,444 --> 00:23:02,447
It's, I would say,
at least in the two player respective.

517
00:23:02,481 --> 00:23:04,182
Well. We had that is another debate.

518
00:23:04,182 --> 00:23:06,118
It's like, okay, so what is two players?

519
00:23:06,118 --> 00:23:08,320
Four players.
You know how many players can play?

520
00:23:08,320 --> 00:23:08,653
Yeah.

521
00:23:08,653 --> 00:23:10,288
Because you have like the Wii
that can you know

522
00:23:10,288 --> 00:23:12,157
you can go on land and do eight players.

523
00:23:12,157 --> 00:23:12,491
Yeah.

524
00:23:12,491 --> 00:23:16,261
You know and retro
consoles don't have that you know.

525
00:23:16,495 --> 00:23:19,998
Yeah I got to say though
for the Mario Brothers,

526
00:23:19,998 --> 00:23:21,166
the reason that one's a tough one.

527
00:23:21,166 --> 00:23:24,102
And I mean, David's mess
with Miguel on this.

528
00:23:24,102 --> 00:23:24,569
Yeah.

529
00:23:24,569 --> 00:23:28,673
Is you have to wait until that person's
dead to play the second player.

530
00:23:29,007 --> 00:23:31,076
So if you're playing against playing
with somebody who's actually,

531
00:23:31,076 --> 00:23:33,011
like, skilled at the game, well,
then you're screwed. Yeah.

532
00:23:33,011 --> 00:23:35,614
And you're sitting there and you're
just kind of like, somebody else play.

533
00:23:35,614 --> 00:23:38,049
Yeah. You're like trying
to, like, throw popcorn in her face.

534
00:23:38,049 --> 00:23:39,551
It's nice when you smack the controller.

535
00:23:39,551 --> 00:23:41,319
Yeah. You're like, mom's taking too long.

536
00:23:41,319 --> 00:23:42,421
You throw that out there.

537
00:23:42,421 --> 00:23:43,388
So it did for Miguel.

538
00:23:43,388 --> 00:23:47,192
As we give him a dummy controller,
he would just play on and go crazy for his

539
00:23:47,192 --> 00:23:48,527
good old days. That's funny.

540
00:23:49,828 --> 00:23:52,130
okay, so yeah, smash brothers also hit
smash hit today.

541
00:23:52,130 --> 00:23:53,231
That's a great couch co-op game.

542
00:23:53,231 --> 00:23:53,732
Agreed.

543
00:23:53,732 --> 00:23:56,868
Yeah, and it's a game that
I've been playing since I can remember.

544
00:23:57,002 --> 00:24:01,006
Like I one of the first consoles
that I bought on my own was a Gamecube.

545
00:24:01,072 --> 00:24:05,043
So I've been playing Smash Brothers
since I was able to play console.

546
00:24:05,110 --> 00:24:06,611
Yeah.

547
00:24:06,611 --> 00:24:08,613
And that was back in like 2001.

548
00:24:08,613 --> 00:24:11,483
Oh, God, I'm so old. Yeah. You know.

549
00:24:11,483 --> 00:24:12,617
Yeah.

550
00:24:12,617 --> 00:24:14,085
Every time I hear these dates
and I'm just like,

551
00:24:14,085 --> 00:24:16,154
oh, yeah, that's like 25 years ago.

552
00:24:16,154 --> 00:24:18,223
He was old enough to go to war.

553
00:24:18,223 --> 00:24:20,058
Yeah. Oh my God.

554
00:24:20,058 --> 00:24:23,829
I remember working at ToysRUs and Louise
were like the hottest item in the store.

555
00:24:23,862 --> 00:24:25,430
Couldn't find them, I know.

556
00:24:25,430 --> 00:24:28,500
And in 2006 Nintendo
sends the shipments out every Wednesday.

557
00:24:28,500 --> 00:24:32,737
So Wednesday morning I had a bunch of
parents lining up outside of toys R us,

558
00:24:33,138 --> 00:24:34,039
and eventually

559
00:24:34,039 --> 00:24:35,941
I came up with a ticketing system
so I can give them tickets

560
00:24:35,941 --> 00:24:37,209
and then go back to their cars and warm up

561
00:24:37,209 --> 00:24:38,376
because I was in the middle
of freaking winter.

562
00:24:38,376 --> 00:24:39,544
They're trying to buy Christmas gifts.

563
00:24:39,544 --> 00:24:42,280
and it was nuts.

564
00:24:42,280 --> 00:24:44,082
It was mayhem, right?
So we had them all go through.

565
00:24:44,082 --> 00:24:46,751
It took about six months for the
WI to be readily available and then like,

566
00:24:46,751 --> 00:24:48,787
okay, we're past that phase, right?

567
00:24:48,787 --> 00:24:51,456
And then those bastards
and the other think, oh, we fit.

568
00:24:51,456 --> 00:24:52,657
Yeah. You remember we. Fit.

569
00:24:52,657 --> 00:24:53,925
Oh yeah, I have it.

570
00:24:53,925 --> 00:24:55,927
Yeah. I had the board too.

571
00:24:55,927 --> 00:24:57,863
Yeah. That was such a craze.

572
00:24:57,863 --> 00:24:59,064
And then again the line showed up.

573
00:24:59,064 --> 00:25:02,067
Oh look it's again
genius. Move on Nintendo.

574
00:25:02,067 --> 00:25:04,102
That's a good. Move.
It just sold. So that they had.

575
00:25:04,102 --> 00:25:06,438
They came out with a sequel.

576
00:25:06,438 --> 00:25:07,806
But yeah we did. Plus

577
00:25:09,341 --> 00:25:11,977
like it's basically
a sequel with just more features.

578
00:25:11,977 --> 00:25:13,211
Yeah. Yeah.

579
00:25:13,211 --> 00:25:14,746
I can't imagine how many consoles
that sold

580
00:25:14,746 --> 00:25:17,249
families buying it, thinking
all this is going to be a hundred million.

581
00:25:17,249 --> 00:25:18,316
Our kids. Yeah, yeah.

582
00:25:18,316 --> 00:25:20,485
Yeah, hundred million.
They likes to play me the.

583
00:25:20,485 --> 00:25:22,921
PlayStation two,
but still, it's more than enough.

584
00:25:22,921 --> 00:25:23,421
That's a lot.

585
00:25:23,421 --> 00:25:26,958
That's enough off of a simple game
that people thought it was a fad.

586
00:25:26,958 --> 00:25:28,260
People played it for a little while
and realized,

587
00:25:28,260 --> 00:25:30,495
okay, well, yeah,
I'd rather go outside and play soccer.

588
00:25:30,495 --> 00:25:32,764
Well, my. Kids
playing included with the Wii.

589
00:25:32,764 --> 00:25:35,200
When you bought it,
we sports. Yeah, yeah, that was.

590
00:25:35,200 --> 00:25:37,402
Talk about a staple of the Tendo.

591
00:25:37,402 --> 00:25:39,871
Yeah. It's a it's sold 100 million copies.

592
00:25:39,871 --> 00:25:41,773
Did he ever expect it to happen.

593
00:25:41,773 --> 00:25:44,676
On the like actually sold. Yeah.

594
00:25:44,676 --> 00:25:46,311
Didn't
do you think they actually expected that.

595
00:25:46,311 --> 00:25:47,546
They actually thought like
oh you know what

596
00:25:47,546 --> 00:25:49,014
we're going to do really well
with this game.

597
00:25:49,014 --> 00:25:51,049
Like I don't just a dummy.

598
00:25:51,049 --> 00:25:54,686
I think they knew they had a gym
and you know, they went in 1 or 2.

599
00:25:54,920 --> 00:25:56,421
Do you go in 1 or 2 direction with it.
Okay.

600
00:25:56,421 --> 00:25:59,958
You sell it or pair it with the console
to sell more consoles?

601
00:25:59,958 --> 00:26:01,293
Yeah. You know what I mean.

602
00:26:01,293 --> 00:26:03,595
I think it was a smart move
for them to pair it with the console in.

603
00:26:03,595 --> 00:26:05,597
The design of the of the Wii.

604
00:26:05,597 --> 00:26:09,167
That was the whole thing is the motion,
you know, functionality with the controls.

605
00:26:09,568 --> 00:26:13,371
So they had to have something like that
that was engaging to get people

606
00:26:13,405 --> 00:26:17,042
to sell people on this new control,
you know, feature that it had.

607
00:26:17,042 --> 00:26:19,644
Well, then it jumped into sports resort.

608
00:26:19,644 --> 00:26:21,212
Yeah. That's right.

609
00:26:21,212 --> 00:26:22,480
They did that. Yeah.

610
00:26:22,480 --> 00:26:24,583
And those are,
those are two games for the weed.

611
00:26:24,583 --> 00:26:28,954
I'm like, man I can play those all day
like and never get sick or bored of them.

612
00:26:28,954 --> 00:26:29,454
You think about it.

613
00:26:29,454 --> 00:26:31,556
It's almost it's
like a kind of augmented reality thing

614
00:26:31,556 --> 00:26:33,792
that they had way ahead of everybody else
where it's,

615
00:26:33,792 --> 00:26:37,028
you know, you're actually physically
interacting with the digital world.

616
00:26:37,028 --> 00:26:37,963
Well, and they made attempts

617
00:26:37,963 --> 00:26:41,132
with like other retro consoles,
but the technology just wasn't there.

618
00:26:41,166 --> 00:26:41,967
Yeah. You know, yeah.

619
00:26:41,967 --> 00:26:43,668
Even for a Wii, it was very early.

620
00:26:43,668 --> 00:26:47,105
And compared to what we have now for, you
know, augmented reality, virtual reality

621
00:26:48,440 --> 00:26:49,074
predates that.

622
00:26:49,074 --> 00:26:51,509
Again, it was Nintendo
pushing the board on this.

623
00:26:51,509 --> 00:26:53,278
there was a thing
where you put a pad down.

624
00:26:53,278 --> 00:26:55,213
It was like a Dance Revolution pad.

625
00:26:55,213 --> 00:26:57,215
And I actually owned what I want
in a poker game.

626
00:26:57,215 --> 00:27:01,353
and, you had a lock down left, right?

627
00:27:01,353 --> 00:27:04,623
Like the controller A and B on it, but
you had to dance it out the entire time.

628
00:27:04,623 --> 00:27:06,858
Yeah, I remember that.
I remember years, yeah.

629
00:27:06,858 --> 00:27:08,827
And so I mean,
that was such an innovation thing.

630
00:27:08,827 --> 00:27:10,295
I mean, no other company
was even thinking about that.

631
00:27:10,295 --> 00:27:11,763
They were trying to get better
graphics and.

632
00:27:11,763 --> 00:27:14,466
Buttons between two layers of plastic
with a I know print on top.

633
00:27:14,466 --> 00:27:16,735
But it's smart. That you pitch it
as exercise.

634
00:27:16,735 --> 00:27:19,771
It actually came with a, like an Olympic,
Olympics game.

635
00:27:19,771 --> 00:27:20,238
Yeah.

636
00:27:20,238 --> 00:27:22,941
And then, 
another thing that pushed the boundaries.

637
00:27:22,941 --> 00:27:23,975
You might have actually use one of these.

638
00:27:23,975 --> 00:27:27,612
I know I did, the Virtual Boy, that was.

639
00:27:27,612 --> 00:27:31,950
I mean, yeah, most harsh
red light in your eyes possible.

640
00:27:32,250 --> 00:27:33,218
And I had a tank game.

641
00:27:33,218 --> 00:27:35,820
I, I remember playing a tank game with it,
but you look through it

642
00:27:35,820 --> 00:27:39,090
and it was, quote unquote VR,
but it was like three layers of red lights

643
00:27:39,391 --> 00:27:42,260
that you look through and kind of like
pointed in a certain direction.

644
00:27:42,260 --> 00:27:43,495
But I mean, give it up to Nintendo.

645
00:27:43,495 --> 00:27:46,498
They pushed it and sometimes it works,
sometimes as a Virtual boy claps.

646
00:27:46,531 --> 00:27:48,566
But the Wii was one of the best.

647
00:27:48,566 --> 00:27:49,634
Yeah, it's one way or the other.

648
00:27:49,634 --> 00:27:50,135
With Nintendo,

649
00:27:50,135 --> 00:27:53,672
I've never I've never had a Nintendo
console that's in the middle like,

650
00:27:54,072 --> 00:27:55,173
I mean, handheld wise.

651
00:27:55,173 --> 00:27:57,609
I mean, the DS was a craze.

652
00:27:57,609 --> 00:28:00,712
And who I when the DS came out, I thought,
well, why do we need two screens?

653
00:28:00,712 --> 00:28:02,247
Just give me one bigger screen. Yeah.

654
00:28:02,247 --> 00:28:03,114
And I thought it was stupid.

655
00:28:03,114 --> 00:28:06,351
And now I mean the DS makes some of
the best games that I can remember.

656
00:28:06,451 --> 00:28:07,152
Yeah.

657
00:28:07,152 --> 00:28:08,687
And that's actually
in our bracket as well.

658
00:28:08,687 --> 00:28:10,355
We have some like handheld.

659
00:28:10,355 --> 00:28:12,691
Good Game. Boy handheld.
That was really cool too.

660
00:28:12,691 --> 00:28:13,124
Yeah.

661
00:28:13,124 --> 00:28:16,561
So so looking at agenda,
furthering this adventure,

662
00:28:16,561 --> 00:28:18,963
we have to switch to presumably announced
next year.

663
00:28:18,963 --> 00:28:20,298
It's all but guaranteed.

664
00:28:20,298 --> 00:28:22,133
What are some of the features
you expect to see on the.

665
00:28:22,133 --> 00:28:25,136
Again, the thinking Nintendo
is going to push the limits.

666
00:28:25,236 --> 00:28:28,306
I think that they're just going to go
for more of like

667
00:28:28,740 --> 00:28:31,743
upgrading the graphical aspect.

668
00:28:31,943 --> 00:28:32,644
And say, okay, they're.

669
00:28:32,644 --> 00:28:35,180
Going to attempt. 4K. Yeah.

670
00:28:35,180 --> 00:28:38,283
And then I feel like they have something
in their back pocket

671
00:28:38,283 --> 00:28:41,286
that they're just going to sneak
in and be like, oh yeah, here's, you know,

672
00:28:41,753 --> 00:28:42,687
AR goggles for you.

673
00:28:42,687 --> 00:28:44,089
You know what I mean? Something
that's going to.

674
00:28:44,089 --> 00:28:47,358
That will really push if they can
to incorporate some sort of VR.

675
00:28:47,358 --> 00:28:49,327
I think there's a
that's a huge selling point because they.

676
00:28:49,327 --> 00:28:52,297
Have like the Xbox One.
But that's not really VR. That's a joke.

677
00:28:52,297 --> 00:28:53,064
That's a joke.

678
00:28:53,064 --> 00:28:53,264
Yeah.

679
00:28:53,264 --> 00:28:56,568
It's like a
it's like a half assed version of VR.

680
00:28:56,601 --> 00:28:57,068
Yeah.

681
00:28:58,369 --> 00:28:59,671
Jordan, is there any kind of features

682
00:28:59,671 --> 00:29:02,674
you can imagine that Nintendo
would put into the switch to?

683
00:29:04,175 --> 00:29:06,945
I mean, just more social connection
trying to,

684
00:29:06,945 --> 00:29:09,781
you know, be able to play as a family,
cross-platform, stuff like that.

685
00:29:09,781 --> 00:29:11,583
Yeah. It's hard to say.

686
00:29:11,583 --> 00:29:15,053
I mean, they already they already, 
and push the limits of everything they do.

687
00:29:15,053 --> 00:29:18,123
So with imagine them
trying to make a new version of the Wii

688
00:29:18,757 --> 00:29:21,092
and using now that we have,

689
00:29:21,092 --> 00:29:24,195
you know, augmented
reality is much more well established,

690
00:29:24,562 --> 00:29:26,431
you know,
the Wii gloves and stuff like that.

691
00:29:26,431 --> 00:29:30,001
So you have all the controls
and the tactile motion and stuff.

692
00:29:30,468 --> 00:29:31,636
I could see them evolving that.

693
00:29:31,636 --> 00:29:35,039
yeah, I don't know. It's tricky.

694
00:29:35,206 --> 00:29:38,076
I'm going to throw out what if, you know,
we had the Diaz time of Diaz

695
00:29:38,076 --> 00:29:40,678
and has that two screens?
What if they did the same thing?

696
00:29:40,678 --> 00:29:42,647
But now we have that flexible screen?

697
00:29:42,647 --> 00:29:43,314
Oh, yeah.

698
00:29:43,314 --> 00:29:44,282
What if it opens up

699
00:29:44,282 --> 00:29:47,752
and it's one long screen
that can be divided into two or something.

700
00:29:47,752 --> 00:29:49,053
So yeah, you know.

701
00:29:49,053 --> 00:29:51,422
Focus on that gives you the opportunity
for like

702
00:29:51,422 --> 00:29:53,925
you know, how they're doing
the classic consoles. Yeah. On it.

703
00:29:53,925 --> 00:29:57,061
So that gives them a chance to do Diaz
as one of those for a selling.

704
00:29:57,095 --> 00:29:57,829
That's a good point.

705
00:29:57,829 --> 00:29:58,663
Yeah.

706
00:29:58,663 --> 00:29:59,531
So and I could.

707
00:29:59,531 --> 00:30:01,366
See that
and that screen when I first came out,

708
00:30:01,366 --> 00:30:03,034
I think that's the stupidest thing
when I was on phones,

709
00:30:03,034 --> 00:30:04,803
cause I'm like, that thing's in a crack.
It's going to be that.

710
00:30:04,803 --> 00:30:06,337
And the early ones, we're not great.

711
00:30:06,337 --> 00:30:11,976
But now, we've got we've got a friend d
you know, d she has one and swears by it.

712
00:30:12,243 --> 00:30:13,144
One of my. Bosses has one.

713
00:30:13,144 --> 00:30:15,647
He uses it
and he does emails and stuff on his phone.

714
00:30:15,647 --> 00:30:16,948
He's constantly using it.

715
00:30:16,948 --> 00:30:18,716
Really? Never had any issue
with the screen in the middle.

716
00:30:18,716 --> 00:30:20,285
Does not seem insane.
We're in the. Future.

717
00:30:20,285 --> 00:30:22,053
Does, you know? Definitely.

718
00:30:22,053 --> 00:30:24,289
yeah. It's
such a it's just odd leap in technology.

719
00:30:24,289 --> 00:30:26,791
You never thought that was going to be
something people would want, let alone

720
00:30:26,791 --> 00:30:29,060
develop, right?
A screen that folds in half.

721
00:30:29,060 --> 00:30:31,462
But then you think of
so many applications,

722
00:30:31,462 --> 00:30:34,299
you can put it on all kinds
of, round surfaces.

723
00:30:34,299 --> 00:30:35,567
The modern flip phone.

724
00:30:35,567 --> 00:30:37,502
Yeah,
it is the modern flip phone, actually.

725
00:30:37,502 --> 00:30:39,337
Yeah.
I think it had snake on it. I'm sold.

726
00:30:39,337 --> 00:30:40,839
You wrap wrap a car with that.

727
00:30:40,839 --> 00:30:43,842
Put cameras. Around it and snake to it.

728
00:30:43,842 --> 00:30:44,909
Yeah.

729
00:30:44,909 --> 00:30:48,213
Speaking actually is speaking of Nintendo
and mobile gaming

730
00:30:49,080 --> 00:30:51,382
ROMs are now allowed on the, iPhone.

731
00:30:51,382 --> 00:30:52,951
Have you guys set that up? Yep,
I have delta.

732
00:30:52,951 --> 00:30:55,987
I, I did Delta
I just downloaded my favorite TikToks.

733
00:30:57,121 --> 00:31:00,091
poster boy I tell
you, I got a lot of trouble over that.

734
00:31:00,358 --> 00:31:01,459
The TikTok is still up.

735
00:31:01,459 --> 00:31:02,160
It's okay.

736
00:31:02,160 --> 00:31:04,796
Well, I may have shown how to steal games.

737
00:31:04,796 --> 00:31:05,496
Yeah. Oh, no.

738
00:31:05,496 --> 00:31:06,931
I saw one of the comments
or someone saying,

739
00:31:06,931 --> 00:31:09,100
don't actually show the download for it.

740
00:31:09,100 --> 00:31:11,102
Yeah, I just I may have broke it.

741
00:31:11,102 --> 00:31:12,170
So yeah.

742
00:31:12,170 --> 00:31:13,905
TikTok,
you know, they're shady so it's fine.

743
00:31:13,905 --> 00:31:14,973
I'm shady with them. It's cool.

744
00:31:14,973 --> 00:31:17,041
But you know who's not YouTube.

745
00:31:17,041 --> 00:31:18,243
Yeah, they are pissed.

746
00:31:18,243 --> 00:31:20,945
Oh yeah I got a strike I had it
I did it before this.

747
00:31:20,945 --> 00:31:23,581
Actually, I did take a little class
to try to remove that strike.

748
00:31:23,581 --> 00:31:25,316
And so I took a little class
explaining like they did.

749
00:31:25,316 --> 00:31:29,520
Like it was really like a driving class,
but it was like eating drivers in.

750
00:31:29,520 --> 00:31:31,789
I took driver's ed for YouTube.
I did it this morning.

751
00:31:31,789 --> 00:31:35,460
and so in July I got that strike
removed from the account.

752
00:31:35,593 --> 00:31:36,761
I can only get three and then you're out.

753
00:31:36,761 --> 00:31:38,997
But I was like, for real, guys?

754
00:31:38,997 --> 00:31:42,333
I posted all kinds of crap on there
that, you know, I whatever.

755
00:31:42,333 --> 00:31:43,635
I guess you can't technically show.

756
00:31:43,635 --> 00:31:45,870
Delta's thing is really cool because it's.

757
00:31:45,870 --> 00:31:48,840
Clean so. Much that that's on there.

758
00:31:48,840 --> 00:31:50,508
Have you
what have you played on there so far?

759
00:31:50,508 --> 00:31:52,443
So far I've done Tetris.

760
00:31:52,443 --> 00:31:53,912
Of course he's done Tetris.

761
00:31:53,912 --> 00:31:55,647
That's the only thing I did the first.

762
00:31:55,647 --> 00:31:56,981
Did you really get on?

763
00:31:56,981 --> 00:31:59,951
Did this one? I did Kirby's Dream course.

764
00:32:00,118 --> 00:32:01,753
I love Kirby, I love everything Kirby.

765
00:32:01,753 --> 00:32:04,022
So Kirby's
dream course is just. It's a racing.

766
00:32:04,022 --> 00:32:05,189
Yeah, it's a golf game.

767
00:32:05,189 --> 00:32:07,859
Oh, I thought the
oh dream course. Okay. Yeah.

768
00:32:07,859 --> 00:32:10,762
And so I tried that
and it was super fun to do it that way.

769
00:32:10,762 --> 00:32:12,997
I actually set it up
so I have it on my iPad

770
00:32:12,997 --> 00:32:14,999
and then I use a Bluetooth controller
with it. Yeah.

771
00:32:14,999 --> 00:32:18,002
So it's basically like a mini console
so I can take it wherever I want to.

772
00:32:18,136 --> 00:32:19,170
Which is really. Nice.

773
00:32:19,170 --> 00:32:21,906
And it's pretty. Compatible with a lot of
different widget controllers.

774
00:32:21,906 --> 00:32:24,142
Yeah, you're able to play with a N64.

775
00:32:24,142 --> 00:32:27,645
I'm sorry, it's for X-Box
or the PlayStation five.

776
00:32:27,645 --> 00:32:29,547
Controllers can hook to your phone
so you can do that.

777
00:32:29,547 --> 00:32:32,684
I even have a mount that goes on the PS5
and Xbox controllers that hold my phone.

778
00:32:32,684 --> 00:32:34,519
Yeah, and I could play any Nintendo game.

779
00:32:34,519 --> 00:32:36,321
And you know, there's going to be once
for PlayStation, whatever.

780
00:32:37,622 --> 00:32:39,991
it runs, N64 games.

781
00:32:39,991 --> 00:32:41,993
It runs Gamecube games.

782
00:32:41,993 --> 00:32:43,995
I have, Diddy Kong, of course, as well.

783
00:32:43,995 --> 00:32:46,264
I said no Doug Franks to to grab that.

784
00:32:46,264 --> 00:32:50,368
But I also have I was playing Pokemon Fire
Red on there like a dream

785
00:32:50,435 --> 00:32:52,503
better than the graphics. Of course,
this is all released.

786
00:32:52,503 --> 00:32:53,705
have you seen the video people? Now?

787
00:32:53,705 --> 00:32:57,108
They actually, stream their screen
to their big screen TV.

788
00:32:57,108 --> 00:32:58,676
and then they use them.

789
00:32:58,676 --> 00:33:00,144
That makes so much sense.

790
00:33:00,144 --> 00:33:03,281
So there's people with like AT&T
TVs playing Pokemon Emerald.

791
00:33:03,281 --> 00:33:05,883
Oh my God, the future is now, guys. Yeah.

792
00:33:05,883 --> 00:33:07,251
I know what Frank's doing when he gets on.

793
00:33:07,251 --> 00:33:10,154
I mean, I'm trying to, like,
we have until five today.

794
00:33:10,154 --> 00:33:11,155
Yeah, I.

795
00:33:11,155 --> 00:33:12,690
Was just going to sleep. Well,
maybe tomorrow.

796
00:33:12,690 --> 00:33:15,360
Tomorrow?
Yeah. I'm sleeping after this. Yeah.

797
00:33:20,565 --> 00:33:20,999
Hey, everybody.

798
00:33:20,999 --> 00:33:23,101
We're here now
with Kevin from Coble Tactics.

799
00:33:23,101 --> 00:33:25,169
How are you today? I'm good, I'm
good, it's good.

800
00:33:25,169 --> 00:33:26,371
How are you doing? I'm doing good.

801
00:33:26,371 --> 00:33:29,173
Now you're showcasing your game here
at the Capitol Creative Showcase.

802
00:33:29,173 --> 00:33:31,409
Can you explain a little bit
of what your game is like?

803
00:33:31,409 --> 00:33:32,310
Yeah, sure.

804
00:33:32,310 --> 00:33:33,911
So, a couple tactics.

805
00:33:33,911 --> 00:33:36,914
It is a fantasy themed tactical roguelike.

806
00:33:37,248 --> 00:33:39,984
So, it's about, mostly

807
00:33:39,984 --> 00:33:42,987
planning
and strategy is a large part of the game.

808
00:33:43,321 --> 00:33:47,492
it's about, getting together
like a large band of, different,

809
00:33:47,492 --> 00:33:51,396
like, party members that you can equip
with different kinds of weapons and items.

810
00:33:52,296 --> 00:33:53,264
you can like custom equip.

811
00:33:53,264 --> 00:33:55,033
Do you want these guys to have bows?

812
00:33:55,033 --> 00:33:56,100
Joining me sword.

813
00:33:56,100 --> 00:34:00,805
if you, look for like, casters
specifically, you can give them like,

814
00:34:00,805 --> 00:34:04,008
they can get spells
you can equip for, for skills and stuff.

815
00:34:04,442 --> 00:34:07,745
So it's kind of about
building your own strategy, you know,

816
00:34:07,779 --> 00:34:11,049
do you want to get bunch of, meat shields
and just throw them at it?

817
00:34:11,416 --> 00:34:13,718
You want to focus on a bit of healing?

818
00:34:13,718 --> 00:34:17,288
Do you want to get like,
a whole bunch of back liners and just,

819
00:34:17,288 --> 00:34:20,291
get high movement characters
so you just never get hit?

820
00:34:20,892 --> 00:34:21,626
there's there's a lot

821
00:34:21,626 --> 00:34:25,129
different strategies, elements to it
that you can go with.

822
00:34:25,496 --> 00:34:29,367
It's, it's a little bit similar to,
games, kind of like Fire Emblem,

823
00:34:29,667 --> 00:34:30,401
I would say.

824
00:34:30,401 --> 00:34:35,640
Well, yeah, a little bit, in the tactical
like large party of, of different guys.

825
00:34:36,841 --> 00:34:37,542
but a little bit.

826
00:34:37,542 --> 00:34:40,545
Right. Some stuff like that where.

827
00:34:40,545 --> 00:34:42,180
Yeah, stuff like that or Xcom.

828
00:34:42,180 --> 00:34:43,614
Xcom is a really good example.

829
00:34:43,614 --> 00:34:43,981
Okay.

830
00:34:43,981 --> 00:34:47,118
and the those games

831
00:34:47,118 --> 00:34:50,521
where you like have different units,
it's kind of important to keep them alive.

832
00:34:50,521 --> 00:34:54,125
For instance, there's a whole system
where every time that someone lives,

833
00:34:54,692 --> 00:34:57,361
they'll level up
and you can recruit them again.

834
00:34:57,361 --> 00:34:58,930
So not only are

835
00:34:58,930 --> 00:35:02,366
you not as much at the whim of RNG,
which the roguelike element helps with,

836
00:35:02,733 --> 00:35:07,572
but it also, allows you to, like,
get more powerful over time with it.

837
00:35:07,572 --> 00:35:10,208
Yeah, but they also scale in cost.

838
00:35:10,208 --> 00:35:15,213
So you don't necessarily
have to like, commit to it fully

839
00:35:15,513 --> 00:35:17,381
because, you know,
if you do, the high cost

840
00:35:17,381 --> 00:35:21,752
means you're spending most your resources
on maintaining these guys versus maybe

841
00:35:22,153 --> 00:35:25,256
if the guys you're you're working on
don't have the high stats, you might go,

842
00:35:25,456 --> 00:35:28,459
it's not really worth the cost
to keep putting in into them,

843
00:35:28,726 --> 00:35:31,429
and you might decide,
maybe I can wolf or something about it.

844
00:35:32,830 --> 00:35:33,764
and each one's unique.

845
00:35:33,764 --> 00:35:37,201
we're going to have challenges
you can do kind of like,

846
00:35:37,201 --> 00:35:40,271
the way that Hades
does their, their job systems

847
00:35:40,605 --> 00:35:43,774
where you can, like, put on different
difficulty modifiers, making them harder.

848
00:35:44,475 --> 00:35:47,011
a good example is your main guy,
your hero,

849
00:35:47,011 --> 00:35:50,014
the one guy you start with
who's your always mate, your mainstay?

850
00:35:51,883 --> 00:35:53,251
there's, one of the challenges is

851
00:35:53,251 --> 00:35:57,054
if he dies, you instantly lose the run.

852
00:35:57,054 --> 00:35:58,756
It's just so resets.

853
00:35:58,756 --> 00:35:58,956
Yeah.

854
00:35:58,956 --> 00:36:00,191
and you get extra

855
00:36:00,191 --> 00:36:04,162
meta currency, these gore points
you can use for all kinds of cool stuff.

856
00:36:04,162 --> 00:36:08,166
You can, unlock new types of units
that and show up in the random generation.

857
00:36:08,232 --> 00:36:12,069
you can unlock new item slots
so that it becomes easier

858
00:36:12,436 --> 00:36:14,939
because you will get more
unlocks available each run.

859
00:36:16,140 --> 00:36:18,309
it's a lot of
cool stuff, like some of it's cosmetics.

860
00:36:18,309 --> 00:36:22,046
you can
if you get like, x number of kills,

861
00:36:22,613 --> 00:36:24,849
a certain type of enemy
you can have, like,

862
00:36:24,849 --> 00:36:28,786
or it's number of deaths or kills and get
like a skin for one of your current guys.

863
00:36:28,819 --> 00:36:29,921
It looks really cool.

864
00:36:29,921 --> 00:36:32,423
There's, there's cool stuff like that
in front.

865
00:36:32,423 --> 00:36:33,858
It's not like
you put a lot into this game.

866
00:36:33,858 --> 00:36:34,992
How long have you been developing it?

867
00:36:34,992 --> 00:36:37,728
Yeah. well, we've been developing.

868
00:36:37,728 --> 00:36:38,529
It's not me alone.

869
00:36:38,529 --> 00:36:39,330
I want to clarify this.

870
00:36:39,330 --> 00:36:42,333
There's once a team of, like,

871
00:36:42,800 --> 00:36:43,668
5 or 6 of us.

872
00:36:43,668 --> 00:36:46,270
They're like, mainstays at the moment.

873
00:36:46,270 --> 00:36:50,374
but we've been developing it
for, a good couple years now.

874
00:36:50,608 --> 00:36:53,010
Oh, yeah. Actually, how many more years
do you think you are in? Yeah.

875
00:36:54,779 --> 00:36:56,280
there's many years it takes.

876
00:36:56,280 --> 00:36:57,815
That's an open ended question, isn't it?

877
00:36:57,815 --> 00:37:00,351
Yeah, yeah,
it's as many as it takes, really.

878
00:37:00,351 --> 00:37:03,888
Because, like,
this isn't a project that, like, we're

879
00:37:04,222 --> 00:37:07,091
we're like doing as,
like a sponsorship or something.

880
00:37:07,091 --> 00:37:09,994
This is, it's we're pulling it
by the bootstraps right

881
00:37:09,994 --> 00:37:13,064
now, you know,
and it's, we're doing in our free time.

882
00:37:13,297 --> 00:37:16,200
We've all got like our own lives going on.

883
00:37:16,200 --> 00:37:18,469
some of us are in college,
we're just graduating from college.

884
00:37:18,469 --> 00:37:23,140
Some of us have like, full time
careers, in, like, other fields.

885
00:37:23,507 --> 00:37:25,109
And we're just devoting
the rest of our time

886
00:37:25,109 --> 00:37:29,013
to this project because, honestly,
we we really wanted to.

887
00:37:29,280 --> 00:37:31,082
Yeah, I guess you kind of.

888
00:37:31,082 --> 00:37:34,352
It came out of a long form, nine month

889
00:37:34,352 --> 00:37:38,522
long game jam event here
with, Sacramento Developers Collective.

890
00:37:38,522 --> 00:37:38,889
Yeah.

891
00:37:38,889 --> 00:37:42,026
So it came out of that sort of game
GM spirit.

892
00:37:42,426 --> 00:37:44,829
It's kind of just evolved into this

893
00:37:44,829 --> 00:37:47,999
fully fleshing out project
that we've just committed ourselves

894
00:37:47,999 --> 00:37:50,635
to keep going with because we've got to
the end. Nine months, we went, you know,

895
00:37:51,636 --> 00:37:52,570
why do we need to stop here?

896
00:37:52,570 --> 00:37:55,206
We want to keep going.
This is a cool project. Yeah.

897
00:37:55,206 --> 00:37:57,842
And so you guys just kept
pushing the community forward.

898
00:37:57,842 --> 00:38:00,077
Did you guys actually meet there
at the Game Jam?

899
00:38:00,077 --> 00:38:01,779
Yeah, yeah, we did. Yeah.

900
00:38:01,779 --> 00:38:05,583
So we, we met up in person
for the first meeting for

901
00:38:05,583 --> 00:38:07,818
for talking about it for it
wasn't just us.

902
00:38:07,818 --> 00:38:08,819
It was a bunch of people

903
00:38:08,819 --> 00:38:12,690
because they had like, like pitching
and or made different ideas.

904
00:38:13,190 --> 00:38:15,259
And then the most popular ideas
got voted on

905
00:38:15,259 --> 00:38:17,461
and the teams
kind of got like formed around that.

906
00:38:17,461 --> 00:38:19,797
So that was how we found our team.

907
00:38:19,797 --> 00:38:22,800
and the person who pitched it, 
Dan Daniel Todd,

908
00:38:23,334 --> 00:38:27,071
he's the lead, our lead project manager,
and he's also the artist for us.

909
00:38:27,071 --> 00:38:30,241
And he, he does phenomenal pixel art
this game.

910
00:38:30,241 --> 00:38:33,110
It's it's the reason why it looks the way
it's gorgeous. I was already looking.

911
00:38:33,110 --> 00:38:35,313
I could links to everything guys.
So you guys could go around

912
00:38:35,313 --> 00:38:37,982
and check it out,
but you're showing some of it online.

913
00:38:37,982 --> 00:38:40,151
I believe it is the Red Dragon,
if I remember correctly.

914
00:38:40,151 --> 00:38:43,120
It was gorgeously done. Yeah, yeah, yeah.

915
00:38:43,254 --> 00:38:45,790
So the game over there
seems like it's going to be building

916
00:38:45,790 --> 00:38:48,526
your characters to be able
to be more efficient and stuff like that.

917
00:38:48,526 --> 00:38:50,494
Is there any of the game loops
that you've been putting into the game?

918
00:38:52,263 --> 00:38:52,563
yeah.

919
00:38:52,563 --> 00:38:55,466
So there's there's also,
skills a little bit.

920
00:38:55,466 --> 00:38:57,935
So it's it's not just about efficiency.

921
00:38:57,935 --> 00:39:00,104
It's also about trying out new things.

922
00:39:00,104 --> 00:39:00,404
Okay.

923
00:39:00,404 --> 00:39:04,141
So each character
you know, like I mentioned before,

924
00:39:05,042 --> 00:39:08,012
they as they level up,
they'll get new skills.

925
00:39:08,012 --> 00:39:10,247
And those skills can be pretty powerful.

926
00:39:10,247 --> 00:39:13,284
So but there's a lot of ways
you can go about the game

927
00:39:13,284 --> 00:39:17,221
because you don't have to necessarily go
with, oh, I'm going to keep leveling up.

928
00:39:17,221 --> 00:39:18,856
The same for you guys. You might.

929
00:39:18,856 --> 00:39:21,459
And it lets
you try out a few things at a time.

930
00:39:21,459 --> 00:39:25,363
You might go, I'm going to level up
like this one fighter and this one cleric.

931
00:39:25,363 --> 00:39:26,530
We're going to see how this goes.

932
00:39:26,530 --> 00:39:27,098
And then you kind of

933
00:39:27,098 --> 00:39:30,534
learn the specifics of that class
and that one way of playing it.

934
00:39:30,868 --> 00:39:35,439
But you might also have a run where you
just get a lot of kobolds, for instance.

935
00:39:35,539 --> 00:39:37,341
And, there's race perks too.

936
00:39:37,341 --> 00:39:40,344
So like the race perk for kobold
is that they're really cheap.

937
00:39:40,611 --> 00:39:43,013
You don't get any other buffs,
but they're really cheap.

938
00:39:43,013 --> 00:39:45,483
So you might have one run
where you're like, screw it.

939
00:39:45,483 --> 00:39:49,220
I'm just going to take like 15 guys
because I can afford it, right?

940
00:39:49,854 --> 00:39:51,288
Army of them.

941
00:39:51,288 --> 00:39:51,522
Yeah.

942
00:39:51,522 --> 00:39:53,724
Like none of them are super strong.

943
00:39:53,724 --> 00:39:55,292
But I have a lot. Yeah.

944
00:39:55,292 --> 00:39:59,196
So it's it's that kind of thing of it's
not just necessarily

945
00:39:59,196 --> 00:40:00,431
oh I need to plan, optimize.

946
00:40:00,431 --> 00:40:04,034
There's, there's room for creativity
and messing around.

947
00:40:04,468 --> 00:40:05,403
How do you balance that.

948
00:40:05,403 --> 00:40:07,872
Because there's so many games
that struggle with that. Yeah.

949
00:40:07,872 --> 00:40:12,443
So I think the way that we balance
it is mostly around the,

950
00:40:12,443 --> 00:40:16,914
the encounters themselves are built
with, it's,

951
00:40:17,148 --> 00:40:19,316
it's funny
because it's like the roguelike element,

952
00:40:19,316 --> 00:40:21,585
it has a bit of randomization in itself

953
00:40:21,585 --> 00:40:25,022
where the different characters
that are generated in each, mission

954
00:40:25,022 --> 00:40:28,025
you play have their own,
like randomized stats.

955
00:40:28,426 --> 00:40:31,695
And so the difficulty is going to vary
a little bit from time to time.

956
00:40:31,996 --> 00:40:35,566
But I think the main difficulty comes
from like the number of enemies

957
00:40:35,566 --> 00:40:37,668
that are present
rather than their specific stats.

958
00:40:38,836 --> 00:40:41,839
there's also like a general a generic term
for like

959
00:40:41,972 --> 00:40:45,609
there's the normal guys are like your
typical peasants and villagers that fight.

960
00:40:45,676 --> 00:40:46,010
Yeah.

961
00:40:46,010 --> 00:40:49,380
And then there are the heroes
and the heroes have their own class system

962
00:40:49,814 --> 00:40:53,083
that is like their own set of skills
that are they kind of mirror

963
00:40:53,451 --> 00:40:55,753
your own abilities, essentially.

964
00:40:55,753 --> 00:40:58,756
And so those are like the powerhouses
that kind of show up.

965
00:40:58,756 --> 00:41:02,426
And so it's it's
less about like bouncing about like,

966
00:41:02,426 --> 00:41:04,128
oh my gosh,
what are the players going to do.

967
00:41:04,128 --> 00:41:04,328
Yeah.

968
00:41:04,328 --> 00:41:08,632
And it's more about bouncing about
what do we do this like an overall

969
00:41:09,233 --> 00:41:13,537
fear difficulty
that, you know, it's not necessarily

970
00:41:13,537 --> 00:41:17,875
something that's going to like completely
obliterate you on the first couple tries.

971
00:41:17,875 --> 00:41:19,610
Unless it's like later in the game

972
00:41:19,610 --> 00:41:22,313
you're like like the the late levels
are going to be really tough.

973
00:41:22,313 --> 00:41:24,648
So three levels are approachable
is the idea.

974
00:41:24,648 --> 00:41:27,985
So that way you never get in a place
where you're like, man,

975
00:41:27,985 --> 00:41:31,322
I tried the strategy and I died
on the first level and that sucks.

976
00:41:31,322 --> 00:41:35,092
I guess I can't use that strategy
and like there,

977
00:41:35,159 --> 00:41:38,863
there will be some of that in like,
oh, I died in like the third level.

978
00:41:38,863 --> 00:41:39,296
Dang.

979
00:41:39,296 --> 00:41:42,733
But it's it's not like
I can't try this in the first place.

980
00:41:42,733 --> 00:41:45,069
You know, it's like there's

981
00:41:45,069 --> 00:41:48,372
so that that's come with the balancing
I think come to the most of that

982
00:41:48,572 --> 00:41:52,409
that design work though
for how the levels are structured and

983
00:41:52,443 --> 00:41:56,313
the planning around it is from, Chris,
Chris Jensen, he's really a designer.

984
00:41:57,014 --> 00:42:00,484
There is also one other thing
that I forgot about until now,

985
00:42:00,651 --> 00:42:04,488
I forgot to mention,
there's there's secondary objectives.

986
00:42:04,922 --> 00:42:08,292
And this is kind of a catch for
if you have like

987
00:42:08,292 --> 00:42:11,295
a week of strategy or week or team
and you're falling behind,

988
00:42:11,795 --> 00:42:14,798
it's, it's cool
because it has like, it's a risk.

989
00:42:14,932 --> 00:42:16,500
What's a reward risk?

990
00:42:16,500 --> 00:42:18,769
Losing your risk reward.
This is a reverse.

991
00:42:18,769 --> 00:42:22,473
it makes the mission easier
because instead of having

992
00:42:22,473 --> 00:42:25,910
to beat everyone on the field,
you can kind of rush down this objective.

993
00:42:25,910 --> 00:42:29,079
Like the first level is you're
trying to loot this carriage.

994
00:42:29,480 --> 00:42:33,117
So instead of beating everyone
and then taking the carriage

995
00:42:33,117 --> 00:42:36,620
like you're asked to do,
you can just blow up the carriage.

996
00:42:36,854 --> 00:42:37,254
Yeah.

997
00:42:37,254 --> 00:42:38,856
And the carriage
is like a fully interactable

998
00:42:38,856 --> 00:42:40,491
object in
the game is what we're going to do.

999
00:42:40,491 --> 00:42:42,960
So you can
you could just attack it directly.

1000
00:42:42,960 --> 00:42:45,529
And if it runs out of health,
it's likely to fire damage.

1001
00:42:45,529 --> 00:42:48,232
It runs out of health.
You just win the fight.

1002
00:42:48,232 --> 00:42:53,037
But the downside is Red
Dragon gets mad at you

1003
00:42:53,037 --> 00:42:56,040
because he says you weren't supposed
to destroy, you're supposed to loot it.

1004
00:42:56,073 --> 00:43:00,010
And he says on your next mission,
you get less gold to work with.

1005
00:43:00,411 --> 00:43:04,481
So in the short term you get pay off, but
in the long term makes a little harder.

1006
00:43:04,481 --> 00:43:06,483
So it's kind of like it's this,

1007
00:43:07,618 --> 00:43:07,885
it's like a

1008
00:43:07,885 --> 00:43:11,255
balancing of difficulty
where if you have like a rough session,

1009
00:43:11,889 --> 00:43:15,693
like in 1 or 2 sessions,
you can kind of like you know,

1010
00:43:15,693 --> 00:43:18,729
finagle it so you still make your way
through and you're kind of squeaking by.

1011
00:43:19,029 --> 00:43:20,064
So it makes things more tough.

1012
00:43:20,064 --> 00:43:22,333
But it's not like you instantly
lose a run. Right?

1013
00:43:22,333 --> 00:43:24,234
Even though it kind of snowballs
a bit over time.

1014
00:43:24,234 --> 00:43:28,505
It's not like the effects stack,
but it's just you having the next mission

1015
00:43:28,505 --> 00:43:31,508
harder means you're more inclined
to go for the secondary again.

1016
00:43:31,709 --> 00:43:32,676
Yeah, the final mission.

1017
00:43:32,676 --> 00:43:37,147
The final boss doesn't have a secondary,
so it's kind of like

1018
00:43:37,147 --> 00:43:40,551
you can usually consistently
make it to the boss if you're really good.

1019
00:43:41,251 --> 00:43:45,289
It's just about 
it kind of adds a challenging way,

1020
00:43:45,289 --> 00:43:49,960
but it also makes it, balanced so
that you'll at least get far in each run,

1021
00:43:50,427 --> 00:43:54,031
which is nice, because you at least feel
like, man, I accomplished a lot of stuff.

1022
00:43:54,031 --> 00:43:59,336
I did good things, even if it ended up
being more stacked in our final fight

1023
00:43:59,637 --> 00:44:01,805
because of the decisions you made
and you recognize.

1024
00:44:01,805 --> 00:44:03,540
Yeah, this is because

1025
00:44:03,540 --> 00:44:06,677
the decisions I made as a player ended up
putting me in the spot.

1026
00:44:06,677 --> 00:44:09,647
Because I chose to do secondary.
I could have taken the risk to.
