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It's.

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Hard.

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Enough.

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All right.

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Everybody, welcome back to the Capital.
Creative Showcase.

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Tyler.

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I'm here with one of the game developers

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and actually
one of the workers here at the event.

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So go ahead and introduce yourself, man.

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Let the people know who you are
and what what game you got here.

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All right.

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My name is Thomas Ruiz.

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I'm one of the organizers here
at the Capital Creative Showcase.

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I'm the vice president of SDC.

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but one of my games is also here
right now for To the Kings, a chess RPG.

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Chess RPG kind of kind of explain
how did how did that premise come to be?

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Because I feel like that's something
that you don't think about.

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You don't put those two together.

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So the premise kind of came about,

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we kept seeing games like Xcom, our Fire

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Emblem kept getting prepared, compared
to, like, chess, you know what I mean?

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Yeah. And so.

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Well, we thought, well,
it would be fun if like, you know,

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we combine RPG mechanics with chess,
you know,

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because you know, like, you know,
you always see like Exxon.

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It's like a, it's like a tactical chess
match or whatever.

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So we're like, well,
we did make a tactical chess match.

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Yeah.

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And that's how that kind of came about.

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So you took it quite literal.

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You were like,
what if chess and chess was a tactile RPG?

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Oh yeah. No.

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And it's worked out surprisingly well.

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So how it's how it is in the game, it's, 
your units, you know, your

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your pieces are like your units, and, 
their class is basically

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what type of piece type they are.

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So you have pawns,
bishops, rooks, all of that.

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and so they can level up, develop

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personalities, or at least that's
what we're developing towards right now.

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Yeah.

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But, in the final release, though,
level up, develop personalities, die.

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so you can feel bad when they die,
and, Yeah.

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So each match will it won't be a each
match is not going to be a full chess

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match with, you know, eight by eight,
you know, each team full army or whatever.

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They'll be interesting.
Different variations,

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like they'll be different tile types,
like water, rock fire.

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There will be, you know, you can place
your pieces on the board strategically.

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You might only have like a five piece army
or maybe, maybe a ten piece army.

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Maybe it's all pawns.

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Or maybe it's like one queen and a broken,
what have you.

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Yeah, you know what I mean?

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And, Yeah.

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No, we're we're kind of.

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We're taking chess,
and we're kind of pushing it

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in the direction of something
like Fire Emblem.

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You're putting a story behind
chess, essentially. Exactly.

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Which is kind of cool to think about,
because it's quite literally an open

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board, you know? And. Yeah, exactly.

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Yeah. You can make it
whatever you want it to be.

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So like, is your character
like the one that's commanding?

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Is that a separate character, or is that
like the King piece in the game?

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You know.

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That's his story.

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Why is it is the King piece in the game?

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Yeah. Because that was one thing
I was thinking about.

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I'm like, okay, so like is the controller
the guy who's creating

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his army in the story
or is it like the King?

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But it's cool that like, each piece is
going to have its own type of personality.

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so is there like additions to the like,
can you add weapons to it?

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You know what I mean?
Like in a traditional we're.

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Thinking about that right now.

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That stuff is mainly relegated
to like, level up abilities.

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But we haven't thinking

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about implementing stuff like, like,
you know, buying and equipping armor

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or weapons and stuff

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to increase attack damage or defense
and whatnot, stuff like that.

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And is.

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It like traditional chess

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and just taking a piece, like
if you land on it, you take the pieces.

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Like that, however,
you know, with the addition of like,

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you know, pieces with more than, you know,
one health.

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You know what I mean?

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We have to kind of
rethink some of those rules.

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yeah.

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So, so some pieces will have more health
than others.

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Yeah. Okay.

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That's cool.

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No, I like I like the premise behind chess
with more to it, you know what I mean?

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So to kind of give you an example of
like what like what it look like.

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So basically when you're at, like,

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like when your unit,
your piece is at level zero,

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it's like a regular chess piece. Okay.

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But for instance, like bishops,
when they level up, they can, you know,

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gain more abilities to like,
you know, pull enemy towards them

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or they kind of act like a healer
almost as well.

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They can heal other pieces or, you know,
you know, they can heal up.

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He's bring the other pieces back from
the dead, you know, so kind of putting

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that little spin
of RPG mechanics onto chess pieces.

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So let's say like your pawn piece,
let's say it makes it to the opposite

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end of the board.

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This traditional chess rules
would be like, okay, you get your piece.

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So what does that entail?

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right now in the game,
it does level up like a regular,

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like, you know, you can change it
to queen or a rook or what have you.

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but what's that's going to happen
in a regular and how our game is going?

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Look, we haven't worked out the rules
entirely yet

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because our board may not always
be eight by eight, but generally, what

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we're thinking about doing now
is that if it does

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reach the end of the board
and is like a certain,

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you know, eight by eight,
then it may just like level up that piece

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instead of turning it into a rook or what
have you.

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but you know what?

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That could be an ability, you know, like,

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you know, change your piece into, like,
a high level rook or something like that.

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So it would be it would be interesting
to flesh out the mechanics of,

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like, you know, because some pieces move
better than others.

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And like, if you get a pawn across,
you know, it could, you know, level up the

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you know what I mean, stuff like that.

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So it's cool that you guys took
the opposite end of the spectrum

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where people are saying, well,
this RPG game is like chess.

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Well, now this is a chess RPG. Yeah.

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So we call it a we're calling it a C RPG.

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Yeah, it's a little bit of joke.

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It's cool during an interview.

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It's so cool.

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Like it's just so,
so different than other RPG games.

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So like it's cool to see that, like,
oh, a piece can take more than one hit.

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Yeah. You know, and it's so different.

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Definitely change a lot of the strategy.

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Yeah.

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if you're wondering why I said hi, mom,
my mom came and visited, right now

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to check out we love the parents support.

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I love the parents support. Absolutely.

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So is there is there a place that people
can follow the progression of the game?

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Is it time know we. Have we have our.

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You can currently play the current build
right now up on our, Linktree.

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Okay.

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it's more to the Kings.

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You can find us on io.

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we also have an Instagram.

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At Twitter, we also have a Patreon.

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So if you really like this game idea,
you can support us on Patreon.

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Every little bit helps.

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right now I want to say around 6
or 7 months from Vertical Slice.

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So the goal with this game get a vertical
slice starts pitching into publishers.

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But if not, if we can't do that,
then our goal is to

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turn it into something, 
like kind of a roguelike a little bit,

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because we do want to do the full on story
mode, the full on campaign,

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you know what I mean?

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but if we can't do that,
we are probably going to end up turning

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to something more like a roguelike,
maybe Into the breach,

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because we do have the mechanics
in the back end to support that.

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So if we need to get something out,

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but everyone on the team,
we were developed for a year

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and three months at this point,
everyone on the team is super incredible.

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everyone, the team is super awesome.

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I love, I love working with everyone here.

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this this team has been such, 
such a such a blessing.

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honestly.

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And you guys have
definitely been hard at work,

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because everything that I've seen so far,

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I mean, you're in the booth right
next to us. Yeah.

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It's really cool to,
like, be able to literally watch your game

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being played and see how
the functional mechanics work and stuff.

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So, that's cool.

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Yeah.

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man,

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I was just spoken as a board of the Kings
member, but mind if I speak as an yes

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DC Vice
president? Absolutely. Right. Yeah.

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So, yeah, this is, this is the capital
creative showcase for run by.

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It's run by SDC.

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I'm the vice president there, as well.

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And, we're an organization, Sacramento
dedicated to helping the local

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gaming community.

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we have been around for almost ten years
at this point.

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We run game jams,
we run networking events,

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we run this the cavalcade of showcase.

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And it's been a blast.

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And, we, now in this industry
and then this time

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and the industry developers
need as much support as they can.

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And so we're nonprofit.

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Every penny we get
goes back to the community.

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Yeah. and we just introduced memberships.

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for our, for SDC,
which, you know, you can donate monthly.

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I think it's in like, tiers
of like five to like five, 15 and 30.

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And if you want to donate,
help out the community.

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every little bit helps.

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Seriously, we don't keep any of the money.

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It all goes back to the developers
to help run things like this and help

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get games seen, help get games
get published and all that.

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Also, we're doing the Progressive Game
Jam Educational Edition,

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which is, game Jam for students
that runs between 2 and 3 months,

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and we're going into Sacramento
high schools and whatnot,

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and actually teaching kids
on how to make games.

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Yeah.

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And how to, you know, and train them
how to be developers and whatnot.

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So, yeah,
every little bit helps with all of that.

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And, Well, and we have high school
kids here who have made games and.

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Exactly.

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Character models and like,
they've started their journey.

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You know. Exactly. Yeah.

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It's it's cool that you guys are here
to help kind of guide that journey

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and kind of show and give them a roadmap
to somewhere, you know what I mean?

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A large part of this showcase,
we did have a section just for the PG

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ed, students and it to showcase
off the work they've done.

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And I'm one of the teachers for that,
for that initiative.

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And I just got to say, like,
it is so awesome

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and amazing,
just just seeing all these like, what

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these what these kids are able to make,
it's it's so impressive.

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both as an educator
and as a game designer. Yeah.

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it makes me very confident in the future
of, like, you know,

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maybe
the industry isn't the best right now,

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but those those, like,
just seeing their creative and stuff.

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I feel like the industry is in good
hands for this incoming generation.

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So yeah. Yeah.

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And we appreciate all that
you do making this happen

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and making the event work
and and just giving back to the community.

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So like yeah,
we can come out here and chat about,

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you know, the different games
and all that kind of stuff.

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So we just appreciate you,
you know, dedicating your time to

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to making the event as,
as best as it can be.

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It's my pleasure now while I got you here.

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So there is a Developers Choice award
and you also earned a spot.

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All right, all right.

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So I'm putting you on the spot.

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if you don't want me to like it, you.

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Know, I got to do it. Yeah, I did it.

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the developers choice award.

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So we're going.

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So we have a People's Choice award,
so anyone can vote for that? Yeah.

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For the developer stories,
we're going around the people

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exhibiting stuff here, and asking them
what their favorite game is.

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And we're going to announce it at,

234
00:10:15,548 --> 00:10:19,352
probably in like 45, 20, 45
ish minutes at this point.

235
00:10:19,352 --> 00:10:20,252
So, yeah.

236
00:10:21,253 --> 00:10:24,523
Man, there's there's
a lot of good games here that it's hard.

237
00:10:24,523 --> 00:10:25,625
It's really hard.

238
00:10:25,625 --> 00:10:26,759
I mean, of.

239
00:10:26,759 --> 00:10:29,762
Course you can vote
for board of the Kings, right?

240
00:10:29,996 --> 00:10:31,998
They might not invite me back in that way.

241
00:10:31,998 --> 00:10:33,833
I'm kidding. I'm absolutely getting.

242
00:10:33,833 --> 00:10:38,204
No. I might have to go with,

243
00:10:39,872 --> 00:10:41,040
the vassals game.

244
00:10:41,040 --> 00:10:42,608
Vassals. Okay. Yeah.

245
00:10:42,608 --> 00:10:44,810
His man, his his incredible.

246
00:10:44,810 --> 00:10:45,611
Yeah, his.

247
00:10:45,611 --> 00:10:48,180
He just has.
I've watched the development of the game.

248
00:10:48,180 --> 00:10:51,150
I've seen, like from the starting point
to where he is now.

249
00:10:51,183 --> 00:10:53,552
The game's fleshed out really well.

250
00:10:53,552 --> 00:10:56,622
It's a metroid video platformer,
which I'm not, to be honest.

251
00:10:56,622 --> 00:10:58,858
I'm not a big fan of,
but I really like this.

252
00:10:58,858 --> 00:11:03,162
So it's proof to me that, like, he's
doing really good game design

253
00:11:03,162 --> 00:11:06,899
because somebody like me,
who's not a big fan of the genre

254
00:11:06,966 --> 00:11:10,136
in general,
really likes his style. So nice.

255
00:11:10,136 --> 00:11:12,071
And that is the one I haven't checked out
I got.

256
00:11:12,071 --> 00:11:14,206
I need to go check it out of this.
Absolutely you should.

257
00:11:14,206 --> 00:11:16,609
But any of the games
here are just incredible.

258
00:11:16,609 --> 00:11:17,977
It's hard to vote for just one.

259
00:11:17,977 --> 00:11:21,180
Yeah, and this is just this is just me
speaking as organizer, but like,

260
00:11:21,180 --> 00:11:25,017
you know, big, big thank you to everyone
who came showcase out their game.

261
00:11:25,051 --> 00:11:28,254
everyone here, everyone is a real winner.

262
00:11:28,254 --> 00:11:30,589
And I don't know, that's cheesy,
but I, I truly mean it.

263
00:11:30,589 --> 00:11:32,191
It's so every game here.

264
00:11:32,191 --> 00:11:35,027
It's just been so impressive to look at,
so fun to play.

265
00:11:35,027 --> 00:11:39,465
And, it's is as a developer,
it's just awesome to see such a talented

266
00:11:39,465 --> 00:11:40,466
group of people come together.

267
00:11:40,466 --> 00:11:43,869
So where can they follow for
the events that are upcoming in

268
00:11:43,869 --> 00:11:47,039
regards
to, like the next one of these coming up.

269
00:11:47,039 --> 00:11:50,342
We have a website, Sacramento
Developer Collective.

270
00:11:50,342 --> 00:11:50,643
Okay.

271
00:11:50,643 --> 00:11:52,678
go definitely check that out.

272
00:11:52,678 --> 00:11:54,680
We generally have an updated calendar.

273
00:11:54,680 --> 00:11:58,651
after Capital Creative Showcase,
we tend to go quiet for a bit because.

274
00:11:58,651 --> 00:12:03,456
Yeah, kind of, but, we have
we are planning a lot of stuff this year.

275
00:12:03,556 --> 00:12:08,661
We're going to do a big initiative
to get in, more, workshops

276
00:12:08,661 --> 00:12:12,698
and, talks from developers
to the, collective.

277
00:12:12,898 --> 00:12:15,935
So and it's not just for the player, it's
for anyone who wants to come, you know?

278
00:12:16,035 --> 00:12:20,139
So we have plans for,
you know, level designers to come down

279
00:12:20,239 --> 00:12:23,142
for, programmers.

280
00:12:23,142 --> 00:12:26,846
We have a really cool
one coming up in June, a BioWare,

281
00:12:26,912 --> 00:12:30,249
cinematics artist is going
to teach a class on how to make unreal.

282
00:12:30,349 --> 00:12:33,819
That's, how to make a cutscenes in unreal
and whatnot.

283
00:12:33,919 --> 00:12:36,455
So we're doing a big initiative
on those things.

284
00:12:36,455 --> 00:12:38,824
So if you're in the area
or there, he's very interested.

285
00:12:38,824 --> 00:12:40,893
We'll probably 
end up uploading a lot of these,

286
00:12:40,893 --> 00:12:44,697
classes to YouTube for people
to see if you are at all interested.

287
00:12:44,764 --> 00:12:49,201
subscribe to our YouTube channel
and join our discord.

288
00:12:49,201 --> 00:12:54,273
Our discord is where there is a giant hub
of activity, SDC so yeah.

289
00:12:54,874 --> 00:12:58,310
Well, yeah, guys, I mean, come out here
and support local developers,

290
00:12:58,544 --> 00:12:59,578
do everything you can.

291
00:12:59,578 --> 00:13:00,980
Thank you again, man, for taking the time

292
00:13:00,980 --> 00:13:02,414
just to come and chat
and all that kind of stuff.

293
00:13:02,414 --> 00:13:04,950
So right before I leave,
I see Frank's right there.

294
00:13:04,950 --> 00:13:07,286
I haven't gotten his vote yet. Frank.

295
00:13:07,286 --> 00:13:08,154
Your vote. Man.

296
00:13:08,154 --> 00:13:10,022
I get your vote. Get your. Vote.

297
00:13:10,022 --> 00:13:11,791
I mean, again, it's so hard to do, right?

298
00:13:14,560 --> 00:13:16,362
I he's right here.

299
00:13:16,362 --> 00:13:18,030
He's looking at me.

300
00:13:18,030 --> 00:13:19,098
I know, but I just

301
00:13:19,098 --> 00:13:20,833
I actually had a conversation
with Caldwell tactics

302
00:13:20,833 --> 00:13:23,502
and the amount of choices
that go in that game.

303
00:13:23,502 --> 00:13:26,238
I mean, it's unreal. I have to go.
Couple tactics. Yeah. Well, tactics.

304
00:13:26,238 --> 00:13:27,873
Okie dokie. All right.

305
00:13:27,873 --> 00:13:30,409
Thank you both. Thanks,
both of you for coming.

306
00:13:30,409 --> 00:13:33,779
And also thank thank,
thank you, geek freaks for coming out.

307
00:13:34,213 --> 00:13:37,082
you guys make this event so fun.
So awesome.

308
00:13:37,082 --> 00:13:38,884
We bring so much life and joy to it

309
00:13:38,884 --> 00:13:41,153
and wouldn't be the kind
of creative showcase without you guys.

310
00:13:41,153 --> 00:13:42,488
So we enjoy being here, man.

311
00:13:42,488 --> 00:13:43,989
We appreciate you have and thank you.

312
00:13:43,989 --> 00:13:46,992
So, so much.

313
00:13:51,330 --> 00:13:51,630
All right.

314
00:13:51,630 --> 00:13:53,399
We're here at the Capital Creative
Showcase.

315
00:13:53,399 --> 00:13:55,801
And let's go over
some of the news from the week.

316
00:13:55,801 --> 00:13:58,304
Jonathan, I know you're an office fan.
That's correct.

317
00:13:58,304 --> 00:13:59,405
You know. Heck yeah.

318
00:13:59,405 --> 00:14:01,473
So they have a reboot coming.
Do they know?

319
00:14:01,473 --> 00:14:03,976
So I've seen some teasers about it
but not official.

320
00:14:03,976 --> 00:14:05,044
Like, oh yeah, we're going to do it.

321
00:14:05,044 --> 00:14:06,779
Just suggesting it

322
00:14:06,779 --> 00:14:09,982
reboot might be a bit of a harsh word,
but they're basically doing a new office.

323
00:14:09,982 --> 00:14:12,451
Yeah, but you know they're not going to be
Michael Scott necessarily.

324
00:14:12,451 --> 00:14:13,652
So more of a sequel, right?

325
00:14:13,652 --> 00:14:16,455
A continuation
continuation is a good word for it.

326
00:14:16,455 --> 00:14:17,122
Yeah.

327
00:14:17,122 --> 00:14:21,060
they added two pretty solid actors
to the roster so far.

328
00:14:21,160 --> 00:14:21,660
Yeah.

329
00:14:21,660 --> 00:14:23,829
We have, Donal Gleeson.

330
00:14:23,829 --> 00:14:25,364
He's from Star Wars.

331
00:14:25,364 --> 00:14:27,066
I'm showing you a picture of him now.

332
00:14:27,066 --> 00:14:29,168
He's from the newer
Star Wars. He's from Mexico.

333
00:14:29,168 --> 00:14:29,935
Yeah. Okay.

334
00:14:30,903 --> 00:14:31,770
And then we also

335
00:14:31,770 --> 00:14:35,708
have Sabrina impersonator
and she's from White Lotus

336
00:14:35,708 --> 00:14:38,944
season two, which I know you're not Super
White Lotus fan, but I'm a big fan.

337
00:14:38,978 --> 00:14:42,414
Yeah, she does a great job of playing
that like, mean boss.

338
00:14:42,414 --> 00:14:44,850
Okay. So I'm kind of hoping she becomes
the Michael Scott of it all.

339
00:14:44,850 --> 00:14:47,853
Or maybe Michael Scott's boss.

340
00:14:48,120 --> 00:14:49,321
Well, he's gone, right.

341
00:14:49,321 --> 00:14:52,057
Well, I'm just not. I'm saying
Michael Scott has invited the managers.

342
00:14:52,057 --> 00:14:53,325
Yeah. Managers boss.

343
00:14:53,325 --> 00:14:55,427
Yeah, yeah, it's a title.

344
00:14:55,427 --> 00:14:55,861
Yeah.

345
00:14:55,861 --> 00:14:59,231
Because that person
kind of changed a few times to be changed.

346
00:14:59,231 --> 00:15:02,935
And they even kind of like
they made them fall from grace sometimes.

347
00:15:02,935 --> 00:15:05,704
Yeah, because it was always the person
getting down on Michael.

348
00:15:05,704 --> 00:15:08,173
Yeah. Yeah.
Because he, they fell in love with what?

349
00:15:08,173 --> 00:15:10,175
John that's what it was in the beginning.

350
00:15:10,175 --> 00:15:13,012
And then after she got she left, it was,

351
00:15:13,012 --> 00:15:16,015
gosh, what's his name?

352
00:15:16,282 --> 00:15:17,082
And yeah,

353
00:15:17,082 --> 00:15:19,585
they had cool people in that role,
but yeah, I think it'd be good to have.

354
00:15:19,585 --> 00:15:20,686
It's nice to have the

355
00:15:20,686 --> 00:15:23,822
the struggle, power struggle
back and forth between upper management

356
00:15:23,822 --> 00:15:26,825
and then the lower manager
trying to be down the middle management,

357
00:15:26,825 --> 00:15:30,863
you know, trying to be one of the guys
and that, power struggle.

358
00:15:31,096 --> 00:15:34,099
Do you think we need an office,
a new office,

359
00:15:34,266 --> 00:15:36,769
I think, well, we're seeing this happen
a lot with a lot of stuff

360
00:15:36,769 --> 00:15:41,106
where we're seeing, 
sequels, of old movies

361
00:15:41,440 --> 00:15:44,443
finally coming back,
you know, ten, 15, 20 years later.

362
00:15:44,543 --> 00:15:47,579
and I don't I don't know how old this is,
but I know it's

363
00:15:47,947 --> 00:15:51,383
gonna probably surprise us when we look up
how old the offices when it last aired.

364
00:15:52,184 --> 00:15:53,485
and it's a classic.

365
00:15:53,485 --> 00:15:58,123
I mean, it's such a huge fan base,
so I think it's kind of like friends.

366
00:15:58,123 --> 00:16:00,893
If they brought friends back,
you know, ten years after it finished.

367
00:16:00,893 --> 00:16:02,661
Yeah. I think it'll.

368
00:16:02,661 --> 00:16:04,363
I think it'll do good, at least initially.

369
00:16:04,363 --> 00:16:05,431
People will give it a shot

370
00:16:05,431 --> 00:16:09,201
and then if they got their formula right,
I think it'll be a hit.

371
00:16:09,802 --> 00:16:11,503
All right, so let's
go ahead and move on to our next topic.

372
00:16:11,503 --> 00:16:15,841
Here we have, Amazon Prime just renewed
fallout for season two.

373
00:16:15,841 --> 00:16:17,776
They're saying it's a surprise success.

374
00:16:17,776 --> 00:16:19,445
Yeah that's awesome dude I loved it.

375
00:16:19,445 --> 00:16:21,547
I thought it was really good.
Shows it. Yeah.

376
00:16:21,547 --> 00:16:25,751
It has a little bit of that kind of quirky
stuff that we like in games, but doesn't

377
00:16:25,985 --> 00:16:28,988
sometimes doesn't translate
well into mainstream TV and movies.

378
00:16:29,788 --> 00:16:32,691
but I think they did a really good job
at kind of melding the two together

379
00:16:32,691 --> 00:16:33,459
and making it

380
00:16:33,459 --> 00:16:36,662
palatable for the people that aren't video
game fans and still staying.

381
00:16:36,962 --> 00:16:39,932
It seems like relatively true
to the video game itself.

382
00:16:39,932 --> 00:16:43,502
Well, that being said, I feel like they
went for it, you know, because there's

383
00:16:44,570 --> 00:16:45,270
in comparison to

384
00:16:45,270 --> 00:16:47,606
Halo, which I think is what everybody's
comparing it to right now.

385
00:16:47,606 --> 00:16:48,273
Yeah.

386
00:16:48,273 --> 00:16:50,642
Halo, I think they pulled their pull
their punches too much.

387
00:16:50,642 --> 00:16:53,278
Yeah. And this one just like,
hey, what the heck?

388
00:16:53,278 --> 00:16:56,281
We're going to show crazy fingers
coming off of whatever.

389
00:16:56,482 --> 00:16:58,784
So it was fun to see them actually
go for it like that.

390
00:16:58,784 --> 00:17:01,520
Yeah.
Halo pulled their punches in some aspects.

391
00:17:01,520 --> 00:17:04,590
But you still have like, you know, the
the covenant the way they look, the elites

392
00:17:04,590 --> 00:17:06,992
and the way they look
very video game esque.

393
00:17:06,992 --> 00:17:09,895
So if you're going to have something
that looks that gruesome,

394
00:17:09,895 --> 00:17:13,365
why are you trying to softball the story
and make it, you know, they're trying to

395
00:17:13,565 --> 00:17:14,700
they just changed it too much.

396
00:17:14,700 --> 00:17:17,403
And yeah, there's plenty of flaws in it.

397
00:17:17,403 --> 00:17:19,405
I think you're right.
But yeah, fallout was really well done.

398
00:17:19,405 --> 00:17:22,775
look forward to more seasons of actually,
like most people, I really want to play

399
00:17:22,841 --> 00:17:23,642
the games now

400
00:17:24,676 --> 00:17:27,679
after seeing the show.

401
00:17:27,946 --> 00:17:28,480
one of the things

402
00:17:28,480 --> 00:17:32,251
that's happening with this fallout project
is it was originally filmed in Utah.

403
00:17:32,251 --> 00:17:34,820
As you can tell, it's definitely Utah
that you know, that landscape.

404
00:17:34,820 --> 00:17:36,422
Yeah. And in New York.

405
00:17:36,422 --> 00:17:39,258
But there's a $25 million tax credit.

406
00:17:39,258 --> 00:17:41,260
They moved to California,
so they're moving to California.

407
00:17:41,260 --> 00:17:42,961
Yeah, I didn't realize
I never heard of that before.

408
00:17:42,961 --> 00:17:46,231
But I mean, to help encourage people
to film in California

409
00:17:46,231 --> 00:17:48,700
rather than other states.
But that's great.

410
00:17:48,700 --> 00:17:51,703
It's a there's beautiful landscapes
and stuff and doesn't.

411
00:17:52,004 --> 00:17:53,505
I've heard that,

412
00:17:53,505 --> 00:17:57,409
the next location is most likely going
to take place in San Francisco.

413
00:17:57,409 --> 00:17:58,911
So. Right.

414
00:17:58,911 --> 00:18:00,446
Well, yeah, I could see them doing that.

415
00:18:00,446 --> 00:18:00,813
Yeah.

416
00:18:00,813 --> 00:18:01,780
Heading because

417
00:18:01,780 --> 00:18:05,651
because the actual show is in, I'm sorry,
the setting is California,

418
00:18:05,651 --> 00:18:07,219
so that would make sense
that they would go that way.

419
00:18:07,219 --> 00:18:07,686
Yeah.

420
00:18:07,686 --> 00:18:11,256
That's from Halo one
where we actually filmed in San Francisco.

421
00:18:11,256 --> 00:18:13,625
And, you know, there might be certain
small scenes.

422
00:18:13,625 --> 00:18:14,960
Yeah, Bakersfield or something.

423
00:18:14,960 --> 00:18:15,828
That's a great point, though.

424
00:18:15,828 --> 00:18:20,232
But when when you're going to show,
a California landmark.

425
00:18:20,232 --> 00:18:23,001
Yeah. A bridge. Bridge is one of the best
things, right? That's a good point.

426
00:18:24,336 --> 00:18:24,736
All right.

427
00:18:24,736 --> 00:18:27,773
So we talked
about a little bit beforehand, but Apple

428
00:18:27,773 --> 00:18:31,643
just allowed their first, emulator
on their app store.

429
00:18:31,643 --> 00:18:33,712
And you had a chance to test it out,
right? I did.

430
00:18:33,712 --> 00:18:34,546
Well I downloaded it.

431
00:18:34,546 --> 00:18:36,682
I downloaded only game
I got so far was Tetris.

432
00:18:36,682 --> 00:18:41,520
and that played it very briefly, but,
but I think that's really cool.

433
00:18:41,520 --> 00:18:43,789
I mean, that really just threw
open the door that now,

434
00:18:43,789 --> 00:18:46,792
I mean, emulators are allowed on
an Apple products.

435
00:18:46,959 --> 00:18:50,762
There's tons of games that, you know, we
we could download individual small,

436
00:18:51,096 --> 00:18:52,264
you know, Tetris games and stuff.

437
00:18:52,264 --> 00:18:55,267
A lot of them free, you know, some
you have to pay for.

438
00:18:55,267 --> 00:18:58,504
But, I think this kind of opens the door
for us to be able to get access

439
00:18:58,504 --> 00:19:03,842
to a lot more like, old games, retro
games, and like, indie games, I imagine.

440
00:19:04,443 --> 00:19:09,982
What do you think about the idea that, 
playing an emulated ROM is stealing?

441
00:19:12,651 --> 00:19:15,654
I mean, I don't know what
the technicalities behind that is. It?

442
00:19:15,888 --> 00:19:18,891
Do they not have the license to

443
00:19:19,057 --> 00:19:21,260
I mean, I, I let's say,

444
00:19:21,260 --> 00:19:24,696
Frank here downloaded Pokemon Fire Red
and was playing it on his phone.

445
00:19:24,796 --> 00:19:25,230
Yeah.

446
00:19:25,230 --> 00:19:28,167
and I didn't know
I don't own the license to do that.

447
00:19:28,167 --> 00:19:28,500
You don't?

448
00:19:28,500 --> 00:19:31,069
But the person that you got it from does,
right?

449
00:19:31,069 --> 00:19:32,337
maybe, but they don't like it.

450
00:19:32,337 --> 00:19:33,739
But they're letting everybody in the world
borrow it.

451
00:19:33,739 --> 00:19:34,106
That's true.

452
00:19:34,106 --> 00:19:36,275
It's like if you bought a book, photocopy
every page of it,

453
00:19:36,275 --> 00:19:39,278
and then you download them
and give them away free on the internet.

454
00:19:39,444 --> 00:19:39,811
Yeah.

455
00:19:39,811 --> 00:19:43,682
So, yeah, the original content creator of,
you know, Tetris or whatever

456
00:19:44,149 --> 00:19:46,718
isn't getting any kind of residual funds

457
00:19:46,718 --> 00:19:49,721
or any kind of pay, any money
from, from you playing that game.

458
00:19:50,489 --> 00:19:51,490
Yeah, that kind of sucks.

459
00:19:51,490 --> 00:19:52,824
I guess that should be

460
00:19:52,824 --> 00:19:56,762
I guess I would have to be on the side
that should be shut down or not allowed.

461
00:19:56,929 --> 00:19:57,663
To some extent.

462
00:19:57,663 --> 00:19:58,597
We benefit from it.

463
00:19:58,597 --> 00:20:02,568
I do, but yeah, now I want to
I want to give you a discount.

464
00:20:02,601 --> 00:20:03,268
Are you that.

465
00:20:03,268 --> 00:20:03,702
Yeah.

466
00:20:03,702 --> 00:20:07,472
What about the idea that it's a way
of preserving forgotten games?

467
00:20:07,806 --> 00:20:08,540
Tetris is

468
00:20:08,540 --> 00:20:12,611
is pretty popular, but I say you're
playing a more forgotten game of that era.

469
00:20:12,678 --> 00:20:14,880
Yeah. That is almost not touched anymore.

470
00:20:14,880 --> 00:20:16,148
Yeah, yeah.

471
00:20:16,148 --> 00:20:17,216
Presuming in a way.

472
00:20:17,216 --> 00:20:22,554
So we talked recently about Disney,
and the licensing of,

473
00:20:22,588 --> 00:20:26,458
Mickey Mouse
and how it was, you know, the trademark

474
00:20:26,458 --> 00:20:28,727
whatever is going to be available
for everybody to use.

475
00:20:28,727 --> 00:20:31,663
I mean, maybe
I don't know the rules with video games.

476
00:20:31,663 --> 00:20:33,732
Maybe it should be the same kind of things
after so many years,

477
00:20:33,732 --> 00:20:35,834
have you making money on a game
you created? Yeah.

478
00:20:35,834 --> 00:20:39,738
It eventually becomes public domain
and then can be on emulators

479
00:20:39,738 --> 00:20:41,006
without it being so.

480
00:20:42,307 --> 00:20:43,308
Yeah, but

481
00:20:43,308 --> 00:20:46,478
the problem with that is for Mickey,
it was what, 110 years.

482
00:20:46,478 --> 00:20:46,778
Yeah.

483
00:20:46,778 --> 00:20:51,216
So my 110 year old video game that's those
who don't have another 70 years.

484
00:20:51,216 --> 00:20:53,118
I mean you change the rule.

485
00:20:53,118 --> 00:20:55,621
I think maybe a time I think would be,
yeah, yeah, do the math of, you know,

486
00:20:55,621 --> 00:21:00,225
what's the average game's lifespan
of of producing revenue and then double.

487
00:21:00,225 --> 00:21:03,662
That's a game normally lasts for years
that is actually making money.

488
00:21:04,162 --> 00:21:04,763
maybe more than that.

489
00:21:04,763 --> 00:21:07,633
BioShock
I just paid for not too long ago, but,

490
00:21:07,633 --> 00:21:10,335
you know, double it,
maybe make it 15 years, 20 years.

491
00:21:10,335 --> 00:21:12,304
But once that deadline is reached,

492
00:21:12,304 --> 00:21:14,940
then it's like, hey,
you guys have had your time.

493
00:21:14,940 --> 00:21:18,577
This is, you know, a piece of art
that the community wants to enjoy

494
00:21:18,577 --> 00:21:22,814
still, like let it be free and know
it's still gets your name out there.

495
00:21:22,848 --> 00:21:25,350
You're still remembered
from that classic product.

496
00:21:25,350 --> 00:21:29,988
So I think there's the gray area in there
where we can find a happy, happy medium.

497
00:21:30,255 --> 00:21:31,223
Yeah.

498
00:21:31,223 --> 00:21:33,759
Now, looking at emulators and ROMs,

499
00:21:33,759 --> 00:21:36,962
is there a certain game
that you would be excited to revisit?

500
00:21:38,597 --> 00:21:41,533
I don't I feel like I have I don't have
time to play a lot of games anymore.

501
00:21:41,533 --> 00:21:42,734
That's the biggest challenge.

502
00:21:42,734 --> 00:21:45,270
Yeah.
I do have several games that I like.

503
00:21:45,270 --> 00:21:45,904
Like BioShock.

504
00:21:45,904 --> 00:21:48,440
I recently downloaded to play it again.

505
00:21:48,440 --> 00:21:49,541
classic. And then.

506
00:21:49,541 --> 00:21:53,645
Yeah, I have an emulator was playing, 
Starfox not too long ago.

507
00:21:54,379 --> 00:21:56,982
Yeah.

508
00:21:56,982 --> 00:21:58,216
it's me. My go to is always Diddy Kong.

509
00:21:58,216 --> 00:22:01,219
Racing is always the first thing I know,
and every time I have a wrong situation.

510
00:22:02,020 --> 00:22:02,254
Yeah.

511
00:22:02,254 --> 00:22:06,858
And, Turok, I remember playing Turok
back in the day, and I played it again.

512
00:22:06,858 --> 00:22:08,960
Not, I mean, maybe like two years ago
or something like that.

513
00:22:08,960 --> 00:22:11,229
And I realized, oh,
this game is pretty rough.

514
00:22:11,229 --> 00:22:12,497
It is what does not age.

515
00:22:12,497 --> 00:22:14,733
Well, no, it is bad.

516
00:22:14,733 --> 00:22:16,635
It is actually a bad game
if I'm being honest.

517
00:22:16,635 --> 00:22:18,737
Like, yeah, the turns, the angles.

518
00:22:18,737 --> 00:22:21,440
And if you remember,
we fought so much back then

519
00:22:21,440 --> 00:22:22,908
I didn't we didn't have a lot of options.

520
00:22:22,908 --> 00:22:23,375
Yeah, yeah, yeah.

521
00:22:23,375 --> 00:22:26,044
And it was really, you know, a 3D shooter.

522
00:22:26,044 --> 00:22:29,781
And honestly if you're asking me
it looks better than 007 that it was crazy

523
00:22:30,015 --> 00:22:31,183
out one night. Yep.

524
00:22:31,183 --> 00:22:34,986
but you remember back then user turned
by pressing the yellow buttons.

525
00:22:35,387 --> 00:22:35,854
Yeah, yeah.

526
00:22:35,854 --> 00:22:38,223
The D-pad buttons D-pad buttons. Yeah.

527
00:22:38,223 --> 00:22:39,791
So it's so wonky. Yeah.

528
00:22:39,791 --> 00:22:43,362
but yeah, I, I for me
it's always Diddy Kong racing, but I mean,

529
00:22:43,862 --> 00:22:46,231
there's a bunch of them out there
that I don't want to be forgotten in time.

530
00:22:46,231 --> 00:22:47,065
Yeah, exactly.

531
00:22:47,065 --> 00:22:50,102
So it would be nice to have,
you know, maybe maybe there is a way.

532
00:22:50,102 --> 00:22:52,104
Yeah. With open, you know, open source.

533
00:22:52,104 --> 00:22:53,171
Now everybody can have it.

534
00:22:53,171 --> 00:22:54,473
Or maybe we have like a congressional

535
00:22:54,473 --> 00:22:58,076
library type of thing where, like,
they adopted and it's now protected

536
00:22:58,243 --> 00:23:00,312
as, you know, something
that's accessible to everybody. Yeah.

537
00:23:00,312 --> 00:23:03,148
If there's a big enough organization
that would just buy the rights

538
00:23:03,148 --> 00:23:05,751
to kind of retire a game
and make it free for everybody.

539
00:23:05,751 --> 00:23:08,520
Yeah. Once it's past certain age.

540
00:23:08,520 --> 00:23:13,058
next up we have the fact that sweet Tooth
is season premiere date was announced,

541
00:23:13,458 --> 00:23:17,062
and, they have Kelly Marie Tran, who's
going to be joining the cast.

542
00:23:17,396 --> 00:23:22,567
Kelly Marie Tran, is, from Star Wars and,
but it's coming out June 6th now.

543
00:23:22,567 --> 00:23:24,403
I loved the first in a sweet Tooth.

544
00:23:24,403 --> 00:23:26,638
Yeah. Me too. And frankly,
I haven't watched season two.

545
00:23:26,638 --> 00:23:28,840
Oh, really? Oh, yeah,
I watched all season two, too.

546
00:23:28,840 --> 00:23:31,743
Yeah. Oh. Is it. It was really good.
I got to sit down to watch it.

547
00:23:31,743 --> 00:23:35,080
And there was wasn't as much of
like the discovery that you see in the

548
00:23:35,480 --> 00:23:35,914
first season.

549
00:23:35,914 --> 00:23:38,517
You know, it's kind of building the world
and the characters, which it did.

550
00:23:38,517 --> 00:23:43,755
Well, but season two is a little more
like coming together and finding hope

551
00:23:43,755 --> 00:23:47,392
and fighting the villain, which, yeah,
yeah, it turned out to be really good.

552
00:23:48,260 --> 00:23:49,227
I'll have to watch it.

553
00:23:49,227 --> 00:23:51,196
But there's just so much content out there
to watch.

554
00:23:51,196 --> 00:23:53,432
It's it's hard to keep.
Oh yeah. There's going to be a point here.

555
00:23:53,432 --> 00:23:55,367
We're just going to get overwhelmed
and not watch anything.

556
00:23:55,367 --> 00:23:57,002
There's too many choices I know.

557
00:23:57,002 --> 00:23:58,804
And and you just need to spend time.

558
00:23:58,804 --> 00:24:00,071
I need what I need to do.

559
00:24:00,071 --> 00:24:01,606
I haven't talked about this. No.

560
00:24:01,606 --> 00:24:02,374
Create an app called

561
00:24:02,374 --> 00:24:05,410
to where somebody else can suggest to you,
or you can add what I need

562
00:24:05,444 --> 00:24:07,712
a cue of what needs to be watched.

563
00:24:07,712 --> 00:24:08,780
Next story. Yeah.

564
00:24:08,780 --> 00:24:11,316
And it can be worked out in categories.
You know what? Hey, I got 15 minutes.

565
00:24:11,316 --> 00:24:14,252
Let me play a game, a real brief game,
and then look at my cue.

566
00:24:14,252 --> 00:24:14,553
Okay.

567
00:24:14,553 --> 00:24:17,522
What games are
have as everybody suggested, I play next.

568
00:24:17,656 --> 00:24:18,457
And then you know,

569
00:24:18,457 --> 00:24:20,025
and what's nice about that is extends past

570
00:24:20,025 --> 00:24:21,426
Netflix and Hulu and exact

571
00:24:21,426 --> 00:24:24,296
because the problem is like, oh yeah,
I've got my watch this on Netflix.

572
00:24:24,296 --> 00:24:26,364
But I feel like watching Hulu or whatever.

573
00:24:26,364 --> 00:24:28,700
So on that app,
you can organize it by that and stuff.

574
00:24:28,700 --> 00:24:29,901
That would be that'd be a lot of fun.

575
00:24:29,901 --> 00:24:33,104
Yeah, it's going to and it can
it could be beyond streaming services.

576
00:24:33,104 --> 00:24:35,073
It could be, you know this thing, it

577
00:24:35,073 --> 00:24:37,676
what's coming in theaters
that I should watch soon.

578
00:24:37,676 --> 00:24:38,143
Yeah.

579
00:24:38,143 --> 00:24:40,212
Or you go to a nice restaurant,

580
00:24:40,212 --> 00:24:41,880
you're like, oh, I got
I recommend this to so-and-so

581
00:24:41,880 --> 00:24:43,982
because they really like this
kind of food, you know?

582
00:24:43,982 --> 00:24:44,983
Yeah, I don't know.

583
00:24:44,983 --> 00:24:47,919
It's a great point about the theaters,
because when you're watching the previews

584
00:24:47,919 --> 00:24:49,654
for the theaters, you know,
you're sitting there for 30 minutes

585
00:24:49,654 --> 00:24:51,056
waiting for the movie to start. Yeah.

586
00:24:51,056 --> 00:24:53,625
sometimes just a movie because I'm like,
oh, I can't remember that.

587
00:24:53,625 --> 00:24:55,026
Yeah. You know, and I forget every time

588
00:24:55,026 --> 00:24:56,328
you punch it in your phone
and you remember it.

589
00:24:56,328 --> 00:24:58,830
That's perfect. Yeah, that's sweet,
you guys.

590
00:24:58,830 --> 00:25:00,532
I'm to check that I got it,
I got to rewatch it.

591
00:25:00,532 --> 00:25:03,602
Yeah, it was a really good,
good, good family show for the most part.

592
00:25:03,802 --> 00:25:04,402
Yeah.

593
00:25:04,402 --> 00:25:08,640
Apple TV has ordered a fifth season of
for All Mankind

594
00:25:09,140 --> 00:25:12,010
and its spin off, Star City.

595
00:25:12,010 --> 00:25:12,777
You had a chance to watch.

596
00:25:12,777 --> 00:25:15,847
You know, this is a blind spot for me, and
it's because I have access to Apple TV.

597
00:25:15,847 --> 00:25:17,582
I just haven't
really set it up on my devices,

598
00:25:17,582 --> 00:25:20,252
but it seems like the kind of show
that I would really love to.

599
00:25:20,252 --> 00:25:22,754
So I absolutely, I'm definitely going to,

600
00:25:22,754 --> 00:25:26,091
make in one of my upcoming series
to binge.

601
00:25:26,491 --> 00:25:29,160
What I like about it is it's sci fi
and I love sci fi.

602
00:25:29,160 --> 00:25:32,130
Yeah, it's sci fi,
but it feels so like real

603
00:25:32,130 --> 00:25:35,133
and because it's just regular astronauts
in regular astronauts.

604
00:25:35,200 --> 00:25:37,502
But there were that
they have guns in this one because. Yeah.

605
00:25:37,502 --> 00:25:40,038
And the situation. But but it's more
yeah it's more real right.

606
00:25:40,038 --> 00:25:42,774
It's it's gorgeous astronauts
in a little bit in the future where,

607
00:25:42,774 --> 00:25:44,676
hey we got to defend our space station
or whatever.

608
00:25:44,676 --> 00:25:46,378
Yeah. Yeah that's cool.

609
00:25:46,378 --> 00:25:46,678
Yeah.

610
00:25:46,678 --> 00:25:49,014
It's cinematography
and this thing's impeccable.

611
00:25:49,014 --> 00:25:51,616
Feels like it should be on Imax,
but luckily you're watching it at home.

612
00:25:51,616 --> 00:25:55,220
Who was that series that came up that had,
Kit Harington in space?

613
00:25:55,220 --> 00:25:56,288
You remember?

614
00:25:56,288 --> 00:25:57,889
Oh, I don't know. Kit Harington in space.

615
00:25:57,889 --> 00:25:58,657
Yeah. Yeah, yeah.

616
00:25:58,657 --> 00:26:00,892
Eternals. No, that's. No, that's.

617
00:26:00,892 --> 00:26:02,460
No, it was good.

618
00:26:02,460 --> 00:26:04,396
I think it only had 1 or 2 seasons.

619
00:26:04,396 --> 00:26:06,865
Oh gosh, I wish I could remember.
It's terrible when you hear that.

620
00:26:06,865 --> 00:26:08,967
Terrible for a podcast for me
to just throw out stuff. I don't know,

621
00:26:09,901 --> 00:26:12,571
I liked it, and it felt like that

622
00:26:12,571 --> 00:26:16,608
where it's a very, like kind of a scary
but realistic, a little bit grungy.

623
00:26:16,875 --> 00:26:19,878
Oh, future in space.

624
00:26:20,812 --> 00:26:21,313
I'll have to.

625
00:26:21,313 --> 00:26:24,316
I'll have to remember I was looking up
mentioned in the next podcast,

626
00:26:24,883 --> 00:26:26,885
but this one's really good.
It's got the main guy from.

627
00:26:26,885 --> 00:26:28,587
And now we're gonna have to say his name.

628
00:26:28,587 --> 00:26:30,956
The main guy from Walter
Carbines is in it.

629
00:26:30,956 --> 00:26:31,456
Oh, yeah.

630
00:26:31,456 --> 00:26:32,490
First season.

631
00:26:32,490 --> 00:26:35,894
And, he was actually a reminded me
after we talked about him before

632
00:26:36,161 --> 00:26:38,029
is he's
actually the new in RoboCop as well.

633
00:26:38,029 --> 00:26:39,864
Remember that movie?

634
00:26:39,864 --> 00:26:42,867
I don't know, I think 2015 I don't
I don't even remember that.

635
00:26:43,101 --> 00:26:45,170
Yeah. Old is all black over his head.

636
00:26:45,170 --> 00:26:47,038
And it went down to here,
you know. Remember.

637
00:26:47,038 --> 00:26:49,107
Oh, man. It was, it was, pretty bad.

638
00:26:49,107 --> 00:26:51,776
Yeah. Okay. Maybe I didn't see it
if it had really bad reviews.

639
00:26:51,776 --> 00:26:53,478
Yeah, yeah, we watched that.

640
00:26:53,478 --> 00:26:55,347
The house, somebody maybe me.

641
00:26:55,347 --> 00:26:58,483
but later for us,
as we watch that house back in the day

642
00:26:58,483 --> 00:27:01,152
when we both in the other house, 
but yeah.

643
00:27:01,152 --> 00:27:02,654
So we have For All Mankind.

644
00:27:02,654 --> 00:27:06,491
It's extremely beautiful series,
well written, a lot of heart,

645
00:27:06,491 --> 00:27:07,726
a lot of humanity in it.

646
00:27:07,726 --> 00:27:09,127
And then the spinoff, Star City.

647
00:27:09,127 --> 00:27:12,130
I bet it's going to be about them trying
to survive on the moon for long term.

648
00:27:12,130 --> 00:27:14,199
Yeah,
that's kind of where the series is going

649
00:27:15,166 --> 00:27:15,567
next.

650
00:27:15,567 --> 00:27:18,269
We have Wednesday season two.
Did you watch Wednesday season one?

651
00:27:18,269 --> 00:27:20,772
I did not
I don't know there on some watch over.

652
00:27:20,772 --> 00:27:22,040
There's a ton of hype about it too.

653
00:27:22,040 --> 00:27:25,243
And I was just like, it just doesn't
look appealing to me anyway.

654
00:27:25,343 --> 00:27:26,277
Yeah. Yeah.

655
00:27:26,277 --> 00:27:28,313
Not a very good.
But there is a little bit of that I,

656
00:27:28,313 --> 00:27:29,948
I know you don't like as a teen
drama stuff.

657
00:27:29,948 --> 00:27:30,415
Yeah.

658
00:27:30,415 --> 00:27:30,882
I mean, so

659
00:27:30,882 --> 00:27:32,851
I would like,
I like Beetlejuice and it seems like it's

660
00:27:32,851 --> 00:27:34,953
in that same kind of realm
that actually joined it. Yeah.

661
00:27:34,953 --> 00:27:37,722
But yeah. Yeah. He's joining Beetlejuice.

662
00:27:37,722 --> 00:27:38,890
but it just.

663
00:27:38,890 --> 00:27:40,659
Yeah, I don't I'm not in it.

664
00:27:40,659 --> 00:27:45,163
So I like Beetlejuice and I don't care
as much for Addams Family, which you know.

665
00:27:45,163 --> 00:27:45,730
Oh, wow.

666
00:27:45,730 --> 00:27:46,531
Really? Yeah.

667
00:27:46,531 --> 00:27:49,601
Which is
I know this is based on and that world.

668
00:27:49,601 --> 00:27:51,503
So I was just like,
I don't think I'm gonna.

669
00:27:51,503 --> 00:27:52,771
I don't think I'm, I like it, it is. Yeah.

670
00:27:52,771 --> 00:27:54,939
It's got it's
got the parents. It's Addams family. Yeah.

671
00:27:54,939 --> 00:27:56,975
That's just kind of a.

672
00:27:56,975 --> 00:27:59,711
Yeah, I will see
the show is joining the cast.

673
00:27:59,711 --> 00:28:02,113
Yeah. He's very sweaty. Little.

674
00:28:02,113 --> 00:28:03,782
Maybe he's gonna be the new principal.

675
00:28:03,782 --> 00:28:05,216
And. And, what's the name?

676
00:28:05,216 --> 00:28:07,252
The main actress has blown up. Ortega.

677
00:28:07,252 --> 00:28:10,655
Yeah, yeah,
she's been, in all kinds of stuff now, so

678
00:28:11,156 --> 00:28:14,492
maybe the success of her career
means I should probably go back

679
00:28:14,492 --> 00:28:15,460
and give this a shot.

680
00:28:15,460 --> 00:28:17,796
It's worth it. The music's good.
The visuals are pretty cool.

681
00:28:17,796 --> 00:28:20,131
It is very teen drama, but it's worth it.

682
00:28:20,131 --> 00:28:21,833
Yeah. Yeah, definitely. Check that out.

683
00:28:21,833 --> 00:28:23,268
See which one is gonna be the principal

684
00:28:23,268 --> 00:28:26,838
replacing, 
Christina Brienne from Game of Thrones.

685
00:28:26,838 --> 00:28:28,973
She was the principal last season.
Oh, okay. There we go, guys.

686
00:28:31,142 --> 00:28:32,911
next up and last for us.

687
00:28:32,911 --> 00:28:36,014
in the news section
here, Keanu Reeves joins us on three.

688
00:28:36,014 --> 00:28:38,817
He's going to be the voice of shadow.
Yeah.

689
00:28:38,817 --> 00:28:41,119
So so we just had a few people up here
peeking

690
00:28:41,119 --> 00:28:43,822
through the stickers
here at the podcast at the convention.

691
00:28:43,822 --> 00:28:46,491
And, they were looking at the sonic ones
and we were talking.

692
00:28:46,491 --> 00:28:48,259
I was like, oh, you know,
did you hear about the

693
00:28:48,259 --> 00:28:49,861
Shadow is going to be voiced by Keanu
Reeves?

694
00:28:49,861 --> 00:28:52,731
And like, oh yeah, yeah, I can't believe
that one went on for a minute about that.

695
00:28:52,731 --> 00:28:54,265
But I thought that was pretty cool.

696
00:28:54,265 --> 00:28:56,468
Yeah, I'm hopeful that he's
you know, he's good.

697
00:28:56,468 --> 00:28:59,304
He's got a pretty star
studded cast already in that movie.

698
00:28:59,304 --> 00:29:02,140
I love how Keanu Reeves well,
he hasn't been in a marvel movie, but

699
00:29:02,140 --> 00:29:04,209
he's been in like,
all these voice acting roles

700
00:29:04,209 --> 00:29:07,045
that are like, he's been in SpongeBob,
all these things like that.

701
00:29:07,045 --> 00:29:09,147
I think he just does it for the fun stuff

702
00:29:09,147 --> 00:29:11,583
that you think is kind of beneath him
for his level of success.

703
00:29:11,583 --> 00:29:13,952
But yeah,
I mean, I don't know how old his kids are.

704
00:29:13,952 --> 00:29:15,620
Maybe he's doing like a lot of actors do.

705
00:29:15,620 --> 00:29:18,690
He want doing stuff
he wants his kids to watch and enjoy?

706
00:29:18,690 --> 00:29:19,858
Yeah, I like that.

707
00:29:20,792 --> 00:29:21,993
But yeah, that situation.

708
00:29:21,993 --> 00:29:22,961
But I could see that being it.

709
00:29:22,961 --> 00:29:25,697
I just enjoy seeing what he does though,
because again, I think he's he's doing it

710
00:29:25,697 --> 00:29:27,265
just because he's lighthearted
and having fun with it.

711
00:29:27,265 --> 00:29:30,435
But, I wonder
you got a good point there with his kids.

712
00:29:30,435 --> 00:29:32,737
That's a kind of a trend
that we see in Hollywood a lot.

713
00:29:32,737 --> 00:29:34,773
Yeah, that's a good one.

714
00:29:34,773 --> 00:29:36,407
All right, well,
that's it for the news so far.

715
00:29:36,407 --> 00:29:38,243
how are you liking the convention?

716
00:29:38,243 --> 00:29:39,210
Oh, it's a lot of fun.

717
00:29:39,210 --> 00:29:42,747
Yeah, it's a little bit less foot
traffic than I think than we expected,

718
00:29:42,747 --> 00:29:44,849
but that's true.
It's about on par with last year.

719
00:29:44,849 --> 00:29:45,683
Believe more booths.

720
00:29:45,683 --> 00:29:47,485
So we're going to see more people display

721
00:29:47,485 --> 00:29:50,021
their video games in there
and their development process. Yeah.

722
00:29:50,021 --> 00:29:51,756
Very cool games too. Yeah.

723
00:29:51,756 --> 00:29:55,460
so I, I was over there and he's
talking it up with another developer.

724
00:29:55,460 --> 00:29:56,928
He's, he's really meet and greet people.

725
00:29:56,928 --> 00:29:59,364
I hope you hear me say his name over here.

726
00:29:59,364 --> 00:30:00,698
Yeah, yeah.

727
00:30:05,837 --> 00:30:06,671
It's me.

728
00:30:06,671 --> 00:30:07,105
All right.

729
00:30:07,105 --> 00:30:09,407
Things are winding down here
at the Capital Creators Showcase.

730
00:30:09,407 --> 00:30:12,477
And before we go, we're gonna be talking
about the voting going on.

731
00:30:12,477 --> 00:30:14,679
So they've had the developer votes.

732
00:30:14,679 --> 00:30:17,682
They have the favorite booth
and favorite game.

733
00:30:18,082 --> 00:30:20,018
you had your fair share of walking around.

734
00:30:20,018 --> 00:30:21,152
What are some of your highlights?

735
00:30:21,152 --> 00:30:23,054
And then let me know your favorite booth.

736
00:30:23,054 --> 00:30:24,622
So it's fun to see all.

737
00:30:24,622 --> 00:30:27,592
The highlight would be seeing all the, 
the indie games.

738
00:30:27,592 --> 00:30:31,462
These games are developed, created by,
you know, high school kids

739
00:30:31,462 --> 00:30:33,898
or people
that just do it as a hobby on the side or,

740
00:30:33,898 --> 00:30:35,800
or creators
that are hoping to make this career.

741
00:30:35,800 --> 00:30:37,535
I did I did play several of them.

742
00:30:37,535 --> 00:30:40,772
There was one in particular
I wish I don't know the name of it.

743
00:30:41,206 --> 00:30:43,141
That's really bad.

744
00:30:43,141 --> 00:30:44,843
It doesn't help. Off to a great start.

745
00:30:44,843 --> 00:30:48,847
It also one I do know I played history,
we talked about earlier where you're in

746
00:30:48,847 --> 00:30:50,648
a, a dark map, pretty much.

747
00:30:50,648 --> 00:30:54,152
It's,
it's it's all shadow game like hysteria.

748
00:30:54,185 --> 00:30:56,788
So. Good. No. What is it
you did? Yeah. Yeah, yeah.

749
00:30:56,788 --> 00:30:59,224
Sorry, I, 
I forgot there should have been that game.

750
00:30:59,224 --> 00:31:00,391
It was a beautiful game. Yeah.

751
00:31:00,391 --> 00:31:03,728
And it was only the first level was like
the, you know, chaining level or whatever.

752
00:31:04,028 --> 00:31:06,664
so once I finally figured out
how to not die

753
00:31:06,664 --> 00:31:09,667
and I got to the end of the first level,
I was like, oh, crap, that's it.

754
00:31:09,667 --> 00:31:10,301
but it's a cool game.

755
00:31:10,301 --> 00:31:10,602
And like,

756
00:31:10,602 --> 00:31:12,770
the young guy who made it
said he made it in

757
00:31:12,770 --> 00:31:15,340
only a month and a half,
and then I'd say quit.

758
00:31:15,340 --> 00:31:17,041
I haven't done anything
useful in a month and a half.

759
00:31:17,041 --> 00:31:21,079
Oh, no, I I've been on a binge
watch X-Men in a month and a half.

760
00:31:21,112 --> 00:31:21,512
This,

761
00:31:22,547 --> 00:31:23,882
there was another game I played.

762
00:31:23,882 --> 00:31:25,683
The one I can't remember the name of.

763
00:31:25,683 --> 00:31:27,485
But you're you're a little like.

764
00:31:27,485 --> 00:31:29,654
You look like whipped cream or something.
Like you're a little character.

765
00:31:29,654 --> 00:31:30,788
Yeah,
and you're running around on this map.

766
00:31:30,788 --> 00:31:32,156
You have to, cook,

767
00:31:32,156 --> 00:31:36,060
pretty much collect these three stones
and the the mechanics in it.

768
00:31:36,060 --> 00:31:39,063
It's just it looks like a medium
sized scroller, like Mario,

769
00:31:39,464 --> 00:31:42,600
but it's really hard to to know you.

770
00:31:42,600 --> 00:31:44,502
You don't know what you can
and can't jump on.

771
00:31:44,502 --> 00:31:45,670
You don't know where certain like

772
00:31:45,670 --> 00:31:48,072
drop offs are and stuff,
and there's little indicators,

773
00:31:48,072 --> 00:31:49,908
but you know,
you got to pay attention to it.

774
00:31:49,908 --> 00:31:53,011
The biggest challenge is jumping over
this section of water.

775
00:31:53,011 --> 00:31:53,444
Yeah.

776
00:31:53,444 --> 00:31:54,846
There's a, young lady

777
00:31:54,846 --> 00:31:57,849
next to me playing another game,
and she had just tried this one,

778
00:31:58,149 --> 00:32:00,919
and I just kept dying in the water,
and it would just tally up,

779
00:32:00,919 --> 00:32:02,720
you know,
how many lives you've used. It doesn't.

780
00:32:02,720 --> 00:32:04,122
It doesn't count down.

781
00:32:04,122 --> 00:32:07,258
But I, I got up to 82.

782
00:32:07,258 --> 00:32:07,926
I think it was 80.

783
00:32:07,926 --> 00:32:10,495
No, 80, 80 lives, 80 deaths. Yes.

784
00:32:10,495 --> 00:32:12,664
Jesus trying to get across this water.

785
00:32:12,664 --> 00:32:13,498
And I gave up.

786
00:32:13,498 --> 00:32:15,833
I stood up and then the lady's like,
what are you doing?

787
00:32:15,833 --> 00:32:17,335
It's like, 80s enough for me.

788
00:32:17,335 --> 00:32:19,871
She's like, no, do like,
give me like three more times.

789
00:32:19,871 --> 00:32:21,005
And I thought about I was like,

790
00:32:21,005 --> 00:32:24,075
okay, I guess I can go for even 100
because I was dying of death.

791
00:32:24,075 --> 00:32:28,046
So you fall right in the water and she's
the one that said, just take a second.

792
00:32:28,046 --> 00:32:28,646
Don't jump on.

793
00:32:28,646 --> 00:32:32,383
Don't don't jump for the water droplets
because you have to bounce across the

794
00:32:32,417 --> 00:32:34,185
bubbles or whatever.

795
00:32:34,185 --> 00:32:36,421
Just don't just jump for them
when you think it's right.

796
00:32:36,421 --> 00:32:38,222
Take a second
and just count the time in between.

797
00:32:38,222 --> 00:32:39,924
I was like, I know that makes sense.

798
00:32:39,924 --> 00:32:42,727
I don't know why I didn't do that. I'm
just thinking it's such a new game.

799
00:32:42,727 --> 00:32:45,363
I get lucky, I'll get lucky,
I'll get lucky you. Yeah.

800
00:32:45,363 --> 00:32:49,334
So yeah, sure enough,
it was like six between 6 and 7 seconds.

801
00:32:49,667 --> 00:32:52,770
But even then, counting
and waiting to jump at the right time,

802
00:32:52,770 --> 00:32:54,939
it was so tricky
to get across those bubbles.

803
00:32:56,040 --> 00:32:57,742
but it made it made it very challenging.

804
00:32:57,742 --> 00:33:00,745
I got I finished the game in less
and it was 92 lives.

805
00:33:01,145 --> 00:33:04,148
and it was, you know,
it was fun as a cool little challenge.

806
00:33:04,315 --> 00:33:06,985
And I remember talking to the guy
who's running the show here.

807
00:33:06,985 --> 00:33:07,652
Nathan.

808
00:33:07,652 --> 00:33:08,987
Yeah, he happened to come by

809
00:33:08,987 --> 00:33:09,721
and he's like, oh, yeah,

810
00:33:09,721 --> 00:33:12,457
I talked to the guy that created that,
and he's,

811
00:33:12,457 --> 00:33:13,858
you know, a lot of people
are having a hard time with it.

812
00:33:13,858 --> 00:33:15,893
He said, hey,
that's exactly what I wanted to do.

813
00:33:15,893 --> 00:33:18,529
So I wanted to make sure you're mad
in the middle of the game

814
00:33:18,529 --> 00:33:21,699
because it really,
you know, gets you engaged in the game.

815
00:33:21,733 --> 00:33:22,166
Really.

816
00:33:22,166 --> 00:33:25,970
You know, if it was easy to win and 
you just play it real quick and walk away,

817
00:33:25,970 --> 00:33:27,271
but if it's a challenge

818
00:33:27,271 --> 00:33:29,540
and you're willing to stick through it
to beat that challenge,

819
00:33:29,540 --> 00:33:31,576
you feel like you accomplished
something by the end of it

820
00:33:31,576 --> 00:33:33,211
and it was really effective.

821
00:33:33,211 --> 00:33:35,480
Hey, that was pretty cool.
I wish I knew the name right away.

822
00:33:35,480 --> 00:33:36,881
I believe I'm looking for it now.

823
00:33:36,881 --> 00:33:38,883
I believe it's Shirley Jensen. Did it?

824
00:33:41,252 --> 00:33:42,720
yeah, I believe it was Shirley Jensen.

825
00:33:42,720 --> 00:33:46,157
But yeah, I saw that too. And,

826
00:33:47,525 --> 00:33:48,826
that's good. That's good feedback.

827
00:33:48,826 --> 00:33:50,461
Because if that's what they're wanting,
that's what they're wanting.

828
00:33:50,461 --> 00:33:53,097
But could you imagine how many people were
like, yeah, I'm good, I'm walking away.

829
00:33:53,097 --> 00:33:55,967
Yeah. Well that tells you
that that's going to happen to your game.

830
00:33:55,967 --> 00:33:56,768
You know.

831
00:33:56,768 --> 00:33:59,170
So it's good for these people
to see that real good.

832
00:33:59,170 --> 00:34:00,438
Boy, can you imagine all those developers

833
00:34:00,438 --> 00:34:01,773
who don't have access
to something like this?

834
00:34:01,773 --> 00:34:03,307
Oh, they're just hoping it works out.

835
00:34:03,307 --> 00:34:06,244
Then you're wondering, like he plays about
five minutes my game and they quit.

836
00:34:06,244 --> 00:34:08,046
I don't know what's going
on. They're sending it to their friends.

837
00:34:08,046 --> 00:34:09,714
And hey, just try this out for me.
Give me some notes.

838
00:34:09,714 --> 00:34:13,051
And their friends like, oh my God, I'm
tired of playing your games like I'm good

839
00:34:13,684 --> 00:34:14,886
or don't you know, they don't.

840
00:34:14,886 --> 00:34:17,789
They don't want to give it
the time that it takes to test it.

841
00:34:17,789 --> 00:34:20,058
Yeah. Or maybe they'll test it
the first couple times.

842
00:34:20,058 --> 00:34:22,960
But then after the third
or fourth revision there's like, hey,

843
00:34:22,960 --> 00:34:24,429
find somebody else. Yeah.

844
00:34:24,429 --> 00:34:27,765
So yeah, this is a great opportunity
to get feedback from from gamers

845
00:34:28,232 --> 00:34:29,700
and your development game.

846
00:34:29,700 --> 00:34:30,101
What do you think?

847
00:34:30,101 --> 00:34:32,804
What were some of your highlights
and top games as well?

848
00:34:32,804 --> 00:34:35,873
I tell you, my number one
highlight is seeing the students

849
00:34:35,873 --> 00:34:37,675
you talked about, hysteria.

850
00:34:37,675 --> 00:34:38,076
Yeah, yeah.

851
00:34:38,076 --> 00:34:41,212
These kids that had some of those kids
all have a year and a half

852
00:34:41,412 --> 00:34:44,415
working with unity, which is the engine
that they're using over that, that school,

853
00:34:44,582 --> 00:34:47,585
Valley River.

854
00:34:47,852 --> 00:34:49,320
I knew I was going to mess it up, John.

855
00:34:49,320 --> 00:34:51,823
I knew I was going to mess it
up. Valley, River Oaks.

856
00:34:51,823 --> 00:34:54,826
but I'm going to be having an interview
with a teacher, in a couple weeks

857
00:34:55,259 --> 00:34:56,527
to discuss and more.

858
00:34:56,527 --> 00:35:01,099
But to see the work that these kids
go through and in a month and a half

859
00:35:01,099 --> 00:35:03,935
to create some of these amazing games
and some of them,

860
00:35:03,935 --> 00:35:06,471
some of the kids have been doing it for 3
or 4 years.

861
00:35:06,471 --> 00:35:07,105
Yeah.

862
00:35:07,105 --> 00:35:10,108
And at that age, I was not that focused.

863
00:35:10,141 --> 00:35:12,910
Oh yeah. I went, oh,
I wish we had access to this candidate.

864
00:35:12,910 --> 00:35:13,811
But they didn't have these programs.

865
00:35:13,811 --> 00:35:16,681
So to hear that age,
you know, God, I'm almost positive

866
00:35:16,681 --> 00:35:19,150
we would both be in this program
if we were in high school today.

867
00:35:19,150 --> 00:35:20,051
A hundred.

868
00:35:20,051 --> 00:35:22,153
What a great point, John,
because I had a web

869
00:35:22,153 --> 00:35:25,323
design class that I like so much
that I wanted to take it again

870
00:35:25,323 --> 00:35:27,692
and they wouldn't give me credit.
So I became a Ta for it. Yeah.

871
00:35:27,692 --> 00:35:29,127
So that I could just basically
take it again.

872
00:35:29,127 --> 00:35:31,863
And the teacher was cool like that.
Just let me just tinker around.

873
00:35:31,863 --> 00:35:34,665
I actually designed the, FFA
website for our school.

874
00:35:34,665 --> 00:35:35,133
Nice.

875
00:35:35,133 --> 00:35:38,202
Because I was love it so much,
but it was an embrace like it is today.

876
00:35:38,202 --> 00:35:39,804
I think
how much I would be loving this stuff.

877
00:35:39,804 --> 00:35:41,405
So yeah, that's a great point.

878
00:35:41,405 --> 00:35:42,540
Yeah, that's a circle.

879
00:35:42,540 --> 00:35:44,976
And we be, you know, doing 
you do what you can in school.

880
00:35:44,976 --> 00:35:47,578
And then once you get home it's like,
hey, and I can work on my personal side

881
00:35:47,578 --> 00:35:49,947
project as I'm learning to develop a game,
you know?

882
00:35:49,947 --> 00:35:50,915
yeah.

883
00:35:50,915 --> 00:35:52,950
It's awesome
to see that they have access to this.

884
00:35:52,950 --> 00:35:55,153
Not only are the students
showing their dedication

885
00:35:55,153 --> 00:35:58,256
by even showing up and setting up a table
and stuff it, this isn't easy

886
00:35:58,289 --> 00:36:01,292
to put together the work to just be here
and yeah, all the time.

887
00:36:01,292 --> 00:36:05,429
And making the game the the teacher
for his commitment to his students.

888
00:36:05,429 --> 00:36:09,300
you know, push this program and,
you know, teach them along the way.

889
00:36:09,834 --> 00:36:13,905
And I mean, unity, obviously,
the the technology to make video

890
00:36:13,905 --> 00:36:18,209
games has come so far
that you're not sitting there logging in.

891
00:36:18,209 --> 00:36:22,713
one zero is anytime I actually talk
to to, Gabriel, the teacher about that.

892
00:36:22,713 --> 00:36:25,082
And I was asking,
you know, you teaching a unity?

893
00:36:25,082 --> 00:36:27,285
Why not unreal engine
or maybe one of the other ones.

894
00:36:27,285 --> 00:36:31,989
so Unity and Unreal are the free
ones, and, you know, unity is Ubisoft.

895
00:36:31,989 --> 00:36:34,992
Unreal is, epic.

896
00:36:35,059 --> 00:36:36,060
Yeah. And it's.

897
00:36:36,060 --> 00:36:39,297
And he says the kids
probably want to play with unreal or.

898
00:36:39,297 --> 00:36:40,798
yeah, Unreal Engine more

899
00:36:40,798 --> 00:36:42,767
because their favorite games
are usually done with the unreal.

900
00:36:42,767 --> 00:36:44,702
Yeah, Fortnite famously is unreal, right?

901
00:36:44,702 --> 00:36:46,771
And so all these big Triple-A titles.

902
00:36:46,771 --> 00:36:49,774
But this is the one that's easier
for them to learn because,

903
00:36:50,308 --> 00:36:51,876
they can either learn
from the coding basics

904
00:36:51,876 --> 00:36:54,779
and he tries to teach them,
like the actual coding. Coding. Right.

905
00:36:54,779 --> 00:36:58,282
But then once they get past
that phase, it's very much place learning.

906
00:36:58,316 --> 00:37:01,452
It's it's geometrical,
not necessarily knowing the code.

907
00:37:01,452 --> 00:37:04,288
It's. Yeah. The physical thing to grasp.
Yeah. Okay.

908
00:37:04,288 --> 00:37:06,857
And he said that
there's a community behind it too.

909
00:37:06,857 --> 00:37:10,328
So there's a big community of,
of other developers where if you get stuck

910
00:37:10,628 --> 00:37:12,597
you can just message
somebody in the community.

911
00:37:12,597 --> 00:37:13,631
And oh, I did that.

912
00:37:13,631 --> 00:37:15,800
Yeah, but you got to do this
and is the epic side

913
00:37:15,800 --> 00:37:17,034
a little more competitive
or something like that?

914
00:37:17,034 --> 00:37:19,170
Epic is unreal. Cutthroat.

915
00:37:19,170 --> 00:37:20,104
Okay. Yeah. Yeah.

916
00:37:20,104 --> 00:37:20,771
He was saying this.

917
00:37:20,771 --> 00:37:23,341
There's no real support out there for it
because they expect you

918
00:37:23,341 --> 00:37:25,576
to already know how to use it
at that point. Yeah.

919
00:37:25,576 --> 00:37:26,744
And I just to help you,

920
00:37:26,744 --> 00:37:29,747
then you're going to be more competition
and I don't need that, I got you

921
00:37:29,747 --> 00:37:33,317
I if I were to jump into the world
of game of game development, which I,

922
00:37:33,351 --> 00:37:34,986
I just don't even think I have the time.

923
00:37:34,986 --> 00:37:37,255
Yeah, I would definitely be Unreal Engine.

924
00:37:37,255 --> 00:37:39,957
Yeah, I'm putting unity. Unity? Yeah.

925
00:37:39,957 --> 00:37:43,461
I'm gonna tell you right now we're on our
six and my brain is fried already.

926
00:37:43,461 --> 00:37:44,128
Yeah, yeah.

927
00:37:44,128 --> 00:37:46,097
It's a lot of,
you know, interviewing people

928
00:37:46,097 --> 00:37:48,599
and learning about these different games
and working on this stuff.

929
00:37:48,599 --> 00:37:50,935
It's it's a lot of input.

930
00:37:50,935 --> 00:37:54,171
We met a bunch of crazy, crazy talented
people here, some really cool people.

931
00:37:54,705 --> 00:37:59,477
we also had a chance to talk to the, 
the showcase themselves and the Sacramento

932
00:37:59,910 --> 00:38:02,680
developer Collective and the efforts

933
00:38:02,680 --> 00:38:06,250
that they're putting forth here
in Sacramento to showcase that.

934
00:38:06,651 --> 00:38:09,754
And they do the Game Jam,
which is a very hands on process.

935
00:38:10,288 --> 00:38:12,657
So happy to be here.
It's really interesting to see everything.

936
00:38:12,657 --> 00:38:14,892
we got to meet a brand new. He's
not brand new.

937
00:38:14,892 --> 00:38:17,061
He started in fall, but a new podcaster.

938
00:38:17,061 --> 00:38:17,962
Talk to him for a little bit.

939
00:38:17,962 --> 00:38:20,564
And again, that passion there too. Yeah.

940
00:38:20,564 --> 00:38:24,235
And, we'll I'll put links in description
for everybody, including him. But.

941
00:38:24,235 --> 00:38:26,170
Yeah, just he was picking our brains.

942
00:38:26,170 --> 00:38:27,905
We were picking his a little bit
seeing how he's doing it.

943
00:38:27,905 --> 00:38:29,874
And but yeah, he's really good people.

944
00:38:29,874 --> 00:38:31,475
I got to meet the people
over at Extra Life,

945
00:38:31,475 --> 00:38:34,912
which is, if you guys are familiar,
you can stream for charity,

946
00:38:35,446 --> 00:38:36,447
and they have a booth over there.

947
00:38:36,447 --> 00:38:39,450
They're giving away D&D dice,
like we are giving away candy.

948
00:38:39,450 --> 00:38:41,652
Like we are.
They know how to get people to the booth.

949
00:38:41,652 --> 00:38:43,521
Yeah. but,
yeah, it's been a really cool event.

950
00:38:45,323 --> 00:38:47,858
so you what is your vote for?

951
00:38:47,858 --> 00:38:48,659
Best game.

952
00:38:48,659 --> 00:38:49,593
What is the vote?

953
00:38:49,593 --> 00:38:52,396
that's, that's probably not fair.

954
00:38:52,396 --> 00:38:52,930
There's a lot of them.

955
00:38:52,930 --> 00:38:57,468
I didn't play, one of the ones.

956
00:38:57,468 --> 00:38:58,669
I did play it.

957
00:38:58,669 --> 00:38:59,670
Wow. Yeah.

958
00:38:59,670 --> 00:39:01,839
Probably just go with hysteria.
It was. It was.

959
00:39:01,839 --> 00:39:04,208
It was short, you know,
but it was definitely memorable.

960
00:39:04,208 --> 00:39:07,211
once I learned how the game is played,
Okay.

961
00:39:07,278 --> 00:39:10,114
Yeah, yeah, I, I,
I keep singing the praises, John.

962
00:39:10,114 --> 00:39:12,717
I hate to keep doing that,
but it's COBOL tactics.

963
00:39:12,717 --> 00:39:13,517
COBOL tactics.

964
00:39:13,517 --> 00:39:15,586
It was a beautifully pixelated game.

965
00:39:15,586 --> 00:39:16,821
It's pixel art stuff.

966
00:39:16,821 --> 00:39:21,425
Yeah, but the trees and the dialogs
and your options and just so many things.

967
00:39:21,425 --> 00:39:23,661
Yeah. That game, 
I love the depth of the game.

968
00:39:23,661 --> 00:39:25,863
Yeah I asked, I asked like,
is this on steam yet?

969
00:39:25,863 --> 00:39:28,599
And no, not yet.
You let me know when it's on steam, right?

970
00:39:28,599 --> 00:39:29,567
I'm on it. I'm on it.

971
00:39:29,567 --> 00:39:30,801
Yeah. What was it last year?

972
00:39:30,801 --> 00:39:32,636
We got right after the convention. It was.

973
00:39:32,636 --> 00:39:38,008
It was in, in prerelease stage
was, Bullock mind warfare.

974
00:39:38,242 --> 00:39:40,144
Yeah, yeah, I was like,
they're not here this year.

975
00:39:40,144 --> 00:39:41,779
Bullock's been here two years in a row.

976
00:39:41,779 --> 00:39:44,749
In is one of the staples.
He's probably working on the next one.

977
00:39:44,749 --> 00:39:46,250
And there's a Facebook game.

978
00:39:46,250 --> 00:39:47,618
A couple is a couple.

979
00:39:47,618 --> 00:39:50,087
They're like Zach Wynn's not here
with his projects and stuff like that.

980
00:39:50,087 --> 00:39:53,591
So a lot of new faces here and we're
missing some of our old classics.

981
00:39:53,591 --> 00:39:54,792
But you know life is life.

982
00:39:54,792 --> 00:39:56,327
Yeah. but yeah.

983
00:39:56,327 --> 00:39:59,063
Okay. So that was best game.

984
00:39:59,063 --> 00:40:01,699
Let's go with best booth.
Who had the best presentation?

985
00:40:04,769 --> 00:40:06,537
I'll start off with Azure Gaming.

986
00:40:06,537 --> 00:40:10,474
They they've kept it clean,
but it just looks so professional.

987
00:40:10,608 --> 00:40:10,875
Yeah.

988
00:40:10,875 --> 00:40:14,044
And I was talking to,
I believe it was Nathan as well.

989
00:40:14,044 --> 00:40:17,148
Who again is the creator of this, event?

990
00:40:17,648 --> 00:40:19,250
He was saying, like, I'm
so glad to see people

991
00:40:19,250 --> 00:40:21,252
starting to use as banners
now, the banners

992
00:40:21,252 --> 00:40:24,422
we have behind us, the banners out there,
because it makes your game pop.

993
00:40:24,422 --> 00:40:25,923
You're selling your game, you know. Yeah.

994
00:40:25,923 --> 00:40:27,825
And they actually do
look very professional.

995
00:40:27,825 --> 00:40:30,227
I mean, you could have told me
they were sent here by,

996
00:40:30,227 --> 00:40:32,029
you know, Bethesda or somebody
to represent a game

997
00:40:32,029 --> 00:40:34,265
that they have that prestige,
that look about them.

998
00:40:34,265 --> 00:40:36,967
And not only I mean, the game is gorgeous.

999
00:40:36,967 --> 00:40:37,435
It's really

1000
00:40:37,435 --> 00:40:39,570
and it is definitely I've noticed
people stop at that one

1001
00:40:39,570 --> 00:40:42,139
just because it's like it's an
I looks good. Yeah, yeah. It's gorgeous.

1002
00:40:42,139 --> 00:40:45,943
again, the, the website with all the
trailers on it, I'll put that down there.

1003
00:40:46,143 --> 00:40:47,011
You watch the trailer for it.

1004
00:40:47,011 --> 00:40:49,380
They're announcing a brand new character
as a witch character.

1005
00:40:49,380 --> 00:40:51,282
And I'm like, man,
that feels like it's made by. Yeah.

1006
00:40:51,282 --> 00:40:51,982
Bethesda.

1007
00:40:51,982 --> 00:40:54,018
Ubisoft, something like that, for sure.

1008
00:40:54,018 --> 00:40:55,052
Sure.

1009
00:40:55,052 --> 00:40:55,686
What do you think?

1010
00:40:55,686 --> 00:40:57,922
What Booth is shining
other than Geek Fix Booth?

1011
00:40:57,922 --> 00:41:00,391
I will say, oh, we've had people,
I want to throw this out,

1012
00:41:00,391 --> 00:41:02,760
and we've had people walk up like,
how do I vote for geek for exactly?

1013
00:41:02,760 --> 00:41:04,562
I can't we're not a video game developer.

1014
00:41:04,562 --> 00:41:06,964
Yeah, but we would have won this thing.

1015
00:41:06,964 --> 00:41:09,567
We have like a little Tetris
and Mario game set up on the side.

1016
00:41:09,567 --> 00:41:10,034
We do.

1017
00:41:10,034 --> 00:41:11,502
I heard somebody
asking one of the guys, like,

1018
00:41:11,502 --> 00:41:13,237
can we vote for the for the Mario game?

1019
00:41:13,237 --> 00:41:15,573
He's like, no, no, that's not
that's not of the competition.

1020
00:41:15,573 --> 00:41:17,007
Yeah. Like, oh that's funny.

1021
00:41:17,007 --> 00:41:18,609
yeah.

1022
00:41:18,609 --> 00:41:21,679
I think I'm going to go with you
though, as he really stands out.

1023
00:41:21,679 --> 00:41:23,080
It's a good rest. It's just.

1024
00:41:23,080 --> 00:41:26,083
Yeah, it looks really cool. Yeah.

1025
00:41:26,317 --> 00:41:28,686
And they also have
I like how you can we're

1026
00:41:28,686 --> 00:41:29,787
looking at it from here by the way guys.

1027
00:41:29,787 --> 00:41:31,822
So just so you know
because we can see them from our booth.

1028
00:41:31,822 --> 00:41:33,724
They have the monitor out
towards the player.

1029
00:41:33,724 --> 00:41:35,793
So the player can give the feedback
play the game

1030
00:41:35,793 --> 00:41:38,429
and then they're seeing exactly
what the player sees. Yeah.

1031
00:41:38,429 --> 00:41:39,630
That's so cool I love that.

1032
00:41:39,630 --> 00:41:41,699
That's a direct feedback
from the your game developer

1033
00:41:41,699 --> 00:41:44,435
if you like that too,
where they have a second monitor that the

1034
00:41:44,435 --> 00:41:46,303
the developer can watch you play. Yeah.

1035
00:41:46,303 --> 00:41:49,006
And that way they can kind of talk you
through certain stuff or ask, you know,

1036
00:41:49,006 --> 00:41:49,740
what you're thinking about.

1037
00:41:49,740 --> 00:41:51,976
Like, yeah, that's pretty cool.

1038
00:41:51,976 --> 00:41:53,444
Well it's been an amazing event.

1039
00:41:53,444 --> 00:41:54,879
And again, I want to thank the,

1040
00:41:54,879 --> 00:41:58,349
Capital Creative Showcase and the SDC
for inviting us out once again.

1041
00:41:58,649 --> 00:42:00,651
We look forward to being out here again
next year.

1042
00:42:00,651 --> 00:42:03,053
And every time we do this event, we're
always like, oh, let's do this different.

1043
00:42:03,053 --> 00:42:04,755
Like let's do that different next year.

1044
00:42:04,755 --> 00:42:06,323
And I think we made some big improvements,

1045
00:42:06,323 --> 00:42:08,259
and I think there's more things
I want to do next year.

1046
00:42:08,259 --> 00:42:10,027
Maybe we'll do a slip and slide. John,
what do you think. So yeah.

1047
00:42:10,027 --> 00:42:13,097
No I inflatable
like drag and slip and slide water slide

1048
00:42:13,097 --> 00:42:15,633
I see that there's a category
I can't wait for next year already.

1049
00:42:20,137 --> 00:42:22,339
So I'm here with David at the cabin
Creative showcase.

1050
00:42:22,339 --> 00:42:23,941
very exciting news.

1051
00:42:23,941 --> 00:42:26,443
David, who made board of the Kings?

1052
00:42:26,443 --> 00:42:29,280
Just won the People's Choice Award.

1053
00:42:29,280 --> 00:42:30,948
How do you feel about that, David?

1054
00:42:30,948 --> 00:42:32,283
Well, first off, I'll start off.

1055
00:42:32,283 --> 00:42:34,051
This was not a solo effort.

1056
00:42:34,051 --> 00:42:37,922
This was a effort
by a team of very dedicated people.

1057
00:42:38,122 --> 00:42:40,624
We've been at this
for about a year and a half.

1058
00:42:40,624 --> 00:42:42,326
I want to say this project. Yeah.

1059
00:42:42,326 --> 00:42:46,730
ever since we started, we met at,
we met at the initial,

1060
00:42:46,730 --> 00:42:49,900
progressive game
jam about a year or so ago.

1061
00:42:49,900 --> 00:42:53,704
Not the first first one,
but the our meetup started through

1062
00:42:53,704 --> 00:42:55,439
a progressive game jam. Nice.

1063
00:42:55,439 --> 00:42:58,375
I forgot the question. I'm sorry. Yeah.
That's great. That's great.

1064
00:42:58,375 --> 00:43:01,712
so how did you guys come up
with the concept for this game?

1065
00:43:02,279 --> 00:43:04,381
You said it's been about a year
and a half.

1066
00:43:04,381 --> 00:43:06,283
A year
and a half. I'll be honest with you.

1067
00:43:06,283 --> 00:43:07,284
It was pure shower.

1068
00:43:07,284 --> 00:43:09,853
Thought. Yeah, purely a shower. Thought.

1069
00:43:09,853 --> 00:43:11,322
It just started with

1070
00:43:12,423 --> 00:43:14,491
I. I don't even remember the context.

1071
00:43:14,491 --> 00:43:18,862
It was mostly just like,
what if RPG but chess.

1072
00:43:18,862 --> 00:43:19,263
Yeah.

1073
00:43:19,263 --> 00:43:22,700
What if we just took chess
and we threw all the RPG mechanics at it?

1074
00:43:22,700 --> 00:43:23,334
It's perfect.

1075
00:43:23,334 --> 00:43:27,438
It's ever since then, it's
just been an experiment of throw stuff

1076
00:43:27,438 --> 00:43:28,839
at the wall and see what sticks.

1077
00:43:28,839 --> 00:43:31,609
And so you had the initial thought,
and then you built this team around you.

1078
00:43:31,609 --> 00:43:33,243
You had other people
come along in the process.

1079
00:43:33,243 --> 00:43:39,483
I so I had the initial thought
and the consistent team of five that we.

1080
00:43:39,984 --> 00:43:43,387
So that's the magic of,
the progressive game jam that we did.

1081
00:43:43,387 --> 00:43:43,554
Yeah.

1082
00:43:43,554 --> 00:43:46,490
Because basically we met,
I pitched the game idea.

1083
00:43:46,490 --> 00:43:46,790
Yeah.

1084
00:43:46,790 --> 00:43:51,662
The team sort of built around
the hype of the idea alone.

1085
00:43:51,662 --> 00:43:52,930
Fantastic.

1086
00:43:52,930 --> 00:43:56,233
We took a like I said, it's
been a it's been a pretty much

1087
00:43:56,433 --> 00:43:59,870
it's been pretty much just throw stuff
at the wall and see what sticks.

1088
00:43:59,870 --> 00:44:00,204
Yeah.

1089
00:44:00,204 --> 00:44:03,207
The pitch even had crazier ideas
that outright

1090
00:44:03,841 --> 00:44:08,312
it wasn't just that they were crazy,
it's that they outright did not work.

1091
00:44:08,312 --> 00:44:10,848
Yeah. And we just tried them.

1092
00:44:10,848 --> 00:44:14,018
We recognized that it was a problem
and we threw it out

1093
00:44:14,018 --> 00:44:14,985
and we did a different thing,

1094
00:44:14,985 --> 00:44:18,055
which is experiment,
experiment, experiment, experiment.

1095
00:44:18,055 --> 00:44:20,491
And that's the benefit
of bringing together a team. Right?

1096
00:44:20,491 --> 00:44:23,494
As I absolute I'll have some crazy ideas,
but somebody else will check it to, hey,

1097
00:44:23,494 --> 00:44:25,262
you know what?
Let's let's try this out instead.

1098
00:44:25,262 --> 00:44:26,930
And that's where you make the best.

1099
00:44:26,930 --> 00:44:27,631
Definitely.

1100
00:44:27,631 --> 00:44:33,103
And I think one of the best, the best
things about this team is the fact that

1101
00:44:34,171 --> 00:44:37,041
that we've
stayed consistent with a vision.

1102
00:44:37,041 --> 00:44:37,174
Yeah.

1103
00:44:37,174 --> 00:44:40,711
Because it's always easy
for everyone to just have an opinion

1104
00:44:41,078 --> 00:44:44,415
and just start pushing
in their own direction.

1105
00:44:44,515 --> 00:44:44,848
Yeah.

1106
00:44:44,848 --> 00:44:47,651
Until it just starts
reaching a point of argument.

1107
00:44:47,651 --> 00:44:49,219
This has been a great team.

1108
00:44:49,219 --> 00:44:52,256
It's been a great ideas,
a great collaboration.

1109
00:44:52,256 --> 00:44:55,259
It's just been it's
been an excellent, excellent team.

1110
00:44:55,259 --> 00:44:56,326
That's awesome. All right.

1111
00:44:56,326 --> 00:44:59,930
You guys had an amazing table here
at the Capital Creative Showcase.

1112
00:45:00,330 --> 00:45:01,832
How did you feel presenting.

1113
00:45:01,832 --> 00:45:03,300
Is this your first time here.

1114
00:45:03,300 --> 00:45:05,069
This is this is not my first time.

1115
00:45:05,069 --> 00:45:08,906
I've actually done other games
at this expo in the past.

1116
00:45:08,972 --> 00:45:13,177
the, probably one other game that,
people might know me

1117
00:45:13,177 --> 00:45:17,181
by as, a very small mobile
game called Raining Snakes that I did.

1118
00:45:17,281 --> 00:45:18,482
Oh, quite a while ago.

1119
00:45:18,482 --> 00:45:20,751
It's probably 2017,
something like that here.

1120
00:45:20,751 --> 00:45:23,821
and, yeah, that

1121
00:45:23,821 --> 00:45:26,824
that one was a more pure solo effort.

1122
00:45:26,924 --> 00:45:31,128
But to me, it
emphasizes, again, the value of a team

1123
00:45:31,261 --> 00:45:35,365
because this got as far as it did
by a team alone.

1124
00:45:35,365 --> 00:45:38,001
Yeah, yeah. That's fantastic.

1125
00:45:38,001 --> 00:45:41,171
so next year you guys going to come back
and present the same game.

1126
00:45:41,171 --> 00:45:44,174
You guys working on something
new or what's what's in the future?

1127
00:45:44,341 --> 00:45:47,945
The future is as long as as long
as we can kind of continue with this.

1128
00:45:47,945 --> 00:45:48,779
And as soon as we can

1129
00:45:48,779 --> 00:45:52,649
actually make a full release of it,
and then we'll kind of work it out.

1130
00:45:52,649 --> 00:45:55,552
But this game is
just at the very beginning stages.

1131
00:45:55,552 --> 00:45:57,688
So we'll see.
We'll see what works. We'll see what does.

1132
00:45:57,688 --> 00:46:00,190
And we're still doing that
experimental thing.

1133
00:46:00,190 --> 00:46:01,125
We'll see.

1134
00:46:01,125 --> 00:46:03,127
Keep see what happens.
Keep and keep on chugging.

1135
00:46:03,127 --> 00:46:07,131
And to keep, keep on trucking
until we actually get, but

1136
00:46:07,998 --> 00:46:09,867
until we see which way it goes. Yeah.

1137
00:46:09,867 --> 00:46:13,771
Either it takes either it takes off,
we get, investor funding,

1138
00:46:13,771 --> 00:46:16,974
and we actually can pursue
this as a, as a company,

1139
00:46:17,574 --> 00:46:21,345
or we reach a proper conclusion to it.

1140
00:46:21,345 --> 00:46:25,415
We maybe make a, we make a final demo
and then we move on.

1141
00:46:25,415 --> 00:46:29,219
But I think, I think the biggest thing
is probably as a team.

1142
00:46:29,219 --> 00:46:29,820
Yeah.

1143
00:46:29,820 --> 00:46:32,289
And we do it as a collaboration.

1144
00:46:32,289 --> 00:46:33,090
That's great.

1145
00:46:33,090 --> 00:46:33,757
Yeah.

1146
00:46:33,757 --> 00:46:37,394
is it once you guys do
come to a conclusion on this game,

1147
00:46:37,394 --> 00:46:39,763
a full release
and it's majorly successful,

1148
00:46:39,763 --> 00:46:42,132
what do you have
a plan of a future game that you want?

1149
00:46:42,132 --> 00:46:43,367
Is there some dream

1150
00:46:43,367 --> 00:46:46,637
you have of a next game, or are you just
focused on this one right now?

1151
00:46:47,104 --> 00:46:47,971
This was a shower.

1152
00:46:47,971 --> 00:46:52,142
Thought yeah, who I am always
so talking about me

1153
00:46:52,142 --> 00:46:55,612
personally, I'm always of
the idea of ideas are dime a dozen.

1154
00:46:55,612 --> 00:46:56,680
Yeah.

1155
00:46:56,680 --> 00:47:00,517
It it's it's great to have a vision
but it's about the work

1156
00:47:00,517 --> 00:47:02,853
that goes into the vision.
That's really what.

1157
00:47:02,853 --> 00:47:04,855
That's what makes the difference. Yeah.

1158
00:47:04,855 --> 00:47:06,423
You can have ideas.

1159
00:47:06,423 --> 00:47:09,026
I have a booklet of like got a booklet.

1160
00:47:09,026 --> 00:47:13,831
I got a notebook of like 100 ideas
that just on paper sound like trash.

1161
00:47:13,831 --> 00:47:16,767
But if we put the work into it,
we could probably whittle it down.

1162
00:47:16,767 --> 00:47:20,037
But the point is, ideas are a dime
a dozen.

1163
00:47:20,037 --> 00:47:22,239
Yeah, it's not about the idea. It's about.

1164
00:47:22,239 --> 00:47:22,573
The team.

1165
00:47:22,573 --> 00:47:25,676
You get together,
who you bring together, and

1166
00:47:26,810 --> 00:47:28,111
whether it works or not.

1167
00:47:28,111 --> 00:47:28,946
Yeah.

1168
00:47:28,946 --> 00:47:31,615
So I'm, I'm thinking in the future,
this is going to be a huge success.

1169
00:47:31,615 --> 00:47:32,916
You're gonna bring your team together.

1170
00:47:32,916 --> 00:47:35,252
You guys go through your book
and you start thinking like, okay,

1171
00:47:35,252 --> 00:47:37,521
let's all work together and pick out
what's the next gem

1172
00:47:37,521 --> 00:47:40,057
that we can create out of this list.
Right. Exactly.

1173
00:47:40,057 --> 00:47:42,759
I hopefully it's not my shower.
Thought this time.

1174
00:47:42,759 --> 00:47:43,727
I like it.

1175
00:47:43,727 --> 00:47:46,330
All right, man. Well, congratulations.
Thank you. And I speaking to you.

1176
00:47:46,330 --> 00:47:49,233
Good to see your table here. And,
hope you guys had a good time.

1177
00:47:49,233 --> 00:47:50,367
Excellent. Thank you.

1178
00:47:50,367 --> 00:47:51,301
Thank you for the interview.

1179
00:47:51,301 --> 00:47:52,202
Definitely. Go, team.

1180
00:47:52,202 --> 00:47:53,637
Checkmate.

1181
00:47:53,637 --> 00:47:56,640
Jeff.

1182
00:47:58,342 --> 00:48:01,111
All right, everybody, welcome
back to the Capital creative Showcase.

1183
00:48:01,111 --> 00:48:04,114
I'm Tyler with the who's Got Next
game crew along with the geek freaks.

1184
00:48:04,381 --> 00:48:08,352
I'm here with the people here
at the Capital Creative Showcase,

1185
00:48:08,352 --> 00:48:11,788
one of the developers
for the game Gunners, who actually won

1186
00:48:11,788 --> 00:48:16,360
an award for the Developers Choice Award
for all of the games.

1187
00:48:16,360 --> 00:48:18,762
Here,
each developer got to vote for a game

1188
00:48:18,762 --> 00:48:20,831
and everybody decided
that you guys are the grand champion.

1189
00:48:20,831 --> 00:48:23,133
So go ahead and just introduce yourselves
one at a time.

1190
00:48:23,133 --> 00:48:25,068
We'll start on this side
and work our way around.

1191
00:48:25,068 --> 00:48:26,970
So go ahead and just introduce yourself,
let everybody know

1192
00:48:26,970 --> 00:48:29,373
what you do for the game
and all that kind of stuff as well.

1193
00:48:29,373 --> 00:48:32,576
So. So my name is Cameron Kanjorski.

1194
00:48:32,576 --> 00:48:34,645
I am the lead designer and game designer.

1195
00:48:34,645 --> 00:48:37,881
I've designed the levels
and all the gameplay mechanics.

1196
00:48:37,881 --> 00:48:41,385
so basically they give me all their art
and I throw it in there

1197
00:48:41,385 --> 00:48:44,755
and make it look good and get it
working in engine and program it.

1198
00:48:45,055 --> 00:48:46,690
So that's that's my role.

1199
00:48:46,690 --> 00:48:49,326
I'm Trinity Coomer I do all the art.

1200
00:48:49,326 --> 00:48:51,862
I'm the art lead artist on the game.

1201
00:48:53,297 --> 00:48:55,966
yeah I am Francisco Flores.

1202
00:48:55,966 --> 00:48:57,100
You can call me Bernie.

1203
00:48:57,100 --> 00:49:00,137
I am the sound designer for the game.

1204
00:49:00,137 --> 00:49:04,341
And I also do like, just like editing
and like whatever needs help here.

1205
00:49:04,341 --> 00:49:06,243
And there are things
like social media and.

1206
00:49:06,243 --> 00:49:07,844
Like, I made the trailer and all that.

1207
00:49:07,844 --> 00:49:11,415
So sound of, hey, sounds important, man.

1208
00:49:11,415 --> 00:49:12,182
Sounds good.

1209
00:49:12,182 --> 00:49:13,817
We're all holding the microphone
right now.

1210
00:49:13,817 --> 00:49:16,253
So sound is very important to me.

1211
00:49:16,253 --> 00:49:18,588
But yeah, I just kind of
want to go over with you guys.

1212
00:49:18,588 --> 00:49:21,491
Just kind of
give me the story of the game.

1213
00:49:21,491 --> 00:49:22,426
What's it about?

1214
00:49:22,426 --> 00:49:24,728
Because I
if you were the one of the few boos

1215
00:49:24,728 --> 00:49:26,763
I actually didn't get a chance to visit,
I'm really bummed

1216
00:49:26,763 --> 00:49:30,000
because you guys ended up winning an award
for kind of walk me through, like, what?

1217
00:49:30,033 --> 00:49:31,134
What's the game all about?

1218
00:49:31,134 --> 00:49:34,671
And, you know, you guys can respond
as you want to, you know?

1219
00:49:35,072 --> 00:49:36,039
So go ahead.

1220
00:49:36,039 --> 00:49:40,210
So basically the player is a character
named Wren

1221
00:49:40,444 --> 00:49:44,748
and she is seeking out
this mythological character named Yarrow.

1222
00:49:45,048 --> 00:49:48,051
And he has these magic abilities
to grant people's wishes.

1223
00:49:48,185 --> 00:49:51,521
And she goes on this journey to find him

1224
00:49:51,788 --> 00:49:54,791
and undergo all these challenges
to get her wish granted.

1225
00:49:55,225 --> 00:49:57,995
and our demo,
what we have so far is her getting there

1226
00:49:57,995 --> 00:50:01,231
and meaning a bunch of these characters
and getting into the mansion.

1227
00:50:02,733 --> 00:50:04,201
but that's
pretty much the plot of the story.

1228
00:50:04,201 --> 00:50:08,605
I mean, she runs into a bunch of friends
along the way to other characters

1229
00:50:08,772 --> 00:50:11,008
that are in the demo are Finch and Crow,

1230
00:50:11,008 --> 00:50:14,011
and they will eventually become
playable characters.

1231
00:50:15,078 --> 00:50:18,015
they have their own unique
special abilities,

1232
00:50:18,015 --> 00:50:22,686
so Wren is actually a telepath,
so she has telekinetic abilities.

1233
00:50:22,786 --> 00:50:25,989
and the other characters have other
abilities that we want to add later on.

1234
00:50:26,456 --> 00:50:29,059
do you guys have anything to add about
that?

1235
00:50:29,059 --> 00:50:31,762
No. Sounds great.
Sounds about right. Yeah.

1236
00:50:31,762 --> 00:50:32,362
So what?

1237
00:50:32,362 --> 00:50:36,199
So being the art designer, what was the
inspiration for the art style?

1238
00:50:36,233 --> 00:50:37,434
Like where did it come from?

1239
00:50:37,434 --> 00:50:40,270
I get that question a lot,
and it's really hard to pinpoint it

1240
00:50:40,270 --> 00:50:43,273
because I've had a lot of, I feel like.

1241
00:50:43,507 --> 00:50:46,043
I mean, there's multiple inspirations
for things, right?

1242
00:50:46,043 --> 00:50:46,443
Right.

1243
00:50:46,443 --> 00:50:48,078
I know there's probably
a couple different things,

1244
00:50:48,078 --> 00:50:50,113
but I kind of just walk through
how you ended up here.

1245
00:50:50,113 --> 00:50:53,550
they're just old characters
that I had in a sketchbook.

1246
00:50:54,618 --> 00:50:55,218
I guess I

1247
00:50:55,218 --> 00:50:59,022
was trying to draw sort of,
I don't know, grungy, maybe.

1248
00:50:59,056 --> 00:51:00,624
Yeah, a little messy sketchbook.

1249
00:51:00,624 --> 00:51:05,062
and then we kind of went
with a sort of cartoon style.

1250
00:51:05,162 --> 00:51:06,263
Yeah. So the game.

1251
00:51:06,263 --> 00:51:08,098
You know, and that's awesome.

1252
00:51:08,098 --> 00:51:11,835
I mean, your guys's game, from what
I was seeing, you guys pretty busy.

1253
00:51:11,835 --> 00:51:13,270
I mean, you guys had people coming on

1254
00:51:13,270 --> 00:51:17,040
and off, and I kept passing by, sneaking
to peek every so often, but I didn't.

1255
00:51:17,040 --> 00:51:18,542
You know, I don't want to take away
from other people.

1256
00:51:18,542 --> 00:51:20,877
You know, I'm
running my booth on this side as well.

1257
00:51:20,877 --> 00:51:23,013
But first of all, congratulations
on the award.

1258
00:51:23,013 --> 00:51:23,980
Like it's cool.

1259
00:51:23,980 --> 00:51:26,583
How does it feel from, like,
all the developer standpoint?

1260
00:51:26,583 --> 00:51:30,821
I mean, you guys won it by one vote,
which is close to say the least.

1261
00:51:30,821 --> 00:51:34,891
But how does it feel to like, know that
people out here are recognizing your game?

1262
00:51:35,592 --> 00:51:39,229
Well, I think we're very flattered
because I know not

1263
00:51:39,563 --> 00:51:42,566
any of us were thinking
that we were going to get the award.

1264
00:51:42,599 --> 00:51:46,036
we're just very happy that people
have been responding to it and enjoy it.

1265
00:51:46,036 --> 00:51:50,540
I think it's easy for us
to not really realize what we have.

1266
00:51:50,540 --> 00:51:54,044
So to get that kind of response and
to be given this award really means a lot.

1267
00:51:54,044 --> 00:51:56,246
And, we're all very flattered.

1268
00:51:56,246 --> 00:52:00,417
and we've been working really hard on it
these last, like, six months. So.

1269
00:52:01,051 --> 00:52:04,087
Yeah, we're just we're really flattered
and very grateful.

1270
00:52:04,087 --> 00:52:06,790
So how long has the game
been under development in total?

1271
00:52:07,891 --> 00:52:10,427
So around like 6 to 8 months.

1272
00:52:10,427 --> 00:52:13,663
we don't have the time to work on it
constantly all the time.

1273
00:52:13,663 --> 00:52:16,666
But yeah,
we're at roughly about like six months.

1274
00:52:17,134 --> 00:52:17,968
Okay.

1275
00:52:17,968 --> 00:52:21,638
So in the grand scheme
of your guys's game,

1276
00:52:22,038 --> 00:52:24,141
are you guys wanting to
is there something you want to get?

1277
00:52:24,141 --> 00:52:28,111
The console is a piece like,
where's the end goal for your guys's game?

1278
00:52:28,712 --> 00:52:29,379
Yeah.

1279
00:52:29,379 --> 00:52:32,215
So we definitely want to put it on steam.

1280
00:52:32,215 --> 00:52:36,319
but I've always played on PC and console,
and I would,

1281
00:52:36,653 --> 00:52:40,290
I think it'd be really sad to not have it
on game consoles in the future.

1282
00:52:40,290 --> 00:52:43,760
So like, if we were given the opportunity,
we definitely would love to have it on,

1283
00:52:44,294 --> 00:52:45,395
you know,

1284
00:52:45,395 --> 00:52:46,029
whatever game

1285
00:52:46,029 --> 00:52:49,266
consoles are out at the time,
you know, like the PlayStation five, Xbox,

1286
00:52:50,000 --> 00:52:51,501
switch, etc. we already have

1287
00:52:51,501 --> 00:52:55,105
gamepad support in the game,
so we kind of got the hard part down.

1288
00:52:55,272 --> 00:52:58,175
I feel like, you know, it's cool.

1289
00:52:58,175 --> 00:53:00,410
It's so cool to see that
you guys have something

1290
00:53:00,410 --> 00:53:03,647
that people are recognizing
and they're like, hey, this is good stuff.

1291
00:53:03,647 --> 00:53:04,981
Keep going, keep pursuing.

1292
00:53:04,981 --> 00:53:05,982
You know what you're doing.

1293
00:53:05,982 --> 00:53:08,685
So is it a level based system like.
