It's.
Hard.
Enough.
All right.
Everybody, welcome back to the Capital. Creative Showcase.
Tyler.
I'm here with one of the game developers
and actually one of the workers here at the event.
So go ahead and introduce yourself, man.
Let the people know who you are and what what game you got here.
All right.
My name is Thomas Ruiz.
I'm one of the organizers here at the Capital Creative Showcase.
I'm the vice president of SDC.
but one of my games is also here right now for To the Kings, a chess RPG.
Chess RPG kind of kind of explain how did how did that premise come to be?
Because I feel like that's something that you don't think about.
You don't put those two together.
So the premise kind of came about,
we kept seeing games like Xcom, our Fire
Emblem kept getting prepared, compared to, like, chess, you know what I mean?
Yeah. And so.
Well, we thought, well, it would be fun if like, you know,
we combine RPG mechanics with chess, you know,
because you know, like, you know, you always see like Exxon.
It's like a, it's like a tactical chess match or whatever.
So we're like, well, we did make a tactical chess match.
Yeah.
And that's how that kind of came about.
So you took it quite literal.
You were like, what if chess and chess was a tactile RPG?
Oh yeah. No.
And it's worked out surprisingly well.
So how it's how it is in the game, it's, your units, you know, your
your pieces are like your units, and, their class is basically
what type of piece type they are.
So you have pawns, bishops, rooks, all of that.
and so they can level up, develop
personalities, or at least that's what we're developing towards right now.
Yeah.
But, in the final release, though, level up, develop personalities, die.
so you can feel bad when they die, and, Yeah.
So each match will it won't be a each match is not going to be a full chess
match with, you know, eight by eight, you know, each team full army or whatever.
They'll be interesting. Different variations,
like they'll be different tile types, like water, rock fire.
There will be, you know, you can place your pieces on the board strategically.
You might only have like a five piece army or maybe, maybe a ten piece army.
Maybe it's all pawns.
Or maybe it's like one queen and a broken, what have you.
Yeah, you know what I mean?
And, Yeah.
No, we're we're kind of.
We're taking chess, and we're kind of pushing it
in the direction of something like Fire Emblem.
You're putting a story behind chess, essentially. Exactly.
Which is kind of cool to think about, because it's quite literally an open
board, you know? And. Yeah, exactly.
Yeah. You can make it whatever you want it to be.
So like, is your character like the one that's commanding?
Is that a separate character, or is that like the King piece in the game?
You know.
That's his story.
Why is it is the King piece in the game?
Yeah. Because that was one thing I was thinking about.
I'm like, okay, so like is the controller the guy who's creating
his army in the story or is it like the King?
But it's cool that like, each piece is going to have its own type of personality.
so is there like additions to the like, can you add weapons to it?
You know what I mean? Like in a traditional we're.
Thinking about that right now.
That stuff is mainly relegated to like, level up abilities.
But we haven't thinking
about implementing stuff like, like, you know, buying and equipping armor
or weapons and stuff
to increase attack damage or defense and whatnot, stuff like that.
And is.
It like traditional chess
and just taking a piece, like if you land on it, you take the pieces.
Like that, however, you know, with the addition of like,
you know, pieces with more than, you know, one health.
You know what I mean?
We have to kind of rethink some of those rules.
yeah.
So, so some pieces will have more health than others.
Yeah. Okay.
That's cool.
No, I like I like the premise behind chess with more to it, you know what I mean?
So to kind of give you an example of like what like what it look like.
So basically when you're at, like,
like when your unit, your piece is at level zero,
it's like a regular chess piece. Okay.
But for instance, like bishops, when they level up, they can, you know,
gain more abilities to like, you know, pull enemy towards them
or they kind of act like a healer almost as well.
They can heal other pieces or, you know, you know, they can heal up.
He's bring the other pieces back from the dead, you know, so kind of putting
that little spin of RPG mechanics onto chess pieces.
So let's say like your pawn piece, let's say it makes it to the opposite
end of the board.
This traditional chess rules would be like, okay, you get your piece.
So what does that entail?
right now in the game, it does level up like a regular,
like, you know, you can change it to queen or a rook or what have you.
but what's that's going to happen in a regular and how our game is going?
Look, we haven't worked out the rules entirely yet
because our board may not always be eight by eight, but generally, what
we're thinking about doing now is that if it does
reach the end of the board and is like a certain,
you know, eight by eight, then it may just like level up that piece
instead of turning it into a rook or what have you.
but you know what?
That could be an ability, you know, like,
you know, change your piece into, like, a high level rook or something like that.
So it would be it would be interesting to flesh out the mechanics of,
like, you know, because some pieces move better than others.
And like, if you get a pawn across, you know, it could, you know, level up the
you know what I mean, stuff like that.
So it's cool that you guys took the opposite end of the spectrum
where people are saying, well, this RPG game is like chess.
Well, now this is a chess RPG. Yeah.
So we call it a we're calling it a C RPG.
Yeah, it's a little bit of joke.
It's cool during an interview.
It's so cool.
Like it's just so, so different than other RPG games.
So like it's cool to see that, like, oh, a piece can take more than one hit.
Yeah. You know, and it's so different.
Definitely change a lot of the strategy.
Yeah.
if you're wondering why I said hi, mom, my mom came and visited, right now
to check out we love the parents support.
I love the parents support. Absolutely.
So is there is there a place that people can follow the progression of the game?
Is it time know we. Have we have our.
You can currently play the current build right now up on our, Linktree.
Okay.
it's more to the Kings.
You can find us on io.
we also have an Instagram.
At Twitter, we also have a Patreon.
So if you really like this game idea, you can support us on Patreon.
Every little bit helps.
right now I want to say around 6 or 7 months from Vertical Slice.
So the goal with this game get a vertical slice starts pitching into publishers.
But if not, if we can't do that, then our goal is to
turn it into something, like kind of a roguelike a little bit,
because we do want to do the full on story mode, the full on campaign,
you know what I mean?
but if we can't do that, we are probably going to end up turning
to something more like a roguelike, maybe Into the breach,
because we do have the mechanics in the back end to support that.
So if we need to get something out,
but everyone on the team, we were developed for a year
and three months at this point, everyone on the team is super incredible.
everyone, the team is super awesome.
I love, I love working with everyone here.
this this team has been such, such a such a blessing.
honestly.
And you guys have definitely been hard at work,
because everything that I've seen so far,
I mean, you're in the booth right next to us. Yeah.
It's really cool to, like, be able to literally watch your game
being played and see how the functional mechanics work and stuff.
So, that's cool.
Yeah.
man,
I was just spoken as a board of the Kings member, but mind if I speak as an yes
DC Vice president? Absolutely. Right. Yeah.
So, yeah, this is, this is the capital creative showcase for run by.
It's run by SDC.
I'm the vice president there, as well.
And, we're an organization, Sacramento dedicated to helping the local
gaming community.
we have been around for almost ten years at this point.
We run game jams, we run networking events,
we run this the cavalcade of showcase.
And it's been a blast.
And, we, now in this industry and then this time
and the industry developers need as much support as they can.
And so we're nonprofit.
Every penny we get goes back to the community.
Yeah. and we just introduced memberships.
for our, for SDC, which, you know, you can donate monthly.
I think it's in like, tiers of like five to like five, 15 and 30.
And if you want to donate, help out the community.
every little bit helps.
Seriously, we don't keep any of the money.
It all goes back to the developers to help run things like this and help
get games seen, help get games get published and all that.
Also, we're doing the Progressive Game Jam Educational Edition,
which is, game Jam for students that runs between 2 and 3 months,
and we're going into Sacramento high schools and whatnot,
and actually teaching kids on how to make games.
Yeah.
And how to, you know, and train them how to be developers and whatnot.
So, yeah, every little bit helps with all of that.
And, Well, and we have high school kids here who have made games and.
Exactly.
Character models and like, they've started their journey.
You know. Exactly. Yeah.
It's it's cool that you guys are here to help kind of guide that journey
and kind of show and give them a roadmap to somewhere, you know what I mean?
A large part of this showcase, we did have a section just for the PG
ed, students and it to showcase off the work they've done.
And I'm one of the teachers for that, for that initiative.
And I just got to say, like, it is so awesome
and amazing, just just seeing all these like, what
these what these kids are able to make, it's it's so impressive.
both as an educator and as a game designer. Yeah.
it makes me very confident in the future of, like, you know,
maybe the industry isn't the best right now,
but those those, like, just seeing their creative and stuff.
I feel like the industry is in good hands for this incoming generation.
So yeah. Yeah.
And we appreciate all that you do making this happen
and making the event work and and just giving back to the community.
So like yeah, we can come out here and chat about,
you know, the different games and all that kind of stuff.
So we just appreciate you, you know, dedicating your time to
to making the event as, as best as it can be.
It's my pleasure now while I got you here.
So there is a Developers Choice award and you also earned a spot.
All right, all right.
So I'm putting you on the spot.
if you don't want me to like it, you.
Know, I got to do it. Yeah, I did it.
the developers choice award.
So we're going.
So we have a People's Choice award, so anyone can vote for that? Yeah.
For the developer stories, we're going around the people
exhibiting stuff here, and asking them what their favorite game is.
And we're going to announce it at,
probably in like 45, 20, 45 ish minutes at this point.
So, yeah.
Man, there's there's a lot of good games here that it's hard.
It's really hard.
I mean, of.
Course you can vote for board of the Kings, right?
They might not invite me back in that way.
I'm kidding. I'm absolutely getting.
No. I might have to go with,
the vassals game.
Vassals. Okay. Yeah.
His man, his his incredible.
Yeah, his.
He just has. I've watched the development of the game.
I've seen, like from the starting point to where he is now.
The game's fleshed out really well.
It's a metroid video platformer, which I'm not, to be honest.
I'm not a big fan of, but I really like this.
So it's proof to me that, like, he's doing really good game design
because somebody like me, who's not a big fan of the genre
in general, really likes his style. So nice.
And that is the one I haven't checked out I got.
I need to go check it out of this. Absolutely you should.
But any of the games here are just incredible.
It's hard to vote for just one.
Yeah, and this is just this is just me speaking as organizer, but like,
you know, big, big thank you to everyone who came showcase out their game.
everyone here, everyone is a real winner.
And I don't know, that's cheesy, but I, I truly mean it.
It's so every game here.
It's just been so impressive to look at, so fun to play.
And, it's is as a developer, it's just awesome to see such a talented
group of people come together.
So where can they follow for the events that are upcoming in
regards to, like the next one of these coming up.
We have a website, Sacramento Developer Collective.
Okay.
go definitely check that out.
We generally have an updated calendar.
after Capital Creative Showcase, we tend to go quiet for a bit because.
Yeah, kind of, but, we have we are planning a lot of stuff this year.
We're going to do a big initiative to get in, more, workshops
and, talks from developers to the, collective.
So and it's not just for the player, it's for anyone who wants to come, you know?
So we have plans for, you know, level designers to come down
for, programmers.
We have a really cool one coming up in June, a BioWare,
cinematics artist is going to teach a class on how to make unreal.
That's, how to make a cutscenes in unreal and whatnot.
So we're doing a big initiative on those things.
So if you're in the area or there, he's very interested.
We'll probably end up uploading a lot of these,
classes to YouTube for people to see if you are at all interested.
subscribe to our YouTube channel and join our discord.
Our discord is where there is a giant hub of activity, SDC so yeah.
Well, yeah, guys, I mean, come out here and support local developers,
do everything you can.
Thank you again, man, for taking the time
just to come and chat and all that kind of stuff.
So right before I leave, I see Frank's right there.
I haven't gotten his vote yet. Frank.
Your vote. Man.
I get your vote. Get your. Vote.
I mean, again, it's so hard to do, right?
I he's right here.
He's looking at me.
I know, but I just
I actually had a conversation with Caldwell tactics
and the amount of choices that go in that game.
I mean, it's unreal. I have to go. Couple tactics. Yeah. Well, tactics.
Okie dokie. All right.
Thank you both. Thanks, both of you for coming.
And also thank thank, thank you, geek freaks for coming out.
you guys make this event so fun. So awesome.
We bring so much life and joy to it
and wouldn't be the kind of creative showcase without you guys.
So we enjoy being here, man.
We appreciate you have and thank you.
So, so much.
All right.
We're here at the Capital Creative Showcase.
And let's go over some of the news from the week.
Jonathan, I know you're an office fan. That's correct.
You know. Heck yeah.
So they have a reboot coming. Do they know?
So I've seen some teasers about it but not official.
Like, oh yeah, we're going to do it.
Just suggesting it
reboot might be a bit of a harsh word, but they're basically doing a new office.
Yeah, but you know they're not going to be Michael Scott necessarily.
So more of a sequel, right?
A continuation continuation is a good word for it.
Yeah.
they added two pretty solid actors to the roster so far.
Yeah.
We have, Donal Gleeson.
He's from Star Wars.
I'm showing you a picture of him now.
He's from the newer Star Wars. He's from Mexico.
Yeah. Okay.
And then we also
have Sabrina impersonator and she's from White Lotus
season two, which I know you're not Super White Lotus fan, but I'm a big fan.
Yeah, she does a great job of playing that like, mean boss.
Okay. So I'm kind of hoping she becomes the Michael Scott of it all.
Or maybe Michael Scott's boss.
Well, he's gone, right.
Well, I'm just not. I'm saying Michael Scott has invited the managers.
Yeah. Managers boss.
Yeah, yeah, it's a title.
Yeah.
Because that person kind of changed a few times to be changed.
And they even kind of like they made them fall from grace sometimes.
Yeah, because it was always the person getting down on Michael.
Yeah. Yeah. Because he, they fell in love with what?
John that's what it was in the beginning.
And then after she got she left, it was,
gosh, what's his name?
And yeah,
they had cool people in that role, but yeah, I think it'd be good to have.
It's nice to have the
the struggle, power struggle back and forth between upper management
and then the lower manager trying to be down the middle management,
you know, trying to be one of the guys and that, power struggle.
Do you think we need an office, a new office,
I think, well, we're seeing this happen a lot with a lot of stuff
where we're seeing, sequels, of old movies
finally coming back, you know, ten, 15, 20 years later.
and I don't I don't know how old this is, but I know it's
gonna probably surprise us when we look up how old the offices when it last aired.
and it's a classic.
I mean, it's such a huge fan base, so I think it's kind of like friends.
If they brought friends back, you know, ten years after it finished.
Yeah. I think it'll.
I think it'll do good, at least initially.
People will give it a shot
and then if they got their formula right, I think it'll be a hit.
All right, so let's go ahead and move on to our next topic.
Here we have, Amazon Prime just renewed fallout for season two.
They're saying it's a surprise success.
Yeah that's awesome dude I loved it.
I thought it was really good. Shows it. Yeah.
It has a little bit of that kind of quirky stuff that we like in games, but doesn't
sometimes doesn't translate well into mainstream TV and movies.
but I think they did a really good job at kind of melding the two together
and making it
palatable for the people that aren't video game fans and still staying.
It seems like relatively true to the video game itself.
Well, that being said, I feel like they went for it, you know, because there's
in comparison to
Halo, which I think is what everybody's comparing it to right now.
Yeah.
Halo, I think they pulled their pull their punches too much.
Yeah. And this one just like, hey, what the heck?
We're going to show crazy fingers coming off of whatever.
So it was fun to see them actually go for it like that.
Yeah. Halo pulled their punches in some aspects.
But you still have like, you know, the the covenant the way they look, the elites
and the way they look very video game esque.
So if you're going to have something that looks that gruesome,
why are you trying to softball the story and make it, you know, they're trying to
they just changed it too much.
And yeah, there's plenty of flaws in it.
I think you're right. But yeah, fallout was really well done.
look forward to more seasons of actually, like most people, I really want to play
the games now
after seeing the show.
one of the things
that's happening with this fallout project is it was originally filmed in Utah.
As you can tell, it's definitely Utah that you know, that landscape.
Yeah. And in New York.
But there's a $25 million tax credit.
They moved to California, so they're moving to California.
Yeah, I didn't realize I never heard of that before.
But I mean, to help encourage people to film in California
rather than other states. But that's great.
It's a there's beautiful landscapes and stuff and doesn't.
I've heard that,
the next location is most likely going to take place in San Francisco.
So. Right.
Well, yeah, I could see them doing that.
Yeah.
Heading because
because the actual show is in, I'm sorry, the setting is California,
so that would make sense that they would go that way.
Yeah.
That's from Halo one where we actually filmed in San Francisco.
And, you know, there might be certain small scenes.
Yeah, Bakersfield or something.
That's a great point, though.
But when when you're going to show, a California landmark.
Yeah. A bridge. Bridge is one of the best things, right? That's a good point.
All right.
So we talked about a little bit beforehand, but Apple
just allowed their first, emulator on their app store.
And you had a chance to test it out, right? I did.
Well I downloaded it.
I downloaded only game I got so far was Tetris.
and that played it very briefly, but, but I think that's really cool.
I mean, that really just threw open the door that now,
I mean, emulators are allowed on an Apple products.
There's tons of games that, you know, we we could download individual small,
you know, Tetris games and stuff.
A lot of them free, you know, some you have to pay for.
But, I think this kind of opens the door for us to be able to get access
to a lot more like, old games, retro games, and like, indie games, I imagine.
What do you think about the idea that, playing an emulated ROM is stealing?
I mean, I don't know what the technicalities behind that is. It?
Do they not have the license to
I mean, I, I let's say,
Frank here downloaded Pokemon Fire Red and was playing it on his phone.
Yeah.
and I didn't know I don't own the license to do that.
You don't?
But the person that you got it from does, right?
maybe, but they don't like it.
But they're letting everybody in the world borrow it.
That's true.
It's like if you bought a book, photocopy every page of it,
and then you download them and give them away free on the internet.
Yeah.
So, yeah, the original content creator of, you know, Tetris or whatever
isn't getting any kind of residual funds
or any kind of pay, any money from, from you playing that game.
Yeah, that kind of sucks.
I guess that should be
I guess I would have to be on the side that should be shut down or not allowed.
To some extent.
We benefit from it.
I do, but yeah, now I want to I want to give you a discount.
Are you that.
Yeah.
What about the idea that it's a way of preserving forgotten games?
Tetris is
is pretty popular, but I say you're playing a more forgotten game of that era.
Yeah. That is almost not touched anymore.
Yeah, yeah.
Presuming in a way.
So we talked recently about Disney, and the licensing of,
Mickey Mouse and how it was, you know, the trademark
whatever is going to be available for everybody to use.
I mean, maybe I don't know the rules with video games.
Maybe it should be the same kind of things after so many years,
have you making money on a game you created? Yeah.
It eventually becomes public domain and then can be on emulators
without it being so.
Yeah, but
the problem with that is for Mickey, it was what, 110 years.
Yeah.
So my 110 year old video game that's those who don't have another 70 years.
I mean you change the rule.
I think maybe a time I think would be, yeah, yeah, do the math of, you know,
what's the average game's lifespan of of producing revenue and then double.
That's a game normally lasts for years that is actually making money.
maybe more than that.
BioShock I just paid for not too long ago, but,
you know, double it, maybe make it 15 years, 20 years.
But once that deadline is reached,
then it's like, hey, you guys have had your time.
This is, you know, a piece of art that the community wants to enjoy
still, like let it be free and know it's still gets your name out there.
You're still remembered from that classic product.
So I think there's the gray area in there where we can find a happy, happy medium.
Yeah.
Now, looking at emulators and ROMs,
is there a certain game that you would be excited to revisit?
I don't I feel like I have I don't have time to play a lot of games anymore.
That's the biggest challenge.
Yeah. I do have several games that I like.
Like BioShock.
I recently downloaded to play it again.
classic. And then.
Yeah, I have an emulator was playing, Starfox not too long ago.
Yeah.
it's me. My go to is always Diddy Kong.
Racing is always the first thing I know, and every time I have a wrong situation.
Yeah.
And, Turok, I remember playing Turok back in the day, and I played it again.
Not, I mean, maybe like two years ago or something like that.
And I realized, oh, this game is pretty rough.
It is what does not age.
Well, no, it is bad.
It is actually a bad game if I'm being honest.
Like, yeah, the turns, the angles.
And if you remember, we fought so much back then
I didn't we didn't have a lot of options.
Yeah, yeah, yeah.
And it was really, you know, a 3D shooter.
And honestly if you're asking me it looks better than 007 that it was crazy
out one night. Yep.
but you remember back then user turned by pressing the yellow buttons.
Yeah, yeah.
The D-pad buttons D-pad buttons. Yeah.
So it's so wonky. Yeah.
but yeah, I, I for me it's always Diddy Kong racing, but I mean,
there's a bunch of them out there that I don't want to be forgotten in time.
Yeah, exactly.
So it would be nice to have, you know, maybe maybe there is a way.
Yeah. With open, you know, open source.
Now everybody can have it.
Or maybe we have like a congressional
library type of thing where, like, they adopted and it's now protected
as, you know, something that's accessible to everybody. Yeah.
If there's a big enough organization that would just buy the rights
to kind of retire a game and make it free for everybody.
Yeah. Once it's past certain age.
next up we have the fact that sweet Tooth is season premiere date was announced,
and, they have Kelly Marie Tran, who's going to be joining the cast.
Kelly Marie Tran, is, from Star Wars and, but it's coming out June 6th now.
I loved the first in a sweet Tooth.
Yeah. Me too. And frankly, I haven't watched season two.
Oh, really? Oh, yeah, I watched all season two, too.
Yeah. Oh. Is it. It was really good. I got to sit down to watch it.
And there was wasn't as much of like the discovery that you see in the
first season.
You know, it's kind of building the world and the characters, which it did.
Well, but season two is a little more like coming together and finding hope
and fighting the villain, which, yeah, yeah, it turned out to be really good.
I'll have to watch it.
But there's just so much content out there to watch.
It's it's hard to keep. Oh yeah. There's going to be a point here.
We're just going to get overwhelmed and not watch anything.
There's too many choices I know.
And and you just need to spend time.
I need what I need to do.
I haven't talked about this. No.
Create an app called
to where somebody else can suggest to you, or you can add what I need
a cue of what needs to be watched.
Next story. Yeah.
And it can be worked out in categories. You know what? Hey, I got 15 minutes.
Let me play a game, a real brief game, and then look at my cue.
Okay.
What games are have as everybody suggested, I play next.
And then you know,
and what's nice about that is extends past
Netflix and Hulu and exact
because the problem is like, oh yeah, I've got my watch this on Netflix.
But I feel like watching Hulu or whatever.
So on that app, you can organize it by that and stuff.
That would be that'd be a lot of fun.
Yeah, it's going to and it can it could be beyond streaming services.
It could be, you know this thing, it
what's coming in theaters that I should watch soon.
Yeah.
Or you go to a nice restaurant,
you're like, oh, I got I recommend this to so-and-so
because they really like this kind of food, you know?
Yeah, I don't know.
It's a great point about the theaters, because when you're watching the previews
for the theaters, you know, you're sitting there for 30 minutes
waiting for the movie to start. Yeah.
sometimes just a movie because I'm like, oh, I can't remember that.
Yeah. You know, and I forget every time
you punch it in your phone and you remember it.
That's perfect. Yeah, that's sweet, you guys.
I'm to check that I got it, I got to rewatch it.
Yeah, it was a really good, good, good family show for the most part.
Yeah.
Apple TV has ordered a fifth season of for All Mankind
and its spin off, Star City.
You had a chance to watch.
You know, this is a blind spot for me, and it's because I have access to Apple TV.
I just haven't really set it up on my devices,
but it seems like the kind of show that I would really love to.
So I absolutely, I'm definitely going to,
make in one of my upcoming series to binge.
What I like about it is it's sci fi and I love sci fi.
Yeah, it's sci fi, but it feels so like real
and because it's just regular astronauts in regular astronauts.
But there were that they have guns in this one because. Yeah.
And the situation. But but it's more yeah it's more real right.
It's it's gorgeous astronauts in a little bit in the future where,
hey we got to defend our space station or whatever.
Yeah. Yeah that's cool.
Yeah.
It's cinematography and this thing's impeccable.
Feels like it should be on Imax, but luckily you're watching it at home.
Who was that series that came up that had, Kit Harington in space?
You remember?
Oh, I don't know. Kit Harington in space.
Yeah. Yeah, yeah.
Eternals. No, that's. No, that's.
No, it was good.
I think it only had 1 or 2 seasons.
Oh gosh, I wish I could remember. It's terrible when you hear that.
Terrible for a podcast for me to just throw out stuff. I don't know,
I liked it, and it felt like that
where it's a very, like kind of a scary but realistic, a little bit grungy.
Oh, future in space.
I'll have to.
I'll have to remember I was looking up mentioned in the next podcast,
but this one's really good. It's got the main guy from.
And now we're gonna have to say his name.
The main guy from Walter Carbines is in it.
Oh, yeah.
First season.
And, he was actually a reminded me after we talked about him before
is he's actually the new in RoboCop as well.
Remember that movie?
I don't know, I think 2015 I don't I don't even remember that.
Yeah. Old is all black over his head.
And it went down to here, you know. Remember.
Oh, man. It was, it was, pretty bad.
Yeah. Okay. Maybe I didn't see it if it had really bad reviews.
Yeah, yeah, we watched that.
The house, somebody maybe me.
but later for us, as we watch that house back in the day
when we both in the other house, but yeah.
So we have For All Mankind.
It's extremely beautiful series, well written, a lot of heart,
a lot of humanity in it.
And then the spinoff, Star City.
I bet it's going to be about them trying to survive on the moon for long term.
Yeah, that's kind of where the series is going
next.
We have Wednesday season two. Did you watch Wednesday season one?
I did not I don't know there on some watch over.
There's a ton of hype about it too.
And I was just like, it just doesn't look appealing to me anyway.
Yeah. Yeah.
Not a very good. But there is a little bit of that I,
I know you don't like as a teen drama stuff.
Yeah.
I mean, so
I would like, I like Beetlejuice and it seems like it's
in that same kind of realm that actually joined it. Yeah.
But yeah. Yeah. He's joining Beetlejuice.
but it just.
Yeah, I don't I'm not in it.
So I like Beetlejuice and I don't care as much for Addams Family, which you know.
Oh, wow.
Really? Yeah.
Which is I know this is based on and that world.
So I was just like, I don't think I'm gonna.
I don't think I'm, I like it, it is. Yeah.
It's got it's got the parents. It's Addams family. Yeah.
That's just kind of a.
Yeah, I will see the show is joining the cast.
Yeah. He's very sweaty. Little.
Maybe he's gonna be the new principal.
And. And, what's the name?
The main actress has blown up. Ortega.
Yeah, yeah, she's been, in all kinds of stuff now, so
maybe the success of her career means I should probably go back
and give this a shot.
It's worth it. The music's good. The visuals are pretty cool.
It is very teen drama, but it's worth it.
Yeah. Yeah, definitely. Check that out.
See which one is gonna be the principal
replacing, Christina Brienne from Game of Thrones.
She was the principal last season. Oh, okay. There we go, guys.
next up and last for us.
in the news section here, Keanu Reeves joins us on three.
He's going to be the voice of shadow. Yeah.
So so we just had a few people up here peeking
through the stickers here at the podcast at the convention.
And, they were looking at the sonic ones and we were talking.
I was like, oh, you know, did you hear about the
Shadow is going to be voiced by Keanu Reeves?
And like, oh yeah, yeah, I can't believe that one went on for a minute about that.
But I thought that was pretty cool.
Yeah, I'm hopeful that he's you know, he's good.
He's got a pretty star studded cast already in that movie.
I love how Keanu Reeves well, he hasn't been in a marvel movie, but
he's been in like, all these voice acting roles
that are like, he's been in SpongeBob, all these things like that.
I think he just does it for the fun stuff
that you think is kind of beneath him for his level of success.
But yeah, I mean, I don't know how old his kids are.
Maybe he's doing like a lot of actors do.
He want doing stuff he wants his kids to watch and enjoy?
Yeah, I like that.
But yeah, that situation.
But I could see that being it.
I just enjoy seeing what he does though, because again, I think he's he's doing it
just because he's lighthearted and having fun with it.
But, I wonder you got a good point there with his kids.
That's a kind of a trend that we see in Hollywood a lot.
Yeah, that's a good one.
All right, well, that's it for the news so far.
how are you liking the convention?
Oh, it's a lot of fun.
Yeah, it's a little bit less foot traffic than I think than we expected,
but that's true. It's about on par with last year.
Believe more booths.
So we're going to see more people display
their video games in there and their development process. Yeah.
Very cool games too. Yeah.
so I, I was over there and he's talking it up with another developer.
He's, he's really meet and greet people.
I hope you hear me say his name over here.
Yeah, yeah.
It's me.
All right.
Things are winding down here at the Capital Creators Showcase.
And before we go, we're gonna be talking about the voting going on.
So they've had the developer votes.
They have the favorite booth and favorite game.
you had your fair share of walking around.
What are some of your highlights?
And then let me know your favorite booth.
So it's fun to see all.
The highlight would be seeing all the, the indie games.
These games are developed, created by, you know, high school kids
or people that just do it as a hobby on the side or,
or creators that are hoping to make this career.
I did I did play several of them.
There was one in particular I wish I don't know the name of it.
That's really bad.
It doesn't help. Off to a great start.
It also one I do know I played history, we talked about earlier where you're in
a, a dark map, pretty much.
It's, it's it's all shadow game like hysteria.
So. Good. No. What is it you did? Yeah. Yeah, yeah.
Sorry, I, I forgot there should have been that game.
It was a beautiful game. Yeah.
And it was only the first level was like the, you know, chaining level or whatever.
so once I finally figured out how to not die
and I got to the end of the first level, I was like, oh, crap, that's it.
but it's a cool game.
And like,
the young guy who made it said he made it in
only a month and a half, and then I'd say quit.
I haven't done anything useful in a month and a half.
Oh, no, I I've been on a binge watch X-Men in a month and a half.
This,
there was another game I played.
The one I can't remember the name of.
But you're you're a little like.
You look like whipped cream or something. Like you're a little character.
Yeah, and you're running around on this map.
You have to, cook,
pretty much collect these three stones and the the mechanics in it.
It's just it looks like a medium sized scroller, like Mario,
but it's really hard to to know you.
You don't know what you can and can't jump on.
You don't know where certain like
drop offs are and stuff, and there's little indicators,
but you know, you got to pay attention to it.
The biggest challenge is jumping over this section of water.
Yeah.
There's a, young lady
next to me playing another game, and she had just tried this one,
and I just kept dying in the water, and it would just tally up,
you know, how many lives you've used. It doesn't.
It doesn't count down.
But I, I got up to 82.
I think it was 80.
No, 80, 80 lives, 80 deaths. Yes.
Jesus trying to get across this water.
And I gave up.
I stood up and then the lady's like, what are you doing?
It's like, 80s enough for me.
She's like, no, do like, give me like three more times.
And I thought about I was like,
okay, I guess I can go for even 100 because I was dying of death.
So you fall right in the water and she's the one that said, just take a second.
Don't jump on.
Don't don't jump for the water droplets because you have to bounce across the
bubbles or whatever.
Just don't just jump for them when you think it's right.
Take a second and just count the time in between.
I was like, I know that makes sense.
I don't know why I didn't do that. I'm just thinking it's such a new game.
I get lucky, I'll get lucky, I'll get lucky you. Yeah.
So yeah, sure enough, it was like six between 6 and 7 seconds.
But even then, counting and waiting to jump at the right time,
it was so tricky to get across those bubbles.
but it made it made it very challenging.
I got I finished the game in less and it was 92 lives.
and it was, you know, it was fun as a cool little challenge.
And I remember talking to the guy who's running the show here.
Nathan.
Yeah, he happened to come by
and he's like, oh, yeah,
I talked to the guy that created that, and he's,
you know, a lot of people are having a hard time with it.
He said, hey, that's exactly what I wanted to do.
So I wanted to make sure you're mad in the middle of the game
because it really, you know, gets you engaged in the game.
Really.
You know, if it was easy to win and you just play it real quick and walk away,
but if it's a challenge
and you're willing to stick through it to beat that challenge,
you feel like you accomplished something by the end of it
and it was really effective.
Hey, that was pretty cool. I wish I knew the name right away.
I believe I'm looking for it now.
I believe it's Shirley Jensen. Did it?
yeah, I believe it was Shirley Jensen.
But yeah, I saw that too. And,
that's good. That's good feedback.
Because if that's what they're wanting, that's what they're wanting.
But could you imagine how many people were like, yeah, I'm good, I'm walking away.
Yeah. Well that tells you that that's going to happen to your game.
You know.
So it's good for these people to see that real good.
Boy, can you imagine all those developers
who don't have access to something like this?
Oh, they're just hoping it works out.
Then you're wondering, like he plays about five minutes my game and they quit.
I don't know what's going on. They're sending it to their friends.
And hey, just try this out for me. Give me some notes.
And their friends like, oh my God, I'm tired of playing your games like I'm good
or don't you know, they don't.
They don't want to give it the time that it takes to test it.
Yeah. Or maybe they'll test it the first couple times.
But then after the third or fourth revision there's like, hey,
find somebody else. Yeah.
So yeah, this is a great opportunity to get feedback from from gamers
and your development game.
What do you think?
What were some of your highlights and top games as well?
I tell you, my number one highlight is seeing the students
you talked about, hysteria.
Yeah, yeah.
These kids that had some of those kids all have a year and a half
working with unity, which is the engine that they're using over that, that school,
Valley River.
I knew I was going to mess it up, John.
I knew I was going to mess it up. Valley, River Oaks.
but I'm going to be having an interview with a teacher, in a couple weeks
to discuss and more.
But to see the work that these kids go through and in a month and a half
to create some of these amazing games and some of them,
some of the kids have been doing it for 3 or 4 years.
Yeah.
And at that age, I was not that focused.
Oh yeah. I went, oh, I wish we had access to this candidate.
But they didn't have these programs.
So to hear that age, you know, God, I'm almost positive
we would both be in this program if we were in high school today.
A hundred.
What a great point, John, because I had a web
design class that I like so much that I wanted to take it again
and they wouldn't give me credit. So I became a Ta for it. Yeah.
So that I could just basically take it again.
And the teacher was cool like that. Just let me just tinker around.
I actually designed the, FFA website for our school.
Nice.
Because I was love it so much, but it was an embrace like it is today.
I think how much I would be loving this stuff.
So yeah, that's a great point.
Yeah, that's a circle.
And we be, you know, doing you do what you can in school.
And then once you get home it's like, hey, and I can work on my personal side
project as I'm learning to develop a game, you know?
yeah.
It's awesome to see that they have access to this.
Not only are the students showing their dedication
by even showing up and setting up a table and stuff it, this isn't easy
to put together the work to just be here and yeah, all the time.
And making the game the the teacher for his commitment to his students.
you know, push this program and, you know, teach them along the way.
And I mean, unity, obviously, the the technology to make video
games has come so far that you're not sitting there logging in.
one zero is anytime I actually talk to to, Gabriel, the teacher about that.
And I was asking, you know, you teaching a unity?
Why not unreal engine or maybe one of the other ones.
so Unity and Unreal are the free ones, and, you know, unity is Ubisoft.
Unreal is, epic.
Yeah. And it's.
And he says the kids probably want to play with unreal or.
yeah, Unreal Engine more
because their favorite games are usually done with the unreal.
Yeah, Fortnite famously is unreal, right?
And so all these big Triple-A titles.
But this is the one that's easier for them to learn because,
they can either learn from the coding basics
and he tries to teach them, like the actual coding. Coding. Right.
But then once they get past that phase, it's very much place learning.
It's it's geometrical, not necessarily knowing the code.
It's. Yeah. The physical thing to grasp. Yeah. Okay.
And he said that there's a community behind it too.
So there's a big community of, of other developers where if you get stuck
you can just message somebody in the community.
And oh, I did that.
Yeah, but you got to do this and is the epic side
a little more competitive or something like that?
Epic is unreal. Cutthroat.
Okay. Yeah. Yeah.
He was saying this.
There's no real support out there for it because they expect you
to already know how to use it at that point. Yeah.
And I just to help you,
then you're going to be more competition and I don't need that, I got you
I if I were to jump into the world of game of game development, which I,
I just don't even think I have the time.
Yeah, I would definitely be Unreal Engine.
Yeah, I'm putting unity. Unity? Yeah.
I'm gonna tell you right now we're on our six and my brain is fried already.
Yeah, yeah.
It's a lot of, you know, interviewing people
and learning about these different games and working on this stuff.
It's it's a lot of input.
We met a bunch of crazy, crazy talented people here, some really cool people.
we also had a chance to talk to the, the showcase themselves and the Sacramento
developer Collective and the efforts
that they're putting forth here in Sacramento to showcase that.
And they do the Game Jam, which is a very hands on process.
So happy to be here. It's really interesting to see everything.
we got to meet a brand new. He's not brand new.
He started in fall, but a new podcaster.
Talk to him for a little bit.
And again, that passion there too. Yeah.
And, we'll I'll put links in description for everybody, including him. But.
Yeah, just he was picking our brains.
We were picking his a little bit seeing how he's doing it.
And but yeah, he's really good people.
I got to meet the people over at Extra Life,
which is, if you guys are familiar, you can stream for charity,
and they have a booth over there.
They're giving away D&D dice, like we are giving away candy.
Like we are. They know how to get people to the booth.
Yeah. but, yeah, it's been a really cool event.
so you what is your vote for?
Best game.
What is the vote?
that's, that's probably not fair.
There's a lot of them.
I didn't play, one of the ones.
I did play it.
Wow. Yeah.
Probably just go with hysteria. It was. It was.
It was short, you know, but it was definitely memorable.
once I learned how the game is played, Okay.
Yeah, yeah, I, I, I keep singing the praises, John.
I hate to keep doing that, but it's COBOL tactics.
COBOL tactics.
It was a beautifully pixelated game.
It's pixel art stuff.
Yeah, but the trees and the dialogs and your options and just so many things.
Yeah. That game, I love the depth of the game.
Yeah I asked, I asked like, is this on steam yet?
And no, not yet. You let me know when it's on steam, right?
I'm on it. I'm on it.
Yeah. What was it last year?
We got right after the convention. It was.
It was in, in prerelease stage was, Bullock mind warfare.
Yeah, yeah, I was like, they're not here this year.
Bullock's been here two years in a row.
In is one of the staples. He's probably working on the next one.
And there's a Facebook game.
A couple is a couple.
They're like Zach Wynn's not here with his projects and stuff like that.
So a lot of new faces here and we're missing some of our old classics.
But you know life is life.
Yeah. but yeah.
Okay. So that was best game.
Let's go with best booth. Who had the best presentation?
I'll start off with Azure Gaming.
They they've kept it clean, but it just looks so professional.
Yeah.
And I was talking to, I believe it was Nathan as well.
Who again is the creator of this, event?
He was saying, like, I'm so glad to see people
starting to use as banners now, the banners
we have behind us, the banners out there, because it makes your game pop.
You're selling your game, you know. Yeah.
And they actually do look very professional.
I mean, you could have told me they were sent here by,
you know, Bethesda or somebody to represent a game
that they have that prestige, that look about them.
And not only I mean, the game is gorgeous.
It's really
and it is definitely I've noticed people stop at that one
just because it's like it's an I looks good. Yeah, yeah. It's gorgeous.
again, the, the website with all the trailers on it, I'll put that down there.
You watch the trailer for it.
They're announcing a brand new character as a witch character.
And I'm like, man, that feels like it's made by. Yeah.
Bethesda.
Ubisoft, something like that, for sure.
Sure.
What do you think?
What Booth is shining other than Geek Fix Booth?
I will say, oh, we've had people, I want to throw this out,
and we've had people walk up like, how do I vote for geek for exactly?
I can't we're not a video game developer.
Yeah, but we would have won this thing.
We have like a little Tetris and Mario game set up on the side.
We do.
I heard somebody asking one of the guys, like,
can we vote for the for the Mario game?
He's like, no, no, that's not that's not of the competition.
Yeah. Like, oh that's funny.
yeah.
I think I'm going to go with you though, as he really stands out.
It's a good rest. It's just.
Yeah, it looks really cool. Yeah.
And they also have I like how you can we're
looking at it from here by the way guys.
So just so you know because we can see them from our booth.
They have the monitor out towards the player.
So the player can give the feedback play the game
and then they're seeing exactly what the player sees. Yeah.
That's so cool I love that.
That's a direct feedback from the your game developer
if you like that too, where they have a second monitor that the
the developer can watch you play. Yeah.
And that way they can kind of talk you through certain stuff or ask, you know,
what you're thinking about.
Like, yeah, that's pretty cool.
Well it's been an amazing event.
And again, I want to thank the,
Capital Creative Showcase and the SDC for inviting us out once again.
We look forward to being out here again next year.
And every time we do this event, we're always like, oh, let's do this different.
Like let's do that different next year.
And I think we made some big improvements,
and I think there's more things I want to do next year.
Maybe we'll do a slip and slide. John, what do you think. So yeah.
No I inflatable like drag and slip and slide water slide
I see that there's a category I can't wait for next year already.
So I'm here with David at the cabin Creative showcase.
very exciting news.
David, who made board of the Kings?
Just won the People's Choice Award.
How do you feel about that, David?
Well, first off, I'll start off.
This was not a solo effort.
This was a effort by a team of very dedicated people.
We've been at this for about a year and a half.
I want to say this project. Yeah.
ever since we started, we met at, we met at the initial,
progressive game jam about a year or so ago.
Not the first first one, but the our meetup started through
a progressive game jam. Nice.
I forgot the question. I'm sorry. Yeah. That's great. That's great.
so how did you guys come up with the concept for this game?
You said it's been about a year and a half.
A year and a half. I'll be honest with you.
It was pure shower.
Thought. Yeah, purely a shower. Thought.
It just started with
I. I don't even remember the context.
It was mostly just like, what if RPG but chess.
Yeah.
What if we just took chess and we threw all the RPG mechanics at it?
It's perfect.
It's ever since then, it's just been an experiment of throw stuff
at the wall and see what sticks.
And so you had the initial thought, and then you built this team around you.
You had other people come along in the process.
I so I had the initial thought and the consistent team of five that we.
So that's the magic of, the progressive game jam that we did.
Yeah.
Because basically we met, I pitched the game idea.
Yeah.
The team sort of built around the hype of the idea alone.
Fantastic.
We took a like I said, it's been a it's been a pretty much
it's been pretty much just throw stuff at the wall and see what sticks.
Yeah.
The pitch even had crazier ideas that outright
it wasn't just that they were crazy, it's that they outright did not work.
Yeah. And we just tried them.
We recognized that it was a problem and we threw it out
and we did a different thing,
which is experiment, experiment, experiment, experiment.
And that's the benefit of bringing together a team. Right?
As I absolute I'll have some crazy ideas, but somebody else will check it to, hey,
you know what? Let's let's try this out instead.
And that's where you make the best.
Definitely.
And I think one of the best, the best things about this team is the fact that
that we've stayed consistent with a vision.
Yeah.
Because it's always easy for everyone to just have an opinion
and just start pushing in their own direction.
Yeah.
Until it just starts reaching a point of argument.
This has been a great team.
It's been a great ideas, a great collaboration.
It's just been it's been an excellent, excellent team.
That's awesome. All right.
You guys had an amazing table here at the Capital Creative Showcase.
How did you feel presenting.
Is this your first time here.
This is this is not my first time.
I've actually done other games at this expo in the past.
the, probably one other game that, people might know me
by as, a very small mobile game called Raining Snakes that I did.
Oh, quite a while ago.
It's probably 2017, something like that here.
and, yeah, that
that one was a more pure solo effort.
But to me, it emphasizes, again, the value of a team
because this got as far as it did by a team alone.
Yeah, yeah. That's fantastic.
so next year you guys going to come back and present the same game.
You guys working on something new or what's what's in the future?
The future is as long as as long as we can kind of continue with this.
And as soon as we can
actually make a full release of it, and then we'll kind of work it out.
But this game is just at the very beginning stages.
So we'll see. We'll see what works. We'll see what does.
And we're still doing that experimental thing.
We'll see.
Keep see what happens. Keep and keep on chugging.
And to keep, keep on trucking until we actually get, but
until we see which way it goes. Yeah.
Either it takes either it takes off, we get, investor funding,
and we actually can pursue this as a, as a company,
or we reach a proper conclusion to it.
We maybe make a, we make a final demo and then we move on.
But I think, I think the biggest thing is probably as a team.
Yeah.
And we do it as a collaboration.
That's great.
Yeah.
is it once you guys do come to a conclusion on this game,
a full release and it's majorly successful,
what do you have a plan of a future game that you want?
Is there some dream
you have of a next game, or are you just focused on this one right now?
This was a shower.
Thought yeah, who I am always so talking about me
personally, I'm always of the idea of ideas are dime a dozen.
Yeah.
It it's it's great to have a vision but it's about the work
that goes into the vision. That's really what.
That's what makes the difference. Yeah.
You can have ideas.
I have a booklet of like got a booklet.
I got a notebook of like 100 ideas that just on paper sound like trash.
But if we put the work into it, we could probably whittle it down.
But the point is, ideas are a dime a dozen.
Yeah, it's not about the idea. It's about.
The team.
You get together, who you bring together, and
whether it works or not.
Yeah.
So I'm, I'm thinking in the future, this is going to be a huge success.
You're gonna bring your team together.
You guys go through your book and you start thinking like, okay,
let's all work together and pick out what's the next gem
that we can create out of this list. Right. Exactly.
I hopefully it's not my shower. Thought this time.
I like it.
All right, man. Well, congratulations. Thank you. And I speaking to you.
Good to see your table here. And, hope you guys had a good time.
Excellent. Thank you.
Thank you for the interview.
Definitely. Go, team.
Checkmate.
Jeff.
All right, everybody, welcome back to the Capital creative Showcase.
I'm Tyler with the who's Got Next game crew along with the geek freaks.
I'm here with the people here at the Capital Creative Showcase,
one of the developers for the game Gunners, who actually won
an award for the Developers Choice Award for all of the games.
Here, each developer got to vote for a game
and everybody decided that you guys are the grand champion.
So go ahead and just introduce yourselves one at a time.
We'll start on this side and work our way around.
So go ahead and just introduce yourself, let everybody know
what you do for the game and all that kind of stuff as well.
So. So my name is Cameron Kanjorski.
I am the lead designer and game designer.
I've designed the levels and all the gameplay mechanics.
so basically they give me all their art and I throw it in there
and make it look good and get it working in engine and program it.
So that's that's my role.
I'm Trinity Coomer I do all the art.
I'm the art lead artist on the game.
yeah I am Francisco Flores.
You can call me Bernie.
I am the sound designer for the game.
And I also do like, just like editing and like whatever needs help here.
And there are things like social media and.
Like, I made the trailer and all that.
So sound of, hey, sounds important, man.
Sounds good.
We're all holding the microphone right now.
So sound is very important to me.
But yeah, I just kind of want to go over with you guys.
Just kind of give me the story of the game.
What's it about?
Because I if you were the one of the few boos
I actually didn't get a chance to visit, I'm really bummed
because you guys ended up winning an award for kind of walk me through, like, what?
What's the game all about?
And, you know, you guys can respond as you want to, you know?
So go ahead.
So basically the player is a character named Wren
and she is seeking out this mythological character named Yarrow.
And he has these magic abilities to grant people's wishes.
And she goes on this journey to find him
and undergo all these challenges to get her wish granted.
and our demo, what we have so far is her getting there
and meaning a bunch of these characters and getting into the mansion.
but that's pretty much the plot of the story.
I mean, she runs into a bunch of friends along the way to other characters
that are in the demo are Finch and Crow,
and they will eventually become playable characters.
they have their own unique special abilities,
so Wren is actually a telepath, so she has telekinetic abilities.
and the other characters have other abilities that we want to add later on.
do you guys have anything to add about that?
No. Sounds great. Sounds about right. Yeah.
So what?
So being the art designer, what was the inspiration for the art style?
Like where did it come from?
I get that question a lot, and it's really hard to pinpoint it
because I've had a lot of, I feel like.
I mean, there's multiple inspirations for things, right?
Right.
I know there's probably a couple different things,
but I kind of just walk through how you ended up here.
they're just old characters that I had in a sketchbook.
I guess I
was trying to draw sort of, I don't know, grungy, maybe.
Yeah, a little messy sketchbook.
and then we kind of went with a sort of cartoon style.
Yeah. So the game.
You know, and that's awesome.
I mean, your guys's game, from what I was seeing, you guys pretty busy.
I mean, you guys had people coming on
and off, and I kept passing by, sneaking to peek every so often, but I didn't.
You know, I don't want to take away from other people.
You know, I'm running my booth on this side as well.
But first of all, congratulations on the award.
Like it's cool.
How does it feel from, like, all the developer standpoint?
I mean, you guys won it by one vote, which is close to say the least.
But how does it feel to like, know that people out here are recognizing your game?
Well, I think we're very flattered because I know not
any of us were thinking that we were going to get the award.
we're just very happy that people have been responding to it and enjoy it.
I think it's easy for us to not really realize what we have.
So to get that kind of response and to be given this award really means a lot.
And, we're all very flattered.
and we've been working really hard on it these last, like, six months. So.
Yeah, we're just we're really flattered and very grateful.
So how long has the game been under development in total?
So around like 6 to 8 months.
we don't have the time to work on it constantly all the time.
But yeah, we're at roughly about like six months.
Okay.
So in the grand scheme of your guys's game,
are you guys wanting to is there something you want to get?
The console is a piece like, where's the end goal for your guys's game?
Yeah.
So we definitely want to put it on steam.
but I've always played on PC and console, and I would,
I think it'd be really sad to not have it on game consoles in the future.
So like, if we were given the opportunity, we definitely would love to have it on,
you know,
whatever game
consoles are out at the time, you know, like the PlayStation five, Xbox,
switch, etc. we already have
gamepad support in the game, so we kind of got the hard part down.
I feel like, you know, it's cool.
It's so cool to see that you guys have something
that people are recognizing and they're like, hey, this is good stuff.
Keep going, keep pursuing.
You know what you're doing.
So is it a level based system like.