﻿1
00:00:27,133 --> 00:00:54,666
Oh. Oh.

2
00:01:38,700 --> 00:01:39,600
or quantity?

3
00:01:39,600 --> 00:01:39,933
Right.

4
00:01:39,933 --> 00:01:45,066
So we decided that into 
quantity is a school of low mana value,

5
00:01:45,066 --> 00:01:47,600
the college of low mana value,
where it's not so much

6
00:01:47,600 --> 00:01:51,033
the quality of the spells I really care
about, it's the quantity of them

7
00:01:51,266 --> 00:01:55,466
and the two effects that I think
are most important when we discuss this.

8
00:01:55,466 --> 00:01:59,433
And maybe a distant or not distant
but close third would be,

9
00:01:59,433 --> 00:02:02,933
you know, card draw mana
coming from those instances and sorceries

10
00:02:02,933 --> 00:02:07,333
like ritual effects and then cheap
removal, cheap pinpoint effective removal.

11
00:02:07,400 --> 00:02:08,033
Yeah.

12
00:02:08,033 --> 00:02:10,633
When you move to the other side,
you want quality.

13
00:02:10,633 --> 00:02:15,033
So you're drawing one card is not quality.

14
00:02:15,033 --> 00:02:18,433
When you're using something
at the altitude of five mana or four mana,

15
00:02:18,466 --> 00:02:19,833
you want a little bit more than that.

16
00:02:19,833 --> 00:02:23,200
So cards like Prophetic Bolt
that allow you

17
00:02:23,200 --> 00:02:26,733
to deal for damage to something
and get the best of the next.

18
00:02:27,033 --> 00:02:31,333
However many cards out of your libraries
is when you start seeing stuff like that

19
00:02:31,400 --> 00:02:34,500
where you're getting multiple things
from one resolution

20
00:02:34,500 --> 00:02:37,600
of a spell instead of just counter spell.

21
00:02:37,800 --> 00:02:40,533
You want something
more like I don't know.

22
00:02:42,700 --> 00:02:44,233
Spell swindle.

23
00:02:44,233 --> 00:02:46,666
Like I'm going to counter the spell
and get that.

24
00:02:46,666 --> 00:02:46,933
Yeah.

25
00:02:46,933 --> 00:02:49,900
Because you're, you can't afford a man
a drain or something.

26
00:02:49,900 --> 00:02:50,666
I don't know. Right.

27
00:02:50,666 --> 00:02:55,900
Like that's the shift is moving from
frequency of spells to caliber of spells.

28
00:02:55,933 --> 00:02:57,133
Yeah. Right.

29
00:02:57,133 --> 00:03:00,033
Then we moved on
and we talked about really just kind of

30
00:03:00,033 --> 00:03:02,600
something
that I think is unique to Spell Slinger

31
00:03:02,600 --> 00:03:06,500
is that you can play in different stances
or different,

32
00:03:06,533 --> 00:03:10,333
you know, somebody suggests in the discord
fields of study, right.

33
00:03:10,400 --> 00:03:13,933
Like one's the Bachelor in Arts, in
one's the Bachelor in Science.

34
00:03:14,200 --> 00:03:14,866
There we go.

35
00:03:14,866 --> 00:03:19,000
Really like not to break the theme
up too much and really be more direct

36
00:03:19,000 --> 00:03:22,133
about what we're talking about
is so the first version, like,

37
00:03:22,200 --> 00:03:23,466
let's just take it very slow.

38
00:03:23,466 --> 00:03:26,900
I guess you want to resolve
a lot of spells during your turn.

39
00:03:26,933 --> 00:03:28,500
What is the point of waiting?

40
00:03:28,500 --> 00:03:33,133
Yeah, you're rewarded if you just draw
through your library on your turn,

41
00:03:33,266 --> 00:03:36,400
keep producing mana back into your
and your Manipal, and you've got V.V.

42
00:03:36,466 --> 00:03:39,233
just hammering people's life totals
and picking up his counters.

43
00:03:39,233 --> 00:03:41,500
So you can use that to do more of them.
Right.

44
00:03:41,500 --> 00:03:44,500
You know, so that is in

45
00:03:44,533 --> 00:03:47,700
you know, we and Kyle say
is playing on the front foot.

46
00:03:47,700 --> 00:03:52,133
You're you're being proactive
not reactive.

47
00:03:52,200 --> 00:03:54,500
You're setting the tempo for the game.

48
00:03:54,500 --> 00:03:56,833
You're executing on your turn.

49
00:03:56,833 --> 00:04:00,700
That is most games of commander
every deck really.

50
00:04:00,733 --> 00:04:01,733
They all are doing this

51
00:04:01,733 --> 00:04:05,200
I think pre-concert you purchase,
they're not really set up to not do this.

52
00:04:05,200 --> 00:04:06,500
They're just like play on curve.

53
00:04:06,500 --> 00:04:11,100
You'll hear people say just for, for
for for questing beast

54
00:04:11,133 --> 00:04:15,100
on for and cultivate
on three and ponder on one like right?

55
00:04:15,200 --> 00:04:16,000
You're not waiting

56
00:04:16,000 --> 00:04:19,600
to see how much information
will come out of your opponent's hands

57
00:04:20,200 --> 00:04:20,866
because you're not.

58
00:04:20,866 --> 00:04:23,233
You don't have any reason to wait.
You can just do your thing.

59
00:04:23,233 --> 00:04:24,600
Yeah, that was that episode.

60
00:04:24,600 --> 00:04:25,200
Yeah.

61
00:04:25,200 --> 00:04:28,433
This episode will be,
I think, the opposite of that,

62
00:04:28,466 --> 00:04:32,533
which is trying to find a space
where you can exist in the game,

63
00:04:32,533 --> 00:04:37,333
where you're not doing a lot of this stuff
on your turn, like just said, simply

64
00:04:37,733 --> 00:04:42,066
and squeezing yourself into a space
that really this,

65
00:04:42,100 --> 00:04:46,500
this style of deck,
I think likes to do right.

66
00:04:46,533 --> 00:04:51,200
The word instant is that you have
the freedom to cast nearly whenever.

67
00:04:51,233 --> 00:04:54,533
Yeah, where creatures have to have
this keyword on them to do it,

68
00:04:54,533 --> 00:04:57,033
or some enchantments
have to have that same keyword,

69
00:04:57,033 --> 00:05:00,400
or you need to get another permanent
that opens that up.

70
00:05:00,400 --> 00:05:04,433
It's so strong that if anyone listening
to this remembers, there was a time period

71
00:05:04,433 --> 00:05:08,433
where the Delkin orrery was
put into almost every deck back

72
00:05:08,466 --> 00:05:11,433
then, it might have just been JFK kind
of setting the culture for everybody back

73
00:05:11,433 --> 00:05:14,600
then, but sure, sure,
it was a popular, expensive card.

74
00:05:14,633 --> 00:05:15,800
It's strong.

75
00:05:15,800 --> 00:05:16,333
It's strong,

76
00:05:16,333 --> 00:05:20,733
especially in multiplayer, because
a lot of information is unseen to you,

77
00:05:20,733 --> 00:05:26,000
and you could introduce your permanence
and problems into my solutions.

78
00:05:26,033 --> 00:05:29,600
So if I have a board wipe and Kyle empties
his hand of creatures,

79
00:05:29,933 --> 00:05:31,800
now I have the most amount of information

80
00:05:31,800 --> 00:05:34,033
about Kyle
and it's time to use the board way.

81
00:05:34,033 --> 00:05:38,333
But if the reverse is true
and he has no board, and right

82
00:05:38,333 --> 00:05:42,466
before his turn begins after Tiff,
he empties his hand of creatures.

83
00:05:42,466 --> 00:05:45,500
My board wipe is stuck in my hand
and he gets a whole turn with them.

84
00:05:45,533 --> 00:05:46,333
Yeah. It's true.

85
00:05:46,333 --> 00:05:49,066
So that kind of shows you what that is.

86
00:05:49,066 --> 00:05:51,900
Yeah,
I'd like to hold on that a little bit.

87
00:05:51,900 --> 00:05:56,833
The idea of, like the
the exposure of information,

88
00:05:56,933 --> 00:06:01,300
there's a lot of value
in that in this game,

89
00:06:01,300 --> 00:06:05,133
especially when you're playing with
really entrenched, experienced players.

90
00:06:05,200 --> 00:06:06,400
Yeah, yeah.

91
00:06:06,400 --> 00:06:10,666
On stack interaction is what said
I think cares about the most.

92
00:06:10,700 --> 00:06:14,100
And that's because of this type of stuff,
is that, you know, they have a narrow

93
00:06:14,100 --> 00:06:17,300
set of combos and things like that
that they want to do.

94
00:06:17,300 --> 00:06:18,266
Some of them are fringy,

95
00:06:18,266 --> 00:06:19,000
but a lot of

96
00:06:19,000 --> 00:06:22,500
them are using some combination of blue
and black cards to win out of nowhere.

97
00:06:22,733 --> 00:06:25,833
And so the best place to do that with
is little interference

98
00:06:25,833 --> 00:06:28,933
as possible is at instant
speed on the stack.

99
00:06:28,933 --> 00:06:32,500
So anything that has flash or instant
is already valued

100
00:06:32,500 --> 00:06:36,033
higher the further up the power scale
you create.

101
00:06:36,033 --> 00:06:37,900
I think power shifts, though.

102
00:06:37,900 --> 00:06:38,300
I think

103
00:06:38,300 --> 00:06:42,333
you start kind of transferring yourself
to a different island of what is powerful.

104
00:06:42,400 --> 00:06:45,400
Sure, out there, maybe speed is more

105
00:06:45,533 --> 00:06:48,933
is more,
characteristic of what's going on.

106
00:06:49,000 --> 00:06:49,433
Yeah.

107
00:06:49,433 --> 00:06:53,133
In terms of when it happens in the course
of the game and where it happens

108
00:06:53,133 --> 00:06:56,266
in the course of the game instance
speed and earlier turns.

109
00:06:56,300 --> 00:06:57,933
Because I can't tell you that,

110
00:06:57,933 --> 00:07:02,266
like what happens in some bracket
two games isn't powerful.

111
00:07:02,266 --> 00:07:03,433
It's a lot of damage.

112
00:07:03,433 --> 00:07:05,866
It's big, explosive, crazy plays. Sure.

113
00:07:05,866 --> 00:07:07,266
It's just that the game

114
00:07:07,266 --> 00:07:11,400
probably would have resolved itself
earlier in a in a in a higher bucket.

115
00:07:11,433 --> 00:07:11,900
Yeah.

116
00:07:11,900 --> 00:07:14,933
You know, so it's valued higher up there.

117
00:07:14,933 --> 00:07:19,433
So like one of the things that we would do
when we were combo back a few years ago

118
00:07:19,433 --> 00:07:22,900
when when two card infinites and things
like that were rampant in our meta

119
00:07:23,000 --> 00:07:23,533
would be

120
00:07:23,533 --> 00:07:26,433
you don't really just play astronauts
alter on three,

121
00:07:26,433 --> 00:07:29,633
you have like the components you need,
and then you introduce astronauts

122
00:07:29,666 --> 00:07:31,333
alter to it and really sort of

123
00:07:31,333 --> 00:07:35,933
like someone countering that spell,
which swan song won't you would get it in.

124
00:07:35,933 --> 00:07:40,300
And then because it's a man ability,
it doesn't infer anything onto the stack.

125
00:07:40,333 --> 00:07:41,933
Like there's no way to stop it.

126
00:07:41,933 --> 00:07:46,133
Not even a crossing grip can stop you
from adding the mana to the Manipal.

127
00:07:46,200 --> 00:07:48,833
Yeah,
so it was a really strong card in our meta

128
00:07:48,833 --> 00:07:52,700
because it did a lot of the things
that are hard to interact with zone

129
00:07:52,700 --> 00:07:55,900
changing mana abilities
that don't interact with the stack.

130
00:07:55,900 --> 00:07:58,066
And it's it's a fairly low
mana component.

131
00:07:58,066 --> 00:08:03,000
It's only three mana, but you wouldn't
just put it out on three and pass.

132
00:08:03,066 --> 00:08:03,533
Yeah.

133
00:08:03,533 --> 00:08:08,266
So there would be these games where
with my to shard deck where you'd be like

134
00:08:08,900 --> 00:08:09,700
that.

135
00:08:09,700 --> 00:08:12,066
He's got like a junk diver and then.

136
00:08:12,066 --> 00:08:13,833
And then there's an egg. Yeah.

137
00:08:13,833 --> 00:08:16,933
And what else if he.

138
00:08:16,933 --> 00:08:20,866
If he gets if he gets the fucking
astronauts altar, does he have it.

139
00:08:20,900 --> 00:08:21,866
Does he have it or. No.

140
00:08:21,866 --> 00:08:23,733
Like and just trying to piece together
because you know,

141
00:08:23,733 --> 00:08:26,633
I'm not gonna play the astronauts author.
Exactly until it's time to go. Yeah.

142
00:08:26,633 --> 00:08:28,666
And if you ever did it just get bricked
like, well,

143
00:08:28,666 --> 00:08:29,533
I don't know where you're going,

144
00:08:29,533 --> 00:08:33,500
but I know that one that ain't helping me,
so it just simplifies it for me.

145
00:08:33,600 --> 00:08:34,033
This is.

146
00:08:34,033 --> 00:08:35,233
I guess I'm just trying to speak

147
00:08:35,233 --> 00:08:39,600
to the strength of this whole idea
of playing at instant speed.

148
00:08:39,600 --> 00:08:43,100
And I wish I could just say, well,
just put more instance in your deck.

149
00:08:43,133 --> 00:08:45,766
I wish I could do that,
but some good cards are just

150
00:08:45,766 --> 00:08:47,766
they're good for your strategy,
dear listener.

151
00:08:47,766 --> 00:08:49,133
And an instant.

152
00:08:49,133 --> 00:08:53,766
So instead, what my focus will be here on
this episode is just to get the listener

153
00:08:53,866 --> 00:08:58,300
thinking about playing on that,
on that level of of of the game.

154
00:08:58,300 --> 00:08:58,533
Right?

155
00:08:58,533 --> 00:09:02,100
Playing right before their turn begins
instead of anywhere else.

156
00:09:02,233 --> 00:09:02,866
Right.

157
00:09:02,866 --> 00:09:05,833
And let's just think of this
as practice and explanation.

158
00:09:05,833 --> 00:09:09,033
And then maybe
if they get used to that style of play,

159
00:09:09,066 --> 00:09:11,300
then they can feed it
into their other decks.

160
00:09:11,300 --> 00:09:12,466
So this isn't going to be

161
00:09:12,466 --> 00:09:16,200
a list of the best instances
or instance in the game or whatever.

162
00:09:16,233 --> 00:09:21,400
It's it's we are going to deliberately
pursue a place where we will have to

163
00:09:21,433 --> 00:09:25,433
honestly, with restraint,
put ourselves there and see how it goes.

164
00:09:25,466 --> 00:09:30,100
And after a while, my hope is that
what I've demonstrated here will be okay.

165
00:09:30,100 --> 00:09:31,466
Well, I value this.

166
00:09:31,466 --> 00:09:34,466
I might keep this deck
that Andy has talked about.

167
00:09:34,733 --> 00:09:37,533
I'm going to take some of my learnings
from and weave it into these

168
00:09:37,533 --> 00:09:40,700
other decks to, to see how it goes.

169
00:09:40,733 --> 00:09:41,433
Yeah.

170
00:09:41,433 --> 00:09:43,200
I want to tell a story, though,

171
00:09:43,200 --> 00:09:44,466
really quick
because I think it's a cool one

172
00:09:44,466 --> 00:09:48,133
and I think it's a little
like relevant to this.

173
00:09:48,133 --> 00:09:50,066
And then I'll get into it. Okay.

174
00:09:50,066 --> 00:09:53,133
It's a bit of a, it's a bit of a deviation

175
00:09:53,133 --> 00:09:56,600
or a tangent is what people call it.

176
00:09:56,600 --> 00:10:01,266
So in 1968
there was a competition to sail the world.

177
00:10:01,866 --> 00:10:02,300
Okay.

178
00:10:02,300 --> 00:10:05,466
However, the rules were
you couldn't park anywhere, couldn't

179
00:10:05,500 --> 00:10:07,133
do a port call anywhere.

180
00:10:07,133 --> 00:10:08,133
You had to be alone.

181
00:10:08,133 --> 00:10:10,066
It was a one man boat,

182
00:10:10,066 --> 00:10:14,433
and you had to do it in a specific time
period between October 31st.

183
00:10:14,433 --> 00:10:17,800
And I think you needed to return by 1970
before the end of spring.

184
00:10:17,800 --> 00:10:20,800
So it was a bit of a race,
and you had to leave by a certain day

185
00:10:20,800 --> 00:10:22,666
and you had to return by a certain day

186
00:10:22,666 --> 00:10:24,733
because otherwise, like,
it just doesn't count, I guess.

187
00:10:24,733 --> 00:10:26,500
I don't know, I'm not a sail salesman.

188
00:10:26,500 --> 00:10:29,233
But to put things into perspective,
in 1968,

189
00:10:29,233 --> 00:10:32,233
not 1970 1969,
we weren't even on the moon yet.

190
00:10:32,533 --> 00:10:34,866
There was no GPS.

191
00:10:34,866 --> 00:10:39,833
There was radio communication, like ham
radio style stuff.

192
00:10:39,866 --> 00:10:43,633
But basically when you leave the port
and when you start going into

193
00:10:43,666 --> 00:10:47,433
like the deeper parts of the ocean,
you're you're on your own,

194
00:10:47,466 --> 00:10:51,033
essentially get out your fucking compass
and you start out.

195
00:10:51,500 --> 00:10:54,000
A lot of these guys back
then they did that.

196
00:10:54,000 --> 00:10:55,066
They did star charts.

197
00:10:55,066 --> 00:10:58,900
They would use the stars to like, read
where they were headed.

198
00:10:59,100 --> 00:11:02,000
It's really terrifying
when you wind things back

199
00:11:02,000 --> 00:11:05,433
and think about oceanic travel,
when you tear out where

200
00:11:05,466 --> 00:11:10,066
when you basically get to this stage of it
where no one knows where I am right now,

201
00:11:10,500 --> 00:11:11,200
even if you

202
00:11:11,200 --> 00:11:12,733
have a good sense of where you are,

203
00:11:12,733 --> 00:11:14,933
nobody knows where no one can find you.

204
00:11:14,933 --> 00:11:19,800
This is why you see in a lot of early empires, even when they had a fleet, they'd

205
00:11:21,033 --> 00:11:23,133
they'd stayed close to the coastline.

206
00:11:23,133 --> 00:11:23,400
Yeah.

207
00:11:23,400 --> 00:11:27,200
You know, like they're just bumping
along like in the Mediterranean.

208
00:11:27,200 --> 00:11:31,400
And then they'd come back
and they'd dock at night time, right?

209
00:11:31,433 --> 00:11:34,433
Like they'd pull into shore
because it's so

210
00:11:34,533 --> 00:11:37,000
terrifying to be at sea.

211
00:11:37,000 --> 00:11:40,900
And it still was in 1968 to do this,
especially if you're on your own

212
00:11:40,900 --> 00:11:42,700
on a little boat by yourself. Right.

213
00:11:42,700 --> 00:11:44,700
So you got to be comfortable being alone.

214
00:11:44,700 --> 00:11:48,100
You got to be comfortable with everything
that the ocean is going to throw at you.

215
00:11:48,100 --> 00:11:50,866
So the place they would leave
would be England.

216
00:11:50,866 --> 00:11:55,133
The the track they were supposed to do
was go down the Atlantic and then do

217
00:11:55,233 --> 00:11:58,500
the worst place in the world to sail,
which is the Southern Ocean,

218
00:11:58,500 --> 00:12:01,066
because that's the only way
you can circumvent it. Well, yeah.

219
00:12:01,066 --> 00:12:01,700
Then come back

220
00:12:01,700 --> 00:12:05,900
both around South Africa and South
America is really treacherous, right?

221
00:12:06,066 --> 00:12:08,833
Like, dear listener, they call it
the Roaring 40s is what they call it,

222
00:12:08,833 --> 00:12:10,500
because it's the 40th degree. Yeah.

223
00:12:10,500 --> 00:12:14,400
And it's in it's just madness
down there like it is, you know,

224
00:12:14,433 --> 00:12:17,433
like you can read
this book called The Mutiny on the bounty,

225
00:12:17,466 --> 00:12:20,800
where these are like
some of the most experienced sales

226
00:12:20,833 --> 00:12:23,800
sail like sailors in the world
trying to overcome it.

227
00:12:23,800 --> 00:12:28,333
And they had to give up and go
the other way to go the long way. So

228
00:12:29,533 --> 00:12:31,300
the competition kicks off the prize,

229
00:12:31,300 --> 00:12:35,433
I think if you adjust it for inflation,
would be somewhere around $100,000 today.

230
00:12:35,433 --> 00:12:37,900
So it's not nothing,
but it's it's quite a bit.

231
00:12:37,900 --> 00:12:38,466
Yeah.

232
00:12:38,466 --> 00:12:42,866
The first guy that leaves, he leaves
the earliest is some Indian dude named.

233
00:12:42,866 --> 00:12:44,833
I had to write it down
because I had to remember these names.

234
00:12:44,833 --> 00:12:47,733
It mattered.
His name was Knox. Knox. Johnston. Okay.

235
00:12:47,733 --> 00:12:51,933
He had sailed a crazy trip before
he had sailed from India to England.

236
00:12:51,933 --> 00:12:54,300
Already on his own in his, like, weird
little boat.

237
00:12:54,300 --> 00:12:55,333
Oh, it was made of wood.

238
00:12:55,333 --> 00:12:57,200
It was actually made
of, like, Indian teak.

239
00:12:57,200 --> 00:12:59,233
He knew this thing like hit.

240
00:12:59,233 --> 00:12:59,900
It was from his.

241
00:12:59,900 --> 00:13:02,633
Like he had sailed with this thing
all over the place. Sure.

242
00:13:02,633 --> 00:13:06,433
But you know, from the outside, this boat
looks pretty wild and pretty rickety.

243
00:13:07,333 --> 00:13:11,400
He takes off and everything's going fine
until he starts approaching the Southern

244
00:13:11,400 --> 00:13:15,233
Ocean, and all of a sudden he notices
there's, like, a split on his whole.

245
00:13:15,266 --> 00:13:16,033
Right?

246
00:13:16,033 --> 00:13:19,300
Like there's this place where the whole is
split and water is coming into his boat

247
00:13:19,333 --> 00:13:20,500
like mad.

248
00:13:20,500 --> 00:13:25,400
No, he puts some dark clothing
on, I guess, which I it's to avoid sharks.

249
00:13:25,433 --> 00:13:27,533
I guess if you're bright, they'll see you.

250
00:13:27,533 --> 00:13:29,800
Oh, and starts
working on the side of this boat.

251
00:13:29,800 --> 00:13:31,933
Like pasting it over with this crazy.

252
00:13:31,933 --> 00:13:35,033
I'm not a salesman person,
but it's like a type of sap

253
00:13:35,033 --> 00:13:38,466
that a lot of these guys use
to repair boats when they're made of wood.

254
00:13:38,666 --> 00:13:40,833
At one point he capsizes.

255
00:13:40,833 --> 00:13:42,500
The whole thing fucking flips over.

256
00:13:42,500 --> 00:13:45,500
Yeah, it's somewhere off the like
as he got past Africa.

257
00:13:45,533 --> 00:13:48,500
But the story about this guy
is that every time

258
00:13:48,500 --> 00:13:52,500
something came up,
he had the tools to deal with it.

259
00:13:52,533 --> 00:13:55,533
He had a ton of spare screws,
tons of scrap

260
00:13:55,533 --> 00:14:00,466
scraps of of, like masts, like tons of.

261
00:14:00,500 --> 00:14:03,100
Yeah, like whatever this,
whatever this resin stuff.

262
00:14:03,100 --> 00:14:05,100
He had, like gallons of this stuff, right.

263
00:14:05,100 --> 00:14:06,100
Like on his boat.

264
00:14:06,100 --> 00:14:09,933
So he would spend his days
just repairing his boat, fixing things

265
00:14:09,933 --> 00:14:11,933
as they came up over and over
and over again.

266
00:14:11,933 --> 00:14:14,100
That's his thing. So he's off.

267
00:14:14,100 --> 00:14:17,500
Next guy leaves
and the dude leaves almost too late.

268
00:14:17,533 --> 00:14:18,666
Like, way, way too late.

269
00:14:18,666 --> 00:14:20,833
The next dude in our story,
they're not chronological.

270
00:14:20,833 --> 00:14:24,000
I'm just listing off their methodologies
of how they handle this, this

271
00:14:24,000 --> 00:14:24,866
sailing trip.

272
00:14:24,866 --> 00:14:27,633
The dude is really into high technology
radio stuff.

273
00:14:27,633 --> 00:14:30,500
That's like his thing.
He can triangulate where he's at.

274
00:14:30,500 --> 00:14:34,533
He's got all of these
very highly specialized specific radios

275
00:14:34,533 --> 00:14:36,000
in his in his boat.

276
00:14:36,000 --> 00:14:39,333
And his boat was a I think it's a called
a trimaran, I think is what it is.

277
00:14:39,400 --> 00:14:42,233
Again, I'm not a sailor person,
but essentially it's a hull.

278
00:14:42,233 --> 00:14:45,266
And then those two arms
that like kind of stick out on the sides.

279
00:14:45,300 --> 00:14:45,933
Right.

280
00:14:45,933 --> 00:14:49,400
So it can cut through fast
like it's a fast fucking boat

281
00:14:49,433 --> 00:14:51,733
with minimal sized sales.

282
00:14:51,733 --> 00:14:53,600
However, it has a fatal problem.

283
00:14:53,600 --> 00:14:56,300
If it ever flips over,
it ain't coming back up.

284
00:14:56,300 --> 00:14:57,266
Most of these other boats,

285
00:14:57,266 --> 00:15:00,466
they're kind of designed
to like handle a roller to weirdly.

286
00:15:00,533 --> 00:15:05,700
Yeah, I think it's even to this day,
like they are built to roll.

287
00:15:05,733 --> 00:15:06,066
Yeah.

288
00:15:06,066 --> 00:15:10,033
This is not so he devises this system
where there's like a airbag

289
00:15:10,033 --> 00:15:13,033
that'll blow up on the sail
if it gets flipped over,

290
00:15:13,033 --> 00:15:16,866
and then another system that'll pull water
into another bladder on the bottom

291
00:15:16,866 --> 00:15:17,800
to like, right side.

292
00:15:17,800 --> 00:15:20,700
It okay, gets installed incorrectly
and doesn't work.

293
00:15:20,700 --> 00:15:21,800
Spoiler. No.

294
00:15:21,800 --> 00:15:25,033
So he makes it down to the bottom
of the of the Atlantic Ocean.

295
00:15:25,033 --> 00:15:28,133
Remember, they're leaving from England
and he's already running into trouble.

296
00:15:28,133 --> 00:15:30,433
Apparently there's a device
and I should have looked this up,

297
00:15:30,433 --> 00:15:33,200
but it's a device that helps
you stay on course

298
00:15:33,200 --> 00:15:35,266
without you having to be at the helm
all the time.

299
00:15:35,266 --> 00:15:39,233
It's like a rigging of ropes,
and it's a very actual simple machine

300
00:15:39,233 --> 00:15:40,333
that's been around for forever.

301
00:15:40,333 --> 00:15:42,333
But it is like essential for sailing,

302
00:15:42,333 --> 00:15:44,200
essentially,
if you're going to do long distance stuff.

303
00:15:44,200 --> 00:15:48,333
Otherwise all of your time will have to be
steering the fucking thing.

304
00:15:48,400 --> 00:15:52,333
You have to be able to step away
and take a shit or two or go to bed.

305
00:15:52,400 --> 00:15:52,833
Right?

306
00:15:52,833 --> 00:15:55,233
Especially for something
that's going to be months long.

307
00:15:55,233 --> 00:15:58,200
Well, it was rigged wrong on his boat,
and therefore it was like

308
00:15:58,200 --> 00:16:02,000
creating some kind of insane vibration
and it was shaking itself to bits.

309
00:16:02,000 --> 00:16:05,500
So he starts cannibalizing screws
from all over his boat

310
00:16:05,500 --> 00:16:08,633
and realizes very quickly
that he can't do this forever.

311
00:16:08,633 --> 00:16:10,200
He's he'll eventually have to

312
00:16:10,200 --> 00:16:13,866
start pulling stuff apart
that shouldn't be pulled apart.

313
00:16:14,066 --> 00:16:19,466
So he starts to just go around in circles
in the Atlantic and make call outs

314
00:16:19,466 --> 00:16:21,333
because they're supposed to call out
where they're at.

315
00:16:21,333 --> 00:16:23,033
He uses his radio equipment to

316
00:16:23,033 --> 00:16:26,533
to make it look like he's
moving along in the race where he's not.

317
00:16:26,700 --> 00:16:28,033
So he'll come up on the radio and be,

318
00:16:28,033 --> 00:16:31,733
like, super cheerful
and and act like he's on course.

319
00:16:31,800 --> 00:16:32,066
Right?

320
00:16:32,066 --> 00:16:35,300
When he's totally not like he's
he's basically just doing circles.

321
00:16:35,300 --> 00:16:36,233
He's loitering.

322
00:16:36,233 --> 00:16:40,866
At one point, he actually lands in
Argentina, sneaks ashore to get supplies,

323
00:16:40,900 --> 00:16:44,800
probably some fucking screws and
some other stuff, and gets him on his boat

324
00:16:44,933 --> 00:16:46,533
following me with this one. Yeah.

325
00:16:46,533 --> 00:16:50,466
The third guy that leaves, or the third
guy in our story was a dude from France.

326
00:16:50,466 --> 00:16:52,033
He's like, his name's like Matsya.

327
00:16:52,033 --> 00:16:53,233
He has a steel boat.

328
00:16:53,233 --> 00:16:55,733
He made his boat from from metal.

329
00:16:55,733 --> 00:16:58,100
He left pretty late because he spent

330
00:16:58,100 --> 00:17:01,233
an enormous amount of time
doing like a paint job on this thing,

331
00:17:01,266 --> 00:17:05,000
like over and over and over again,
all these different zinc oxide

332
00:17:05,100 --> 00:17:09,000
water resistant stuff
because the ocean's going to corrode it.

333
00:17:09,000 --> 00:17:10,700
Right? But he was like,
I want a metal hull.

334
00:17:10,700 --> 00:17:12,300
I don't want to jump in the ocean.

335
00:17:12,300 --> 00:17:14,133
I don't want to get whatever right.

336
00:17:14,133 --> 00:17:17,200
He even tears out
all of the electronics from his boat.

337
00:17:17,233 --> 00:17:18,433
No electronics.

338
00:17:18,433 --> 00:17:22,133
Oh, it's only like gas
lantern gas like gas.

339
00:17:22,133 --> 00:17:22,800
Everything right?

340
00:17:22,800 --> 00:17:26,233
If he's going to read at night, it's
going to be like, I'm not repairing shit.

341
00:17:26,266 --> 00:17:28,033
He built steps on his mass

342
00:17:28,033 --> 00:17:31,800
so he could easily climb
up to the mast and fix it if he needed to.

343
00:17:31,833 --> 00:17:33,000
He'd not have to scramble.

344
00:17:33,000 --> 00:17:36,266
And he made it super easy
to get everywhere on his fucking boat.

345
00:17:36,300 --> 00:17:38,733
Yeah, race goes on.

346
00:17:38,733 --> 00:17:41,033
The first dude that we mentioned
actually makes it back.

347
00:17:41,033 --> 00:17:44,466
First, the little little Indian kid
who was like 27 or something

348
00:17:44,500 --> 00:17:45,466
makes it back.

349
00:17:45,466 --> 00:17:48,800
He survived because he was prepared
for anything that came at it,

350
00:17:48,800 --> 00:17:51,933
and he dealt with it as it as it showed,
as it showed itself.

351
00:17:52,000 --> 00:17:52,200
Sure.

352
00:17:52,200 --> 00:17:55,666
If something broke, he went after it
every single day.

353
00:17:55,833 --> 00:17:57,666
He went at it.

354
00:17:57,666 --> 00:18:00,500
The second guy never makes it back.

355
00:18:00,500 --> 00:18:03,400
He, in fact kills himself
in the middle of the ocean

356
00:18:03,400 --> 00:18:06,666
when they find his body
nine days later in his boat.

357
00:18:06,700 --> 00:18:08,300
Right? Or not? His boat.
They find his boat.

358
00:18:08,300 --> 00:18:10,666
He just walked off
and just dove into the ocean.

359
00:18:10,666 --> 00:18:11,866
They find his logs.

360
00:18:11,866 --> 00:18:16,100
And to this day, apparently psychologists
use this as an example

361
00:18:16,100 --> 00:18:17,866
of someone losing their mind.

362
00:18:17,866 --> 00:18:20,066
He had cheated his way
into this competition.

363
00:18:20,066 --> 00:18:21,933
He knew that people
were going to check his logs.

364
00:18:21,933 --> 00:18:24,000
He was faking
like his his navigation logs.

365
00:18:24,000 --> 00:18:26,066
And apparently
you just can't fake them, right?

366
00:18:26,066 --> 00:18:28,400
And you know, he was in debt.

367
00:18:28,400 --> 00:18:31,466
He, like, put himself into debt to do this
with all these stupid radio

368
00:18:31,500 --> 00:18:34,600
things that he had on his, on his boat,
which, by the way, all of them failed.

369
00:18:34,600 --> 00:18:39,300
Water got in and fried them all,
and he kills himself

370
00:18:39,300 --> 00:18:42,800
like you can see him just descending
into madness over these logs.

371
00:18:42,833 --> 00:18:43,266
Whoa!

372
00:18:43,266 --> 00:18:47,000
Because of his utter lack of preparation
and respect for what he was about to do.

373
00:18:47,033 --> 00:18:52,433
Yeah, the third guy never comes back
either, because he doesn't want to.

374
00:18:52,533 --> 00:18:53,900
They check his logs.

375
00:18:53,900 --> 00:18:54,900
He ends up in Tahiti

376
00:18:54,900 --> 00:18:58,533
like a year and a half later
because he's just out of stuff to do.

377
00:18:58,800 --> 00:19:01,233
He got bored at sea.

378
00:19:01,233 --> 00:19:03,233
He said he didn't
want to return to the snake pit.

379
00:19:03,233 --> 00:19:04,133
That was Europe.

380
00:19:04,133 --> 00:19:04,733
He was.

381
00:19:04,733 --> 00:19:08,200
He's like, I'm going to stay at sea
to save myself and to save my soul.

382
00:19:08,633 --> 00:19:12,033
Because he had put a simple plan together
that the boat would just

383
00:19:12,033 --> 00:19:13,133
basically be immortal.

384
00:19:13,133 --> 00:19:14,066
It was simple.

385
00:19:14,066 --> 00:19:15,866
It had he had what he needed.

386
00:19:15,866 --> 00:19:18,266
At one point,
he was throwing food overboard

387
00:19:18,266 --> 00:19:21,266
earlier in the race because he was like,
I'm gonna get there before,

388
00:19:21,400 --> 00:19:23,433
oh, these other guys.
Because he was moving really fast.

389
00:19:23,433 --> 00:19:25,533
He's like, I'll just get rid of this
because I don't need to be out here.

390
00:19:25,533 --> 00:19:28,800
And then he got all the way
to the Atlantic Ocean and decided,

391
00:19:28,833 --> 00:19:30,300
no, I'm just going to keep going.

392
00:19:30,300 --> 00:19:33,533
So you see him and he goes around
and around and around a bunch of times,

393
00:19:33,533 --> 00:19:36,066
and then just ends up into Haiti
and writes a book.

394
00:19:36,066 --> 00:19:40,133
And to this day, I guess it's
one of like the, like, really well

395
00:19:40,200 --> 00:19:45,666
respected sailor books is this dude's
interest story because of his preparation.

396
00:19:46,433 --> 00:19:50,166
Why this matters for Drago, right?

397
00:19:51,333 --> 00:19:53,733
Every
time you engage in something like this

398
00:19:53,733 --> 00:19:57,733
where you don't actively take advantage
of what is available to you,

399
00:19:58,133 --> 00:20:01,466
you time walk yourself, I guess

400
00:20:01,500 --> 00:20:04,733
is the is the biggest threat
of doing something like this.

401
00:20:04,733 --> 00:20:07,266
I have caught myself doing it
more times than I can count.

402
00:20:07,266 --> 00:20:11,066
I am a extremely nervous,
controlling player,

403
00:20:11,066 --> 00:20:12,066
and one of the things

404
00:20:12,066 --> 00:20:15,633
that will happen to me is I anticipate
some disaster that either doesn't happen

405
00:20:15,633 --> 00:20:18,733
or I don't have the tool
to deal with it, right?

406
00:20:18,800 --> 00:20:21,000
So for whatever reason,
the dude in the second boat

407
00:20:21,000 --> 00:20:23,433
thought that radios
were going to save him. Yeah, right.

408
00:20:23,433 --> 00:20:24,900
The first guy just packed everything

409
00:20:24,900 --> 00:20:27,500
he could into the boat,
and then the last guy was like,

410
00:20:27,500 --> 00:20:31,500
I'm just going to make this one thing work
and that's that.

411
00:20:31,533 --> 00:20:32,000
Yeah, right.

412
00:20:32,000 --> 00:20:35,800
I wish we could be that dude,
the third guy in our in our journey today.

413
00:20:35,800 --> 00:20:39,866
But really, we should look at this
first guy and be like, what could happen?

414
00:20:39,866 --> 00:20:43,366
And how can we be ready for it
as we pass our turn?

415
00:20:43,400 --> 00:20:48,266
Because what we're doing here
is we're leaving into the ocean of turns.

416
00:20:48,266 --> 00:20:50,500
That ain't Rs like your turn.

417
00:20:50,500 --> 00:20:52,400
Kyle is going to be a storm for me.

418
00:20:52,400 --> 00:20:55,466
Brad's turn is going to be a storm for me,
and so is TIFF's.

419
00:20:55,466 --> 00:20:57,800
And if I'm just not doing anything
on my turn.

420
00:20:57,800 --> 00:20:59,333
Turn over, turn over, turn.

421
00:20:59,333 --> 00:21:01,333
I'm falling behind fast.

422
00:21:01,333 --> 00:21:02,833
And this is what you mean by time.

423
00:21:02,833 --> 00:21:06,933
Walk like you have mana up
because you don't have things.

424
00:21:07,000 --> 00:21:11,333
Have the deck built
to be playing on primarily on your turn.

425
00:21:11,700 --> 00:21:15,266
Your you're leaving mana up,
but you might not necessarily use it

426
00:21:15,266 --> 00:21:19,233
because you know so so like an example
that I think of for myself.

427
00:21:19,266 --> 00:21:19,466
Right.

428
00:21:19,466 --> 00:21:23,266
Like when I built my Miss Bumble flower
deck to be something, I'm

429
00:21:23,266 --> 00:21:25,633
mostly playing Draco. Right?

430
00:21:25,633 --> 00:21:31,833
And I wanted to have even my ramp spells
for the most as much as I could be.

431
00:21:31,833 --> 00:21:34,733
Things I could play on other people's
turns if I draw it later in game.

432
00:21:34,733 --> 00:21:37,000
So like Haro was the really good example,
right?

433
00:21:37,000 --> 00:21:42,500
Where I might need to use a fog spell
if Andy attacks me, but if he doesn't,

434
00:21:42,533 --> 00:21:46,233
I can just cast this harrow
and still do my thing right?

435
00:21:46,266 --> 00:21:47,266
Like it's perfect.

436
00:21:47,266 --> 00:21:48,733
It's like a perfect example, right?

437
00:21:48,733 --> 00:21:51,900
Like, that's an amazing,
amazing thing that we should lean on. But.

438
00:21:51,933 --> 00:21:55,100
But if I didn't have that harrow
in my deck, I.

439
00:21:55,400 --> 00:21:58,066
I'm holding up mana expecting
Andy to attack me.

440
00:21:58,066 --> 00:21:59,433
And I don't use that fog.

441
00:21:59,433 --> 00:22:02,000
And so I just kept that mana up
for nothing happened.

442
00:22:02,000 --> 00:22:05,000
Like that's that's kind of the time
walk thing that you're talking about.

443
00:22:05,500 --> 00:22:07,933
Happens to instant speed players often.

444
00:22:07,933 --> 00:22:08,533
Exactly.

445
00:22:08,533 --> 00:22:13,533
So is this strong gameplay over time
it does become strong

446
00:22:13,533 --> 00:22:17,000
because what's happening is you're holding
all the information in your hand,

447
00:22:17,033 --> 00:22:19,300
and what they've been putting to
the board is more

448
00:22:19,300 --> 00:22:22,400
and more vulnerable to your solutions
if they're the right ones.

449
00:22:22,400 --> 00:22:26,066
So like one of the more infamous spells
I think as of late is Ink Shield.

450
00:22:26,300 --> 00:22:26,933
Yeah, right.

451
00:22:26,933 --> 00:22:31,133
It's five mana, you block a combat,
and for how much damage you would take,

452
00:22:31,200 --> 00:22:35,900
you make that many two one fliers
so you would more than double

453
00:22:35,900 --> 00:22:38,866
the the capacity for damage
right back at them.

454
00:22:38,866 --> 00:22:41,933
You have a bunch of tokens
that if the deck is set up to see tokens,

455
00:22:41,933 --> 00:22:42,800
we'll see this.

456
00:22:42,800 --> 00:22:45,900
You have a bunch of Clamp compliant
targets that you can get into draw.

457
00:22:45,900 --> 00:22:50,100
And this is after you slam them right back
and possibly lethal them,

458
00:22:50,300 --> 00:22:53,333
but it's the right card at the right time
kind of thing.

459
00:22:53,400 --> 00:22:55,666
There are times
where it's like on your turn,

460
00:22:55,666 --> 00:22:57,700
you spend all your mana
and you only have four,

461
00:22:57,700 --> 00:22:59,666
or you only have two or something
like this.

462
00:22:59,666 --> 00:23:03,600
So what is disastrous is
you think a combat is coming your way.

463
00:23:03,633 --> 00:23:05,266
You have plenty of cards in your hand

464
00:23:05,266 --> 00:23:08,633
that you could put to field even something
as simple as like a draw spell

465
00:23:08,633 --> 00:23:12,266
or a ramp card or something,
or even recast your command or from zone.

466
00:23:12,433 --> 00:23:14,733
But instead you make the bet.

467
00:23:14,733 --> 00:23:19,000
You make a bet and you leave port with
with with all this mana open.

468
00:23:19,000 --> 00:23:20,800
And it just doesn't happen.

469
00:23:20,800 --> 00:23:22,933
Like you,
they don't. It's not useful this turn.

470
00:23:22,933 --> 00:23:24,300
So you pack up your boat

471
00:23:24,300 --> 00:23:28,733
full of radio equipment
and I never come at you and that's that.

472
00:23:28,800 --> 00:23:31,233
It's not going
to. You've just done nothing.

473
00:23:31,233 --> 00:23:33,133
And so we go to the next turn
and you're like,

474
00:23:33,133 --> 00:23:35,400
okay, well,
now the threat probably has grown.

475
00:23:35,400 --> 00:23:37,666
You didn't board white me.
You didn't undo anything.

476
00:23:37,666 --> 00:23:41,666
The threat is probably grown if nobody's
dealt with whatever is going on.

477
00:23:41,666 --> 00:23:44,266
So how long before it's too late?

478
00:23:44,266 --> 00:23:46,433
See what I mean? Yeah. Yeah, absolutely.

479
00:23:46,433 --> 00:23:49,466
Or I'm developing stuff that as it doesn't
have anything to do with attacking

480
00:23:49,466 --> 00:23:53,200
you like it's some ambient damage
aristocrats thing, God forbid.

481
00:23:53,233 --> 00:23:53,600
Sure.

482
00:23:53,600 --> 00:23:57,933
So that's, I think, the danger that exists
when you're engaging in this

483
00:23:58,466 --> 00:23:59,466
footing of play.

484
00:23:59,466 --> 00:24:02,033
Yeah,
that's to just be thought of at all times.

485
00:24:02,033 --> 00:24:05,466
So I think there's a way to go about it
where you have simplified things

486
00:24:05,466 --> 00:24:09,000
as much as you can, like the steel boat
guy, you're ready for anything

487
00:24:09,000 --> 00:24:12,100
as much as you can, like
like the Indian kid.

488
00:24:12,100 --> 00:24:15,400
He was like,
I don't like when I was reading his story.

489
00:24:15,400 --> 00:24:17,600
I'm like, does this guy have a plan?
Or was that the plan?

490
00:24:17,600 --> 00:24:19,333
It was just like, well,
that's busted. I'm gonna fix it.

491
00:24:19,333 --> 00:24:20,900
Okay, good thing I got this goo,

492
00:24:20,900 --> 00:24:23,900
or I'm just gonna jump in the ocean
like it wasn't peaceful at all.

493
00:24:23,900 --> 00:24:24,800
The dude made it back.

494
00:24:24,800 --> 00:24:26,666
By the way,
I should say this part of the story,

495
00:24:26,666 --> 00:24:30,333
that dude got the prize money,
and he gave it to the wife of kids of the.

496
00:24:30,400 --> 00:24:32,833
Of the crazy guy who killed himself. Whoa.

497
00:24:32,833 --> 00:24:35,400
That's just kind of tells
you the caliber of that of these guys.

498
00:24:35,400 --> 00:24:37,866
Man one guys like, I don't need the money.
I'm not coming back.

499
00:24:37,866 --> 00:24:39,266
And the other guys, like,
I don't need the money.

500
00:24:39,266 --> 00:24:42,266
I'll just give it to this cheaters family.

501
00:24:42,866 --> 00:24:43,533
Not wild.

502
00:24:43,533 --> 00:24:44,400
That is pretty wild.

503
00:24:44,400 --> 00:24:45,300
He got knighted, though.

504
00:24:45,300 --> 00:24:48,400
So let's talk about gray facts.

505
00:24:48,500 --> 00:24:52,466
Inquisitor gray facts is like
our starting or as our starting deck.

506
00:24:52,466 --> 00:24:54,800
I wouldn't think this is a spell
slinger deck, but

507
00:24:54,800 --> 00:24:56,700
maybe this will snap into focus for people

508
00:24:56,700 --> 00:24:59,533
because I can relate it
back to our last episode.

509
00:24:59,533 --> 00:25:01,733
One white, blue and a black for A33.

510
00:25:01,733 --> 00:25:04,833
It's a legendary creature,
human inquisitor with vigilance,

511
00:25:04,833 --> 00:25:06,300
unquestionable wisdom.

512
00:25:06,300 --> 00:25:08,933
Other creatures
you control have get plus one plus.

513
00:25:08,933 --> 00:25:10,233
Oh and have vigilance.

514
00:25:10,233 --> 00:25:11,866
And then it has hunt for heresy.

515
00:25:11,866 --> 00:25:15,600
One tap tap target creature
and opponent controls investigate.

516
00:25:15,600 --> 00:25:18,200
So I'm going to stay on this
for this entire episode.

517
00:25:18,200 --> 00:25:21,200
I don't think that this is necessary
to do,

518
00:25:21,233 --> 00:25:25,700
you know, instant speed, draw,
go back foot style play.

519
00:25:25,700 --> 00:25:29,000
But I'm going to use it as a, as a way
for anybody listening to this

520
00:25:29,000 --> 00:25:32,800
who hasn't engaged in it
as an easy, easier route to play it.

521
00:25:32,833 --> 00:25:35,433
What I value about this, commander
is that last line.

522
00:25:35,433 --> 00:25:39,600
You can pay one mana, tap something,
and create a token,

523
00:25:39,800 --> 00:25:44,266
specifically a clue as it also has,
which also has an activation

524
00:25:44,266 --> 00:25:45,533
which is draw a card. Yeah.

525
00:25:45,533 --> 00:25:49,800
So this will just call a pressure valve
or an escape route.

526
00:25:50,033 --> 00:25:53,666
So you can't I can't really walk myself.

527
00:25:53,666 --> 00:25:54,933
Too bad.

528
00:25:54,933 --> 00:25:56,600
I can't really fuck myself.

529
00:25:56,600 --> 00:25:59,633
Too bad
if I can step away from the disaster of

530
00:25:59,633 --> 00:26:02,866
nothing is relevant right now
with an activated ability.

531
00:26:02,866 --> 00:26:05,866
So almost every commander that we
I think all of the commanders

532
00:26:05,866 --> 00:26:08,900
I'm talking about today
have an activated ability strapped

533
00:26:08,900 --> 00:26:13,066
to them of something that we can do,
if nothing, if you do not draw

534
00:26:13,066 --> 00:26:17,000
your constellation of cards that matter,
you have something in the zone.

535
00:26:17,000 --> 00:26:21,300
This is why I think thoracic is so good
for this type of thing.

536
00:26:21,366 --> 00:26:24,666
Also, like it's a
one hell of an activation, it's for mana.

537
00:26:24,700 --> 00:26:28,033
You reveal a land, you ramp,
or you draw it like you can't lose.

538
00:26:28,033 --> 00:26:31,400
But if you're all the way
on the back foot, this is perfect for you.

539
00:26:31,633 --> 00:26:33,266
Well, I didn't need to do my

540
00:26:33,266 --> 00:26:37,233
eighth rise or my ink shield, or
I didn't need to beast within anything.

541
00:26:37,233 --> 00:26:38,633
I didn't need to do anything.

542
00:26:38,633 --> 00:26:41,666
So you're really, like,
overheating things for too long.

543
00:26:41,666 --> 00:26:42,500
And that's what these are.

544
00:26:42,500 --> 00:26:44,333
They're like heatsinks to just like, okay,

545
00:26:44,333 --> 00:26:47,066
I'm gonna let some pressure off
and do something. Yeah.

546
00:26:47,066 --> 00:26:47,700
And the longer

547
00:26:47,700 --> 00:26:50,866
the game goes, especially with ratios,
because it's not a tap ability,

548
00:26:50,900 --> 00:26:52,100
the more potent it gets.

549
00:26:52,100 --> 00:26:54,500
When you have eight mana, you're like,
well, I'm just going to sink it all

550
00:26:54,500 --> 00:26:55,800
and roll again.

551
00:26:55,800 --> 00:26:57,400
So we have some of this here.

552
00:26:57,400 --> 00:27:00,400
Over time,
she kind of starts to look like Thorazine.

553
00:27:00,666 --> 00:27:02,866
If you're not putting the tokens
to work, sure.

554
00:27:02,866 --> 00:27:04,533
Or somewhere in the middle,
you're doing both.

555
00:27:04,533 --> 00:27:06,633
You're like,
all right, I'll use three to tap

556
00:27:06,633 --> 00:27:08,700
Kyle's creature,
and then I'll just use the other two

557
00:27:08,700 --> 00:27:11,400
to sack the token
and put the card in my hand.

558
00:27:11,400 --> 00:27:12,233
Yeah, right.

559
00:27:12,233 --> 00:27:14,466
I'm starting with this one
because we're just going to relate it

560
00:27:14,466 --> 00:27:17,000
directly to another deck
that we talked about on the last episode,

561
00:27:17,000 --> 00:27:19,800
which was Token Slinger because of her
top line.

562
00:27:19,800 --> 00:27:20,100
Right?

563
00:27:20,100 --> 00:27:21,700
She's like, hey,
I'm going to give everything

564
00:27:21,700 --> 00:27:25,466
you've got plus one and vigilance,
which is extreme.

565
00:27:25,466 --> 00:27:26,633
So if we look through the list,

566
00:27:26,633 --> 00:27:30,100
a lot of those cards are there,
but none of the sorceries are.

567
00:27:30,100 --> 00:27:32,633
So every one of these happens at instant
speed.

568
00:27:32,633 --> 00:27:35,266
Okay. I can walk through them
like if you'd like.

569
00:27:35,266 --> 00:27:37,300
There's 19 of them.

570
00:27:37,300 --> 00:27:41,866
19 spells that in some way, shape or form,
make a token at instant speed

571
00:27:41,866 --> 00:27:45,000
and they are like a sorcery or or sorry,
they're an instant.

572
00:27:45,000 --> 00:27:50,400
So you're confronted by robbers for a four
and a white, you can stall for time

573
00:27:50,400 --> 00:27:54,400
and tap three target creatures, or create
three white soldier creature tokens.

574
00:27:54,500 --> 00:27:58,366
Not a great rate, but it's at instant. So.

575
00:27:58,433 --> 00:28:01,833
So if if nothing happens,
if Kyle has nothing to say to me

576
00:28:01,866 --> 00:28:06,666
during my turn, I can make the choice
of activating her ability,

577
00:28:06,700 --> 00:28:07,400
which, by the way,

578
00:28:07,400 --> 00:28:09,400
like you can kind of figure out
if they're going to attack

579
00:28:09,400 --> 00:28:11,700
you with a big, big
and just tap it before it happens.

580
00:28:11,700 --> 00:28:12,300
Oh, totally.

581
00:28:12,300 --> 00:28:13,700
Or eventually do both.

582
00:28:13,700 --> 00:28:17,233
If I've got five mana,
I can do the tap throw these guys out.

583
00:28:17,233 --> 00:28:19,233
And now there are two ones
with vigilance, right?

584
00:28:19,233 --> 00:28:21,466
Or do the tap the tap phase right.

585
00:28:21,466 --> 00:28:22,500
Rally the monastery.

586
00:28:22,500 --> 00:28:24,233
We talked about that one
in the last episode.

587
00:28:24,233 --> 00:28:28,833
You make the two monks or you up to two
target creatures get plus two plus two,

588
00:28:28,833 --> 00:28:33,033
or you can destroy target
creature of power for for greater access.

589
00:28:33,033 --> 00:28:36,266
Denied is a counter spell
that just makes you a bunch of softer.

590
00:28:36,266 --> 00:28:40,633
So this is like a ink shield equivalent
for a spell in her regard.

591
00:28:40,666 --> 00:28:44,500
Like she makes 2121 flying

592
00:28:44,500 --> 00:28:48,200
vigilant versions of these call
the copper coats is fucking wild.

593
00:28:48,200 --> 00:28:49,666
Secure the wastes,

594
00:28:49,666 --> 00:28:52,833
whites and Xenos is here
because you could get another crack at it.

595
00:28:52,833 --> 00:28:53,633
Potentially.

596
00:28:53,633 --> 00:28:58,433
It's more of a late game, one
we see benevolent offering again, none.

597
00:28:58,433 --> 00:28:59,900
Instant or sorcery stuff.

598
00:28:59,900 --> 00:29:02,433
I've got the Shore Kai
Genesis engine here.

599
00:29:02,433 --> 00:29:03,633
It's it's another one.

600
00:29:03,633 --> 00:29:05,433
You could probably do
a deck like this around

601
00:29:05,433 --> 00:29:08,433
if you wanted to, sans black,
but it's an activated ability

602
00:29:08,433 --> 00:29:11,733
that lets you draw two to scarred one,
and it gives you a pilot which

603
00:29:11,800 --> 00:29:14,800
with with graphics around, it's
A21, right?

604
00:29:14,900 --> 00:29:17,933
Yeah. Another body for our
for our attacks.

605
00:29:18,000 --> 00:29:20,333
Right. To stay on the front foot.

606
00:29:20,333 --> 00:29:23,800
We have unstoppable plan untapped
all of our non land permanents

607
00:29:24,700 --> 00:29:26,800
at the at the beginning of our end step.

608
00:29:26,800 --> 00:29:29,733
So you can exhaust what you want
out of your artifacts.

609
00:29:29,733 --> 00:29:34,200
Even probably use graphics if you want
and then let it go and then pop back.

610
00:29:34,233 --> 00:29:35,600
It's pretty good for this.

611
00:29:35,600 --> 00:29:38,333
Like if you don't have the
game changer that is.

612
00:29:38,333 --> 00:29:38,933
Yeah.

613
00:29:40,700 --> 00:29:41,533
Seabourn Muse.

614
00:29:41,533 --> 00:29:41,833
Sure.

615
00:29:41,833 --> 00:29:43,000
Which we'll just say that right now.

616
00:29:43,000 --> 00:29:47,133
Seabourn muse is fucking insane with these
types of decks because it marries two.

617
00:29:47,200 --> 00:29:48,300
It marries the footing together.

618
00:29:48,300 --> 00:29:50,700
Now you can just be flippant
with whatever you're going to do. True.

619
00:29:50,700 --> 00:29:53,100
You can Thracian every turn.
You could gray fax every turn.

620
00:29:53,100 --> 00:29:55,033
If you had the colors
to fit them all together.

621
00:29:55,033 --> 00:29:56,133
It gets really wild.

622
00:29:56,133 --> 00:29:59,466
It goes from draw go to just I draw.

623
00:29:59,466 --> 00:30:02,700
I'm just God like you just go off.

624
00:30:03,066 --> 00:30:04,633
It's incredible.

625
00:30:04,633 --> 00:30:07,800
The protection is designed around this
same thing, right?

626
00:30:07,833 --> 00:30:11,133
Ink shield is here,
but also is rewind and unwind.

627
00:30:11,133 --> 00:30:14,700
I don't usually use these spells,
but this is the right place for them

628
00:30:14,700 --> 00:30:18,466
because they let you to counter a spell
and untap your lands.

629
00:30:18,466 --> 00:30:21,900
Because what is your hand
full of more instance and sorcery, right?

630
00:30:22,000 --> 00:30:25,866
And minimally, you have a creature
to activate in your command zone,

631
00:30:25,900 --> 00:30:29,000
so you want the options available to you
in other decks.

632
00:30:29,000 --> 00:30:32,800
I don't I don't find them to too great
because you're likely trying

633
00:30:32,800 --> 00:30:34,066
to do stuff on your own turn.

634
00:30:34,066 --> 00:30:37,066
So when do you do it with another one
or a rewind?

635
00:30:37,066 --> 00:30:41,066
Like you might do an unwind,
but going up to four men of a rewind

636
00:30:41,100 --> 00:30:44,900
feels like a big ass
is exactly where you want to be.

637
00:30:44,900 --> 00:30:48,200
The removal makes tokens
as well as best as I could fit it.

638
00:30:48,200 --> 00:30:51,233
So stuff like, valiant endeavor, right?

639
00:30:51,233 --> 00:30:54,733
It's a sorcery, but you roll a D2,
you choose one result, destroy each

640
00:30:54,733 --> 00:30:58,733
creature with power greater
than that result, and make that many tutu

641
00:30:58,933 --> 00:31:02,266
knights Elsbeth sons champions

642
00:31:02,266 --> 00:31:05,266
here released to memories
and instant exile.

643
00:31:05,266 --> 00:31:08,433
Target opponent's
graveyard for each creature card in that

644
00:31:08,466 --> 00:31:11,633
that was exiled this way create A11
colorless spirit creature.

645
00:31:11,633 --> 00:31:12,400
Token God.

646
00:31:12,400 --> 00:31:15,433
Can you imagine if I had that last game
with how full you made

647
00:31:15,433 --> 00:31:18,433
everyone's yards track drop your yard?

648
00:31:18,466 --> 00:31:22,233
You'd probably exile his yard in response
to stop me from getting

649
00:31:23,200 --> 00:31:25,866
that's will is back again for this right?

650
00:31:25,866 --> 00:31:30,233
Perplexing test is a really good one sided
board wipe at instant speed to say hey,

651
00:31:30,266 --> 00:31:33,800
return all non tokens to everyone's hands
right before your turn starts.

652
00:31:33,800 --> 00:31:36,233
So you can choose token or non
token. Correct?

653
00:31:36,233 --> 00:31:37,833
You say I'm going to say non.

654
00:31:37,833 --> 00:31:39,500
Yeah sorry I'd say non token.

655
00:31:39,500 --> 00:31:41,933
And you're like bouncing a card
for you. Sure.

656
00:31:41,933 --> 00:31:44,300
And for everybody else
it's likely to be a lot more.

657
00:31:44,300 --> 00:31:44,666
Yeah.

658
00:31:44,666 --> 00:31:49,066
Espers to magic site for mana
exile each opponent's graveyard.

659
00:31:49,100 --> 00:31:52,300
Then when you do choose up to one target
creature card exiled this way

660
00:31:52,333 --> 00:31:54,200
create a token.
That's a copy of that card.

661
00:31:54,200 --> 00:31:57,200
Except it's an artifact and loses
all other card types.

662
00:31:57,233 --> 00:31:59,066
It's fucking incredible. It's awesome.

663
00:31:59,066 --> 00:32:02,833
All graveyards are cooked
and you get a copy of the best one.

664
00:32:02,866 --> 00:32:04,866
That is also vigilance and plus one

665
00:32:04,866 --> 00:32:07,000
because they're just statically there
with your commander.

666
00:32:07,000 --> 00:32:09,433
So you're kind of seeing how simple
the deck is.

667
00:32:09,433 --> 00:32:11,933
It's like I'm going to make tokens
using removal.

668
00:32:11,933 --> 00:32:15,033
I'm going to make tokens
right before my turn begins.

669
00:32:15,033 --> 00:32:17,666
So my board state
isn't really very readable,

670
00:32:17,666 --> 00:32:22,000
and no one really kind of has a good clock
on how much damage I can output.

671
00:32:22,000 --> 00:32:24,633
And just over time
I'm going to build my way up there

672
00:32:24,633 --> 00:32:27,866
and then yeah, like pick your pick
your win. Con.

673
00:32:27,900 --> 00:32:30,400
You do want to drain everyone out
with an aristocrat effect.

674
00:32:30,400 --> 00:32:31,033
You could do that.

675
00:32:31,033 --> 00:32:35,700
Or you can accrue as will to everybody
you see or drop.

676
00:32:35,700 --> 00:32:39,633
Creatures you control have double strike
and life link like that's probably enough

677
00:32:39,633 --> 00:32:41,233
to really push yourself up.

678
00:32:41,233 --> 00:32:45,066
But the thing you're doing is just trying
to keep up with the tempo of the game

679
00:32:46,733 --> 00:32:48,733
by not doing anything on your turn.

680
00:32:48,733 --> 00:32:51,900
And if it helps you just say,
this is how I, my creatures, have haste.

681
00:32:51,900 --> 00:32:55,100
I guess in Esper,
rather than going out of your way

682
00:32:55,100 --> 00:32:59,100
and doing a crashing drawbridge like you,
just get it before your turn

683
00:32:59,100 --> 00:33:02,233
and it's out of reach of people's
traditional removal.

684
00:33:02,233 --> 00:33:05,233
I mean, they can always counter
a spell, sure, but

685
00:33:06,200 --> 00:33:07,266
you can see the difference.

686
00:33:07,266 --> 00:33:08,600
This is different than the mado one.

687
00:33:08,600 --> 00:33:11,666
The Mado ones, like I want to attack
and expose more cards to the hand.

688
00:33:11,900 --> 00:33:15,800
I want to attack and force people to block
and then therefore they lose life.

689
00:33:15,800 --> 00:33:17,866
It's the crash out aristocrats thing.

690
00:33:17,866 --> 00:33:20,466
Yeah, like that's
what that is. Where this is similar.

691
00:33:20,466 --> 00:33:22,400
It's using black white identity,

692
00:33:22,400 --> 00:33:25,033
but instead it's like, well,
I'm going to have a different commander

693
00:33:25,033 --> 00:33:26,266
who likes tokens.

694
00:33:26,266 --> 00:33:29,133
Yeah, but also has an escape route.

695
00:33:29,133 --> 00:33:31,666
If I'm holding a man,
I really don't need to do it all. Yeah.

696
00:33:31,666 --> 00:33:35,100
And I'll say like, you know,
I mean, you pointed out,

697
00:33:35,100 --> 00:33:36,733
I think with one of your first examples

698
00:33:36,733 --> 00:33:39,733
of you're confronted by robbers
where you're like, yeah,

699
00:33:40,133 --> 00:33:44,133
there's cards that have better rates,
but I think this is something

700
00:33:44,133 --> 00:33:48,933
that's worth thinking about
when you're playing on this back foot.

701
00:33:48,933 --> 00:33:52,633
Is the design of the game

702
00:33:53,133 --> 00:33:57,500
appropriately adds cost to being able
to do things at instant speed?

703
00:33:57,533 --> 00:34:01,233
Yes. And so, you know,
you don't quite get as much

704
00:34:01,233 --> 00:34:05,666
oftentimes from those things,
but because it's better at instant speed.

705
00:34:05,700 --> 00:34:06,200
Exactly.

706
00:34:06,200 --> 00:34:08,900
Just is it is. So you really are get
you are paying.

707
00:34:08,900 --> 00:34:10,733
You are getting what you pay for. Yeah.

708
00:34:10,733 --> 00:34:14,300
So it's like okay
that that lack of exposure or the fact,

709
00:34:14,300 --> 00:34:17,800
like the example you just brought up,
instead of having to program into my deck

710
00:34:17,833 --> 00:34:20,033
a bunch of ways to give my creatures
haste.

711
00:34:20,033 --> 00:34:21,533
I'm just doing this,

712
00:34:21,533 --> 00:34:25,400
having this pseudo haste
by putting them in right before my turn.

713
00:34:25,733 --> 00:34:29,033
And now that's a whole package of cards
I don't have to have in my deck.

714
00:34:29,066 --> 00:34:35,133
Okay, I'm willing to pay an extra mana
per spell to get the same rate of tokens

715
00:34:35,200 --> 00:34:40,466
in order to have that
that flexibility in that capacity.

716
00:34:40,500 --> 00:34:41,166
Yeah.

717
00:34:41,166 --> 00:34:43,533
I think it's a good way to simply start
here.

718
00:34:43,533 --> 00:34:45,100
Yeah. We already talked about a deck.

719
00:34:45,100 --> 00:34:46,900
I token slinger is powerful.

720
00:34:46,900 --> 00:34:49,833
You could start working in like copying
abilities and stuff like that.

721
00:34:49,833 --> 00:34:51,266
But this kind of leads

722
00:34:51,266 --> 00:34:54,433
us to our next problem,
which is what I like to call the window.

723
00:34:55,066 --> 00:34:58,000
So eventually, you know,
your opponents are going to get wise.

724
00:34:58,000 --> 00:34:59,466
They're going to figure out that,

725
00:34:59,466 --> 00:35:03,100
like you holding up your mana doesn't
actually mean you're impotent.

726
00:35:03,133 --> 00:35:06,133
It's kind of a joke at our meta
is like people go, what does Andy have

727
00:35:06,133 --> 00:35:06,800
for mana up?

728
00:35:06,800 --> 00:35:09,800
And I go, what do you think
I'm impotent or something?

729
00:35:09,933 --> 00:35:13,300
I can get hard right now is what I is,
what I'm trying to say.

730
00:35:13,333 --> 00:35:15,400
I can get hard right now.

731
00:35:15,400 --> 00:35:17,033
You just got to say some stuff to get me.

732
00:35:17,033 --> 00:35:17,633
Want me to get hard?

733
00:35:17,633 --> 00:35:18,233
I can get hard.

734
00:35:18,233 --> 00:35:21,666
I'll show you hard. Yeah. So it's not.

735
00:35:21,666 --> 00:35:23,066
It won't take Sherlock Holmes

736
00:35:23,066 --> 00:35:25,700
to figure out what is going on with this
deck.

737
00:35:25,700 --> 00:35:27,333
Sure. As the game progresses.

738
00:35:27,333 --> 00:35:31,233
So it becomes difficult to
in my experience, it becomes difficult to

739
00:35:31,266 --> 00:35:35,133
squeeze proactive strategies into a deck.

740
00:35:36,100 --> 00:35:39,433
Like the more instance you have,
the more escape routes

741
00:35:39,433 --> 00:35:43,600
you have, the more spare screws you have,
the more patches for your sail you have.

742
00:35:43,633 --> 00:35:46,800
But if you're dialed in on one thing
and that happened, that can happen.

743
00:35:46,800 --> 00:35:48,533
All because of like one card.

744
00:35:48,533 --> 00:35:52,300
So like something like swarm intelligence
would be incredible in this deck.

745
00:35:52,866 --> 00:35:55,933
The problem is, is
you would have to blow your turn to do it.

746
00:35:55,933 --> 00:36:00,600
And now you're off your, your back foot
and the wave is going to hit you.

747
00:36:00,600 --> 00:36:01,266
It wouldn't take.

748
00:36:01,266 --> 00:36:03,066
And Kyle would go, he's tapped out.

749
00:36:03,066 --> 00:36:05,700
Let's fucking
go for it. He's clearly open.

750
00:36:05,700 --> 00:36:10,066
So really, another defense that you have
that you might not know is the

751
00:36:10,100 --> 00:36:14,600
is the implicit defense of your lancer
open like you're untapped.

752
00:36:14,633 --> 00:36:16,800
People might not do fucking anything.

753
00:36:16,800 --> 00:36:19,800
You might actually start time
walking them a little bit because they

754
00:36:19,833 --> 00:36:21,533
they're nervous about what you'll do.

755
00:36:21,533 --> 00:36:25,400
Or they'll try to do suboptimal plays
or sequence things to try to bait

756
00:36:25,400 --> 00:36:26,433
something from you.

757
00:36:26,433 --> 00:36:27,933
It gets really heady, really fast.

758
00:36:27,933 --> 00:36:28,266
It does.

759
00:36:28,266 --> 00:36:31,800
But if you knock your mana down
and you don't have a fierce guardianship,

760
00:36:32,000 --> 00:36:35,000
it's like,
why do you think the card is $70?

761
00:36:35,333 --> 00:36:39,033
It's because you can play aggressively
and have a passive way to stop it.

762
00:36:39,033 --> 00:36:40,633
That's why it's an expensive card.

763
00:36:40,633 --> 00:36:44,100
I know it's because it's your Amana,
but I'm instead of just saying it's a zero

764
00:36:44,100 --> 00:36:44,933
mana counter spell,

765
00:36:44,933 --> 00:36:49,333
what I'm doing now is characterizing
why that is, even why that even matters.

766
00:36:49,400 --> 00:36:50,066
Yeah, because.

767
00:36:50,066 --> 00:36:54,433
Because I can play proactively
and reactively at the same time,

768
00:36:54,433 --> 00:36:56,000
which is just powerful.

769
00:36:56,000 --> 00:36:57,866
Yeah. I mean, it's just powerful.

770
00:36:57,866 --> 00:37:02,866
Most decks
I well, I it's really hard to be

771
00:37:02,866 --> 00:37:05,866
in a position to be both
until the late game.

772
00:37:05,900 --> 00:37:07,500
Yeah. Is because you're mana.

773
00:37:07,500 --> 00:37:08,933
Because you don't. Yeah, exactly.

774
00:37:08,933 --> 00:37:10,666
Because your mana allows you to be right.

775
00:37:10,666 --> 00:37:13,733
So like you can put in, you know.

776
00:37:13,800 --> 00:37:17,233
So for example, like in your deck,
you have company commander here, right.

777
00:37:17,233 --> 00:37:20,633
Which is one of those
like non instant speed things you have.

778
00:37:20,666 --> 00:37:23,333
It's a really good card.
So I understand why it's here. Yeah.

779
00:37:23,333 --> 00:37:27,233
Because it you know it says when it enters
you create a number of one

780
00:37:27,266 --> 00:37:30,400
one white soldier creature tokens
equal the number of opponents you have.

781
00:37:30,433 --> 00:37:33,266
And then it has bring it down,
which is whenever company commander

782
00:37:33,266 --> 00:37:36,400
attacks creatures you control,
have death touch until it turn right.

783
00:37:36,433 --> 00:37:38,066
Really, really good.

784
00:37:38,066 --> 00:37:41,900
But death touch vigilance
is a very annoying company.

785
00:37:41,933 --> 00:37:43,200
So awesome.

786
00:37:43,200 --> 00:37:44,733
I totally get why it's here.

787
00:37:44,733 --> 00:37:47,833
But if Andy wants to
be like, if you want to be,

788
00:37:48,866 --> 00:37:49,233
you know,

789
00:37:49,233 --> 00:37:52,200
front foot, back foot with that
card, well,

790
00:37:52,200 --> 00:37:55,533
you probably need to be at the point
of the game where you've got 7 or 8 mana.

791
00:37:55,600 --> 00:37:57,800
Exactly. You're exactly right.

792
00:37:57,800 --> 00:38:00,800
So you can't do too much of this.

793
00:38:00,900 --> 00:38:01,733
Like that one.

794
00:38:01,733 --> 00:38:04,400
I totally get the exception
being made here

795
00:38:04,400 --> 00:38:06,666
because it's a fucking really good card.

796
00:38:06,666 --> 00:38:10,400
But yeah, it really belies this notion of

797
00:38:10,600 --> 00:38:13,466
if you're going to be on the front foot
like most of it, or on the back foot,

798
00:38:13,466 --> 00:38:15,300
most,
that needs to be geared towards that.

799
00:38:15,300 --> 00:38:18,066
Yeah, and that's just my preference
showing right there.

800
00:38:18,066 --> 00:38:21,266
It probably could just be like,
what is it, the Stone Shaker cavalry

801
00:38:21,266 --> 00:38:25,066
or whatever where you control
into a combo finish, which your combo is.

802
00:38:25,100 --> 00:38:25,700
Sure.

803
00:38:25,700 --> 00:38:29,266
You just have a bunch of large larges
that are there and they go like,

804
00:38:29,300 --> 00:38:31,533
you could go there too. But you're right.

805
00:38:31,533 --> 00:38:35,400
Like you need to find the window
to resolve the stuff that gives you

806
00:38:35,633 --> 00:38:37,700
the initiative play, right?

807
00:38:37,700 --> 00:38:40,333
So stuff like this, I need to get in.

808
00:38:40,333 --> 00:38:42,033
I'm not doing any life. Total damage.

809
00:38:42,033 --> 00:38:44,633
I'm just sitting here for too long.
I'm going to fall behind. Yeah.

810
00:38:44,633 --> 00:38:47,833
So you got to bring it to people
eventually.

811
00:38:48,733 --> 00:38:50,300
This is my first example.

812
00:38:50,300 --> 00:38:51,400
Do you think it's simple?

813
00:38:51,400 --> 00:38:55,866
I do, because tokens at instant speed
with a character that cares about tokens

814
00:38:55,866 --> 00:38:59,700
and has an activated ability, and I think
the activated ability is a good way

815
00:38:59,700 --> 00:39:03,800
for people to think about like, it's
not like you said, it's not the only way

816
00:39:03,933 --> 00:39:08,933
to allow yourself to be on the back foot,
but it is a good way.

817
00:39:09,000 --> 00:39:10,733
Yeah, I think it could be fine.

818
00:39:11,900 --> 00:39:12,733
The more instant

819
00:39:12,733 --> 00:39:15,833
speed token spells
they make, like sorceries

820
00:39:15,833 --> 00:39:19,333
that just let us make or instance
it make us, let us just shoot out tokens.

821
00:39:19,400 --> 00:39:22,200
They. If you like the deck,
they just go right here.

822
00:39:22,200 --> 00:39:22,733
Yeah.

823
00:39:22,733 --> 00:39:26,433
Let's let's turn up the complication
a little bit.

824
00:39:26,466 --> 00:39:28,500
Okay? Let's talk about Abuelo.

825
00:39:28,500 --> 00:39:30,500
Abuelo, this is pretty weird.

826
00:39:30,500 --> 00:39:33,266
Probably people didn't think these were
just going to be spell singer commanders,

827
00:39:33,266 --> 00:39:36,466
but here we are. Absolu ancestral echo.

828
00:39:36,466 --> 00:39:39,333
So you'll notice he has something similar
to our last commander.

829
00:39:39,333 --> 00:39:41,100
One a white and a blue for a two.

830
00:39:41,100 --> 00:39:45,266
Two. It's a legendary spirit with flying
in Ward two for no fucking reason.

831
00:39:45,300 --> 00:39:50,200
You can pay one a white and a blue exile,
another target creature or artifact

832
00:39:50,200 --> 00:39:51,100
you control.

833
00:39:51,100 --> 00:39:53,400
Return it to the battlefield
under its own control

834
00:39:53,400 --> 00:39:55,200
at the beginning of the next end step.

835
00:39:55,200 --> 00:39:57,500
It probably wouldn't
be too much for our listeners

836
00:39:57,500 --> 00:39:59,200
to figure out where I'm going with this.

837
00:39:59,200 --> 00:40:02,500
So we're not interested in making tokens
here.

838
00:40:02,533 --> 00:40:06,000
Obviously, what we're interested in
is having this exit route that I think

839
00:40:06,000 --> 00:40:09,933
is very potent of flickering a creature

840
00:40:10,033 --> 00:40:13,033
before your turn starts.

841
00:40:13,200 --> 00:40:14,433
That's pretty strong.

842
00:40:14,433 --> 00:40:17,600
It is one of those, like, delayed ones
where they're gone until end of turn.

843
00:40:17,600 --> 00:40:22,100
So they would dodge board wipes,
I suppose, if they're very needing to go.

844
00:40:22,133 --> 00:40:23,933
An artifact also counts, by the way.

845
00:40:23,933 --> 00:40:28,400
So you could do something insane like
the fire portal to fire if you were nuts.

846
00:40:28,400 --> 00:40:30,500
But again, that's nine goddamn mana.

847
00:40:30,500 --> 00:40:34,033
And if you're trying to put yourself
on the front foot like, or back foot,

848
00:40:34,033 --> 00:40:35,233
I don't know.

849
00:40:35,233 --> 00:40:36,500
That's a hard back foot.

850
00:40:36,500 --> 00:40:37,700
It's still one hell of a spell.

851
00:40:37,700 --> 00:40:39,600
So what the fuck do I know

852
00:40:39,600 --> 00:40:42,333
if we sort by types just to kind of prove
my proof of purchase?

853
00:40:42,333 --> 00:40:42,700
With this?

854
00:40:42,700 --> 00:40:45,000
There's 23 creatures,

855
00:40:45,000 --> 00:40:48,700
which is a lot for a spell singer,
but you need something to target, right?

856
00:40:48,700 --> 00:40:50,466
But there's 32 instance. Yeah.

857
00:40:50,466 --> 00:40:54,400
So what is demonstrated, I think, more
keenly in this deck is the instance

858
00:40:54,400 --> 00:40:58,900
are more flexible,
where, you know, what's gray.

859
00:40:58,900 --> 00:41:01,333
Facts were like, okay,
we care about making tokens.

860
00:41:01,333 --> 00:41:02,100
That's our thing.

861
00:41:02,100 --> 00:41:02,633
So either

862
00:41:02,633 --> 00:41:06,633
it needs to remove and make tokens
or it needs to make tokens on its own.

863
00:41:06,666 --> 00:41:08,933
Yeah. And then just stuff
that we just kind of need.

864
00:41:08,933 --> 00:41:09,933
We're over here.

865
00:41:09,933 --> 00:41:10,233
Yeah.

866
00:41:10,233 --> 00:41:13,133
We want flicker spells
because the types of creatures

867
00:41:13,133 --> 00:41:16,266
we've chosen have impactful
entered the battlefield triggers.

868
00:41:16,266 --> 00:41:21,000
But also we have spells that are
just more flexible when they're cast.

869
00:41:21,000 --> 00:41:22,700
So like I'll give you one
that's a great example.

870
00:41:22,700 --> 00:41:25,100
Confounding riddle two in a blue.

871
00:41:25,100 --> 00:41:27,933
It's actually from the same set,
funnily enough. Two in a blue.

872
00:41:27,933 --> 00:41:29,633
Look at the top
four cards of your library.

873
00:41:29,633 --> 00:41:31,900
Put one of them in your hand
and the rest on the bottom,

874
00:41:31,900 --> 00:41:36,033
or the rest into your graveyard or counter
target spell unless its controller

875
00:41:36,033 --> 00:41:36,900
pays for.

876
00:41:36,900 --> 00:41:38,933
Is this the best draw spell in the world?

877
00:41:38,933 --> 00:41:41,600
Hell no. Is this the best counter
spell in the world?

878
00:41:41,600 --> 00:41:42,100
Hell no.

879
00:41:42,100 --> 00:41:45,066
But it's both of those things
kind of together.

880
00:41:45,066 --> 00:41:45,333
Yeah.

881
00:41:45,333 --> 00:41:46,000
Remember that?

882
00:41:46,000 --> 00:41:50,000
Like, we're on a boat and we need
all the screws that we can get spare.

883
00:41:50,000 --> 00:41:50,600
Otherwise.

884
00:41:50,600 --> 00:41:53,400
And all of the weird tree
sap goo for our boat.

885
00:41:53,400 --> 00:41:55,466
That's that's
what this this deck is looking like.

886
00:41:55,466 --> 00:41:58,500
So the first deck is, like, simple plan,
simple flavors.

887
00:41:58,500 --> 00:41:59,866
Microwave the bacon.

888
00:41:59,866 --> 00:42:02,300
We're going to never come back
and go to Tahiti.

889
00:42:02,300 --> 00:42:06,000
All of my fucking like analogies
are collapsing in on that. So.

890
00:42:06,066 --> 00:42:08,033
Or this one is it's a little jank here.

891
00:42:08,033 --> 00:42:09,666
I need abuelo, I think.

892
00:42:09,666 --> 00:42:12,700
And I just want a creature
that's good to to flicker.

893
00:42:12,700 --> 00:42:16,200
And then if I don't find
the need to do that, I have things

894
00:42:16,200 --> 00:42:19,633
that kind of answer what I'm trying
to do a little bit or let me escape.

895
00:42:19,633 --> 00:42:23,400
Because if you already have a counter
spell in hand and confounding

896
00:42:23,400 --> 00:42:26,600
riddle confounding really
just converts itself into a draw spell.

897
00:42:26,833 --> 00:42:29,633
Unless you're super tinfoil hat
and you want to do both or, you know,

898
00:42:29,633 --> 00:42:30,500
it starts looking like,

899
00:42:30,500 --> 00:42:34,600
oh, okay, well I have eight there,
channeler out enough to activate abuelo

900
00:42:36,133 --> 00:42:39,300
or confounding riddle or counter a spell.

901
00:42:39,433 --> 00:42:42,233
I'm well equipped to deal
with whatever comes my way.

902
00:42:42,233 --> 00:42:43,400
Pretty close to it.

903
00:42:43,400 --> 00:42:45,433
You see how this is, like shaping
up? Yeah.

904
00:42:45,433 --> 00:42:48,633
So you've got some in Yojimbo
to flicker and nuke something,

905
00:42:48,633 --> 00:42:52,400
even though it's still end of turn,
scampering surveyor and solemn simulacrum

906
00:42:52,400 --> 00:42:56,533
to just go pick up more lands, to deepen
your footing, where you can activate him

907
00:42:56,533 --> 00:42:58,500
more times
and have more flexibility to move

908
00:42:58,500 --> 00:43:02,133
between the spells that in your
in your hand mold drifter just to draw

909
00:43:02,133 --> 00:43:05,500
two like you flicker
the mole drifter and just draw two.

910
00:43:05,500 --> 00:43:10,800
If you wanted, you could go grab
its cousin, the white blue version of.

911
00:43:10,800 --> 00:43:12,866
I think you could draw two and gain two,
but she's like five.

912
00:43:12,866 --> 00:43:16,900
Mana claim jumper
if you're behind on lands Glen Alondra

913
00:43:17,033 --> 00:43:20,066
a guardian which it itself has flash
and can flash in.

914
00:43:20,066 --> 00:43:23,033
And then you can remove a counter from it
to counter

915
00:43:23,033 --> 00:43:25,666
or counter target non creature spell.

916
00:43:25,666 --> 00:43:29,666
Its controller draws a card
and then just flicker it and reset it.

917
00:43:29,800 --> 00:43:31,866
Like really fucking annoying stuff.

918
00:43:31,866 --> 00:43:34,866
Reflector mage
which is like toxic in a deck like this.

919
00:43:34,866 --> 00:43:36,533
When Reflector Mage enters
the battlefield,

920
00:43:36,533 --> 00:43:40,333
return target creature to an opponent,
controls to its owners hand

921
00:43:40,400 --> 00:43:44,933
that creatures owner can't cast spells
with the same name as long or Sorry

922
00:43:45,000 --> 00:43:48,533
with that same name,
that creature has until your next turn.

923
00:43:48,800 --> 00:43:50,333
They're like locked out.

924
00:43:50,333 --> 00:43:53,133
This is like perfect for just waiting
until you need to do something

925
00:43:53,133 --> 00:43:56,133
to bounce something out of the way,
and they can't even resolve it.

926
00:43:56,266 --> 00:44:01,233
Yeah, because it gives you a longer
period of time that they're stuck.

927
00:44:01,266 --> 00:44:04,066
Yeah. Right, right.
Amphion mutineer enters.

928
00:44:04,066 --> 00:44:07,666
It gets exiles, a creature,
and they get a shitty salamander.

929
00:44:07,866 --> 00:44:11,200
Same with sky clave,
apparition or shitty dog.

930
00:44:11,266 --> 00:44:14,133
That's salamander and shit. That's true.

931
00:44:14,133 --> 00:44:15,200
It's sheer than whatever.

932
00:44:15,200 --> 00:44:17,866
I asked if I got pushed
to use the salamander guy on it.

933
00:44:17,866 --> 00:44:19,700
Yeah, I love that fucking guy.

934
00:44:19,700 --> 00:44:22,500
A riptide gear hole. Right?
You get something from everybody on that.

935
00:44:22,500 --> 00:44:24,833
You put their non land
permanent on top of their hand.

936
00:44:24,833 --> 00:44:28,033
So you get something
or on top of their library,

937
00:44:28,033 --> 00:44:29,733
you get something like this down.

938
00:44:29,733 --> 00:44:31,400
You have to figure out this window thing.

939
00:44:31,400 --> 00:44:34,633
That's I think the big problem here is
when when to figure that out.

940
00:44:34,633 --> 00:44:38,700
But then eventually it becomes obvious
that like you're kind of tempo things.

941
00:44:38,700 --> 00:44:43,500
And if you don't need to like say,
let's say all we have is a low

942
00:44:43,766 --> 00:44:46,833
a creature that could draw, a creature
that could ramp and a creature

943
00:44:46,833 --> 00:44:48,400
that could remove something.

944
00:44:48,400 --> 00:44:50,400
That's it. And your hand is empty.

945
00:44:51,700 --> 00:44:53,700
You can do the thing.

946
00:44:53,700 --> 00:44:54,633
Grab a creature.

947
00:44:54,633 --> 00:44:57,700
Yeah.
You'll be grab a card or grab a land.

948
00:44:57,700 --> 00:45:00,700
And the longer this goes,
it starts to look pretty.

949
00:45:01,066 --> 00:45:02,833
Pretty wild, right?

950
00:45:02,833 --> 00:45:04,300
It does. Yeah.

951
00:45:04,300 --> 00:45:07,800
And then, of course, there's, like,
parting gust, momentary blink, flicker

952
00:45:07,800 --> 00:45:12,533
of fate, all of Kyle's, like, favorite
cards, air benders, reversals in here.

953
00:45:13,100 --> 00:45:15,633
But the thing I really like about this
list is, like,

954
00:45:15,633 --> 00:45:17,700
the wide variety of escape route cards.

955
00:45:17,700 --> 00:45:19,500
Like Cryptic command is incredible.

956
00:45:19,500 --> 00:45:21,066
Spell gyre is incredible.

957
00:45:21,066 --> 00:45:22,266
Mystic confluence.

958
00:45:22,266 --> 00:45:23,100
These, like,

959
00:45:23,100 --> 00:45:27,233
they give you so many modal ways to
backflip out of the most goofy situations.

960
00:45:27,233 --> 00:45:31,266
And then we've throughout we've
throughout our Andes favorite spells,

961
00:45:31,266 --> 00:45:36,866
which is Arco Mansur, the mnemonic wall
ship, brick dozer, and Salvage of Secrets.

962
00:45:36,900 --> 00:45:40,300
That's
really annoying with your commander.

963
00:45:40,433 --> 00:45:43,666
All of these creatures
that return a spell to hand from

964
00:45:43,666 --> 00:45:47,933
graveyard are really good
with any kind of blink flicker.

965
00:45:48,000 --> 00:45:49,800
Annoying? Yeah.

966
00:45:49,800 --> 00:45:51,033
Really annoying.

967
00:45:51,033 --> 00:45:53,466
Especially in this case, I might add.

968
00:45:53,466 --> 00:45:56,000
I know this isn't the
point of this episode, but

969
00:45:57,800 --> 00:46:00,433
even if
you have the ones that don't target two

970
00:46:00,433 --> 00:46:04,733
like Ghostly Flicker,
you have a way with a Boileau.

971
00:46:05,300 --> 00:46:07,866
Yeah, that you can recapture those blink

972
00:46:07,866 --> 00:46:11,400
spells with your Arco Mansur type bodies

973
00:46:11,500 --> 00:46:15,066
without having to get those doubles right
fucking.

974
00:46:15,466 --> 00:46:16,633
It's pretty sick, but.

975
00:46:16,633 --> 00:46:20,333
But you see where the strength I think of
this guy sits is not where Braga is.

976
00:46:20,333 --> 00:46:24,066
Not where he's like,
okay, well, this is a activated ability.

977
00:46:24,066 --> 00:46:25,400
And I think when people read this guy,

978
00:46:25,400 --> 00:46:28,100
they're like, he seems like a fair version
of those things.

979
00:46:28,100 --> 00:46:30,266
But when you characterize them
like this, where?

980
00:46:30,266 --> 00:46:34,833
Well, if I specifically push myself
onto the back foot and I'm going to wait

981
00:46:34,833 --> 00:46:37,533
to see what people do, and that's
how I'm going to play this game,

982
00:46:37,533 --> 00:46:39,833
it starts to look fucking annoying,
actually.

983
00:46:39,833 --> 00:46:42,133
Like just probably just as bad as Braga.

984
00:46:42,133 --> 00:46:44,066
There's only one sorcery
in the entire deck,

985
00:46:44,066 --> 00:46:46,300
and it's Lori
and revealed to go grab an island.

986
00:46:46,300 --> 00:46:48,833
Yeah, it's all on the instant speed stuff.

987
00:46:48,833 --> 00:46:49,666
If those creatures could.

988
00:46:49,666 --> 00:46:50,400
If there was creatures

989
00:46:50,400 --> 00:46:54,200
that have flash and a good instant,
I was like really into them.

990
00:46:54,200 --> 00:46:56,533
But there just wasn't that many.

991
00:46:56,533 --> 00:46:57,433
At least in these colors.

992
00:46:57,433 --> 00:47:00,266
There's like the weird bird that like,
pushes something back to their hand.

993
00:47:00,266 --> 00:47:03,266
Even interrupter interceptor,
they're not as good

994
00:47:03,266 --> 00:47:05,533
because they have abilities
that matter like that.

995
00:47:05,533 --> 00:47:08,600
But remember, he doesn't return them
until the end of the turn of turn,

996
00:47:08,633 --> 00:47:10,133
so they're not as great.

997
00:47:10,133 --> 00:47:14,033
But you have to think about
you can think about it in terms of like,

998
00:47:14,200 --> 00:47:16,466
yeah, there's trade offs, right?

999
00:47:16,466 --> 00:47:19,333
I mean, like you said,

1000
00:47:19,333 --> 00:47:22,266
you played against my Braga versus
my Urian.

1001
00:47:22,266 --> 00:47:26,000
I don't know which one
you guys disliked more, but yeah,

1002
00:47:26,033 --> 00:47:27,300
neither of them were great.

1003
00:47:27,300 --> 00:47:29,900
Yeah. Flicker is incredible.

1004
00:47:29,900 --> 00:47:33,900
Dear listener,
you can remove creatures from combat.

1005
00:47:33,933 --> 00:47:37,400
You can save your creatures
from spot removal.

1006
00:47:37,433 --> 00:47:41,333
You can, in a case like shove them
out of the way of board wipes.

1007
00:47:41,533 --> 00:47:42,733
He does let you do artifacts.

1008
00:47:42,733 --> 00:47:44,400
So there's an artifact in here
where it leaves,

1009
00:47:44,400 --> 00:47:47,066
and when it enters, it draws a card.
So it's a divination.

1010
00:47:47,066 --> 00:47:49,800
Whenever you feel like
you have nothing better to do.

1011
00:47:49,800 --> 00:47:53,666
But the thing I'm kind of pointing to is
you're wound back

1012
00:47:53,666 --> 00:47:55,533
and you're able

1013
00:47:55,533 --> 00:47:58,600
to respond to things as they come,
and you're playing more of a tempo game

1014
00:47:58,666 --> 00:47:59,200
as far as like

1015
00:47:59,200 --> 00:48:02,400
bringing it in bracket to cyle thing,
which is where all of my stuff

1016
00:48:02,400 --> 00:48:03,833
is fitted right now. It's hard.

1017
00:48:03,833 --> 00:48:04,500
Yeah, I don't know.

1018
00:48:04,500 --> 00:48:08,033
With decks like this, I lean on things
like Hand of Vecna because your hand

1019
00:48:08,066 --> 00:48:10,866
is just naturally needing
to stay pretty swollen like you.

1020
00:48:10,866 --> 00:48:13,600
You need
you want to maintain your options.

1021
00:48:13,600 --> 00:48:17,066
So when you move to combat with a low,
you have a ward flying

1022
00:48:17,433 --> 00:48:17,933
dude who could

1023
00:48:17,933 --> 00:48:21,500
probably put somebody on the clock
that's looking more like a duelist style

1024
00:48:21,833 --> 00:48:25,233
commander damage deck
if you're listening to this podcast, but

1025
00:48:25,266 --> 00:48:28,033
I don't know, figure,
figure yourself out with that.

1026
00:48:28,033 --> 00:48:29,800
Probably
what I should have done with your yarn

1027
00:48:29,800 --> 00:48:31,100
to make that a little more enjoyable.

1028
00:48:31,100 --> 00:48:32,000
I was really good

1029
00:48:32,000 --> 00:48:36,266
at playing back foot with that deck
and not letting you guys get me.

1030
00:48:36,433 --> 00:48:41,000
Yeah, Imperial plate, I think there's
an enchantment that does Imperial Plate.

1031
00:48:41,000 --> 00:48:42,233
What is it? Nerd?

1032
00:48:42,233 --> 00:48:45,133
Nerd rage will make him like a base 1010.

1033
00:48:45,133 --> 00:48:46,100
So something like that.

1034
00:48:46,100 --> 00:48:49,066
Where, like, they clearly have an, like,
an existential threat

1035
00:48:49,066 --> 00:48:52,233
in the form of whatever
your hand and flicker stuff could do.

1036
00:48:52,266 --> 00:48:52,600
Yeah.

1037
00:48:52,600 --> 00:48:55,600
And a actual threat,
which is like this fucking guy.

1038
00:48:55,600 --> 00:48:58,133
It just keeps coming at me.

1039
00:48:58,133 --> 00:49:01,133
Yeah. So somewhere you need to pivot.

1040
00:49:01,266 --> 00:49:05,500
It's it's pretty obvious with the gray
build that I did where you need to go.

1041
00:49:05,800 --> 00:49:07,400
This one's less so. Yeah.

1042
00:49:07,400 --> 00:49:09,100
Maybe dial
the creatures back a little bit.

1043
00:49:09,100 --> 00:49:10,633
I just didn't want to have you, like,

1044
00:49:10,633 --> 00:49:12,600
draw hands and you're like,
I got nothing to flicker.

1045
00:49:12,600 --> 00:49:13,500
Why is he my commander?

1046
00:49:13,500 --> 00:49:16,633
That was like, the last thing I wanted
to do with my list for somebody to like.

1047
00:49:16,733 --> 00:49:19,233
Okay, but I don't really see it.

1048
00:49:19,233 --> 00:49:21,066
Instead it's okay. Well,
I'll put this down, okay?

1049
00:49:21,066 --> 00:49:22,133
I'm not supposed to use mana.

1050
00:49:22,133 --> 00:49:25,866
I'll pass all I pass, 
and then it's hard to go

1051
00:49:26,266 --> 00:49:28,033
fish decks like this
because you just never know.

1052
00:49:28,033 --> 00:49:29,933
It'll probably
have to change a lot for your meta.

1053
00:49:29,933 --> 00:49:32,533
I don't know what's relevant to listeners.

1054
00:49:32,533 --> 00:49:34,000
Meta I just no. True.

1055
00:49:34,000 --> 00:49:35,400
It's pretty good to have a counter spell

1056
00:49:35,400 --> 00:49:38,533
in a drawer, spell in the same place,
and if you got to use one or the other

1057
00:49:38,533 --> 00:49:42,666
when you finally draw an actual
like dove veto or something like that.

1058
00:49:42,700 --> 00:49:45,833
Well, I don't know, take the bet,
do the card thing

1059
00:49:45,866 --> 00:49:50,066
like draw the other card or hold
both and flicker the fucking mole drifter.

1060
00:49:50,200 --> 00:49:52,833
Like, yeah, it's just cool.
It actually feels great.

1061
00:49:52,833 --> 00:49:56,466
This guy, you could add some stuff to him
because you have an early flier.

1062
00:49:56,466 --> 00:49:59,500
So I've got things like,
sort of the animist,

1063
00:49:59,533 --> 00:50:03,266
because the more mana you have in
every game, the more potent this becomes.

1064
00:50:03,266 --> 00:50:07,033
But you get to a space with him
where three becomes six mana, and now you

1065
00:50:07,033 --> 00:50:12,333
can flicker two creatures or one creature
twice in a cycle and still have options.

1066
00:50:12,333 --> 00:50:14,533
But you could take it further
with like dowsing.

1067
00:50:14,533 --> 00:50:16,000
Dagger is a good one for him,

1068
00:50:16,000 --> 00:50:20,400
where you just give give yourself
a gilded lotus style sized land.

1069
00:50:20,433 --> 00:50:23,433
It's kind of hard because it only produces
one color, that one,

1070
00:50:23,433 --> 00:50:28,000
and that activation is specifically it's
it's double colored.

1071
00:50:28,000 --> 00:50:30,066
So it's kind of weird. Sure.

1072
00:50:30,066 --> 00:50:31,866
Hidden strings is another incredible card

1073
00:50:31,866 --> 00:50:34,500
with a flying commander,
but it only has two permanents.

1074
00:50:34,500 --> 00:50:37,666
I don't know, I do think
if people are looking at this one because

1075
00:50:37,700 --> 00:50:41,100
Abuelo hits creatures and artifacts,

1076
00:50:42,300 --> 00:50:44,200
you know, maybe some of the

1077
00:50:44,200 --> 00:50:49,466
equipment the auto equips
when it enters might be okay.

1078
00:50:49,800 --> 00:50:52,000
Okay. Yeah. So, like,
they're not the best thing.

1079
00:50:52,000 --> 00:50:52,800
So if you're looking for.

1080
00:50:52,800 --> 00:50:55,633
But if you're looking for something
to bring it with.

1081
00:50:55,633 --> 00:50:56,200
Yeah.

1082
00:50:56,200 --> 00:50:59,600
Those those might, might work.

1083
00:50:59,600 --> 00:51:03,133
But it's really it's, it's a good idea
because he can protect that equipment to.

1084
00:51:03,200 --> 00:51:05,666
Yes. So yes.

1085
00:51:05,666 --> 00:51:08,000
Like celestial armor would be one
that I would probably recommend

1086
00:51:08,000 --> 00:51:09,600
because it'll you can flash it in.

1087
00:51:09,600 --> 00:51:12,000
It gives him plus two and hex proof.

1088
00:51:12,000 --> 00:51:13,833
It won't really serve you from there on

1089
00:51:13,833 --> 00:51:16,333
but but it auto eclipse
because now it comes at end of turn.

1090
00:51:16,333 --> 00:51:19,533
So if somebody tries to target them later
on because they lose the hex proof.

1091
00:51:19,533 --> 00:51:20,933
But that's a great idea Kyle.

1092
00:51:20,933 --> 00:51:26,600
Like because he can actually get artifact 
stuff out of draw out of death range.

1093
00:51:26,600 --> 00:51:28,333
Like if somebody's
trying to break something.

1094
00:51:29,333 --> 00:51:31,933
Yeah, there's some other hearth and helmet
going.

1095
00:51:31,933 --> 00:51:35,533
There's some others
that give your command or protection

1096
00:51:35,533 --> 00:51:37,400
for the turn that it comes in.

1097
00:51:37,400 --> 00:51:40,133
That's a little harder with this one
because it's still into turn.

1098
00:51:40,133 --> 00:51:41,000
So I don't know.

1099
00:51:41,000 --> 00:51:42,600
I'm just trying to think like

1100
00:51:42,600 --> 00:51:46,600
because I love this style of play
with blink where it's back footed.

1101
00:51:46,633 --> 00:51:48,833
Blink. Yeah.

1102
00:51:48,833 --> 00:51:51,066
But it can be hard to bring it.

1103
00:51:51,066 --> 00:51:52,200
I'm glad that you brought up,

1104
00:51:52,200 --> 00:51:54,433
like, The Hand of Vecna
and some of the other options.

1105
00:51:54,433 --> 00:51:57,100
Like,
I don't want to blame as aureus, but like,

1106
00:51:57,100 --> 00:52:00,533
this is a very hard as aureus old school
as aureus coated deck.

1107
00:52:00,600 --> 00:52:01,333
Yeah.

1108
00:52:01,333 --> 00:52:05,033
So but I would say you have
all of the things a that kind of hit

1109
00:52:05,033 --> 00:52:07,000
the like let's play on the back foot.

1110
00:52:07,000 --> 00:52:11,600
And B I think the stuff
that is core to being successful

1111
00:52:11,600 --> 00:52:16,066
with this particular strategy,
you know, like you've got solid removal,

1112
00:52:16,100 --> 00:52:19,266
solid draw,
solid things to get spells back to hand.

1113
00:52:19,900 --> 00:52:20,700
This guy's sick.

1114
00:52:20,700 --> 00:52:24,466
You could probably do something
like adds a counter to him

1115
00:52:24,466 --> 00:52:27,666
on your combat again,
like you want to not overcommit your mana.

1116
00:52:27,666 --> 00:52:29,300
So I don't know.

1117
00:52:29,300 --> 00:52:33,733
Noble heritage like I'm gleaning
on some of my old school commander.

1118
00:52:33,733 --> 00:52:34,400
Damage stuff's

1119
00:52:34,400 --> 00:52:34,733
like, noble

1120
00:52:34,733 --> 00:52:38,933
heritage is like he's going to pick up
a two counters every cycle and swing,

1121
00:52:38,933 --> 00:52:41,066
and then you have the flicker
whenever you need it,

1122
00:52:41,066 --> 00:52:43,066
like, it's
going to look like you're vulnerable

1123
00:52:43,066 --> 00:52:46,066
because he's tapped,
but you don't want to block with him ever.

1124
00:52:46,066 --> 00:52:46,400
Yeah.

1125
00:52:46,400 --> 00:52:49,733
So there's
a bunch of those style of effects.

1126
00:52:49,733 --> 00:52:52,933
I would I would just caution you got to
keep the mana really low on these things.

1127
00:52:53,000 --> 00:52:55,866
Like some of the equipment is dangerous
because of how much it costs.

1128
00:52:55,866 --> 00:52:56,000
Yeah.

1129
00:52:56,000 --> 00:52:59,266
Because it would be it would be tempting
to do a Cathars crusade, but.

1130
00:52:59,300 --> 00:52:59,700
And all.

1131
00:52:59,700 --> 00:53:01,066
And everyone's going to go.

1132
00:53:01,066 --> 00:53:02,700
Okay, so he's open.

1133
00:53:02,700 --> 00:53:03,733
Let's finally go in.

1134
00:53:03,733 --> 00:53:05,000
Yeah. That's the window.

1135
00:53:05,000 --> 00:53:06,700
Yeah. How would you think about that one?

1136
00:53:06,700 --> 00:53:09,300
I like this,
and I like the characterization here.

1137
00:53:09,300 --> 00:53:13,033
I was actually like, When's Andy
going to talk about more blink decks?

1138
00:53:14,133 --> 00:53:14,533
Yeah, because

1139
00:53:14,533 --> 00:53:17,633
I think blink decks do their best
with the instance and sorceries.

1140
00:53:17,633 --> 00:53:20,400
And then when you loop something
I love into them, which is the archaic

1141
00:53:20,400 --> 00:53:25,133
Mansour style effects, it gets grotesque
really fast where it's obvious.

1142
00:53:25,433 --> 00:53:25,900
Cool.

1143
00:53:25,900 --> 00:53:28,600
So you're just able to like,
keep doing that.

1144
00:53:28,600 --> 00:53:30,200
Yeah, great.

1145
00:53:30,200 --> 00:53:33,066
Like it's pretty sick with him
because you have a way to force

1146
00:53:33,066 --> 00:53:36,000
the mana issue into it
to where you're not kind of stuck.

1147
00:53:36,000 --> 00:53:36,800
Too bad.

1148
00:53:36,800 --> 00:53:40,433
And I think I think it highlights
another piece like, you know,

1149
00:53:40,466 --> 00:53:42,700
I mean, with that first deck
with gray facts, right?

1150
00:53:42,700 --> 00:53:43,900
Like you illustrated.

1151
00:53:43,900 --> 00:53:47,666
Okay, I can hold mana up if I need to do
the counter spelled thrice, whatever.

1152
00:53:47,666 --> 00:53:51,133
But really
what I want to do is in step tokens,

1153
00:53:51,300 --> 00:53:55,233
this one highlights
that same thing of like, okay, you know,

1154
00:53:55,933 --> 00:54:01,533
what was the example that you brought up
of the modal counter spell thing?

1155
00:54:01,600 --> 00:54:02,466
Yeah, there's a few.

1156
00:54:02,466 --> 00:54:04,366
There's like Supreme will.

1157
00:54:04,366 --> 00:54:06,200
Yeah.

1158
00:54:06,200 --> 00:54:08,100
Like what is it
the confounding thing or whatever.

1159
00:54:08,100 --> 00:54:11,033
Yeah. Yeah. So so spell gyre is modal.

1160
00:54:11,033 --> 00:54:11,333
Yeah.

1161
00:54:11,333 --> 00:54:12,500
So like those types of things

1162
00:54:12,500 --> 00:54:15,833
where you're like, okay, I have a counter
if I needed or something else that I.

1163
00:54:16,666 --> 00:54:16,866
Yeah.

1164
00:54:16,866 --> 00:54:19,100
The confounding riddle was the one
you had brought up earlier.

1165
00:54:19,100 --> 00:54:23,500
You know, like, I've got that available
where I can use this and

1166
00:54:24,100 --> 00:54:29,100
get exposure to cards, counter a spell,
but if not, I'm going to flicker

1167
00:54:29,100 --> 00:54:33,300
my reflector mage and dink
somebody for a minute.

1168
00:54:33,300 --> 00:54:34,533
Sucks. Like.

1169
00:54:34,533 --> 00:54:35,666
Yeah, like sucks.

1170
00:54:35,666 --> 00:54:37,666
That's that's which is what?

1171
00:54:37,666 --> 00:54:38,900
And I think that's the spirit of it.

1172
00:54:38,900 --> 00:54:39,100
Right.

1173
00:54:39,100 --> 00:54:43,500
Like, there's the thing I want to do, 
which is go

1174
00:54:43,900 --> 00:54:45,600
take a nap and then come back to the helm.

1175
00:54:45,600 --> 00:54:49,233
And, but if I've got to jump
into the fucking ocean and patch up

1176
00:54:49,233 --> 00:54:53,033
this breach in the hole, then okay, I can.

1177
00:54:53,100 --> 00:54:55,266
Yeah, this one's pretty ragtag, I think.

1178
00:54:55,266 --> 00:55:00,233
But yeah, you're like, we don't have
things like our Ark mage emeritus.

1179
00:55:00,233 --> 00:55:02,833
Emeritus. Yeah, yeah.

1180
00:55:02,833 --> 00:55:05,533
We don't have that really running
because it just makes better sense

1181
00:55:05,533 --> 00:55:08,566
to put our mana to work with a creature
that just can be really.

1182
00:55:08,600 --> 00:55:09,333
Bede. Yeah.

1183
00:55:09,333 --> 00:55:13,333
The biggest struggle here is to find
the mana to resolve some of them.

1184
00:55:13,800 --> 00:55:18,133
The early setup is a bit tricky,
but once you're finally dug in like a

1185
00:55:18,133 --> 00:55:22,133
tick, it gets, I think, easier and easier
for you to hold on.

1186
00:55:22,333 --> 00:55:24,300
A mass balance.

1187
00:55:24,300 --> 00:55:26,400
I think probably should be here.

1188
00:55:26,400 --> 00:55:28,133
I just don't know how this looks with him

1189
00:55:28,133 --> 00:55:30,533
kind of getting caught in the
middle of that. It could look pretty wild.

1190
00:55:30,533 --> 00:55:35,733
But yeah, it's a pretty sick,
pretty sick deck.

1191
00:55:35,733 --> 00:55:36,633
Maybe Elish Norn

1192
00:55:36,633 --> 00:55:40,500
to like really choke tokens, but
that's seven mana to get something out.

1193
00:55:40,533 --> 00:55:42,800
Like, I just don't know where you are
in this game.

1194
00:55:42,800 --> 00:55:45,800
I will say, in my experience
with decks like this,

1195
00:55:45,833 --> 00:55:47,933
I mean, you're using some of the things
that I do like this,

1196
00:55:47,933 --> 00:55:51,933
like the solemn simulacrum and,
the sort of the animist.

1197
00:55:51,933 --> 00:55:57,033
But I have found that
those big mana rocks, like the Dynamo

1198
00:55:57,033 --> 00:56:01,400
and the Gilded Lotus,
really help you jump over that edge

1199
00:56:01,400 --> 00:56:05,333
where you can be like, okay,
I am going to resolve my which enchanter.

1200
00:56:05,333 --> 00:56:07,300
But I still have mana up for blinks.

1201
00:56:07,300 --> 00:56:09,866
Probably good advice because
because they're gone to land of turn.

1202
00:56:09,866 --> 00:56:11,900
If somebody books a.

1203
00:56:13,933 --> 00:56:15,300
Vandal blast or something

1204
00:56:15,300 --> 00:56:19,300
like you can blink it
out of the way or something like, Austere

1205
00:56:19,333 --> 00:56:22,200
Command, you can put it out of the way
because it's gone to a turn.

1206
00:56:22,200 --> 00:56:23,333
So that's probably a good advice.

1207
00:56:23,333 --> 00:56:26,466
It's just because they give you mana,
like you can weave them in a little bit

1208
00:56:26,500 --> 00:56:27,433
like Dynamo.

1209
00:56:27,433 --> 00:56:30,800
Yeah, of course it costs for man up front,
but it just bought you three mana.

1210
00:56:30,800 --> 00:56:32,500
Like you're not completely flatlined.

1211
00:56:32,500 --> 00:56:34,333
Like your colors
might be a little screwed.

1212
00:56:34,333 --> 00:56:37,333
Yeah, but that's not gilded
Lotus is one of my favorite

1213
00:56:37,333 --> 00:56:40,333
with with blink decks because,

1214
00:56:40,400 --> 00:56:44,400
you know, I mean, yeah,
you can abuse the shit out with this dude.

1215
00:56:44,433 --> 00:56:46,900
Yeah, yeah, that's a great, great point.

1216
00:56:46,900 --> 00:56:48,266
Gilded Lotus.

1217
00:56:48,266 --> 00:56:53,033
Maybe some of, like, the relics, like,
relic of, like, use him.

1218
00:56:53,033 --> 00:56:55,133
So it's a double.
It's really double. Yeah.

1219
00:56:55,133 --> 00:56:56,833
Because you're
just not going to be blocking with him.

1220
00:56:56,833 --> 00:56:59,466
I just don't
I don't think if you're like fuck I

1221
00:56:59,466 --> 00:57:01,200
if I had enough, man,
I could just bounce this creature

1222
00:57:01,200 --> 00:57:04,300
or just flat
exile it with my with my salamander.

1223
00:57:04,300 --> 00:57:05,933
Pilot pirate. Yeah. Well, there it is.

1224
00:57:05,933 --> 00:57:08,933
Like if you tap Relic of Legends
and Abuelo

1225
00:57:09,200 --> 00:57:10,733
you which produce two mana out of that,

1226
00:57:10,733 --> 00:57:13,400
which I know that goes against what
we just said of like,

1227
00:57:13,400 --> 00:57:17,133
you really want to limit the amount
of like, front footing on your turn,

1228
00:57:17,200 --> 00:57:20,833
but but those at least there's some offset

1229
00:57:21,200 --> 00:57:24,033
that comes with them right there
ready to use.

1230
00:57:24,033 --> 00:57:25,500
Yeah.
You ready to look at the next one or.

1231
00:57:25,500 --> 00:57:27,233
Yeah. Let's think this one's
they said yeah.

1232
00:57:27,233 --> 00:57:29,700
They just
you know trying to push this thing across.

1233
00:57:29,700 --> 00:57:32,733
I don't know how you'd say this can.

1234
00:57:32,800 --> 00:57:35,900
No. So can can, can Kinesis.

1235
00:57:36,100 --> 00:57:37,600
Kinesis.

1236
00:57:37,600 --> 00:57:38,833
Just call it Kenneth.

1237
00:57:38,833 --> 00:57:41,400
It's the priest of Tosa.

1238
00:57:41,400 --> 00:57:43,466
So the other thing
I'm kind of trying to stay on

1239
00:57:43,466 --> 00:57:46,600
also is not going way
high with the mana cost with these guys,

1240
00:57:46,600 --> 00:57:49,700
because their activated abilities
are really what's going to be taxing us.

1241
00:57:49,700 --> 00:57:51,600
The most great facts is like
the borderline.

1242
00:57:51,600 --> 00:57:52,600
I'm like, dude, this is.

1243
00:57:52,600 --> 00:57:55,633
But it's only two mana for A13.

1244
00:57:55,666 --> 00:58:00,000
If you would scribe a number of cards,
scry that many cards plus one instead.

1245
00:58:00,033 --> 00:58:02,666
Okay, so I'll admit this one's
probably the more janky of the

1246
00:58:02,666 --> 00:58:06,833
of all of my ideas, but I really am trying
to force the issue here.

1247
00:58:06,866 --> 00:58:09,200
Dude of like,
this is really where you want to play.

1248
00:58:09,200 --> 00:58:12,533
You can pay three in a hybrid green
or blue.

1249
00:58:12,600 --> 00:58:14,333
Look at the top card of your library.

1250
00:58:14,333 --> 00:58:17,600
If it's a Kraken, Leviathan octopus,

1251
00:58:17,933 --> 00:58:21,666
or serpent card or creature card,
you may put it into the battlefield.

1252
00:58:21,666 --> 00:58:23,466
If you don't put the card
into the battlefield,

1253
00:58:23,466 --> 00:58:25,633
you may put it on the bottom
of your library. It's funny.

1254
00:58:25,633 --> 00:58:30,000
It's like he cares about scrying,
but he doesn't scry to do the thing.

1255
00:58:30,300 --> 00:58:34,200
Essentially, what we have
here is a way to, at instant speed,

1256
00:58:34,200 --> 00:58:38,033
bring something from your library straight
into fucking play stuff

1257
00:58:38,033 --> 00:58:42,800
that has no business being able to do that
specifically, I don't know, follow

1258
00:58:42,800 --> 00:58:44,233
through with the combat right away.

1259
00:58:44,233 --> 00:58:44,666
Yeah.

1260
00:58:44,666 --> 00:58:49,066
What what Simek is great at is,
you know, combining draw with mana,

1261
00:58:49,100 --> 00:58:52,666
that's like the big danger here is okay,
well, I'm drawing and I've got more mana

1262
00:58:52,666 --> 00:58:54,600
and I've got more options
and I've got more mana,

1263
00:58:54,600 --> 00:58:57,233
and they can fill their deck,
which is like very razor

1264
00:58:57,233 --> 00:59:00,533
thin specific answers
and protect their big,

1265
00:59:00,533 --> 00:59:03,633
big fucking things
when people are trying to move in on them.

1266
00:59:03,633 --> 00:59:06,133
That's like the, the the strength here.

1267
00:59:06,133 --> 00:59:08,600
Yeah, but what they don't have
is the ability to like, okay.

1268
00:59:08,600 --> 00:59:10,800
And I'm now going to move to combat
and push you out.

1269
00:59:10,800 --> 00:59:13,233
So instead you're
just kind of watching the Simic player

1270
00:59:13,233 --> 00:59:16,433
just fucking beat off
honestly with what they're doing.

1271
00:59:16,466 --> 00:59:19,233
So what I like about this guy
is that like, yeah, if you know,

1272
00:59:19,233 --> 00:59:22,633
what's on the top of your library is
a, I don't know, something as simple

1273
00:59:22,633 --> 00:59:27,266
as a Simic sky swallower,
which is just A66 flying trample shroud.

1274
00:59:27,300 --> 00:59:29,500
It's going to come in ready to go

1275
00:59:30,833 --> 00:59:33,433
before your turn
is because you're kind of setting yourself

1276
00:59:33,433 --> 00:59:36,466
up to activate this ability
and shove things into play.

1277
00:59:36,466 --> 00:59:41,733
So this is a very draw
go deck with a really clunky draw,

1278
00:59:42,233 --> 00:59:44,833
not kind of go activation.

1279
00:59:44,833 --> 00:59:46,900
I went around looking at this,
and I feel like a lot of people

1280
00:59:46,900 --> 00:59:50,733
were kind of hung up on trying to
look at the top of their library.

1281
00:59:50,800 --> 00:59:51,400
Sure.

1282
00:59:51,400 --> 00:59:55,400
And I'm like, let's just load the deck
full of instant speed.

1283
00:59:55,500 --> 00:59:58,633
We scry because you get extra scry.

1284
00:59:58,666 --> 01:00:01,400
Yeah, you can get deeper
scry than just a single.

1285
01:00:01,400 --> 01:00:02,200
Yeah, yeah.

1286
01:00:02,200 --> 01:00:05,400
So this deck felt okay, man. It felt okay.

1287
01:00:05,600 --> 01:00:07,066
I think the only thing that I think

1288
01:00:07,066 --> 01:00:11,266
this thing will struggle
with is its ability to do anything

1289
01:00:11,733 --> 01:00:15,666
outside of scrying
and shoving these dudes into play.

1290
01:00:15,666 --> 01:00:16,300
My hope is, like,

1291
01:00:16,300 --> 01:00:19,333
once they're down there, just enough
of a problem that you can take the game.

1292
01:00:19,333 --> 01:00:23,500
So it's a little bit more in the mid foot
compared to Abuelo, okay?

1293
01:00:23,533 --> 01:00:25,800
Because you're bringing big, big dudes in
to shove it.

1294
01:00:25,800 --> 01:00:28,500
Yeah, but I did adopt
some of the learnings from that last deck.

1295
01:00:28,500 --> 01:00:28,700
Right.

1296
01:00:28,700 --> 01:00:31,900
It's like okay
well insidious Will Supreme will rewind

1297
01:00:31,933 --> 01:00:35,833
spell gyre whelming like like these are
these are in our hands right.

1298
01:00:35,866 --> 01:00:38,833
Mystic confluence confounding riddle.

1299
01:00:38,833 --> 01:00:41,266
So if I really like they don't scry.

1300
01:00:41,266 --> 01:00:45,300
But there's something that I can escape
from where if I have nothing to do or.

1301
01:00:45,333 --> 01:00:47,100
Holy shit, they're trying to mess with me.

1302
01:00:47,100 --> 01:00:49,033
I've got reasonable answers.

1303
01:00:49,033 --> 01:00:52,500
Like three steps ahead, for example, like,
okay, you counter a spell,

1304
01:00:52,500 --> 01:00:56,333
or you make a token copy,
or you draw draw cards,

1305
01:00:56,333 --> 01:00:58,266
something like airship crash
where it's like,

1306
01:00:58,266 --> 01:01:01,266
I can destroy target creature
or enchantment or create

1307
01:01:01,300 --> 01:01:04,266
or sorry, destroy creature with flying
or an artifact or an enchantment.

1308
01:01:04,266 --> 01:01:05,600
But if I don't need
to do any of those things,

1309
01:01:05,600 --> 01:01:07,666
I can just cycle this thing away
and get rid of it.

1310
01:01:07,666 --> 01:01:09,100
Cycling is really strong.

1311
01:01:09,100 --> 01:01:12,800
Yeah, with with a deck where I need a
I need a screw.

1312
01:01:12,833 --> 01:01:13,733
Here it is.

1313
01:01:13,733 --> 01:01:14,200
Yeah.

1314
01:01:14,200 --> 01:01:16,466
Cannibalize a screw,
which is my draw spell

1315
01:01:16,466 --> 01:01:19,533
because I, I know what's on the top right
now is not what I need.

1316
01:01:19,533 --> 01:01:22,300
So I'm gonna get rid of it or whatever.
See what I mean?

1317
01:01:22,300 --> 01:01:23,066
Yeah. Yeah.

1318
01:01:23,066 --> 01:01:25,866
Shuffling your library is pretty good
with this, where you're like.

1319
01:01:25,866 --> 01:01:27,900
I'm just not seeing what I need.

1320
01:01:27,900 --> 01:01:29,300
I'm going to just force a shuffle.

1321
01:01:29,300 --> 01:01:33,000
So I kept the fetch lands,
and then more to the fact I introduced

1322
01:01:33,133 --> 01:01:36,066
the instant speed
ramp spells that you talked about.

1323
01:01:36,066 --> 01:01:39,033
So he comes down on two,
and then we pass through and we're like,

1324
01:01:39,033 --> 01:01:40,200
okay, roiling regrowth.

1325
01:01:40,200 --> 01:01:42,533
I'm not going to ramp on my fucking turn.
Yeah.

1326
01:01:42,533 --> 01:01:44,866
Cycle of renewal I'm
not on my turn, Harrow.

1327
01:01:44,866 --> 01:01:46,666
Not on my turn into restoration.

1328
01:01:46,666 --> 01:01:48,466
If you've already got a cracking down.

1329
01:01:48,466 --> 01:01:50,133
Gets you three fucking faces.

1330
01:01:50,133 --> 01:01:53,400
Go. Yeah.
So it's all off the fucking turn.

1331
01:01:53,433 --> 01:01:54,400
Smuggler's surprise.

1332
01:01:54,400 --> 01:01:57,900
So if I, I just draw these kraken
or serpents or what?

1333
01:01:57,933 --> 01:02:00,066
I'm just gonna call them
Kraken into my hand.

1334
01:02:00,066 --> 01:02:01,933
I just surprise them into play.

1335
01:02:01,933 --> 01:02:03,266
This card is insane.

1336
01:02:03,266 --> 01:02:08,033
For $6 green spree,
you can pay plus two to mill four cards.

1337
01:02:08,033 --> 01:02:12,433
You can put two 
and put up to two creature

1338
01:02:12,433 --> 01:02:15,933
and or land cards from among
the milled cards into your hand.

1339
01:02:15,933 --> 01:02:17,800
Or you can add five to this.

1340
01:02:17,800 --> 01:02:20,800
You may put two creature cards
from your hand into the battlefield.

1341
01:02:20,800 --> 01:02:23,200
Crazy like you won't even bother
with his ability with this.

1342
01:02:23,200 --> 01:02:23,933
And then if you want.

1343
01:02:23,933 --> 01:02:25,733
Yeah, creatures
you control the powerful or

1344
01:02:25,733 --> 01:02:29,533
greater green hex proof and indestructible
talent of turn did the spree cards are.

1345
01:02:29,666 --> 01:02:32,800
That's some of my favorite design
in the last several years.

1346
01:02:32,833 --> 01:02:34,000
They're great here.

1347
01:02:34,000 --> 01:02:34,900
That white spell.

1348
01:02:34,900 --> 01:02:37,800
What is it, like,
a high noon or whatever it is?

1349
01:02:37,800 --> 01:02:39,300
Oh, it's also great.

1350
01:02:39,300 --> 01:02:40,666
You can do it off. Turn.

1351
01:02:40,666 --> 01:02:42,500
You can spray it to remove
all their abilities

1352
01:02:42,500 --> 01:02:45,500
and destroy it and give your stuff
indestructible and destroy everything.

1353
01:02:45,500 --> 01:02:48,400
Yeah.
So this deck is really looking to do that.

1354
01:02:48,400 --> 01:02:52,033
Like, I can go through the different
scry cards, but those are boring.

1355
01:02:52,033 --> 01:02:55,266
But, like, you know, heathland lots, joint
exploration, that kind of stuff.

1356
01:02:55,333 --> 01:03:00,200
I've got Ovia,
the auto tech artisan in here.

1357
01:03:00,200 --> 01:03:02,133
So it's four mana for a one, two.

1358
01:03:02,133 --> 01:03:05,400
Each creature that's attacking
one of your opponents has trample.

1359
01:03:06,600 --> 01:03:08,466
A lot
of these guys don't actually have trample.

1360
01:03:08,466 --> 01:03:11,233
Some of them are just six sixes
and eight eights. Some of them do.

1361
01:03:11,233 --> 01:03:13,300
But I tried to get them ones
with mostly evasion.

1362
01:03:13,300 --> 01:03:13,733
Yeah, yeah.

1363
01:03:13,733 --> 01:03:15,933
The line that we like here
is that you can pay green.

1364
01:03:15,933 --> 01:03:17,000
You may put a creature

1365
01:03:17,000 --> 01:03:20,400
or vehicle card from your graveyard
or from your hand into the battlefield.

1366
01:03:20,466 --> 01:03:22,033
If you put an artifact
into the battlefield

1367
01:03:22,033 --> 01:03:23,800
this way, it comes with two counters.
That won't matter here.

1368
01:03:23,800 --> 01:03:27,700
But really, if you draw a Kraken, draw
a sea beast on accident,

1369
01:03:27,733 --> 01:03:31,466
you still have an instant speed way
to shove it into play. Yes.

1370
01:03:31,466 --> 01:03:35,300
So is it the thorpe of the library,
or is it you see?

1371
01:03:35,333 --> 01:03:36,000
Yeah. And then.

1372
01:03:36,000 --> 01:03:38,700
And then every everybody attacking,
not you, gets trampled.

1373
01:03:38,700 --> 01:03:40,400
I fucking love that design.

1374
01:03:40,400 --> 01:03:43,066
The everybody attacking, not me.

1375
01:03:43,066 --> 01:03:44,533
Go somewhere else and you'll get rewarded.

1376
01:03:44,533 --> 01:03:45,666
I love it, I love it.

1377
01:03:45,666 --> 01:03:46,133
Yeah.

1378
01:03:46,133 --> 01:03:50,533
If you care about the
the crack crack ins, the the sea beasts.

1379
01:03:50,666 --> 01:03:53,833
Some standouts are the star winder.

1380
01:03:54,466 --> 01:03:55,400
It's a leviathan.

1381
01:03:55,400 --> 01:03:57,266
That's a seven. Seven for seven.

1382
01:03:57,266 --> 01:03:58,666
Whenever a creature you control

1383
01:03:58,666 --> 01:04:02,133
deals combat damage to a player,
you may draw that many cards.

1384
01:04:02,500 --> 01:04:06,433
That's why you want stuff like Ovia
and the right.

1385
01:04:06,466 --> 01:04:08,133
Like you probably should put a pipe.

1386
01:04:08,133 --> 01:04:10,600
Maybe one more piper in this deck
just to shove them.

1387
01:04:10,600 --> 01:04:12,600
Oh yeah. Just to push them at instant
speed.

1388
01:04:12,600 --> 01:04:13,266
That's what matters.

1389
01:04:13,266 --> 01:04:16,800
It's not so much about the mana cost
with a Cimic deck for too long,

1390
01:04:16,966 --> 01:04:19,533
because eventually
we'll be able to cast these fuckers.

1391
01:04:19,533 --> 01:04:21,200
But that one's pretty interesting.

1392
01:04:21,200 --> 01:04:23,300
Selin Voda has the kicker.

1393
01:04:23,300 --> 01:04:26,100
It's got to be cast,
but it's an eight eight.

1394
01:04:26,100 --> 01:04:28,900
Like, that's that's my whole thing
with that scourge of the fleets.

1395
01:04:28,900 --> 01:04:33,633
I don't usually love putting this index
that split a color, but as you move along,

1396
01:04:33,666 --> 01:04:36,066
like you're going to pick up enough
islands where it's going to be effective,

1397
01:04:36,066 --> 01:04:39,066
like if you have five islands,
that's a crazy bounce, by the way.

1398
01:04:39,100 --> 01:04:40,233
It returns each creature.

1399
01:04:40,233 --> 01:04:41,800
Your opponents control opponents

1400
01:04:41,800 --> 01:04:46,100
guys with toughness X or less, where X is
the number of islands you control.

1401
01:04:46,100 --> 01:04:47,133
Well, in a green deck,

1402
01:04:47,133 --> 01:04:50,933
you can use your interest restoration
to bring your island count up by three.

1403
01:04:50,933 --> 01:04:52,400
If you're good on green. Yeah.

1404
01:04:52,400 --> 01:04:56,400
And it's it's enough
usually to unwind a bunch of people.

1405
01:04:56,700 --> 01:04:59,000
Trench. Gorgeous.

1406
01:04:59,000 --> 01:05:01,200
This one I think is insane.

1407
01:05:01,200 --> 01:05:03,400
For insane players.

1408
01:05:03,400 --> 01:05:05,833
But, like,
if the deck is involved with scry

1409
01:05:05,833 --> 01:05:08,833
so much and you're set up
where you think you need to, I.

1410
01:05:09,133 --> 01:05:12,633
I don't know where this needs to
go, listener, but we'll read it off.

1411
01:05:12,633 --> 01:05:15,100
It's it's eight mana for A66.

1412
01:05:15,100 --> 01:05:15,900
So it's six blue blue.

1413
01:05:15,900 --> 01:05:17,666
And you're like,
why the fuck is it that much?

1414
01:05:17,666 --> 01:05:19,066
It has trample.

1415
01:05:19,066 --> 01:05:21,000
When Trench Gorgeous enters
the battlefield,

1416
01:05:21,000 --> 01:05:25,500
you may search your library
for any number of land cards, exile them,

1417
01:05:25,533 --> 01:05:28,100
then you shuffle your library.
If you do the trench.

1418
01:05:28,100 --> 01:05:33,233
Gorgeous power and toughness are each
become equal to the number of cards

1419
01:05:33,266 --> 01:05:34,233
exiled this way.

1420
01:05:34,233 --> 01:05:39,833
So if you look it off of this early,
it's A66 trample for six.

1421
01:05:39,833 --> 01:05:42,833
If you're like, okay, it's too early
for me to do the other psychotic zone,

1422
01:05:42,933 --> 01:05:46,133
but if you're nuts, if you're nuts,
you could go and just like,

1423
01:05:46,133 --> 01:05:48,700
oh, I'm going to get rid of like ten lands
and just make it a 1010.

1424
01:05:48,700 --> 01:05:52,533
There's still lands left in my library,
but the deck is getting thinner.

1425
01:05:52,533 --> 01:05:56,266
But now you don't have to scry as many
lands out of the way to do your thing.

1426
01:05:56,300 --> 01:05:57,200
Exactly right.

1427
01:05:57,200 --> 01:06:00,000
So you're not having to shove lands around
so much the later the game goes.

1428
01:06:00,000 --> 01:06:04,433
And these just work very proportionately
well with stuff like cars

1429
01:06:04,433 --> 01:06:07,866
expertise, which is not in this deck,
but it's instant speed.

1430
01:06:07,866 --> 01:06:12,133
Cousin is and it's just like getting
bigger and bigger and it is trample.

1431
01:06:12,200 --> 01:06:14,533
So that one is pretty wild.

1432
01:06:14,533 --> 01:06:17,533
We've seen Brad
use this one to great effect

1433
01:06:17,866 --> 01:06:20,433
a few times where it's like,
oh shit, and that's nuts.

1434
01:06:20,433 --> 01:06:23,500
And then he follows up with something else
summon Leviathan.

1435
01:06:23,500 --> 01:06:26,200
It's just six for a six, six one.

1436
01:06:26,200 --> 01:06:28,600
It's a saga thing. Thing, right?

1437
01:06:28,600 --> 01:06:32,733
It's from the Final Fantasy return each
creature that isn't a crack in Leviathan,

1438
01:06:32,733 --> 01:06:36,700
merfolk, octopus or serpent to its owner's
hand as on its first chapter,

1439
01:06:36,733 --> 01:06:41,100
then until end of turn,
whenever a Kraken, Leviathan, merfolk,

1440
01:06:41,133 --> 01:06:44,400
octopus, or serpent attacks, draw a card
so it gets that twice

1441
01:06:44,600 --> 01:06:48,466
pretty fucking wild that you can bounce
everything out of every like.

1442
01:06:48,500 --> 01:06:53,466
By the way, Brossard merfolk just so
everyone knows, coma and coma 2.0.

1443
01:06:53,500 --> 01:06:54,333
Both are here.

1444
01:06:54,333 --> 01:06:56,666
Glacier God is here.

1445
01:06:56,666 --> 01:07:00,466
It's it's it's supposed to be seven mana
for A66 trample.

1446
01:07:00,466 --> 01:07:04,200
When this creature enters, create a lander
token landfall.

1447
01:07:04,200 --> 01:07:07,466
Whenever a land you control
enters, creatures you control get plus

1448
01:07:07,466 --> 01:07:10,733
one plus one and gain vigilance
and haste until end of turn.

1449
01:07:11,266 --> 01:07:13,833
The haste doesn't matter so much for us
because of how we're playing,

1450
01:07:13,833 --> 01:07:16,033
but the vigilance does during your turn.

1451
01:07:16,033 --> 01:07:17,800
Yeah, you play a land.
And what do you want?

1452
01:07:17,800 --> 01:07:18,600
You want to be able to block.

1453
01:07:18,600 --> 01:07:21,400
Like people
are going to try to bring this back to you

1454
01:07:21,400 --> 01:07:25,900
because you're throwing large larges
at them and large, large

1455
01:07:25,933 --> 01:07:31,133
with, with vigilance are a large, large,
large problem IMO.

1456
01:07:31,733 --> 01:07:33,800
Turns out. What do you think of this
so far with this?

1457
01:07:33,800 --> 01:07:34,000
Yeah.

1458
01:07:34,000 --> 01:07:37,333
This is this is a pretty interesting
merging of this idea of like,

1459
01:07:37,400 --> 01:07:40,900
let me let me find a way
to get these problems into play.

1460
01:07:40,900 --> 01:07:46,133
And I like that you've thought about the
kind of like Piper way of let's push them.

1461
01:07:46,200 --> 01:07:46,400
Yeah.

1462
01:07:46,400 --> 01:07:46,666
You know,

1463
01:07:46,666 --> 01:07:50,733
and I'm really trying to force this idea
of when is the best time for these.

1464
01:07:50,800 --> 01:07:52,400
It ain't your turn. Do. Yeah.

1465
01:07:52,400 --> 01:07:54,433
If you can do this off your turn.

1466
01:07:54,433 --> 01:07:56,800
That's the absolute best time for this.

1467
01:07:56,800 --> 01:07:58,033
Because of what we've said,

1468
01:07:58,033 --> 01:08:02,200
if Kyle sitting on a board wipe,
he doesn't know if I can do this or not.

1469
01:08:02,200 --> 01:08:04,066
He doesn't even know
if I even have it in my fucking hand.

1470
01:08:04,066 --> 01:08:05,833
So he has to figure that out.

1471
01:08:05,833 --> 01:08:07,933
Is he going to shoot it and just roll it?

1472
01:08:07,933 --> 01:08:10,900
So okay, my guy
that's two men at dies and gets rezoned.

1473
01:08:10,900 --> 01:08:12,400
Big, big deal.

1474
01:08:12,400 --> 01:08:13,133
Yeah.

1475
01:08:13,133 --> 01:08:13,866
See what I say?

1476
01:08:13,866 --> 01:08:15,866
Like, but if we go to
right before my turn begins

1477
01:08:15,866 --> 01:08:19,666
and I'm like, okay,
well it wasn't there wasn't any airstrike.

1478
01:08:19,700 --> 01:08:21,133
I'm going to bring these things out.

1479
01:08:21,133 --> 01:08:24,200
Or in our case,
like a fucking Bikini Atoll nuke.

1480
01:08:24,233 --> 01:08:28,300
I don't know, I bring it out on right
before my turn begins, and now I'm able

1481
01:08:28,300 --> 01:08:32,066
to capitalize on the power
of this creature and attack with it.

1482
01:08:33,066 --> 01:08:35,533
31 instance are in this deck.

1483
01:08:35,533 --> 01:08:36,433
That's going hard.

1484
01:08:36,433 --> 01:08:40,000
It's really like I'm going to go
things I'm really looking to go off turn.

1485
01:08:40,033 --> 01:08:43,900
And I think it's just like
the activation is so risky.

1486
01:08:43,900 --> 01:08:46,500
I'm really not trying to set up the
the user to just like,

1487
01:08:46,500 --> 01:08:48,633
I want to spend this thing
until they get us cracking.

1488
01:08:48,633 --> 01:08:53,466
Yeah, like there are judicious things
to do off turn in the deck.

1489
01:08:53,500 --> 01:08:54,200
Yeah.

1490
01:08:54,200 --> 01:08:57,866
And then there's only three sorceries,
but two of which are lands.

1491
01:08:57,866 --> 01:08:59,000
And then there's the whelming wave

1492
01:08:59,000 --> 01:09:01,700
which bounces everything
but these creature types. Sure.

1493
01:09:01,700 --> 01:09:02,500
What do you think of that one?

1494
01:09:02,500 --> 01:09:04,500
I think that one's
actually really pretty cool.

1495
01:09:04,500 --> 01:09:07,333
This is a space
I'm liking putting this to you.

1496
01:09:07,333 --> 01:09:08,300
Yeah, this guy's sick.

1497
01:09:08,300 --> 01:09:10,233
If you just give up on.

1498
01:09:10,233 --> 01:09:12,300
Okay, I need to know
what's on the top of my library.

1499
01:09:12,300 --> 01:09:13,133
I'm gonna play cards.

1500
01:09:13,133 --> 01:09:15,300
I'm gonna play lands. Like
you could introduce some of those things.

1501
01:09:15,300 --> 01:09:17,233
I would, I would just be cautious about.

1502
01:09:17,233 --> 01:09:18,866
They need to be.

1503
01:09:18,866 --> 01:09:21,633
Maybe the ones that let you play lands
from the top of your library

1504
01:09:21,633 --> 01:09:22,433
to clear them out.

1505
01:09:22,433 --> 01:09:25,733
But I would not bring the ones
that reveal it.

1506
01:09:26,033 --> 01:09:28,266
Like you don't want to be revealing it.
What's the point?

1507
01:09:28,266 --> 01:09:29,366
Like? Yeah, what is the point?

1508
01:09:29,366 --> 01:09:32,066
Yeah. You want these things
like lurking under the water, right?

1509
01:09:32,066 --> 01:09:33,700
Like if you need that thematic but like

1510
01:09:33,700 --> 01:09:35,666
if you just do the oh, I can play
extra lands

1511
01:09:35,666 --> 01:09:38,666
and I play with the top card of my library
revealed, like, that's not

1512
01:09:38,866 --> 01:09:39,633
maybe you want that.

1513
01:09:39,633 --> 01:09:40,066
I don't know,

1514
01:09:40,066 --> 01:09:45,266
I just, I kind of like the idea of I'm
scrying and planning the top of my life.

1515
01:09:45,666 --> 01:09:47,100
There's some things I get off.

1516
01:09:47,100 --> 01:09:49,533
I feel like
it would be really fun to play this one.

1517
01:09:49,533 --> 01:09:52,500
I feel like there's some
things in this game that,

1518
01:09:54,233 --> 01:09:56,666
they're they're falls gold, right?

1519
01:09:56,666 --> 01:09:57,000
Yeah.

1520
01:09:57,000 --> 01:10:00,666
Like knowing too much
about the top of your library.

1521
01:10:01,500 --> 01:10:02,900
Ain't that helpful? Yeah.

1522
01:10:02,900 --> 01:10:05,533
You know, like, scry should be enough,
right?

1523
01:10:05,533 --> 01:10:08,133
It's it. It's most helpful
when you're allowed to play lands.

1524
01:10:08,133 --> 01:10:10,033
That's
when I think it's at its most hopeful.

1525
01:10:10,033 --> 01:10:11,666
That is when it is at its most.

1526
01:10:11,666 --> 01:10:15,533
I guess you could put the weird star
whale thing that lets you like

1527
01:10:15,666 --> 01:10:19,633
crew it and hit somebody,
and to get like that might make sense,

1528
01:10:19,666 --> 01:10:21,033
but playing lands from the top.

1529
01:10:21,033 --> 01:10:23,533
But I would not let people see
what's up there.

1530
01:10:23,533 --> 01:10:24,666
I would avoid that.

1531
01:10:24,666 --> 01:10:27,100
Scroll
rack would be an upgrade for this deck,

1532
01:10:27,100 --> 01:10:29,700
of course, because if you draw
these things, they're now in your hand.

1533
01:10:29,700 --> 01:10:31,866
And yeah,
depending on what you want to do.

1534
01:10:31,866 --> 01:10:34,866
But eventually, like the way I do this,

1535
01:10:34,933 --> 01:10:37,133
when I've constructed the deck,

1536
01:10:37,133 --> 01:10:40,133
the way I've done it is you'll likely
just have enough man at a hard cast.

1537
01:10:40,133 --> 01:10:43,366
Some of these things, if you're falling
into it, it's not protect my commander.

1538
01:10:43,366 --> 01:10:44,100
I can't do it.

1539
01:10:44,100 --> 01:10:44,600
It's just that

1540
01:10:44,600 --> 01:10:47,866
you could get them early at instant
speed is, I think, the advantage.

1541
01:10:48,100 --> 01:10:51,500
And then you have a battery of instance
and sorceries or sorry instance.

1542
01:10:51,533 --> 01:10:54,366
I keep saying instance and sorcery
like it's just convulsive.

1543
01:10:54,366 --> 01:10:57,366
You have a battery of instance
to protect these things.

1544
01:10:57,800 --> 01:10:58,200
Okay.

1545
01:10:58,200 --> 01:11:01,866
Well, you're going to try to kill my, my
coma, which is already hard to do, right?

1546
01:11:01,900 --> 01:11:02,533
You shall not.

1547
01:11:02,533 --> 01:11:04,033
You shall not.

1548
01:11:04,033 --> 01:11:05,833
Well, this one's actually pretty dope.

1549
01:11:05,833 --> 01:11:08,833
I actually like I was having fun
spinning this one around,

1550
01:11:09,500 --> 01:11:12,000
like, like delightful discovery.

1551
01:11:12,000 --> 01:11:14,333
It's five mana, but it costs one less
to cast for each spell.

1552
01:11:14,333 --> 01:11:16,233
Your opponents have cast this turn,
so I don't know.

1553
01:11:16,233 --> 01:11:18,466
Minimally. It's four mana scry two.

1554
01:11:18,466 --> 01:11:20,833
Then draw two cards.
But for him, it's scry three.

1555
01:11:20,833 --> 01:11:21,800
Draw two.

1556
01:11:21,800 --> 01:11:24,866
That's pretty good for for

1557
01:11:25,366 --> 01:11:28,700
for mana is what it probably will cost
if they cast two spells.

1558
01:11:28,700 --> 01:11:31,066
It's down to it's down to three mana.

1559
01:11:31,066 --> 01:11:31,900
It's starting to get better

1560
01:11:31,900 --> 01:11:35,733
and better than more greedy that
that the more active that opponent is.

1561
01:11:35,800 --> 01:11:37,833
I guess they're doing the opposite

1562
01:11:37,833 --> 01:11:41,633
of what you do
and they are really delighted in that art.

1563
01:11:41,800 --> 01:11:43,700
Are they? What's going on?

1564
01:11:43,700 --> 01:11:45,033
Looks like they found dinner.

1565
01:11:45,033 --> 01:11:47,700
What do you think, new class pet?

1566
01:11:47,700 --> 01:11:50,300
Yeah,
one of them's thinking dinner for sure.

1567
01:11:50,300 --> 01:11:50,900
Yeah.

1568
01:11:52,266 --> 01:11:53,933
How are we feeling about this so far?

1569
01:11:53,933 --> 01:11:58,100
Yeah, these are really good
illustrations of, like what I'm liking.

1570
01:11:58,100 --> 01:12:01,066
What you've set up here is
there's different ways to be doing this.

1571
01:12:01,066 --> 01:12:06,000
I think it's really easy for someone
who doesn't play a ton of spell slinger

1572
01:12:06,033 --> 01:12:10,066
to get into the idea of like,
oh, there's only like one back

1573
01:12:10,100 --> 01:12:14,033
foot spell slinger, and that's
fucking towel Rand mother, may I?

1574
01:12:14,033 --> 01:12:17,866
And that's not the point with any of these
that you've kind of walked through like,

1575
01:12:17,900 --> 01:12:22,066
yeah, if I need to protect what I'm doing,
I have the option here.

1576
01:12:22,200 --> 01:12:22,566
Right?

1577
01:12:22,566 --> 01:12:25,366
But let's let's talk about Talleyrand,
mother, may I?

1578
01:12:25,366 --> 01:12:26,633
We've we've had it.

1579
01:12:26,633 --> 01:12:28,300
We've had both iterations of that.

1580
01:12:28,300 --> 01:12:30,366
Cody graced us with that one.

1581
01:12:30,366 --> 01:12:34,700
It doesn't help
if all it is is full of counter magic.

1582
01:12:34,733 --> 01:12:37,366
I have tons of Congress,
just tons of counter spells.

1583
01:12:37,366 --> 01:12:41,066
Eventually people are just going to ram
spells across to get things through.

1584
01:12:41,100 --> 01:12:43,633
You're going to run out
and you're only getting a couple drakes,

1585
01:12:43,633 --> 01:12:46,700
and what you're not doing is replenishing
your supply.

1586
01:12:46,733 --> 01:12:49,733
You're you're cannibalizing screws
all over your boats.

1587
01:12:49,866 --> 01:12:52,866
Like to keep yourself,
to keep yourself going, but like,

1588
01:12:52,900 --> 01:12:54,433
you're
never going to make it back to port.

1589
01:12:54,433 --> 01:12:55,900
Yeah. Like how many fucking we've seen?

1590
01:12:55,900 --> 01:12:58,900
How many fucking sci fi movies
have we seen where

1591
01:12:58,900 --> 01:13:03,066
they're just keep bombarding you
until your shields fall off.

1592
01:13:03,100 --> 01:13:05,833
Exactly like that is what will happen.

1593
01:13:05,833 --> 01:13:09,466
It's a it's a losing strategy because
you can't replenish what you're doing.

1594
01:13:09,466 --> 01:13:12,466
And then really, you've kind of like,
I don't know, trained the playgroup.

1595
01:13:12,500 --> 01:13:14,200
You've conditioned the playgroup

1596
01:13:14,200 --> 01:13:17,700
to really expect interference
every time they try to do something.

1597
01:13:17,733 --> 01:13:18,000
Yeah.

1598
01:13:18,000 --> 01:13:21,000
If you look at these lists,
a lot of them are like, okay, well,

1599
01:13:21,033 --> 01:13:24,633
I can step away through this drawer
or I can choose between

1600
01:13:24,633 --> 01:13:28,000
these two modes
or fog, a combat or something like that.

1601
01:13:28,033 --> 01:13:30,366
Eventually. Yeah,
they're going to get the read of the deck.

1602
01:13:30,366 --> 01:13:32,133
It's it's very reactive.

1603
01:13:32,133 --> 01:13:36,066
It's waiting until the end of its turn
to try to scry some stuff and push out

1604
01:13:36,100 --> 01:13:40,100
a crack in, or flicker this creature
a bunch of times and then push it off

1605
01:13:40,133 --> 01:13:42,000
like that's
what it's looking like it's doing.

1606
01:13:42,000 --> 01:13:44,200
Over time,
any playgroup will figure this out.

1607
01:13:44,200 --> 01:13:48,733
It's it's every strategy has just
an element of danger to it.

1608
01:13:48,733 --> 01:13:50,633
That's just how this game is formatted.

1609
01:13:50,633 --> 01:13:52,433
There isn't a bulletproof. Yeah.

1610
01:13:52,433 --> 01:13:56,133
And if it gets bad enough,
like they'll start programing

1611
01:13:56,133 --> 01:13:59,333
in the conquerors flail into their deck
and they're just be like, fine,

1612
01:13:59,333 --> 01:14:02,633
you can be it instance B,
but you can't do it on my turn.

1613
01:14:02,800 --> 01:14:04,133
These are not great for us.

1614
01:14:04,133 --> 01:14:09,333
Things like Morrissey,
things like, fucking Tafari.

1615
01:14:09,333 --> 01:14:10,466
If anyone's around, like, really?

1616
01:14:10,466 --> 01:14:13,533
Like, you should probably run to ferry
and your thing, or it's like, I can do it

1617
01:14:13,600 --> 01:14:15,733
whenever I want.
You guys can only go sorcery.

1618
01:14:15,733 --> 01:14:16,800
Yeah, yeah, but, yeah.

1619
01:14:16,800 --> 01:14:19,933
Conquerors flail like the reason

1620
01:14:19,933 --> 01:14:23,333
that some people go after
those cards is because this is strong.

1621
01:14:23,333 --> 01:14:27,266
You can ruin someone's game
because they're walking right into an ice.

1622
01:14:27,300 --> 01:14:28,700
Yeah. These people who.

1623
01:14:28,700 --> 01:14:30,000
That's the way they want to play.

1624
01:14:30,000 --> 01:14:32,300
They want to play going forward.

1625
01:14:32,300 --> 01:14:33,933
And that's their thing. And you're.

1626
01:14:33,933 --> 01:14:36,533
And I'm just I'm just educating.

1627
01:14:36,533 --> 01:14:39,700
The entire game doesn't need to exist on
in the main phase.

1628
01:14:39,733 --> 01:14:42,233
Like, yeah, it's just doesn't.

1629
01:14:42,233 --> 01:14:43,600
Which I think you can effectively

1630
01:14:43,600 --> 01:14:47,133
do it down here
without using two staple combo of things.

1631
01:14:47,133 --> 01:14:51,266
If you're a listener who plays
at Higher Power than me and Kyle and you,

1632
01:14:51,300 --> 01:14:54,133
you probably already know
a lot of this stuff and have ways like,

1633
01:14:54,133 --> 01:14:55,533
okay, and I can just combo off.

1634
01:14:55,533 --> 01:14:58,100
I don't even really didn't waste my time
too much with Kraken.

1635
01:14:58,100 --> 01:14:59,833
I can do a couple really good ones.

1636
01:14:59,833 --> 01:15:05,466
And then there's so many like sensei's
divining top combos that like, exist.

1637
01:15:05,500 --> 01:15:07,700
You'll be okay, you'll figure it out.

1638
01:15:07,700 --> 01:15:11,266
So if you want to go explore
those avenues like boot up

1639
01:15:11,266 --> 01:15:14,400
your spellbook
and do it and your bracket for deck.

1640
01:15:14,400 --> 01:15:17,200
But that's the message
I'm trying to push here.

1641
01:15:17,200 --> 01:15:20,333
Is that like,
if you load the deck full of instance

1642
01:15:20,933 --> 01:15:24,266
and then you have ways to step away
from not using them, or

1643
01:15:24,266 --> 01:15:29,033
they're not needed, or they are flexible
or they have a good variety of of.

1644
01:15:29,400 --> 01:15:30,533
Yeah, this seems to come up a lot.

1645
01:15:30,533 --> 01:15:31,833
Every game

1646
01:15:31,833 --> 01:15:34,500
you can move away from doing things
actively on your turn

1647
01:15:34,500 --> 01:15:36,800
and exposing everything
you're doing to somebody.

1648
01:15:36,800 --> 01:15:42,233
Board wipe to somebody,
created Chupacabra, Andy's fucking flesh

1649
01:15:42,233 --> 01:15:43,000
bag marauder.

1650
01:15:43,000 --> 01:15:45,533
Like all of these things
that you're, like, just dodging out of.

1651
01:15:45,533 --> 01:15:50,066
And when they shoot those spells right in
front of you, it is a fucking gift, dude.

1652
01:15:50,100 --> 01:15:53,800
Like watching a board wipe go off
when you're sitting on all of this stuff

1653
01:15:53,800 --> 01:15:56,100
because somebody else
can't help themselves

1654
01:15:56,100 --> 01:15:58,666
and they have pulled
so much goddamn threat.

1655
01:15:58,666 --> 01:16:02,600
They push themselves
so fucking over the line that everyone's

1656
01:16:02,600 --> 01:16:07,300
just not quite dead,
because one's not zero and they get burned

1657
01:16:07,333 --> 01:16:09,533
off, and you're sitting here
with all these cards in your hand.

1658
01:16:09,533 --> 01:16:11,433
It's like manna from heaven.

1659
01:16:11,433 --> 01:16:12,700
Literally, dude.

1660
01:16:12,700 --> 01:16:15,900
Like, we've seen this happen so many times
and you're like, oh shit, I'm

1661
01:16:15,900 --> 01:16:19,133
about to start taking over this game
because everyone's exhausted.

1662
01:16:19,300 --> 01:16:20,433
And yeah, you're still like,

1663
01:16:20,433 --> 01:16:23,466
I don't know, you're pretty hurt,
but you're you'll be like, I got enough.

1664
01:16:23,466 --> 01:16:26,466
I have, I have enough utility
where I can back out of this.

1665
01:16:26,500 --> 01:16:28,033
Like I'm pretty sure I can.

1666
01:16:28,033 --> 01:16:31,100
So it's just a different thing
to try to do.

1667
01:16:31,200 --> 01:16:34,200
Some people really don't
want to engage in this, and that's fine.

1668
01:16:34,200 --> 01:16:35,733
But that's what the last episode was for.

1669
01:16:35,733 --> 01:16:36,333
Is that like, okay,

1670
01:16:36,333 --> 01:16:40,500
well, let's just like push it through and,
and do the big thing with the spells.

1671
01:16:40,666 --> 01:16:44,333
But to kind of come back to that point,
though, is like, I think, you know,

1672
01:16:44,400 --> 01:16:48,200
for a bunch of people who maybe don't sit
in that spell slinger lane that often,

1673
01:16:48,400 --> 01:16:52,066
there are some caricatures of the back
foot spell slinger

1674
01:16:52,066 --> 01:16:53,300
that we might have in our minds.

1675
01:16:53,300 --> 01:16:57,300
And I think these decks
so far have really well illustrated that

1676
01:16:57,466 --> 01:17:01,133
you can do a ton of things
by just saving yourself

1677
01:17:01,133 --> 01:17:07,233
that time of exposure a little bit,
and these are well illustrated.

1678
01:17:07,266 --> 01:17:09,433
Yeah. It's rough, I'll give you that.

1679
01:17:09,433 --> 01:17:12,000
You can just
the risk is like, I didn't do anything.

1680
01:17:12,000 --> 01:17:13,333
That's not good.

1681
01:17:13,333 --> 01:17:16,700
I try my best to like,
eliminate that from these decks,

1682
01:17:16,900 --> 01:17:19,700
that I think the danger
is the highest with this guy

1683
01:17:19,700 --> 01:17:22,000
because it's like, I don't know,
I guess I could just random.

1684
01:17:22,000 --> 01:17:23,233
I mean, his ability can't.

1685
01:17:23,233 --> 01:17:25,200
Like, with, at least it puts it away.

1686
01:17:25,200 --> 01:17:28,033
Yeah, but God, dude, it's just like,
not worth the mana. Yeah.

1687
01:17:28,033 --> 01:17:28,733
That's why they have that.

1688
01:17:28,733 --> 01:17:31,733
A high is only two mana. He's he's cool.

1689
01:17:31,733 --> 01:17:33,533
Dude, that's a
I think that's the way to do him.

1690
01:17:33,533 --> 01:17:36,933
I really don't think you should just be
like, okay, but heard about a spat.

1691
01:17:36,933 --> 01:17:39,466
This ability,
like you really should be doing this.

1692
01:17:39,466 --> 01:17:42,466
If it said you're seeing this show up
more and more.

1693
01:17:42,466 --> 01:17:46,033
Actually, Kyle, on cards where it says
activate only once and only as a source.

1694
01:17:46,033 --> 01:17:47,066
Yeah, it's true.

1695
01:17:47,066 --> 01:17:50,333
It's like the designers kind of know
the strength is is there with this.

1696
01:17:50,333 --> 01:17:50,833
They're like, dude,

1697
01:17:50,833 --> 01:17:54,600
we gotta like, not allow people to do this
every second they want to.

1698
01:17:54,633 --> 01:17:57,066
And I'm here thinking,
if it doesn't say that,

1699
01:17:57,066 --> 01:17:59,333
how can I take advantage of it
often? Yeah.

1700
01:17:59,333 --> 01:18:00,266
You know. Exactly.

1701
01:18:00,266 --> 01:18:02,533
And I think they made
the right choice by moving

1702
01:18:03,500 --> 01:18:04,233
the seed.

1703
01:18:04,233 --> 01:18:07,433
More news to the game changer list
because of the type of decks

1704
01:18:07,433 --> 01:18:08,833
that want Seabourn Muse.

1705
01:18:08,833 --> 01:18:13,066
Yeah, it would be incredible here because
you're not down anything for acting,

1706
01:18:13,400 --> 01:18:15,633
activating that ability. You're just like,
okay, I'm just going to do it.

1707
01:18:15,633 --> 01:18:17,533
And you would introduce
more and more to the deck.

1708
01:18:17,533 --> 01:18:19,500
Like,
I'm just going to put Thracian in here.

1709
01:18:19,500 --> 01:18:24,033
I'm going to put I mean Helen
these colors, they had the band one two or

1710
01:18:24,233 --> 01:18:26,266
you know what I mean. But like
oh yeah, you're right.

1711
01:18:26,266 --> 01:18:28,300
The profit acoustics was crazy.

1712
01:18:28,300 --> 01:18:29,600
Flash was crazy.

1713
01:18:29,600 --> 01:18:29,833
Yeah.

1714
01:18:29,833 --> 01:18:33,200
If you brought profit accrue
fix back here, Holy crap.

1715
01:18:33,233 --> 01:18:34,266
Like it wouldn't be.

1716
01:18:34,266 --> 01:18:36,633
And it's I think somebody who's listening
to this can see why.

1717
01:18:36,633 --> 01:18:38,533
It's like, well, it's
because I can't figure out

1718
01:18:38,533 --> 01:18:41,333
what this person's going to do,
and it's too late for me

1719
01:18:41,333 --> 01:18:44,466
because my whole strategy was play cards,
pray.

1720
01:18:44,500 --> 01:18:46,333
Yeah. You know. Yeah.

1721
01:18:46,333 --> 01:18:49,800
And I eat your prayers
with stuff like that.

1722
01:18:49,800 --> 01:18:52,200
And so I was like,
they really should move it out

1723
01:18:52,200 --> 01:18:57,500
because a deck can be set up
to really abuse that, that creature.

1724
01:18:58,866 --> 01:18:59,866
Should we talk about the last one

1725
01:18:59,866 --> 01:19:03,233
or should we talk about other ideas
and then talk about the last one?

1726
01:19:04,133 --> 01:19:06,433
Let me just drive
past some stuff that I was thinking about.

1727
01:19:06,433 --> 01:19:09,533
I didn't put them in here because I didn't
really want to overcomplicate things.

1728
01:19:09,533 --> 01:19:13,300
One that just comes right to mind that
I thought was pretty cool was your luck?

1729
01:19:13,600 --> 01:19:13,933
Oh, yeah.

1730
01:19:13,933 --> 01:19:15,300
So your luck has this thing

1731
01:19:15,300 --> 01:19:19,200
where you pay one, you tap
and he adds Jun to your Manipal,

1732
01:19:19,200 --> 01:19:22,433
everybody's Manipal actually
it's a four for vigilant for four.

1733
01:19:22,600 --> 01:19:24,533
Vishnu Sharman is what he is.

1734
01:19:24,533 --> 01:19:28,866
If you go to the Iida track page,
everybody's really trying to drive

1735
01:19:28,900 --> 01:19:31,733
the top line of this deck,
which is or type line of this card,

1736
01:19:31,733 --> 01:19:35,066
which is everybody loses life
if they don't use their bada,

1737
01:19:35,100 --> 01:19:36,200
like that's the big thing.

1738
01:19:36,200 --> 01:19:36,533
Yeah.

1739
01:19:36,533 --> 01:19:39,533
Essentially
what you're trying to do is activate him.

1740
01:19:39,533 --> 01:19:43,833
I have either infinitely to have infinite
mana shoved into everyone's manipal,

1741
01:19:43,833 --> 01:19:47,233
and then you move to the combat phase
or something and they just die.

1742
01:19:47,300 --> 01:19:47,600
Yeah.

1743
01:19:47,600 --> 01:19:50,533
Or people are taking it to the extreme
of adding the enchantments to allow

1744
01:19:50,533 --> 01:19:55,833
everyone to have double mana 
things like mana barbs to stuff like that.

1745
01:19:55,833 --> 01:19:58,400
I am not moved by that.

1746
01:19:58,400 --> 01:20:00,400
I think that's a little too generous.

1747
01:20:00,400 --> 01:20:02,266
Giving people cards is one thing.

1748
01:20:02,266 --> 01:20:06,900
Giving them mana is something I don't know
if I'm into.

1749
01:20:07,066 --> 01:20:10,066
Bell Bay is like in that deck list.

1750
01:20:10,100 --> 01:20:14,333
So what I was thinking was
when is the best time to put mana

1751
01:20:14,333 --> 01:20:17,900
in someone's manipal
if you don't want them to use it?

1752
01:20:18,300 --> 01:20:23,200
Their combat phase
like listener has to move to combat.

1753
01:20:23,200 --> 01:20:25,066
They can't skip it. They go to the combat.

1754
01:20:25,066 --> 01:20:26,066
Yeah, it does exist.

1755
01:20:26,066 --> 01:20:31,266
Or they're in step or someplace where
they need only an instant spell to do it.

1756
01:20:31,266 --> 01:20:35,500
And you, if you make your deck flooded
with instant speed

1757
01:20:35,533 --> 01:20:39,200
stuff in Jund, you'll be able to empty it
from your manifold.

1758
01:20:39,200 --> 01:20:42,466
So really, what this guy looks
like is this a colossal

1759
01:20:43,733 --> 01:20:44,100
gutter?

1760
01:20:44,100 --> 01:20:45,600
Snipe is really what he looks like.

1761
01:20:45,600 --> 01:20:48,433
If if people aren't able to push that
mana out.

1762
01:20:48,433 --> 01:20:51,033
Chaos warps in everyone's deck. Be us.

1763
01:20:51,033 --> 01:20:54,733
Beast within is in everyone's deck,
so those two colors will likely

1764
01:20:54,733 --> 01:20:57,000
have an escape route and be like,
I'm gonna hold it up.

1765
01:20:57,000 --> 01:21:00,100
And once they kind of clock you,
they can almost plan around things.

1766
01:21:00,100 --> 01:21:02,200
Well, I'm
not going to use the removal on my turn.

1767
01:21:02,200 --> 01:21:05,933
I'm going to wait for Kyle to
give me my judgment, and then I'll use it.

1768
01:21:06,000 --> 01:21:07,200
Which which I've done.

1769
01:21:07,200 --> 01:21:08,300
That danger is always there.

1770
01:21:08,300 --> 01:21:10,700
But in that same deck,
you can have fucking bolt, bend

1771
01:21:10,700 --> 01:21:15,233
and return the favor and true
and like be ready for it.

1772
01:21:15,266 --> 01:21:15,500
Right.

1773
01:21:15,500 --> 01:21:18,433
So like be two steps ahead of them and go,
I know they're going to try to do it.

1774
01:21:18,433 --> 01:21:19,633
I'm going to Vaughn is hunger.

1775
01:21:19,633 --> 01:21:21,666
And then I know they're going to try to go
okay.

1776
01:21:21,666 --> 01:21:24,200
Well in response I'm going to beast within
okay. Now I'm going to bolt,

1777
01:21:24,200 --> 01:21:26,666
bend it and throw it somewhere else
or deflecting Swat.

1778
01:21:26,666 --> 01:21:29,666
So I thought the deck was actually
pretty cool.

1779
01:21:29,666 --> 01:21:31,066
It did lack the

1780
01:21:32,200 --> 01:21:33,666
again, which I think is the danger of

1781
01:21:33,666 --> 01:21:35,700
some of these decks
is how to fucking bring it.

1782
01:21:35,700 --> 01:21:36,100
Sure.

1783
01:21:36,100 --> 01:21:40,700
Smasher kind of makes sense, like because
you're throwing a spell on the stack

1784
01:21:40,700 --> 01:21:43,933
every cycle, so you random somebody
for whatever that spill size.

1785
01:21:43,933 --> 01:21:46,266
But the spells can get wider
as you go up, right?

1786
01:21:46,266 --> 01:21:47,533
Like so you can start using something

1787
01:21:47,533 --> 01:21:51,400
like wing Graces judgment
to blow up more things at instant speed.

1788
01:21:51,433 --> 01:21:53,833
Yeah, like that kind of idea.

1789
01:21:53,833 --> 01:21:56,833
Have mana escapes also. Right.

1790
01:21:56,833 --> 01:22:00,133
So some of the stuff that's like,
well, it's a cycling card or it's a

1791
01:22:00,200 --> 01:22:03,733
these instance, like a lot of those
instance speed ramp cards are three mana.

1792
01:22:03,800 --> 01:22:06,466
They can just be thrown out.
I'm going to use them.

1793
01:22:06,466 --> 01:22:10,533
Your luck mana to Haro for lands
and that's that.

1794
01:22:10,633 --> 01:22:12,900
So people go oh well I have to take three.

1795
01:22:12,900 --> 01:22:16,033
So a blue deck
mono blue deck will have very little

1796
01:22:16,066 --> 01:22:20,800
to do with this, this mana, unless they're
kind of fitted like this where?

1797
01:22:20,800 --> 01:22:24,133
Yeah, they're using higher sized spells,
but I just, I don't know,

1798
01:22:24,200 --> 01:22:27,400
I like the idea of it
because it could backfire,

1799
01:22:27,433 --> 01:22:31,733
as crazy as that sounds, where people can
just, like, use that mana against you.

1800
01:22:31,733 --> 01:22:32,833
But I like the

1801
01:22:32,833 --> 01:22:35,433
I like the idea of going a step ahead
where you're like,

1802
01:22:35,433 --> 01:22:39,133
okay, well, I'm going to use imps,
mischief and change, change the vector

1803
01:22:39,133 --> 01:22:42,500
of that spell and I'll lose the life,
but I'm pointing it right back at you.

1804
01:22:42,800 --> 01:22:44,933
And that would be fucking annoying,
right where you're like,

1805
01:22:44,933 --> 01:22:48,466
fuck, I wasted this thing thinking
he didn't have a way to do it.

1806
01:22:48,466 --> 01:22:51,100
And by the way, the guys just vigilant,
you know? It's true.

1807
01:22:51,100 --> 01:22:52,000
So you can get it. Guys.

1808
01:22:52,000 --> 01:22:52,733
Just vigilant.

1809
01:22:52,733 --> 01:22:53,866
He actually responds,

1810
01:22:53,866 --> 01:22:58,133
I think pretty well to Conquerors flail
because he just becomes fucking.

1811
01:22:58,133 --> 01:22:59,400
He gets a plus three plus three.

1812
01:22:59,400 --> 01:23:00,000
So if you do

1813
01:23:00,000 --> 01:23:03,900
want to do stuff on your turn,
they couldn't do anything with that mana.

1814
01:23:03,966 --> 01:23:05,700
Good point.

1815
01:23:05,700 --> 01:23:09,633
So you there's a version of this word
for that I can pivot and just do it

1816
01:23:09,633 --> 01:23:11,600
on my turn. Yeah. So

1817
01:23:12,533 --> 01:23:13,033
yeah.

1818
01:23:13,033 --> 01:23:16,033
Also, green has some

1819
01:23:16,066 --> 01:23:20,333
pretty cool flash creatures,
which we'll get to, but so does black.

1820
01:23:20,333 --> 01:23:23,866
Weirdly, there's a lot of like,
oh, well, a creature died.

1821
01:23:23,866 --> 01:23:26,433
I'm going to exile it from my graveyard
or from your graveyard

1822
01:23:26,433 --> 01:23:29,033
and make that many treasures or oh,
these two creatures block.

1823
01:23:29,033 --> 01:23:31,666
I'm going to flash them in and
they both die because they took damage.

1824
01:23:31,666 --> 01:23:33,833
Oh, you're tutoring just.

1825
01:23:33,833 --> 01:23:34,333
Yeah. True.

1826
01:23:34,333 --> 01:23:35,866
I haven't thought about that.

1827
01:23:35,866 --> 01:23:36,233
Right.

1828
01:23:36,233 --> 01:23:39,000
You're you're worldly tutor
and your vampiric tutor.

1829
01:23:39,000 --> 01:23:40,533
So that's one idea.

1830
01:23:40,533 --> 01:23:42,466
But I mean, like, the other one
that's like.

1831
01:23:42,466 --> 01:23:43,533
Oh, it looks like you're tutoring.

1832
01:23:43,533 --> 01:23:45,466
I'm going to take control of that
tutor for.

1833
01:23:45,466 --> 01:23:47,900
Oh, yes, the opposition agent, which.

1834
01:23:47,900 --> 01:23:50,333
Yeah, man.

1835
01:23:50,333 --> 01:23:52,266
Well,
I'm going to use my hero with your mana.

1836
01:23:52,266 --> 01:23:54,200
Cool, so am I. Yeah.

1837
01:23:54,200 --> 01:23:56,300
In fact, instead, I am I. It shall be me.

1838
01:23:56,300 --> 01:23:57,000
Yeah, that's.

1839
01:23:57,000 --> 01:23:58,033
That'd be pretty sick.

1840
01:23:58,033 --> 01:24:00,800
If you really wanted to go all the way,
and I just.

1841
01:24:00,800 --> 01:24:02,200
I started working on this,

1842
01:24:02,200 --> 01:24:05,900
and I'm like, I can't,
I can't even finish this, this test.

1843
01:24:05,933 --> 01:24:07,900
So I was looking at Kyodai.

1844
01:24:07,900 --> 01:24:12,066
It was a, it's a five color dragon
because as an activation of adding

1845
01:24:12,433 --> 01:24:15,700
gives it plus five plus five,
but it's a flash dragon for four mana

1846
01:24:15,733 --> 01:24:20,300
that can flash in and make a permanent
indestructible for as long as you control.

1847
01:24:20,933 --> 01:24:23,066
Kyoko is where I started.

1848
01:24:23,066 --> 01:24:24,700
And then, halfway
through the brewing of the list,

1849
01:24:24,700 --> 01:24:28,666
I was like, oh wait, Kenneth has a bunch
of fucking activated abilities.

1850
01:24:28,700 --> 01:24:31,466
Kenneth is pretty good at being back
footed, right?

1851
01:24:31,466 --> 01:24:35,233
So Kenneth has a battery of abilities
that if you're really, really pushed off,

1852
01:24:35,233 --> 01:24:36,100
your turn.

1853
01:24:36,100 --> 01:24:37,533
They all kind of make sense.

1854
01:24:37,533 --> 01:24:41,233
You can offer to give somebody trample
and haste to not attack you.

1855
01:24:41,633 --> 01:24:44,500
You can draw a card, you can add counters

1856
01:24:44,500 --> 01:24:47,633
or fuck, you can just jack something
out of a graveyard and then some.

1857
01:24:47,666 --> 01:24:49,600
Right. And pump a creature
I think is the other ability.

1858
01:24:49,600 --> 01:24:53,733
So he has a bunch of escape routes, a
bunch of pressure valves attached to him,

1859
01:24:53,733 --> 01:24:56,733
where you can decide whether you're
going to use your deflecting palm

1860
01:24:56,733 --> 01:25:00,833
or activate his ability, or decide
whether you need to do your big

1861
01:25:00,866 --> 01:25:05,133
exercised draw spell
or steal a creature out of the graveyard.

1862
01:25:05,133 --> 01:25:09,066
He has a just too many ways
to backflip out of a corner,

1863
01:25:09,100 --> 01:25:10,433
all strapped to one creature.

1864
01:25:10,433 --> 01:25:14,400
It's almost like the the cards in the deck
could get more and more prescriptive

1865
01:25:14,400 --> 01:25:15,866
and more narrow in their nature,

1866
01:25:15,866 --> 01:25:18,533
and you can just rely more
on those activated abilities.

1867
01:25:18,533 --> 01:25:18,866
True.

1868
01:25:18,866 --> 01:25:20,600
And if you're in five color
playing, Kenneth,

1869
01:25:20,600 --> 01:25:23,600
you probably should just be using
the Seed War muse and tell everyone that's

1870
01:25:23,600 --> 01:25:26,900
where you're at
and get out of the lower bracket with him.

1871
01:25:26,900 --> 01:25:28,333
So yeah,

1872
01:25:29,633 --> 01:25:31,033
that was one thing I looked at.

1873
01:25:31,033 --> 01:25:34,033
I got like halfway through the list
and I'm like, this is just

1874
01:25:34,700 --> 01:25:36,233
you're it's an embarrassment of riches.

1875
01:25:36,233 --> 01:25:38,233
I don't know
what the best of the best are.

1876
01:25:38,233 --> 01:25:43,133
I'm sitting here looking at like, yeah,
you know, like, it's the list is too long.

1877
01:25:43,200 --> 01:25:45,033
Like to me, the two with five colors.

1878
01:25:45,033 --> 01:25:48,200
You could take the favorite cards
I've listed through so far

1879
01:25:48,200 --> 01:25:51,600
that you like and shove them into this
deck, like, out of this entire list.

1880
01:25:51,600 --> 01:25:55,500
I think the other thing is
that he's kind of sizable, so he can grow

1881
01:25:55,733 --> 01:25:57,000
fairly, fairly

1882
01:25:57,000 --> 01:26:01,233
confidently over the cycle of turns
and be a threat himself, you know?

1883
01:26:01,266 --> 01:26:04,800
Yeah, that put target put a counter
on target creature being at two mana.

1884
01:26:04,800 --> 01:26:06,900
Just boop boop. Yeah. You can empty that.

1885
01:26:06,900 --> 01:26:08,633
It doesn't say activate once.

1886
01:26:08,633 --> 01:26:12,900
Dude, a lot of these guys
like the say another either I know dude.

1887
01:26:12,933 --> 01:26:17,666
So he would be like the ultimate
expression of like an Ikea style.

1888
01:26:18,066 --> 01:26:21,833
Just back flipping out of whatever
situation comes my way list.

1889
01:26:21,866 --> 01:26:24,433
Yeah, so I didn't go after that.

1890
01:26:24,433 --> 01:26:27,900
Estola,
I think kind of tells you to do this.

1891
01:26:27,900 --> 01:26:28,533
She's like, hey,

1892
01:26:28,533 --> 01:26:31,666
if you cast a non creature spell
for greater, everyone's going to lose two.

1893
01:26:31,666 --> 01:26:34,233
And if somebody loses four, I'm
going to draw you a card.

1894
01:26:34,233 --> 01:26:37,333
She almost like screams like grabs
you by the ears and screams draw.

1895
01:26:37,333 --> 01:26:39,233
Go like do it off. Your turn.

1896
01:26:39,233 --> 01:26:40,666
Do it as many times as you can

1897
01:26:40,666 --> 01:26:43,700
and wait for somebody to take two
and then activate it.

1898
01:26:43,700 --> 01:26:46,033
Or do do my thing, you know. So

1899
01:26:47,466 --> 01:26:50,900
I see that being a good one to another
Esper one.

1900
01:26:50,933 --> 01:26:53,333
Yeah. You see.

1901
01:26:53,333 --> 01:26:56,300
Yeah, I'm, I'm seeing some options
to break the spoilers, but

1902
01:26:56,300 --> 01:27:00,333
there's a dragon they spoiled where it's
like it basically does the thing off turn.

1903
01:27:00,500 --> 01:27:02,033
It really wants you to stay off. Turn.

1904
01:27:02,033 --> 01:27:02,233
Yeah.

1905
01:27:02,233 --> 01:27:05,200
Notice also that this isn't
really one of those things where it's like

1906
01:27:05,200 --> 01:27:07,733
we're going to do something
every on everybody's turn.

1907
01:27:07,733 --> 01:27:11,000
No, this is more of
we're going to wait till the moments.

1908
01:27:11,000 --> 01:27:12,733
Right is how this episode is configured.

1909
01:27:12,733 --> 01:27:16,033
But like Allah
could be something like that.

1910
01:27:16,033 --> 01:27:20,100
But I think my worry there is it likely
is the more,

1911
01:27:20,500 --> 01:27:23,100
the more responsive
or reactive the deck becomes.

1912
01:27:23,100 --> 01:27:26,433
You really like kind of bet on holding on.

1913
01:27:26,433 --> 01:27:28,266
Player twos turn right.

1914
01:27:28,266 --> 01:27:30,000
Say Kyle's player one. He's
a guy right after me.

1915
01:27:30,000 --> 01:27:32,600
And then Brad's player two
and then TIFF's Player three, right?

1916
01:27:32,600 --> 01:27:36,266
I'm kind of betting I probably
won't do a lot during Kyle's turn.

1917
01:27:36,533 --> 01:27:39,400
Even though I want to get that fairy,
I'm probably going to go.

1918
01:27:39,400 --> 01:27:41,733
Okay, well, I'm going to bet that TIFF's
Turns is not going to be that crazy.

1919
01:27:41,733 --> 01:27:46,400
So I'm going to do a spell on Brad's
turn, and then I'll do the rest of it

1920
01:27:46,400 --> 01:27:47,533
on TIFF's turn.

1921
01:27:47,533 --> 01:27:50,033
That's not really
what I've been characterizing so far

1922
01:27:50,033 --> 01:27:50,800
through this episode.

1923
01:27:50,800 --> 01:27:54,633
It's more
just like I'm going to maximum max.

1924
01:27:54,666 --> 01:27:58,800
I'm going to take a whole turns
worth of actions if I can.

1925
01:27:59,200 --> 01:28:01,266
Just somewhere else. Yeah.

1926
01:28:01,266 --> 01:28:04,100
Not break it up over three turns. Yeah.

1927
01:28:05,400 --> 01:28:07,100
Because I.

1928
01:28:07,100 --> 01:28:08,833
But Damir wants you to cast off turn.

1929
01:28:08,833 --> 01:28:11,000
These days, there's plenty of rewards
for doing it. True.

1930
01:28:11,000 --> 01:28:13,800
Like there's ones that say, hey,
draw a card or whatever.

1931
01:28:13,800 --> 01:28:15,100
There's another one.

1932
01:28:15,100 --> 01:28:18,066
Her name is like, what is her name
is, like, Gemma Lightfoot or something.

1933
01:28:18,066 --> 01:28:21,033
She basically just says, like,
if you end your turn and you didn't

1934
01:28:21,033 --> 01:28:24,433
and you didn't draw
or you didn't cast a spell, draw a card.

1935
01:28:24,433 --> 01:28:26,100
So she's like, just flat saying, like,

1936
01:28:26,100 --> 01:28:29,333
don't do anything on your turn,
dummy, is her whole thing.

1937
01:28:29,633 --> 01:28:32,633
I think that's her name. Is it Gemma?

1938
01:28:32,833 --> 01:28:33,533
Jenna?

1939
01:28:33,533 --> 01:28:34,800
It's just it's just Jim.

1940
01:28:34,800 --> 01:28:38,133
Sorry. Jim Lightfoot, sky explorer.

1941
01:28:38,133 --> 01:28:39,800
She's four mana for A33

1942
01:28:39,800 --> 01:28:43,333
human scout with flying and vigilance
at the beginning of your end step.

1943
01:28:43,333 --> 01:28:47,133
If you haven't cast a spell from your hand
this turn, draw a card

1944
01:28:47,133 --> 01:28:49,066
so you could do like foretell.

1945
01:28:49,066 --> 01:28:51,800
And I bet if I went to her wreck pages.

1946
01:28:51,800 --> 01:28:56,133
All this back flipping, going on
to like do stuff from not hand right.

1947
01:28:56,200 --> 01:28:56,633
Plot.

1948
01:28:56,633 --> 01:28:57,033
I guess

1949
01:28:57,033 --> 01:29:00,100
should be one of the things that I think
this thing is directly speaking to.

1950
01:29:00,133 --> 01:29:01,100
You could do that.

1951
01:29:01,100 --> 01:29:03,000
You could do that,
and it's probably be fine.

1952
01:29:03,000 --> 01:29:04,700
But the other speed is just like

1953
01:29:04,700 --> 01:29:06,933
she's just saying, don't
do anything on your fucking turn.

1954
01:29:06,933 --> 01:29:07,666
Yeah, go somewhere else.

1955
01:29:07,666 --> 01:29:09,600
And if you do, like,
just make sure it ain't from your hand.

1956
01:29:09,600 --> 01:29:11,933
I guess, if you want to do that
level of elaboration.

1957
01:29:11,933 --> 01:29:14,800
But she kind of just says it to like,
pass your turn.

1958
01:29:14,800 --> 01:29:15,100
Yeah.

1959
01:29:15,100 --> 01:29:17,833
And I'm a flying, vigilant chick,
so I'll be okay.

1960
01:29:17,833 --> 01:29:19,100
Yeah.

1961
01:29:19,100 --> 01:29:21,800
That's that's actually
she doesn't have an activated ability.

1962
01:29:22,866 --> 01:29:24,066
Your your luck kind of does.

1963
01:29:24,066 --> 01:29:27,033
It's a mana ability, but it's not really
kind of what we're doing here.

1964
01:29:27,033 --> 01:29:29,700
Ken, Ruth has a bunch of activated
abilities.

1965
01:29:29,700 --> 01:29:31,466
I think that's just.
I think he's just cracked.

1966
01:29:31,466 --> 01:29:34,833
When you look at him through that lens of,
like, okay, he's already crazy good.

1967
01:29:34,866 --> 01:29:38,866
But like, when you look at it through that
lens of, okay, so at any minute I can,

1968
01:29:38,900 --> 01:29:42,633
as long as I tell myself to do this
and do a wilderness reclamation

1969
01:29:42,633 --> 01:29:47,333
and activate his ability and empty my hand
on my turn, but then off turn, I'm just.

1970
01:29:47,633 --> 01:29:48,066
Yeah.

1971
01:29:48,066 --> 01:29:51,066
Introducing seaborne means that we should.

1972
01:29:52,533 --> 01:29:54,333
Shigeki, let's do that one.

1973
01:29:54,333 --> 01:29:57,133
Okay, so this is one.
This is like the Krak!

1974
01:29:57,133 --> 01:30:00,433
I think of this strategy, maybe,
at least for us,

1975
01:30:00,466 --> 01:30:04,233
at least at our group, kind of ending on
like a similar note from the last episode.

1976
01:30:04,266 --> 01:30:04,833
Yeah.

1977
01:30:04,833 --> 01:30:11,066
On the surface, I don't think Shigeki
makes for a threatening commander at all.

1978
01:30:11,066 --> 01:30:15,600
I just think it's a lot of words
and a lot of weirdness on a on a card.

1979
01:30:15,633 --> 01:30:19,000
I think in the right hands, though,
and with the right deck construction

1980
01:30:19,000 --> 01:30:23,100
built around it, this thing is really it.

1981
01:30:23,300 --> 01:30:27,666
It borders from a really neat commander
to holy fuck, commander.

1982
01:30:27,700 --> 01:30:29,200
Pretty fast. Absolutely.

1983
01:30:29,200 --> 01:30:32,333
So our experience with
it was before we Ragnarok

1984
01:30:32,333 --> 01:30:34,733
and before we really down
shifted our power.

1985
01:30:34,733 --> 01:30:37,833
I had built it for

1986
01:30:37,866 --> 01:30:40,866
kind of like a people call
this like turbo fog, right?

1987
01:30:40,866 --> 01:30:45,533
Where you basically can just
fog ad nauseam, with the list.

1988
01:30:45,533 --> 01:30:50,200
And it was trying to hold off forever
until I could just kind of go

1989
01:30:50,200 --> 01:30:54,266
infinite and demonstrate
what I like to call a moral victory,

1990
01:30:54,266 --> 01:30:54,666
which is,

1991
01:30:54,666 --> 01:30:58,800
I haven't really one like in your face,
like people are zeroed out in life,

1992
01:30:58,800 --> 01:31:02,533
but it's it's fairly obvious that, like,
I'm not going to let you move forward.

1993
01:31:02,600 --> 01:31:02,933
Right.

1994
01:31:02,933 --> 01:31:05,933
Well, unless
you have a very specific thing to do.

1995
01:31:06,100 --> 01:31:07,266
Yeah. Let me just read them off.

1996
01:31:07,266 --> 01:31:09,233
So we just can kind of
wrap our head around this.

1997
01:31:09,233 --> 01:31:15,133
So one and a green for A13 legendary
enchantment creature.

1998
01:31:15,133 --> 01:31:17,400
Snake druid like I just wouldn't
you would probably wouldn't

1999
01:31:17,400 --> 01:31:19,066
think you were going to talk about this
with spell slinger.

2000
01:31:19,066 --> 01:31:22,600
But I really do think this guy is like
the shit one in a green tap.

2001
01:31:22,600 --> 01:31:24,300
Return Shigeki to its owner's hand.

2002
01:31:24,300 --> 01:31:26,300
Reveal the top four cards of your library.

2003
01:31:26,300 --> 01:31:28,833
You may put a land card
from among them into the battlefield.

2004
01:31:28,833 --> 01:31:31,700
Tapped. Put the rest into your graveyard.

2005
01:31:31,700 --> 01:31:35,033
Then here's the real thing about him
he has an activated ability

2006
01:31:35,066 --> 01:31:36,100
kind of strapped onto him

2007
01:31:36,100 --> 01:31:39,733
when he's on the battlefield,
but also he has one in your fucking hand,

2008
01:31:39,733 --> 01:31:43,466
which is the last goddamn place
that anyone like.

2009
01:31:43,500 --> 01:31:46,066
There's there's really very little
that can happen here.

2010
01:31:46,066 --> 01:31:50,066
Sort of like specifically go into
your hand and discard him kind of thing.

2011
01:31:50,100 --> 01:31:53,433
Yeah, but it's a channel and it's, it's
channel also.

2012
01:31:53,433 --> 01:31:56,100
So there's a very short list of things
that can stop this.

2013
01:31:56,100 --> 01:31:58,066
Like it's not a spell.

2014
01:31:58,066 --> 01:32:01,433
It's because an advocate ability,
some people run that stuff.

2015
01:32:01,433 --> 01:32:03,066
Some people love that stuff.

2016
01:32:03,066 --> 01:32:06,700
But generally out in the the greater

2017
01:32:07,933 --> 01:32:09,333
mainland, it ain't really happening.

2018
01:32:09,333 --> 01:32:12,400
This is like island pockets
of all things that you could predict.

2019
01:32:12,433 --> 01:32:16,266
Do people have availability of counter
target activated ability

2020
01:32:16,300 --> 01:32:20,000
or stifle or odds are they don't
have that available at the moment?

2021
01:32:20,033 --> 01:32:20,266
Yeah.

2022
01:32:20,266 --> 01:32:22,333
But what matters here is channel XX.

2023
01:32:22,333 --> 01:32:24,100
Green. Green. Discard this card.

2024
01:32:24,100 --> 01:32:28,066
Return X target non legendary cards
from your graveyard to your hand.

2025
01:32:28,066 --> 01:32:33,533
So the way this looks is a you know
from the way the angle we came from was.

2026
01:32:33,600 --> 01:32:39,133
I accumulate enough mana and a spell
that specifically untapped lands

2027
01:32:39,133 --> 01:32:44,133
to demonstrate that I can loop bullshit
and the land on tapping spell.

2028
01:32:44,200 --> 01:32:44,500
Yeah.

2029
01:32:44,500 --> 01:32:50,500
You see so like the big one was, like
Rude awakening I think was one of them.

2030
01:32:50,533 --> 01:32:50,733
Right.

2031
01:32:50,733 --> 01:32:53,800
Like, it just it has a, has a mode
where you can untap all your lands

2032
01:32:53,800 --> 01:32:54,533
or early harvest.

2033
01:32:54,533 --> 01:32:58,066
Early harvest says target player untapped,
all basic lands he or she controls.

2034
01:32:58,066 --> 01:32:59,900
It's an instant speed for three mana.

2035
01:32:59,900 --> 01:33:03,233
So if you have something that says, hey,
an instant speed return target creature

2036
01:33:03,233 --> 01:33:08,133
from your graveyard, this in your hand
and Shigeki in your hand and enough mana.

2037
01:33:08,200 --> 01:33:11,433
You basically demonstrate
that you can produce infinite mana

2038
01:33:11,466 --> 01:33:14,633
as long as you're up by a positive result
and go.

2039
01:33:14,633 --> 01:33:16,333
And with that, I'm going to.

2040
01:33:16,333 --> 01:33:22,300
And you can just name whatever spell
because you can loop that into the loop.

2041
01:33:22,300 --> 01:33:23,866
So for me, you could just say,

2042
01:33:23,866 --> 01:33:27,233
oh, and I'm going to beast within
every fucking thing,

2043
01:33:27,266 --> 01:33:31,233
all of your lands, all of your creatures,
all of your permanents.

2044
01:33:31,233 --> 01:33:35,300
And then they go, okay, so I have like
48 beasts or I have whatever.

2045
01:33:35,333 --> 01:33:40,133
Like however many they they are the city's
blessing with a beasts.

2046
01:33:40,300 --> 01:33:42,266
And then you pass the turn,
because you did.

2047
01:33:42,266 --> 01:33:45,233
Let's say you did this all on your turn,
and someone moves to attack

2048
01:33:45,233 --> 01:33:46,500
you with all of their beasts.

2049
01:33:46,500 --> 01:33:47,300
So you just

2050
01:33:47,300 --> 01:33:51,100
beast within all of their beasts
because it's still in your fucking hand.

2051
01:33:51,133 --> 01:33:51,300
Yeah.

2052
01:33:51,300 --> 01:33:52,800
You'll never hit me with them.

2053
01:33:52,800 --> 01:33:55,600
You'll have them for others,
not me. Right.

2054
01:33:55,600 --> 01:33:59,066
So you kind of see, the problem is like,
it's a morale victory.

2055
01:33:59,100 --> 01:34:00,833
It's like I really haven't gone anywhere.

2056
01:34:00,833 --> 01:34:04,633
But if somebody can't stop that loop
when it starts going

2057
01:34:04,666 --> 01:34:09,200
and low morale is kind or morale is kind
because it is truly low morale.

2058
01:34:09,233 --> 01:34:09,866
Low morale.

2059
01:34:09,866 --> 01:34:12,666
Yeah, it's a morale victory for me.

2060
01:34:12,666 --> 01:34:14,833
So that's how the deck was configured.

2061
01:34:14,833 --> 01:34:16,600
It didn't work in our meta very well.

2062
01:34:16,600 --> 01:34:18,733
It worked really well
like the first couple of weeks.

2063
01:34:18,733 --> 01:34:20,666
Like I was having
a hell of a time of my life.

2064
01:34:20,666 --> 01:34:21,000
Yeah.

2065
01:34:21,000 --> 01:34:25,000
But slowly, because of what just happens
with us, is people have a memory

2066
01:34:25,000 --> 01:34:28,933
of some kind of infinite outcome,
and they're going to push me for it.

2067
01:34:29,000 --> 01:34:30,733
Absolutely. The deck was ready for this.

2068
01:34:30,733 --> 01:34:34,233
It was loaded with fogs, but
they're going to push through even harder.

2069
01:34:34,233 --> 01:34:36,133
So I had to scrap the deck.

2070
01:34:36,133 --> 01:34:39,866
We moved away from staple play too,
so gone were a lot of like

2071
01:34:39,900 --> 01:34:41,633
the green actually didn't have that many.

2072
01:34:41,633 --> 01:34:44,700
But like, you know,
it just couldn't even crop rotate anymore.

2073
01:34:44,866 --> 01:34:47,233
So so I had I had to drop the deck.

2074
01:34:47,233 --> 01:34:51,433
It was fucking awesome for me
because I just don't love mono green.

2075
01:34:51,433 --> 01:34:55,866
I just don't,
I just don't I struggle with mono green.

2076
01:34:55,866 --> 01:34:57,233
Somebody could sit here and be like,
well, play.

2077
01:34:57,233 --> 01:34:57,533
Yeah.

2078
01:34:57,533 --> 01:35:00,333
And I'm like, yeah, it's just
I don't know dude.

2079
01:35:00,333 --> 01:35:02,833
Also he did I did no I didn't
that was good.

2080
01:35:02,833 --> 01:35:04,733
No that was Chris. But wait

2081
01:35:05,833 --> 01:35:08,066
ye San is what?

2082
01:35:08,066 --> 01:35:10,066
Which is far worse.

2083
01:35:10,066 --> 01:35:12,333
You sense so much worse.

2084
01:35:12,333 --> 01:35:13,733
If a for a second, didn't you?

2085
01:35:13,733 --> 01:35:16,833
I don't think I did, dude, Chris
absolutely did.

2086
01:35:16,866 --> 01:35:19,866
I'm thinking years ago.

2087
01:35:20,466 --> 01:35:21,300
It's possible.

2088
01:35:21,300 --> 01:35:24,066
Maybe I tried after Yee San
because it was so freaking.

2089
01:35:24,066 --> 01:35:25,833
I feel like you did
because there were a couple times

2090
01:35:25,833 --> 01:35:29,666
where we were just like, oh,
these are the worst things to attack into.

2091
01:35:30,833 --> 01:35:34,000
Oh, you're right, you're right.

2092
01:35:34,000 --> 01:35:36,866
That weird slime
that turns it into a copy of the slime.

2093
01:35:36,866 --> 01:35:39,833
Yes, I remember, you're right.
I did have that.

2094
01:35:39,833 --> 01:35:42,500
It was so short, was so short,
so short lived.

2095
01:35:42,500 --> 01:35:44,466
I just don't identify with it.

2096
01:35:44,466 --> 01:35:47,300
Like, even though on so much
so that you forgot you did.

2097
01:35:47,300 --> 01:35:48,266
Yeah.

2098
01:35:48,266 --> 01:35:51,266
I had you send for your for a little bit.

2099
01:35:51,800 --> 01:35:52,600
It's so crazy.

2100
01:35:52,600 --> 01:35:54,300
Like just the power journey that people.

2101
01:35:54,300 --> 01:35:57,700
So it was so bonkers.

2102
01:35:57,733 --> 01:35:59,266
Yeah. That.

2103
01:35:59,266 --> 01:36:03,133
Well, I was going to say that
even when we actually would entertain

2104
01:36:03,200 --> 01:36:05,033
like a five and six player game.

2105
01:36:05,033 --> 01:36:06,533
Oh my God, you would still.

2106
01:36:06,533 --> 01:36:09,633
But in some cases,
when you have Yee San and,

2107
01:36:10,066 --> 01:36:13,866
you know, a seed borne music, more players
is actually better than fewer playing.

2108
01:36:13,900 --> 01:36:16,266
You will have seaborne music,
you just work your way up to it.

2109
01:36:16,266 --> 01:36:17,300
It's so dumb.

2110
01:36:17,300 --> 01:36:19,800
I'll never do a deck like that ever again.

2111
01:36:19,800 --> 01:36:22,400
All right. Like, I just
I know people get off on stuff like that.

2112
01:36:22,400 --> 01:36:24,033
Maybe some of what I've said tonight,
people are,

2113
01:36:24,033 --> 01:36:26,333
like, rolling their eyes out, but, like,
I don't know.

2114
01:36:26,333 --> 01:36:28,133
Dude, like, it could be far worse.

2115
01:36:28,133 --> 01:36:29,466
Like, it could be far, far worse.

2116
01:36:29,466 --> 01:36:32,900
That guy was so cracked. So cracked.

2117
01:36:32,933 --> 01:36:34,600
Anyways, I'm.

2118
01:36:34,600 --> 01:36:38,300
I'm embarrassed that I even made it
mono green is can be wild

2119
01:36:38,333 --> 01:36:41,333
and can be frustrating.

2120
01:36:41,333 --> 01:36:43,500
So I got back on this thing
a couple weeks ago.

2121
01:36:43,500 --> 01:36:48,400
I was messaging somebody
from our discord, Micah, who I think

2122
01:36:48,433 --> 01:36:51,900
kept theirs in like in there.
Fine with it.

2123
01:36:51,900 --> 01:36:53,933
I think it is a kind of a Go
Infinites type of thing.

2124
01:36:53,933 --> 01:36:56,700
So it's for their hey,
we're playing at a higher bracket.

2125
01:36:56,700 --> 01:36:57,333
I'm going to do this.

2126
01:36:57,333 --> 01:36:59,133
I'm going to do this mono green thing.

2127
01:36:59,133 --> 01:37:00,466
We just don't do that here.

2128
01:37:00,466 --> 01:37:03,933
We shifted everything down to our version
of bracket two, which is like,

2129
01:37:04,000 --> 01:37:07,400
okay, you can't search your library
for anything but a basic land.

2130
01:37:07,433 --> 01:37:10,133
Yeah, you can't start with a soul ring.

2131
01:37:10,133 --> 01:37:12,666
And we'll just follow bracket
two rules from there.

2132
01:37:12,666 --> 01:37:18,133
We don't do the bracket to vibe like,
I'm I'm not going to have that here

2133
01:37:18,133 --> 01:37:20,866
where we're just
we are trying to break it for sure.

2134
01:37:20,866 --> 01:37:23,600
We're just like, hey,
we're following the rules of it, okay?

2135
01:37:23,600 --> 01:37:27,900
Like I'm not the spirit of it, so 
we'll just call it bracket L or something.

2136
01:37:27,900 --> 01:37:29,200
I don't know,

2137
01:37:29,200 --> 01:37:32,300
you know, like, I just I can't constrain
I just don't want to mess with that.

2138
01:37:32,300 --> 01:37:34,000
I'm not going to have that talk.

2139
01:37:34,000 --> 01:37:36,266
It's not about power expectation with us.

2140
01:37:36,266 --> 01:37:41,066
It's more of the limitations of I just
do not want to see staple play anymore.

2141
01:37:41,066 --> 01:37:43,066
We did it for years.
Let's just move out of it.

2142
01:37:43,066 --> 01:37:44,866
Puts people in a similar space.

2143
01:37:44,866 --> 01:37:47,200
Another tangent here like I.

2144
01:37:47,200 --> 01:37:52,200
Because I was putting together an A deck
this last weekend,

2145
01:37:52,233 --> 01:37:59,400
and I was picking apart a lot of pieces
from my Hellion as Aureus Hellion Deck.

2146
01:37:59,866 --> 01:38:02,733
And I was like, Good god,

2147
01:38:02,733 --> 01:38:06,466
before brackets, this thing's cracked
open.

2148
01:38:06,533 --> 01:38:07,200
It was.

2149
01:38:07,200 --> 01:38:10,333
I was fucking doing a lot of bracket
four picks for this deck.

2150
01:38:10,400 --> 01:38:12,700
Yeah. And like,
you know, it's it's a huge tangent.

2151
01:38:12,700 --> 01:38:15,733
But what we were suffering from in
this meadow was people

2152
01:38:15,733 --> 01:38:19,033
using weak commanders
but supporting them with powerful staples.

2153
01:38:19,033 --> 01:38:22,266
And I've kind of learned the hard way
that that's just not a way to be.

2154
01:38:22,300 --> 01:38:27,700
I think it's a little I don't want to say
the word disingenuous, but

2155
01:38:28,900 --> 01:38:29,933
it's it's.

2156
01:38:29,933 --> 01:38:30,200
Yeah.

2157
01:38:30,200 --> 01:38:33,333
And in that case,
it was like a mana demanding commander

2158
01:38:33,400 --> 01:38:37,300
that is then very powerful,
then supported by then support.

2159
01:38:37,333 --> 01:38:37,600
Yeah.

2160
01:38:37,600 --> 01:38:41,000
I'll never like my
I think my pinnacle moment with with

2161
01:38:41,000 --> 01:38:44,000
it was
we tried to move against Brad's attempts.

2162
01:38:44,000 --> 01:38:48,066
This list me and Cameron
and he dumped almost every free

2163
01:38:48,066 --> 01:38:51,033
blue mana
spell out of his hand to stop it.

2164
01:38:51,033 --> 01:38:53,000
And he was sitting on a risk study

2165
01:38:53,000 --> 01:38:55,200
and was drawing cards
as we're trying to convulse,

2166
01:38:55,200 --> 01:38:57,233
to kill this thing
that's going to one shot somebody,

2167
01:38:57,233 --> 01:38:59,533
and this is the one that says
somebody loses

2168
01:38:59,533 --> 01:39:02,000
if you've got different mana value
cards. Exactly.

2169
01:39:02,000 --> 01:39:05,100
So he's happy to do it
because he's he's replenishing his hand.

2170
01:39:05,133 --> 01:39:05,466
Yeah.

2171
01:39:05,466 --> 01:39:09,200
So it was just quite lame
where on the surface

2172
01:39:09,200 --> 01:39:10,633
this is supposed to be air quote

2173
01:39:10,633 --> 01:39:14,733
something like janky, but and he was
he's not the only person who did.

2174
01:39:14,800 --> 01:39:15,800
I did it.

2175
01:39:15,800 --> 01:39:16,833
We all we've all done it.

2176
01:39:16,833 --> 01:39:19,700
We've all done like a janky or commander.

2177
01:39:19,700 --> 01:39:21,700
And that was our way of reining
in the power that,

2178
01:39:21,700 --> 01:39:25,500
like the most consistent part of our deck,
was something that wasn't that strong.

2179
01:39:25,533 --> 01:39:29,533
Yeah, but it was loaded full
of like the who's who of the who's who.

2180
01:39:29,700 --> 01:39:35,233
So when they published the bracket stuff,
I was like, so we're already like

2181
01:39:35,266 --> 01:39:37,333
mostly they're like,
we'd already gotten rid of tutors

2182
01:39:37,333 --> 01:39:41,300
even before this, like this, this, that,
that interaction with Brad's attempts,

2183
01:39:41,300 --> 01:39:43,733
this thing before he like lethal
the Cameron out of the game.

2184
01:39:43,733 --> 01:39:46,033
Yeah. Was a tutor game.

2185
01:39:46,033 --> 01:39:47,266
I think the game changer thing

2186
01:39:47,266 --> 01:39:51,066
just really helped us kind of get in line
with each other a little bit better.

2187
01:39:51,100 --> 01:39:54,400
Yeah, I think we got off the tutor
game as the

2188
01:39:54,433 --> 01:39:57,500
as the singleton nature of this game.

2189
01:39:57,500 --> 01:40:01,333
Sunset it like this is not
a singleton situation I think too much.

2190
01:40:01,333 --> 01:40:04,633
So we're just like,
well, let's just reduce this even further

2191
01:40:04,633 --> 01:40:07,400
and try to get some semblance
of the thing that we wanted it to

2192
01:40:07,400 --> 01:40:08,733
when we came to this format.

2193
01:40:08,733 --> 01:40:11,900
Yeah, but it's kind of a shitty thing
where you've got

2194
01:40:11,933 --> 01:40:15,266
like clearly a weaker commander,
I mean, attempts this is a lot of setup.

2195
01:40:15,266 --> 01:40:16,666
A lot of conditions need to go right.

2196
01:40:16,666 --> 01:40:20,700
Like I'm not he's not crazy for, like,
loading these cards into the deck.

2197
01:40:20,733 --> 01:40:21,066
True.

2198
01:40:21,066 --> 01:40:23,800
But it's just like this random,

2199
01:40:23,800 --> 01:40:26,333
you know, it's almost like it felt like
you're walking around in Yellowstone

2200
01:40:26,333 --> 01:40:29,466
and you just fall into the fucking water,
dude, and, like, burned to death.

2201
01:40:29,500 --> 01:40:31,900
Like it felt like that where you're like,
wow, this is really pretty.

2202
01:40:31,900 --> 01:40:34,833
And like, he's got a lot of,
like, cool fall morning sun.

2203
01:40:34,833 --> 01:40:35,733
My skin's melting.

2204
01:40:35,733 --> 01:40:37,633
Just, like,
all of a sudden out of nowhere.

2205
01:40:37,633 --> 01:40:38,133
Yeah, man.

2206
01:40:38,133 --> 01:40:40,900
It's like I don't it just felt strange.

2207
01:40:40,900 --> 01:40:44,533
And so when when we moved to this, like,
all of that kind of went away.

2208
01:40:44,600 --> 01:40:48,466
Yeah, it introduced
its own illustration of problems

2209
01:40:48,466 --> 01:40:50,433
because we really are playing
in the landfill.

2210
01:40:50,433 --> 01:40:51,866
That is right.

2211
01:40:51,866 --> 01:40:55,500
Like the,
the ruined detritus of all of the other

2212
01:40:55,500 --> 01:40:59,066
fucking formats just slides down the hill
into our into our format.

2213
01:40:59,066 --> 01:41:01,833
And also they keep designing stuff
that's specifically

2214
01:41:01,833 --> 01:41:04,333
a pollutant for a format also,
but whatever.

2215
01:41:04,333 --> 01:41:06,533
So it's the best we can do.

2216
01:41:06,533 --> 01:41:10,333
And and Shigeki was kind of
like that, right.

2217
01:41:10,400 --> 01:41:13,233
Like on the surface like
it doesn't seem like he's that cracked.

2218
01:41:13,233 --> 01:41:16,300
But when you just float in full of like,
okay, well, he can just go infinite

2219
01:41:16,300 --> 01:41:20,133
and only a very specific battery
of blue spells, maybe a couple

2220
01:41:20,200 --> 01:41:22,100
red spells can stop me.

2221
01:41:22,100 --> 01:41:24,466
It was hard and so I scrapped the deck.

2222
01:41:24,466 --> 01:41:27,100
I recently revisited it
because I've been on this like kick

2223
01:41:27,100 --> 01:41:31,000
about trying to round out my roster
with with monoculture decks,

2224
01:41:31,533 --> 01:41:32,600
getting a mono green deck.

2225
01:41:32,600 --> 01:41:35,266
I need them on a green deck
and I could not get to one that I wanted

2226
01:41:35,266 --> 01:41:39,100
because I just don't like the mile
green play.

2227
01:41:39,300 --> 01:41:42,400
So I rebuild this thing
and I reach out to to Mike and I'm like,

2228
01:41:42,400 --> 01:41:44,333
hey, what if I just treat this
like a Re-Animator? Deck?

2229
01:41:44,333 --> 01:41:46,200
Was was originally my intention.

2230
01:41:46,200 --> 01:41:50,066
So before I started this series,
before I was working throughout this.

2231
01:41:50,100 --> 01:41:50,400
Yeah.

2232
01:41:50,400 --> 01:41:52,500
And we're kind of messaging
back and forth,

2233
01:41:52,500 --> 01:41:54,000
and I'm getting really good ideas
and things

2234
01:41:54,000 --> 01:41:56,433
that kind of makes sense
for a reanimation and not.

2235
01:41:56,433 --> 01:42:01,733
And as I'm gold fishing this thing, I'm
just like, it's just a lot of damn mana

2236
01:42:01,733 --> 01:42:06,400
to get something out of my graveyard,
back into my hand and then recast.

2237
01:42:06,400 --> 01:42:07,800
It is really what I got.

2238
01:42:07,800 --> 01:42:10,300
I was like, I just don't
it feels like a lot.

2239
01:42:10,300 --> 01:42:11,633
These things are a little stinky.

2240
01:42:11,633 --> 01:42:16,066
By that you mean like the channel effect
from Shigeki is a lot to do it by itself.

2241
01:42:16,100 --> 01:42:18,500
And by the way, it can't hit legendaries,
which matters more and more

2242
01:42:18,500 --> 01:42:20,033
the deeper we get into everything.

2243
01:42:20,033 --> 01:42:23,700
Must be a Commander
Wild West that we're in.

2244
01:42:23,733 --> 01:42:25,733
True.
So it was actually guys I had to take out.

2245
01:42:25,733 --> 01:42:27,633
I'm like, I can't actually recur this
with him, you know?

2246
01:42:27,633 --> 01:42:30,733
So you can't Shigeki or Shigeki.

2247
01:42:34,300 --> 01:42:35,900
That just sounds so.

2248
01:42:35,900 --> 01:42:38,300
Yeah, we're in public.

2249
01:42:38,300 --> 01:42:41,500
You can't Shigeki or Geki or Shigeki.

2250
01:42:41,533 --> 01:42:44,533
Can you imagine
just randomly saying that to somebody?

2251
01:42:44,933 --> 01:42:46,600
And until you hear somebody?

2252
01:42:46,600 --> 01:42:48,066
Well, yeah, because you can't channel it.

2253
01:42:48,066 --> 01:42:50,700
Not like a legendary back
from your graveyard.

2254
01:42:50,700 --> 01:42:52,100
Essentially, you'll find somebody.

2255
01:42:52,100 --> 01:42:54,800
Dude, there's things that like, I just

2256
01:42:54,800 --> 01:42:59,066
I just want to say randomly to people,
that's one of them.

2257
01:42:59,066 --> 01:42:59,866
But you know what?

2258
01:42:59,866 --> 01:43:04,633
Show has a lot of like, banger lines like,
that is love on the spectrum.

2259
01:43:05,133 --> 01:43:05,700
Those.

2260
01:43:05,700 --> 01:43:08,533
There are so many good banger lines.

2261
01:43:08,533 --> 01:43:09,666
The show.

2262
01:43:09,666 --> 01:43:12,833
Yeah, it's people that are on the autism

2263
01:43:12,833 --> 01:43:16,033
spectrum that are dating
and it's just it's so wholesome.

2264
01:43:16,033 --> 01:43:18,933
But they say the most incredible
fucking things, really.

2265
01:43:18,933 --> 01:43:22,066
I just love the sayings
that come out of that show.

2266
01:43:22,066 --> 01:43:24,666
So my nephew is like deeply autistic.

2267
01:43:24,666 --> 01:43:29,200
Like there's yeah, he's he's very I mean,

2268
01:43:29,200 --> 01:43:32,466
he's like, he's pretty functional, but
he'll, he'll never have like a regular.

2269
01:43:32,500 --> 01:43:34,733
You've met him
like he'll never have like a regular life.

2270
01:43:34,733 --> 01:43:37,533
Like there's no way he's going to be
with my sister for forever.

2271
01:43:37,533 --> 01:43:38,466
He'll have a caretaker.

2272
01:43:38,466 --> 01:43:40,233
I remember asking her about that.

2273
01:43:40,233 --> 01:43:44,266
And she like, is this, like,
weird to see or whatever, like this show.

2274
01:43:44,266 --> 01:43:47,066
And she, like, really didn't like it, man.
Oh, really? Interesting. Yeah.

2275
01:43:47,066 --> 01:43:49,000
She just was.
That makes sense. But she's not.

2276
01:43:49,000 --> 01:43:50,666
She doesn't come from the space
of somebody who,

2277
01:43:50,666 --> 01:43:52,866
like, is an advocate or whatever.

2278
01:43:52,866 --> 01:43:53,733
I can understand.

2279
01:43:53,733 --> 01:43:55,666
She's just more like,
she doesn't like that.

2280
01:43:55,666 --> 01:43:57,333
People don't understand it.

2281
01:43:57,333 --> 01:44:00,433
I think is her like, irritation? Yeah.

2282
01:44:00,433 --> 01:44:03,466
When it's been her whole life, it's it's
completely

2283
01:44:03,466 --> 01:44:06,733
characterizes
her whole since he was born in like 2000.

2284
01:44:06,800 --> 01:44:10,533
So he's like 26 now, you know,
and like all of the worry that she has,

2285
01:44:10,600 --> 01:44:11,000
like for

2286
01:44:11,000 --> 01:44:15,033
what's going to happen when she's gone
and yeah, you know, my whole family like,

2287
01:44:16,233 --> 01:44:16,800
is just.

2288
01:44:16,800 --> 01:44:17,233
Yeah.

2289
01:44:17,233 --> 01:44:21,300
Like, this is kind of a weird
thing is pretty much like all of my assets

2290
01:44:21,300 --> 01:44:23,733
when I go because I don't
I haven't produced offspring.

2291
01:44:23,733 --> 01:44:26,733
They're going to go to him like his trust.

2292
01:44:27,033 --> 01:44:29,466
And everyone in my family, I'm just like,

2293
01:44:29,466 --> 01:44:32,733
who would need it forever,
if that makes sense.

2294
01:44:32,833 --> 01:44:36,333
Like, he's, what, 14 years
younger than me or something like that.

2295
01:44:36,333 --> 01:44:39,433
So I would hope that
like it goes to better use.

2296
01:44:39,466 --> 01:44:41,700
Like if I bite the bullet
this is if. Okay, sorry.

2297
01:44:41,700 --> 01:44:45,066
That's if me and my wife
both at the same time.

2298
01:44:45,500 --> 01:44:48,500
Obviously I'm taking care of my wife first
if I go.

2299
01:44:48,533 --> 01:44:53,500
But if we both eat it, yeah, it goes
it goes into this trust for him

2300
01:44:53,700 --> 01:44:56,866
that she has guardianship over
that's supposed to transfer

2301
01:44:56,866 --> 01:45:00,100
to his younger sister
because it's like, yeah, you know, anyway.

2302
01:45:00,133 --> 01:45:04,100
But, I remember her bringing up that show
and she's like, it was a weird.

2303
01:45:04,100 --> 01:45:07,300
It was a weird angle for her to,
like, approach it because I thought she'd

2304
01:45:07,300 --> 01:45:11,666
either just hate it or whatever,
but she's like, yeah, it just doesn't.

2305
01:45:11,666 --> 01:45:15,600
I get it, not jiving with some people,
but man, I fucking there's

2306
01:45:15,666 --> 01:45:17,866
there's some lines in it that I just like.

2307
01:45:17,866 --> 01:45:20,833
God, I wish I could talk like that. Dude.

2308
01:45:20,833 --> 01:45:22,600
He's awesome.

2309
01:45:22,600 --> 01:45:26,700
Yeah, like my nephew's a
he's really into, like, video games.

2310
01:45:26,700 --> 01:45:27,533
And so it's like,

2311
01:45:27,533 --> 01:45:28,666
it's funny that me and my brother

2312
01:45:28,666 --> 01:45:31,900
can keep up with him a little bit,
but he gets so into weird stuff

2313
01:45:31,900 --> 01:45:33,300
and I'm like, I never play that.

2314
01:45:33,300 --> 01:45:35,266
Like, I'm
not tracking what you're saying about

2315
01:45:35,266 --> 01:45:38,533
and nobody understands him
because he's going like a mile a minute.

2316
01:45:38,600 --> 01:45:40,100
And and Brad's like,

2317
01:45:40,100 --> 01:45:42,700
you know, Brad's played like every
fucking thing under the sun, you know?

2318
01:45:42,700 --> 01:45:46,700
So it's pretty funny to watch us
three interact because we just like,

2319
01:45:46,700 --> 01:45:48,033
I start talking faster

2320
01:45:48,033 --> 01:45:51,666
about Ocarina of Time
or whatever thing that he's like, into.

2321
01:45:52,066 --> 01:45:54,300
Yeah. He's like,
you're unlocking me. Here we go.

2322
01:45:55,400 --> 01:45:56,733
All right, all right, let's get it.

2323
01:45:56,733 --> 01:45:59,600
So where was I talking about
this thing as a Re-Animator?

2324
01:45:59,600 --> 01:46:00,833
It just wasn't feeling right.

2325
01:46:00,833 --> 01:46:03,833
Like, I'm just like, I just don't get the

2326
01:46:03,900 --> 01:46:07,433
the mana
to, you know, not to divert again.

2327
01:46:07,433 --> 01:46:12,866
But reanimation should be either happening
frequently at a recursive cadence

2328
01:46:12,866 --> 01:46:13,933
where I'm not out

2329
01:46:13,933 --> 01:46:17,866
resources to recur this creature
because I have some kind of engine online,

2330
01:46:17,866 --> 01:46:22,466
and the thing I'm recurring is
either bringing me up above my opponents

2331
01:46:22,466 --> 01:46:26,800
in by way of adding resources to what I'm
doing, or tearing theirs down, right?

2332
01:46:26,833 --> 01:46:33,066
Or happening at a rate and a in a time
stamp that has no business happening at.

2333
01:46:33,100 --> 01:46:35,000
That's how I view Re-Animator.

2334
01:46:35,000 --> 01:46:37,933
Anything outside of that,
I'm not so aligned with it.

2335
01:46:37,933 --> 01:46:41,933
So either you're getting something out
very early that's super threatening and

2336
01:46:41,933 --> 01:46:46,833
game warping very early for a mana amount
that you have no business doing it.

2337
01:46:46,866 --> 01:46:49,633
It's dangerous in this meta because
you have three hands full of removal.

2338
01:46:49,633 --> 01:46:52,833
Kind of, or at least maybe one
hand has a thing to deal with it.

2339
01:46:52,833 --> 01:46:56,533
Or you end the turn and Mirren
just brings it back to play.

2340
01:46:56,600 --> 01:46:57,866
Like it's just that simple.

2341
01:46:57,866 --> 01:47:00,533
That's how I think Re-Animator
should happen here.

2342
01:47:00,533 --> 01:47:02,033
Not okay.

2343
01:47:02,033 --> 01:47:03,133
Well I curses creature

2344
01:47:03,133 --> 01:47:04,733
and then he comes back
and I go around the title,

2345
01:47:04,733 --> 01:47:07,000
and I kept pulling back to my hand
on a middle four cards,

2346
01:47:07,000 --> 01:47:10,066
and now he's in my hand and like, it's
just it's just way too much.

2347
01:47:10,066 --> 01:47:14,800
So as I was thinking about this series,
I'm looking at this bottom ability of

2348
01:47:14,800 --> 01:47:19,133
I can cycle and recur everything
out of my graveyard back into my hand.

2349
01:47:19,200 --> 01:47:22,800
Now, if those things are creatures,
I don't know if I'm so interested in them.

2350
01:47:22,866 --> 01:47:26,033
Yeah, but if we fit this into this entire
episode,

2351
01:47:26,033 --> 01:47:29,400
let's just say they're
the battery of things that we care about.

2352
01:47:29,400 --> 01:47:34,033
If we're trying to stay on the back foot,
you know, things like those harrows,

2353
01:47:34,433 --> 01:47:37,433
the Harrow style ramp cards.

2354
01:47:37,433 --> 01:47:39,500
You know, shit like that, right?

2355
01:47:39,500 --> 01:47:41,100
The far like the priest.

2356
01:47:41,100 --> 01:47:44,433
I mean, I even took I took all the way up
with this one because the mana just gets

2357
01:47:44,433 --> 01:47:48,633
better and better and better the longer
this game goes with his activated ability.

2358
01:47:48,666 --> 01:47:53,533
So, yeah, I've added, like,
previous wandering and and, like,

2359
01:47:53,600 --> 01:47:54,900
even the ones that bring it to hand

2360
01:47:54,900 --> 01:47:58,900
if I can take it like evolution charm
and you happen upon a glade.

2361
01:47:58,933 --> 01:48:01,600
So I'm like, well,
I'll make my land drop on my, on my turn.

2362
01:48:01,600 --> 01:48:03,033
But these all serve by functional.

2363
01:48:03,033 --> 01:48:06,400
Where they can recur Shigeki
and pull him out of my yard.

2364
01:48:06,400 --> 01:48:10,000
So this deck is extreme in its in its

2365
01:48:10,033 --> 01:48:13,866
need to try to stay off your turn.

2366
01:48:14,066 --> 01:48:14,466
Okay.

2367
01:48:14,466 --> 01:48:17,100
And ramp and defend yourself
for as long as you can.

2368
01:48:17,100 --> 01:48:17,733
And eventually

2369
01:48:17,733 --> 01:48:21,866
you'll reach a mana altitude
where you're able to resolve banger

2370
01:48:21,866 --> 01:48:25,833
creatures during your turn, and they just
kind of stick around a little better.

2371
01:48:26,000 --> 01:48:29,466
If they get removed, then we kind of start
the cycle over again,

2372
01:48:29,466 --> 01:48:32,866
so it's pretty fucking awesome.

2373
01:48:32,866 --> 01:48:36,233
I had a killer time playing it
when the threat of a infinite

2374
01:48:36,233 --> 01:48:38,433
is not looking at
you like just staring down.

2375
01:48:38,433 --> 01:48:41,666
You're not looking at one like,
I just I can't go infinite, can't do it.

2376
01:48:41,666 --> 01:48:43,933
But something like,
I don't know, turn for you,

2377
01:48:43,933 --> 01:48:47,300
resolve a questing beast pass,
and then you go around the cycle

2378
01:48:47,300 --> 01:48:49,000
and you're just mangling somebody's life

2379
01:48:49,000 --> 01:48:53,000
total with a questing beast that's death
touch and can't be blocked by power two.

2380
01:48:53,033 --> 01:48:55,733
So they can't jump the damn thing
with creatures they don't care about.

2381
01:48:55,733 --> 01:48:56,833
None of their matador

2382
01:48:56,833 --> 01:48:59,833
they can give away like it's coming in
and it's fucking vigilant.

2383
01:48:59,833 --> 01:49:04,200
So it fits so many roles where I'm like,
this is the kind of green I need, where

2384
01:49:04,200 --> 01:49:08,900
I'm able to stay with this thing and
just kind of play through a little bit.

2385
01:49:08,933 --> 01:49:09,900
Right? Yeah.

2386
01:49:09,900 --> 01:49:13,000
Or the Knight Pack ambush,
which is four mana for four for

2387
01:49:13,033 --> 01:49:16,000
it has flash and it's almost screaming
in your face to do the thing.

2388
01:49:16,000 --> 01:49:16,600
Right.

2389
01:49:16,600 --> 01:49:19,100
Other wolves and werewolves
you control get plus one

2390
01:49:19,100 --> 01:49:21,266
plus one
at the beginning of your end step.

2391
01:49:21,266 --> 01:49:25,666
If you didn't cast a spell this turn,
create A22 green wolf creature token.

2392
01:49:25,733 --> 01:49:28,900
So it'll make three threes for you
because it has the anthem effect.

2393
01:49:28,933 --> 01:49:32,100
Sure, as long as you just don't do
anything on your turn.

2394
01:49:32,100 --> 01:49:35,100
You untap, you pass, you untap, you pass.

2395
01:49:35,333 --> 01:49:39,466
And you can block with these
unless they solve a trample situation

2396
01:49:39,466 --> 01:49:44,100
or something or get flying like these
are just going to be in the way forever.

2397
01:49:44,233 --> 01:49:46,900
True,
they're going to have to go really wide,

2398
01:49:46,900 --> 01:49:51,233
and if they do, then then of course,
like we have the the battery of fogs

2399
01:49:51,233 --> 01:49:53,833
that exist in this color. There's so many.

2400
01:49:53,833 --> 01:49:57,866
So the trick is, is to have enough mana
to pull things

2401
01:49:57,866 --> 01:50:01,100
out of your graveyard,
write a card like I don't know.

2402
01:50:03,866 --> 01:50:06,466
Yeah like that that you happen upon
a glade is really

2403
01:50:06,466 --> 01:50:07,900
is a really good one
because it's flexible.

2404
01:50:07,900 --> 01:50:09,933
But I don't like grapple. Grapple
with the past.

2405
01:50:09,933 --> 01:50:12,133
Right.
It's one in a green mill, three cards.

2406
01:50:12,133 --> 01:50:15,133
Then you may return a creature or land
card from your graveyard to your hand.

2407
01:50:15,200 --> 01:50:19,066
Like this is really good with Shigeki, you
Shigeki your cards back into your hand.

2408
01:50:19,100 --> 01:50:22,633
You make sure you have enough to keep
either one of them out of the graveyard.

2409
01:50:22,633 --> 01:50:24,866
Either this or that one. Yeah,
and then pull it back.

2410
01:50:24,866 --> 01:50:27,333
Peerless
recycling is cracked in this deck.

2411
01:50:27,333 --> 01:50:29,000
It's one in a green.

2412
01:50:29,000 --> 01:50:30,400
You can gift a card, which is?

2413
01:50:30,400 --> 01:50:34,800
They draw a card, return target permanent
card from your graveyard to your hand.

2414
01:50:34,800 --> 01:50:37,933
If you a gift was promised

2415
01:50:37,933 --> 01:50:41,033
instead, return two target permanent cards
from your graveyard to your hand.

2416
01:50:41,033 --> 01:50:45,100
So he's going after the instance
these cards are getting him back,

2417
01:50:45,100 --> 01:50:48,600
and as long as those two
are seeing each other at some interval,

2418
01:50:48,933 --> 01:50:51,133
whatever is in your yard
you have access to.

2419
01:50:51,133 --> 01:50:55,233
So the mana cost is like driven down
on a lot of these cards.

2420
01:50:55,266 --> 01:50:59,200
And I like they're all at instant
like most like the bulk of this.

2421
01:50:59,200 --> 01:51:01,400
Let me let me pull it up like the bulk of
this is an instance. Yeah.

2422
01:51:01,400 --> 01:51:01,900
I mean there's

2423
01:51:01,900 --> 01:51:04,833
there's some like you mentioned like,
okay, just so you can get them,

2424
01:51:04,833 --> 01:51:07,033
there's things like regrowth
that are in here. Right.

2425
01:51:07,033 --> 01:51:09,500
But you're really aiming
for instant speed.

2426
01:51:09,500 --> 01:51:13,066
And what I like about this design

2427
01:51:13,066 --> 01:51:16,266
is that with Shaggy's channel ability,

2428
01:51:16,300 --> 01:51:20,900
like not too many of these things
get away from you

2429
01:51:21,700 --> 01:51:24,300
and you can do stuff

2430
01:51:24,300 --> 01:51:28,066
like the Questing Beast
and it fits in a shaggy deck.

2431
01:51:28,133 --> 01:51:33,400
Yeah, yeah, there are creatures in here
because it's forwarded to green.

2432
01:51:33,400 --> 01:51:36,400
But yeah, there's 26 instance in the deck.

2433
01:51:36,433 --> 01:51:38,300
A lot of them are like
return thing from him.

2434
01:51:38,300 --> 01:51:40,333
But you've got things like wilt
which is destroy

2435
01:51:40,333 --> 01:51:44,300
target artifact or enchantment cycle it.

2436
01:51:45,633 --> 01:51:48,300
Curious heard is been a pretty good card
for me.

2437
01:51:48,300 --> 01:51:50,300
It's for mana. Choose an opponent.

2438
01:51:50,300 --> 01:51:54,200
You create X33 green beast creature tokens
where x is the number of artifacts

2439
01:51:54,200 --> 01:51:55,033
they control.

2440
01:51:55,033 --> 01:51:56,866
If you target somebody
with their treasures

2441
01:51:56,866 --> 01:51:57,700
and they have a lot of them,

2442
01:51:57,700 --> 01:51:59,933
they either need to sack them
or they're going to give you

2443
01:51:59,933 --> 01:52:02,666
as many beasts
that are ready to go on your turn.

2444
01:52:02,666 --> 01:52:03,600
Yeah, likely.

2445
01:52:03,600 --> 01:52:05,900
If they're smart, they'll just sack them
and you get nothing.

2446
01:52:05,900 --> 01:52:08,666
But then you should get this thing
back to your hand for somebody else.

2447
01:52:08,666 --> 01:52:11,033
Like it's actually a killer card.
I love this thing.

2448
01:52:11,033 --> 01:52:14,900
Sudden,
sudden reclamation is just a heavy handed

2449
01:52:14,933 --> 01:52:18,833
like mill for cards
from your library and return a creature

2450
01:52:18,833 --> 01:52:21,833
or a land card from your graveyard
to your hand at instant speed.

2451
01:52:21,833 --> 01:52:26,600
You happen upon
the Tarrasch is a crazy fog,

2452
01:52:26,600 --> 01:52:29,833
but it also like if someone's attacking
somebody else, you

2453
01:52:29,866 --> 01:52:32,733
you have like a weird board wipe
that they don't know is coming their way.

2454
01:52:32,733 --> 01:52:36,166
Five mana you can run and hide,
which is prevent all combat damage.

2455
01:52:36,200 --> 01:52:38,433
It would be dealt by dealt to you
and to creatures.

2456
01:52:38,433 --> 01:52:40,000
You can control this turn.

2457
01:52:40,000 --> 01:52:40,900
By the way,

2458
01:52:40,900 --> 01:52:43,133
the Questing Brooks works
really well with fog effects

2459
01:52:43,133 --> 01:52:46,000
because it's damage
can't be stopped with your fogs.

2460
01:52:46,000 --> 01:52:49,066
It will always be able to block,
so you can fog and block with questing

2461
01:52:49,100 --> 01:52:52,133
beasts, and it will still kill the thing
that's coming away and everything

2462
01:52:52,133 --> 01:52:55,100
that's running sideways from it
that you didn't block with.

2463
01:52:55,100 --> 01:52:56,066
They don't do anything,

2464
01:52:56,066 --> 01:52:59,300
so you pick the best thing to take down
and they don't trade.

2465
01:52:59,333 --> 01:53:00,400
It just kills it.

2466
01:53:00,400 --> 01:53:03,300
But the last the other side of this card
is gather your courage.

2467
01:53:03,300 --> 01:53:06,700
Target creature gets plus five
plus five gains indestructible.

2468
01:53:06,700 --> 01:53:10,100
Until in of turn
all creatures your opponents control block

2469
01:53:10,133 --> 01:53:13,200
this creature this term or that are able

2470
01:53:13,200 --> 01:53:16,300
to basically like if Kyle
sending like I don't know A33.

2471
01:53:16,333 --> 01:53:17,666
Yeah it's a law right?

2472
01:53:17,666 --> 01:53:20,266
I go hey it's now indestructible
and it's plus five.

2473
01:53:20,266 --> 01:53:23,233
And Tiff
you have to block with everything.

2474
01:53:23,233 --> 01:53:26,066
Like, yeah, I mean,
this is one of my Miss Bumble flower cards

2475
01:53:26,066 --> 01:53:29,933
because it's like if I, if I need to
if I need to fog, I can.

2476
01:53:30,000 --> 01:53:33,666
But if, if I can get you to 
take down a bunch of creatures.

2477
01:53:34,100 --> 01:53:36,533
Yeah, it's it's not a good card.

2478
01:53:36,533 --> 01:53:39,700
I think a lot of the time
if you're not thinking

2479
01:53:39,700 --> 01:53:43,100
like this, if you're playing stuff
on your turn, it's five fucking mana.

2480
01:53:43,100 --> 01:53:44,233
That's probably what people are saying.

2481
01:53:44,233 --> 01:53:46,300
Like it's five mana, but like,
I want you to.

2482
01:53:46,300 --> 01:53:48,500
This picture of the hand
Shigeki is in hand.

2483
01:53:48,500 --> 01:53:50,266
A way to return something is to hand.

2484
01:53:50,266 --> 01:53:53,433
This thing is in hand, and I don't know
a random ramp spell that works.

2485
01:53:53,466 --> 01:53:54,700
Instant speed is in hand.

2486
01:53:54,700 --> 01:53:56,833
It's only when this thing matters

2487
01:53:56,833 --> 01:54:00,066
you get that high of like,
oh yeah baby, I'm fucking hard.

2488
01:54:00,100 --> 01:54:00,933
Yeah, let's do this.

2489
01:54:00,933 --> 01:54:04,666
And barrel
TIFF's board state is fucking crushed.

2490
01:54:04,666 --> 01:54:06,000
And Kyle is going to be like, well,

2491
01:54:06,000 --> 01:54:09,066
I'm gonna deal with this much damage
to this, this and pick her best then

2492
01:54:09,200 --> 01:54:10,266
and tear him out.

2493
01:54:10,266 --> 01:54:13,066
Yeah, but if that doesn't happen
and Kyle's swinging at me,

2494
01:54:13,066 --> 01:54:15,900
I'm like, okay, well,
then I can fog out of this. No. Yeah.

2495
01:54:15,900 --> 01:54:18,133
So the game I played
and it's not in this deck because

2496
01:54:18,133 --> 01:54:19,733
because this one is actually budget.

2497
01:54:19,733 --> 01:54:21,633
I actually wanted to keep the mana cost

2498
01:54:21,633 --> 01:54:23,700
down to really like
try this for the listener.

2499
01:54:23,700 --> 01:54:26,733
It's 56 bucks this list
without the basic lands.

2500
01:54:26,800 --> 01:54:27,100
Nice.

2501
01:54:27,100 --> 01:54:30,133
But the one I have in my list,
I have this and I have berserk.

2502
01:54:30,133 --> 01:54:32,200
So I'm going to tell you about a scenario
that happened.

2503
01:54:32,200 --> 01:54:35,533
So berserk is one mana
instant target creature gains

2504
01:54:35,533 --> 01:54:38,700
plus x plus oh where X is its power
and then it's destroyed.

2505
01:54:38,700 --> 01:54:39,800
At the end of turn,

2506
01:54:40,733 --> 01:54:42,066
Tiff was attacking Zack.

2507
01:54:42,066 --> 01:54:45,466
Zack had a fuck ton of highly just.

2508
01:54:45,500 --> 01:54:47,333
They were jacked up elves.

2509
01:54:47,333 --> 01:54:47,800
It was his.

2510
01:54:47,800 --> 01:54:50,633
It was his Galadriel list. Sure.

2511
01:54:50,633 --> 01:54:52,033
And she's like, I don't know.

2512
01:54:52,033 --> 01:54:54,300
I'm not going to be able
to kill a lot of them, but we'll see.

2513
01:54:54,300 --> 01:54:56,333
Right? Like,
some of them will die, some of them won't.

2514
01:54:56,333 --> 01:54:59,100
And she sends her bale fire dragon at him.

2515
01:54:59,100 --> 01:55:01,233
So it's A66 that's flying.

2516
01:55:01,233 --> 01:55:05,133
He blocks with his flier, but I'm like,
it doesn't have trample.

2517
01:55:05,200 --> 01:55:07,533
Let's give it trample and double its size.

2518
01:55:07,533 --> 01:55:10,466
Yeah, so I doubled the size of the baleful
dragon.

2519
01:55:10,466 --> 01:55:15,433
It becomes a 1212
trample crushes his thing out of the way

2520
01:55:15,466 --> 01:55:16,900
because I told her I'm like,
we'll get through,

2521
01:55:16,900 --> 01:55:18,400
we'll get through,
we'll do it, let's do it, let's do it.

2522
01:55:18,400 --> 01:55:19,866
And she's like,
I don't know how, but okay.

2523
01:55:19,866 --> 01:55:24,600
And burned off his entire board and then,
just for good measure, destroyed her.

2524
01:55:24,800 --> 01:55:25,066
Yeah.

2525
01:55:25,066 --> 01:55:26,900
Now her thing
at the end of the turn has gone.

2526
01:55:26,900 --> 01:55:30,333
To which it's burnt effect isn't much for
me, but it's still a fucking dragon.

2527
01:55:30,333 --> 01:55:31,266
So it's out.

2528
01:55:31,266 --> 01:55:34,000
And then right before my turn begins,
I should get you that shit

2529
01:55:34,000 --> 01:55:34,833
right back to my hand.

2530
01:55:34,833 --> 01:55:36,700
You're like,
so we can do that again if we need to.

2531
01:55:36,700 --> 01:55:39,800
Yes, dude, it was so good. That's.

2532
01:55:39,800 --> 01:55:42,600
That's kind of the thing
I'm going for with this card is like.

2533
01:55:42,600 --> 01:55:43,533
It's similar thing.

2534
01:55:43,533 --> 01:55:47,800
It's a little heavier handed, but,
you know, I can say, like, I wouldn't

2535
01:55:47,933 --> 01:55:50,066
normally run a card like this, but again.

2536
01:55:50,066 --> 01:55:53,066
But this time speed modal.

2537
01:55:53,200 --> 01:55:56,700
Yeah. It makes sense that it's five mana.

2538
01:55:56,733 --> 01:56:02,266
But you're right, it requires
this setup for it to be to hit its value.

2539
01:56:02,300 --> 01:56:03,100
Right? Yeah.

2540
01:56:03,100 --> 01:56:07,400
Another card that just works so hard with
this stuff is the Gale wind moose.

2541
01:56:07,466 --> 01:56:12,333
This fucking card in a deck like this,
like, normally it's like, that's nice

2542
01:56:12,333 --> 01:56:16,233
or that's a surprise, but here it's like,
this is utility and I love it.

2543
01:56:16,266 --> 01:56:20,233
It's six mana for A66 elemental elk.

2544
01:56:20,266 --> 01:56:22,900
It has flash, it has vigilance.

2545
01:56:22,900 --> 01:56:25,200
It has reach, it has trample.

2546
01:56:26,300 --> 01:56:26,900
This is like

2547
01:56:26,900 --> 01:56:30,666
a perfect escape route of oh, I guess
I didn't need to do any of those things.

2548
01:56:30,666 --> 01:56:32,300
I'm just going to push this out.

2549
01:56:32,300 --> 01:56:37,466
It can attack whenever and it can block
whenever and trample over stuff.

2550
01:56:37,800 --> 01:56:41,866
It is a credible thing of just like,
okay, I'm releasing all of my green gas

2551
01:56:41,866 --> 01:56:45,300
and letting this thing out
off of my turn, you see?

2552
01:56:45,333 --> 01:56:45,800
Yeah.

2553
01:56:45,800 --> 01:56:49,866
So any chance to weave stuff like this in,
I mean, like the cloud thresher, right?

2554
01:56:49,866 --> 01:56:51,633
You can evoke it
and it just deals to damage

2555
01:56:51,633 --> 01:56:53,700
to each creature
with flying and each player.

2556
01:56:53,700 --> 01:56:58,033
But it's also just got it's
A77 reach with flash and any other deck.

2557
01:56:58,033 --> 01:56:58,900
I just don't see

2558
01:56:58,900 --> 01:57:01,700
you like wanting to draw a card like this,
but when you have it

2559
01:57:01,700 --> 01:57:05,033
up against the other options of well,
I got a fog, I got a ramp,

2560
01:57:05,033 --> 01:57:09,066
I got a draw spell, I got a way to beast
within or I'm just going to flash this,

2561
01:57:09,333 --> 01:57:10,500
the cloud Thrasher out.

2562
01:57:10,500 --> 01:57:12,300
And now I've got A77 reach. Yeah.

2563
01:57:12,300 --> 01:57:13,333
To add to my defense.

2564
01:57:13,333 --> 01:57:15,933
And then harangue
all of the fliers out of the way

2565
01:57:15,933 --> 01:57:18,066
and it makes their drakes are God.

2566
01:57:18,066 --> 01:57:21,733
Which where's your swan song now Taron?

2567
01:57:21,833 --> 01:57:24,400
You just flash it
in. That's what I'm saying.

2568
01:57:24,400 --> 01:57:25,500
There's something like that

2569
01:57:25,500 --> 01:57:28,500
where like, okay,
somebody's got all their fucking drakes.

2570
01:57:28,666 --> 01:57:29,733
I'm just going to evoke this

2571
01:57:29,733 --> 01:57:33,600
in and then, oh, if I want it back later
for another seven, seven, cool.

2572
01:57:33,600 --> 01:57:36,066
I can get it. Yeah. Ancient stone idol.

2573
01:57:36,066 --> 01:57:37,233
Kind of a similar idea.

2574
01:57:37,233 --> 01:57:40,333
It's ten mana for a 1212 with trample,

2575
01:57:40,333 --> 01:57:43,800
but it costs one list to cast
for each attacking creature.

2576
01:57:43,800 --> 01:57:46,300
And then when it dies, you get a 612.

2577
01:57:46,300 --> 01:57:49,666
Like, you basically cut the power off
and leave a 612 behind.

2578
01:57:49,833 --> 01:57:51,200
And guess what? It's in your yard.

2579
01:57:51,200 --> 01:57:52,733
And guess who can grab it?

2580
01:57:52,733 --> 01:57:55,000
So it's it's a pretty fun list.

2581
01:57:55,000 --> 01:57:57,466
I think it would train you to be like,

2582
01:57:57,466 --> 01:57:59,200
all right,
I really want to be off turn with this,

2583
01:57:59,200 --> 01:58:04,000
because a lot of these creatures
have flash and there's a ton of instance

2584
01:58:04,033 --> 01:58:04,533
and yeah,

2585
01:58:04,533 --> 01:58:06,666
so what you'll what you'll end up
doing a lot of your earlier

2586
01:58:06,666 --> 01:58:08,800
turns is holding up
mana, holding up mana, of course.

2587
01:58:08,800 --> 01:58:12,666
And then shooting a ram spell quickly
recurring that Ram spell.

2588
01:58:12,800 --> 01:58:15,833
Looking for another card
to reconnect Shigeki back to hand.

2589
01:58:16,066 --> 01:58:18,400
The graveyard is your most vulnerable spot
with this deck.

2590
01:58:18,400 --> 01:58:21,900
If somebody nukes your yard,
yeah, you're going to be in trouble.

2591
01:58:21,900 --> 01:58:25,466
There are instant speed green cards
that like shuffle things back into play.

2592
01:58:25,500 --> 01:58:29,500
I don't bother with that card
that, like, pulls things out of exile.

2593
01:58:29,500 --> 01:58:30,800
I just, I don't mess with that thing.

2594
01:58:30,800 --> 01:58:34,300
But like, you have ways to backflip
out of a of a graveyard.

2595
01:58:34,300 --> 01:58:36,466
Hate in green.
I don't have them here with this.

2596
01:58:36,466 --> 01:58:37,600
I just was like, I want them.

2597
01:58:37,600 --> 01:58:41,533
The list kind of cover
most of the more common bases.

2598
01:58:41,533 --> 01:58:45,400
Another neat thing is
just like introducing permanence

2599
01:58:45,400 --> 01:58:48,400
to this that are also in their own roots.

2600
01:58:48,400 --> 01:58:50,700
Like, let's say you're like,
I just don't need to.

2601
01:58:50,700 --> 01:58:51,700
I don't need to ramp.

2602
01:58:51,700 --> 01:58:56,233
I need to have something more active,
or I need something else

2603
01:58:56,233 --> 01:58:58,500
that's going to get me deeper
into my library.

2604
01:58:58,500 --> 01:59:01,833
Something like mimic
that is is pretty dope, right?

2605
01:59:01,866 --> 01:59:04,100
Something hits
the yard and you're looking for

2606
01:59:04,100 --> 01:59:07,133
just stuff like,
rather than, like going after a big, big.

2607
01:59:07,200 --> 01:59:10,333
You're looking for things like something
which enchanter

2608
01:59:10,566 --> 01:59:14,633
or a creature that draws a card
so you would have nothing to do.

2609
01:59:14,666 --> 01:59:15,833
You just bring this into play

2610
01:59:15,833 --> 01:59:18,300
or someone's attacking you,
and you bring us into play.

2611
01:59:18,300 --> 01:59:22,333
Or Hilda's Crown of Winter,
which can tap a creature

2612
01:59:22,333 --> 01:59:26,233
by paying one off your or off
your turn, or none during your turn.

2613
01:59:26,233 --> 01:59:26,900
But the big thing is

2614
01:59:26,900 --> 01:59:30,300
that you can sacrifice it
and draw a card for each tapped creature,

2615
01:59:30,666 --> 01:59:31,633
your opponent's control.

2616
01:59:31,633 --> 01:59:36,833
So if they swing out on you or anybody,
if if Brad's sending three four guys

2617
01:59:36,933 --> 01:59:42,033
at Kyle, it's probably worth it to me
to get into my deck and ditch this.

2618
01:59:42,033 --> 01:59:43,666
And it's now a permanent.

2619
01:59:43,666 --> 01:59:46,533
So most of the green cards
like permanence out of your graveyard.

2620
01:59:46,533 --> 01:59:49,700
It's now a permanent in my graveyard
or the oblivion Stone.

2621
01:59:49,700 --> 01:59:53,000
I don't love this card
because of how slow it is, but really

2622
01:59:53,000 --> 01:59:56,000
what you're doing
is you're committing three mana to board,

2623
01:59:56,133 --> 01:59:59,133
presenting something
that's a problem for your opponent

2624
01:59:59,200 --> 02:00:01,866
that could blow up later
if they blow it up, fine.

2625
02:00:01,866 --> 02:00:05,700
But that's one thing that I don't know
if you really defend it or not, but

2626
02:00:05,733 --> 02:00:06,933
really, what's cool about it?

2627
02:00:06,933 --> 02:00:08,400
And I think it fits like

2628
02:00:08,400 --> 02:00:12,133
a glove in this deck because of the mana
and just the activated nature of it.

2629
02:00:12,133 --> 02:00:15,700
So three mana you can activate
and put a fate counter on.

2630
02:00:15,700 --> 02:00:19,033
Oh, sorry, three mana for an artifact
you can pay for and put a fake counter

2631
02:00:19,033 --> 02:00:22,066
on target permanent
or pay five and tap sacrifice

2632
02:00:22,100 --> 02:00:26,700
oblivion stone destroy each non land
permanent without a counter on it.

2633
02:00:26,700 --> 02:00:28,633
Then remove all fake counters
from all permanents.

2634
02:00:28,633 --> 02:00:33,100
So I think it works just in so many
different vectors of it's only three mana.

2635
02:00:33,100 --> 02:00:37,233
So if I've got a lot of mana captured
over the course of the game,

2636
02:00:38,100 --> 02:00:41,000
I can just put it out and hold it
and not have to use it

2637
02:00:41,000 --> 02:00:43,533
until it's the last second
and it's an instant speed board

2638
02:00:43,533 --> 02:00:46,533
wipe in mono green,
which that's hard to come by in any color,

2639
02:00:46,600 --> 02:00:47,700
let alone mono green.

2640
02:00:47,700 --> 02:00:52,266
Yeah, if I do have a permanent,
let's say that God damn this, I'm

2641
02:00:52,266 --> 02:00:56,033
pushed not to do anything before my turn,
and I just give him the fake counter.

2642
02:00:56,066 --> 02:00:57,300
Sure, that's that right?

2643
02:00:57,300 --> 02:00:59,933
Or my wilderness reclamation,
which is probably

2644
02:00:59,933 --> 02:01:02,933
one of the stronger cards
in this deck, or.

2645
02:01:03,000 --> 02:01:04,733
Yeah, I never have to use it.

2646
02:01:04,733 --> 02:01:08,466
It's always out there because I always,
I have my mana ready to go.

2647
02:01:09,500 --> 02:01:09,900
Yeah.

2648
02:01:09,900 --> 02:01:12,533
People don't swing at me.
I think I'm okay.

2649
02:01:12,533 --> 02:01:15,633
I'm not really like, I'm
just kind of bumping along and instead of

2650
02:01:15,633 --> 02:01:19,700
using it, I loop my yard
a little bit, ramp a little higher,

2651
02:01:19,866 --> 02:01:20,800
draw a few cards

2652
02:01:20,800 --> 02:01:24,000
if I can, that kind of thing,
and just leave it out and then get to

2653
02:01:24,033 --> 02:01:27,800
my turn on swing with my moose
and then untap or untap,

2654
02:01:27,800 --> 02:01:29,933
swing with my moose
and then pass the turn. Yeah, yeah.

2655
02:01:29,933 --> 02:01:32,633
And leave it for the turns to decide.

2656
02:01:32,633 --> 02:01:35,900
I can't imagine a game for every player
who's listening to this.

2657
02:01:35,900 --> 02:01:37,400
I'm just trying to, like, walk
you through.

2658
02:01:37,400 --> 02:01:39,033
Some things seem to happen.

2659
02:01:39,033 --> 02:01:42,033
I use attacking a lot
because that's just something that,

2660
02:01:42,100 --> 02:01:44,500
I mean, that's going to happen,
but it could be a lot of stuff where,

2661
02:01:44,500 --> 02:01:48,066
all right, I'm
going to resolve a some crazy enchantment

2662
02:01:48,266 --> 02:01:49,900
and then they're ready to move on it
and you're like,

2663
02:01:49,900 --> 02:01:52,100
let's just blow this thing right now.

2664
02:01:52,100 --> 02:01:53,800
And it's an activated ability. Yeah.

2665
02:01:53,800 --> 02:01:57,133
As soon as this thing's on the stack,
they're like difficult to interact with.

2666
02:01:57,200 --> 02:01:59,200
Yeah. Sort of like a crossing grip.

2667
02:01:59,200 --> 02:02:02,333
Another green player
that's really ready for you.

2668
02:02:02,400 --> 02:02:02,700
Don't know.

2669
02:02:02,700 --> 02:02:03,666
Do you think that fits here?

2670
02:02:03,666 --> 02:02:06,066
Like,
I don't ever use oblivion Stone anymore.

2671
02:02:06,066 --> 02:02:07,100
It's way too slow.

2672
02:02:07,100 --> 02:02:12,200
Yeah, you used to, but but it's it's
been a long time since I've seen it.

2673
02:02:12,233 --> 02:02:14,500
But but but it makes sense here.

2674
02:02:14,500 --> 02:02:17,433
And maybe it's a little heavier
than some of the other stuff

2675
02:02:17,433 --> 02:02:21,433
talked about in this episode,
but I think it makes sense that it fits

2676
02:02:21,466 --> 02:02:26,266
into the idea of it
probably can go on a lot of these decks.

2677
02:02:26,500 --> 02:02:27,000
Yeah.

2678
02:02:27,000 --> 02:02:30,100
I mean, your
your preference is to hold mana

2679
02:02:30,100 --> 02:02:32,333
so that you can have
flexibility of choice.

2680
02:02:32,333 --> 02:02:34,900
And this provides
you flexibility of choice.

2681
02:02:34,900 --> 02:02:38,900
It works good with this deck
because they return permanence.

2682
02:02:38,900 --> 02:02:41,033
A lot of these green cards
they say the word permanent.

2683
02:02:41,033 --> 02:02:43,600
This this is maybe a good intense.

2684
02:02:43,600 --> 02:02:45,766
This is maybe a good

2685
02:02:46,900 --> 02:02:48,033
card to hold as an

2686
02:02:48,033 --> 02:02:51,266
example because we've talked about
how like playing it instant speed costume.

2687
02:02:51,300 --> 02:02:53,933
Ana, you know,

2688
02:02:53,933 --> 02:02:57,866
maybe there's some level of evaluation
people need to have as they go,

2689
02:02:58,033 --> 02:03:01,133
because this one might push and challenge
some people's mana a little bit.

2690
02:03:01,200 --> 02:03:05,300
But, you know, again,
this is a good spot for it though.

2691
02:03:05,333 --> 02:03:05,833
Yeah.

2692
02:03:05,833 --> 02:03:08,333
When you think about the context
I've laid out for you,

2693
02:03:08,333 --> 02:03:11,866
like if I hand you this deck
and you got it down and you got it down

2694
02:03:11,866 --> 02:03:14,866
late like it's just a late game thing
or even early,

2695
02:03:14,933 --> 02:03:16,933
you're like, man,
I just have so many weird options

2696
02:03:16,933 --> 02:03:20,833
I can move out from underneath
this activation if I have to do it, fine.

2697
02:03:20,866 --> 02:03:21,133
Yeah.

2698
02:03:21,133 --> 02:03:25,600
But let's say you're like all board wipe
if they attack me and instead you swing,

2699
02:03:25,633 --> 02:03:29,200
I swing out at Brad or something
and you're like, well, now let's do the

2700
02:03:29,300 --> 02:03:32,466
you gaze upon a Tarrasch
or you look upon a Tarrasch instead.

2701
02:03:32,500 --> 02:03:34,266
Yeah. And the outcome is the same.

2702
02:03:34,266 --> 02:03:38,600
Both are five mana, one to blow the board,
one to fucking ruin

2703
02:03:38,600 --> 02:03:41,600
Brad's day for sure,
with this crazy creature coming his way.

2704
02:03:41,633 --> 02:03:43,200
And I can see that you were

2705
02:03:43,200 --> 02:03:47,200
thinking about this from the other side,
because you have never a real disc,

2706
02:03:47,200 --> 02:03:51,066
and I'm sure anybody would be
having that question of

2707
02:03:51,066 --> 02:03:54,333
why not just do Never Reals disk,
but that's in your maybe board. And,

2708
02:03:55,500 --> 02:03:56,866
you know, like the nice thing

2709
02:03:56,866 --> 02:04:00,066
about something like this is
that you can shape the explosive, right?

2710
02:04:00,100 --> 02:04:03,266
Like if the longer people
wait to force this

2711
02:04:03,266 --> 02:04:06,266
to happen,
the more shaped it becomes in your favor.

2712
02:04:06,300 --> 02:04:06,933
Yeah.

2713
02:04:06,933 --> 02:04:09,900
If you were going to move the budget
up on this, which obviously

2714
02:04:09,900 --> 02:04:13,000
mine is not budget like,
I've got that kind of stuff going on.

2715
02:04:13,100 --> 02:04:16,666
NES disc works
really good with heroic intervention.

2716
02:04:16,700 --> 02:04:20,400
Yeah, because it destroys all
and just survives that event.

2717
02:04:20,433 --> 02:04:24,733
That's really fucking strong
with the commander who doesn't exist,

2718
02:04:24,733 --> 02:04:27,866
who's in your hand
who will just pull the one card

2719
02:04:27,866 --> 02:04:30,200
you need out of the graveyard,
which is intervention,

2720
02:04:30,200 --> 02:04:34,533
and you've demonstrated a morale victory
again of I have enough mana.

2721
02:04:34,633 --> 02:04:39,000
If anybody tries to produce anything more
into board, I'm just going to clip it.

2722
02:04:39,033 --> 02:04:40,100
Yeah. Every cycle.

2723
02:04:40,100 --> 02:04:43,100
So I left that out here
because those cards are expensive.

2724
02:04:43,133 --> 02:04:43,466
Sure.

2725
02:04:43,466 --> 02:04:45,700
Or even the Tamil safekeeping style.

2726
02:04:45,700 --> 02:04:47,700
Things like that'll keep your disk intact.

2727
02:04:47,700 --> 02:04:50,466
Where you send me your Tammy Samuel.

2728
02:04:50,466 --> 02:04:52,900
Whatever safekeeping that thing,

2729
02:04:54,100 --> 02:04:57,200
it stays the disk or the apex Alta star.

2730
02:04:57,233 --> 02:04:58,833
That's a combo to. Yeah, absolutely.

2731
02:04:58,833 --> 02:05:00,233
Apex out to sa tbs.

2732
02:05:00,233 --> 02:05:03,833
You give it the indestructible
and it just starts fighting forever.

2733
02:05:03,866 --> 02:05:05,333
Yeah. And then you've shown.

2734
02:05:05,333 --> 02:05:09,466
Okay, but I have this in my hand
whenever I'll recur it back.

2735
02:05:09,500 --> 02:05:09,833
Yeah.

2736
02:05:09,833 --> 02:05:13,300
So he's he's one hell of a way

2737
02:05:13,300 --> 02:05:16,433
to step away from a time walk,

2738
02:05:16,633 --> 02:05:19,700
because you can reach everything
that you wanted to shoot the force.

2739
02:05:19,733 --> 02:05:20,100
True.

2740
02:05:20,100 --> 02:05:22,866
That's that's the value
I saw as we were working through it.

2741
02:05:22,866 --> 02:05:24,266
As I'm talking to Micah, I'm like,

2742
02:05:24,266 --> 02:05:29,066
I really just feel like I should be
at instant speed for whenever I can.

2743
02:05:29,100 --> 02:05:32,100
So flash creatures if I can.

2744
02:05:32,533 --> 02:05:34,933
Yeah, even these dumb ramp spells
we know that cultivates

2745
02:05:34,933 --> 02:05:39,466
just a better ramp spell than precious
wandering or natural connection.

2746
02:05:39,466 --> 02:05:40,733
But they're not.

2747
02:05:40,733 --> 02:05:45,433
You can't hold them up,
and you can only the last second decide

2748
02:05:45,433 --> 02:05:49,433
what needs to help, needs to help or harm
your help you or harm your opponents.

2749
02:05:49,466 --> 02:05:51,133
Yeah. And exit through that.

2750
02:05:51,133 --> 02:05:53,500
And then no matter what,
you've got this thing where it's like,

2751
02:05:53,500 --> 02:05:56,433
well, these were worth it before. I'm
going to reclaim them back into my head.

2752
02:05:56,433 --> 02:05:58,300
The thing that does slow you down
is, yeah,

2753
02:05:58,300 --> 02:06:01,200
trying to find those cards that
bring him back.

2754
02:06:01,200 --> 02:06:04,200
You can be cavalier if you're if you're

2755
02:06:04,500 --> 02:06:08,266
playgroup just doesn't manage yards, well,
then let it go to yard.

2756
02:06:08,600 --> 02:06:12,000
If a bog is as far as graveyard
hate goes in your command,

2757
02:06:12,000 --> 02:06:15,000
in your in your command or play group,
then you're probably okay.

2758
02:06:15,000 --> 02:06:17,200
Like, yeah,
he's probably the only thing down there

2759
02:06:17,200 --> 02:06:19,600
and he can just rezone
and it's not that big of a deal.

2760
02:06:19,600 --> 02:06:22,433
It's just kind of a long journey
to get him from his own to back

2761
02:06:22,433 --> 02:06:24,800
to battlefield, back to hand. It's
just I don't know. Yeah.

2762
02:06:24,800 --> 02:06:25,433
I think this is

2763
02:06:25,433 --> 02:06:29,100
well suited this this construction here
and pushes some thinking as,

2764
02:06:29,100 --> 02:06:33,066
as another way that you can be thinking
about playing on the back foot.

2765
02:06:33,100 --> 02:06:34,133
Yeah.

2766
02:06:34,133 --> 02:06:36,400
I think that's it.

2767
02:06:36,400 --> 02:06:38,800
We covered this, all right? It's.

2768
02:06:38,800 --> 02:06:40,400
I don't even know
if I should just call this.

2769
02:06:40,400 --> 02:06:43,700
I don't know if we call this spell
slinger or not, but I wanted to squeeze

2770
02:06:43,700 --> 02:06:47,400
this in to this whole series.

2771
02:06:48,066 --> 02:06:50,066
My Shigeki deck. Yeah, it has, like,
you know.

2772
02:06:50,066 --> 02:06:51,833
Well, this is green.

2773
02:06:51,833 --> 02:06:55,066
It has big green creatures and, like,
just big ass green creatures.

2774
02:06:55,400 --> 02:06:58,333
This is a good illustration
of what we talked about when we first

2775
02:06:58,333 --> 02:07:02,400
started this series,
that it's not always obvious

2776
02:07:02,400 --> 02:07:05,433
if you actually are playing spell slinger,
because sometimes,

2777
02:07:06,100 --> 02:07:08,833
you know, there's something else
going on in your deck

2778
02:07:08,833 --> 02:07:10,833
that might be the primary focus,

2779
02:07:10,833 --> 02:07:14,433
but you still end up with a lot
of instance and sorceries.

2780
02:07:16,500 --> 02:07:19,733
You know, I think
that's just part of doing spell slinger.

2781
02:07:19,733 --> 02:07:24,200
Sometimes it is just obvious
that you're doing a classic spell slinger.

2782
02:07:24,200 --> 02:07:25,666
I'm a fucking wizard.

2783
02:07:25,666 --> 02:07:26,233
Yeah. It's cool.

2784
02:07:26,233 --> 02:07:29,400
And other times it's like, yeah, I'm.

2785
02:07:29,733 --> 02:07:30,666
I'm a druid.

2786
02:07:30,666 --> 02:07:34,400
Like, there's some creatures here,
but I'm also still slinging spells,

2787
02:07:34,400 --> 02:07:35,733
but I'm slinging spells. Yeah.

2788
02:07:35,733 --> 02:07:39,466
And I think the timing is something
that you can take advantage of.

2789
02:07:39,500 --> 02:07:41,266
The game isn't super fitted to do this.

2790
02:07:41,266 --> 02:07:46,366
I think we're just kind of close to banger
sorceries and banger creature eaters,

2791
02:07:46,600 --> 02:07:49,233
but you can also see they're trying
to pull it back

2792
02:07:49,233 --> 02:07:52,233
to activate this only once and activate
it only as a sorcery.

2793
02:07:52,233 --> 02:07:55,100
Yeah, you can see they're just like,
yeah, this is getting kind of annoying.

2794
02:07:55,100 --> 02:07:59,500
Like, we probably need to rein this in
and take it off the timing.

2795
02:08:00,933 --> 02:08:02,100
What is next?

2796
02:08:02,100 --> 02:08:04,266
I think we have a review.

2797
02:08:04,266 --> 02:08:05,833
We are as we record.

2798
02:08:05,833 --> 02:08:08,800
I don't think we are fully spoiled,
but close.

2799
02:08:08,800 --> 02:08:09,600
Yeah.

2800
02:08:09,600 --> 02:08:12,533
So watch for the sign up forms.

2801
02:08:12,533 --> 02:08:14,833
For those of you
who are Patreon supporters.

2802
02:08:14,833 --> 02:08:19,433
As a reminder,
we go down the tears in terms of offering

2803
02:08:19,466 --> 02:08:22,866
the opportunity to sign up to participate
in the Legends Review.

2804
02:08:23,133 --> 02:08:24,800
So Tech Tutor first will.

2805
02:08:24,800 --> 02:08:29,900
The council will get it a day
or two later, and then our AD destroyers

2806
02:08:29,900 --> 02:08:30,800
will be.

2807
02:08:30,800 --> 02:08:33,666
If you want to review Simic legends,
you can do the cheap tier.

2808
02:08:33,666 --> 02:08:34,833
You'll get them.

2809
02:08:34,833 --> 02:08:36,100
That's true. There is.

2810
02:08:36,100 --> 02:08:38,000
For whatever reason, they just don't.

2811
02:08:38,000 --> 02:08:41,066
Hatred for Simic legends
among our supporters.

2812
02:08:41,066 --> 02:08:45,800
So they tend to not get they leave them
not reviewed and then they're just there.

2813
02:08:45,900 --> 02:08:48,400
Some people are like, fine, I'll do it.

2814
02:08:48,400 --> 02:08:53,400
I usually put the other 99 review
form out to everybody and to into gen pop.

2815
02:08:53,400 --> 02:08:56,533
There's no tier system with that.

2816
02:08:56,933 --> 02:08:58,500
Usually I'll wait for another week.

2817
02:08:58,500 --> 02:09:00,066
I like it when people have had a chance

2818
02:09:00,066 --> 02:09:03,800
to maybe get to a prerelease
and think about the cards a little more

2819
02:09:04,033 --> 02:09:07,633
with those other 99,
so that'll be out there as well.

2820
02:09:08,333 --> 02:09:09,466
Do we?

2821
02:09:09,466 --> 02:09:10,900
Do you have more with this series?

2822
02:09:10,900 --> 02:09:14,666
I, with my hubris,
didn't think you would go all the way up

2823
02:09:14,666 --> 02:09:16,633
against Secrets of Strix.

2824
02:09:16,633 --> 02:09:18,900
Even with the series, I do have more.

2825
02:09:18,900 --> 02:09:20,900
I think it's a good time for it.
It is a good time.

2826
02:09:20,900 --> 02:09:26,433
People can, like, look at it, I do,
I want to get listeners decks.

2827
02:09:26,466 --> 02:09:30,233
I was going to say I will pick up
listeners decks, but I don't want to like,

2828
02:09:30,266 --> 02:09:32,533
rush you if you've got more to say.

2829
02:09:32,533 --> 02:09:35,433
Yeah, I say we kind of pass through the

2830
02:09:36,400 --> 02:09:37,666
the review season.

2831
02:09:37,666 --> 02:09:40,500
Okay. And then I do that
on the other side of it. Okay.

2832
02:09:40,500 --> 02:09:44,600
So we'll collect our,
you know, tech tutors.

2833
02:09:44,600 --> 02:09:45,700
We'll we'll look at your decks.

2834
02:09:45,700 --> 02:09:49,000
We'll talk about them,
our Patreon patronage.

2835
02:09:49,000 --> 02:09:53,400
So I want to review some of them
and critique them from the lens.

2836
02:09:53,433 --> 02:09:56,533
I see spell slinger as not that I'm right.

2837
02:09:56,533 --> 02:09:59,433
I just the framework
I've kind of laid out here.

2838
02:09:59,433 --> 02:09:59,833
Yeah.

2839
02:09:59,833 --> 02:10:01,800
Seems to to make sense.

2840
02:10:01,800 --> 02:10:04,200
And I'm wondering,
like what people can do.

2841
02:10:04,200 --> 02:10:05,100
Yeah. Yeah for sure.

2842
02:10:05,100 --> 02:10:09,133
I'll want like kind of a smattering
like you did with the enchants

2843
02:10:09,533 --> 02:10:10,333
and stuff for sure.

2844
02:10:10,333 --> 02:10:12,400
And like,
and we did that with Voltron as well.

2845
02:10:12,400 --> 02:10:12,833
Yeah. Right.

2846
02:10:12,833 --> 02:10:17,300
I think that's a good way to cap it off
is like to see what the people are doing.

2847
02:10:17,333 --> 02:10:20,033
Okay. And compare it to this.

2848
02:10:20,033 --> 02:10:23,466
So look for that
solicitation in the discord sometime.

2849
02:10:23,500 --> 02:10:24,066
Cool.
