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Tyson, welcome to the show.

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Great to have you.

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Thanks, Brian, it's really great to be here.

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Yeah, I love the idea, the philosophy behind your new book, The Objective Mix.

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It's nice to have somebody coming in and saying, like, hey, like, yeah, like, gear's
great, but you don't need all the best stuff.

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There's more important fundamental things we need to understand first.

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And I know so many people get caught up with, am I using the right thing?

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I don't even know if I can get started until I get these monitors or this room treated or
this, you know, $800 compressor plug-in.

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Yeah, I know.

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mean, think we've all been there just like trying to get started in music, especially like
as a bedroom producer, which is where I come from as well.

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It's just you look at the top of the pros, whatever, that are doing this for a living.

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You're like, well, they have all this gear.

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Like, I obviously need that to be able to get this quality and everything like that.

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I actually will have a question for you.

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So if I had to take you all the way back to the beginning of your music journey.

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and you could either take your skills that you have now or the gear that you have now.

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Which one would you take back with you?

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that'd the skills.

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Yeah.

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I'd love to have that.

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Yeah.

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Why would I say skills?

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Yeah.

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Cause I wouldn't know how to use the gear anyway.

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What good would it be?

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You know?

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Yeah.

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And that's like the philosophy that I like to like teach students of mine and just
publicly anybody who's come into any of my content is just focus on like the why the goal

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that you actually have with it.

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And then the gear is just a means to an end.

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Right.

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It's just all hammers.

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It's just different sizes of hammer based on the goal that you have for that particular
track or whatever you have in front of you.

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So.

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That's a great way to put it because it makes it very clear, right?

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You sometimes think like, would I rather learn new things or just buy this thing?

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Right?

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And it can be really tempting to just think you're going to get like the easy fix, but
putting it back in that context, it's like, yeah, of course, the knowledge, that's the

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important thing.

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Yeah, I mean, so often we just get like sidetracked of we want to...

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you know, get this quality right.

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And we can't with the gear that we have or skills that we have right now.

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And then we basically want to like, try to figure out what's wrong.

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Like how do I get to the goal that I want to?

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And a lot of us are inherently like a little bit egotistical, right?

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Myself included.

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I don't want to like blame myself and my skills for like not being able to achieve
something.

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And so it's very easy to look externally of like, I don't have that tape emulation
saturator that, you know, they're using in the YouTube video.

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So I definitely need to get that.

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before I'm able to get the quality that I'm hearing, you know, coming from that YouTube
producer or whatever.

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So true.

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And even if you just have the most basic DAW or even your phone, you've got tools that are
so far ahead of what they had in the past that many great classic timeless records were

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made with.

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it's, you know, this day and age, especially like that's really just not the issue for
anybody having the stuff, the things.

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Yeah, really.

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Yeah, there's one thing too that actually, sorry, there's a little change in direction
here, but.

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I was listening to your interview with Ian like two episodes ago, just this morning.

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And so you're, yeah, you're diving into some like of the frames that people have around
like songwriting and production and just like, kind of like the philosophy behind it.

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And so I really loved that discussion and I felt like it really leaned into this whole
like conversation around mixing as well.

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like including with the gear because people, I think when we first start mixing and we
first start music production, we have these frames, but they're really kind of broken.

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And what I mean by frames is just like how you're viewing something.

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And so if you tell, you know, one person, a producer or like, you know, for you example,
Brian, I want you to go produce me a song.

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You know what exactly what that all entails.

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So you know how to go, you know how to write the song, you know how to do the composition,
the sampling, if you need to do that, you know, sound design.

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whatever you need to do to make that song happen, mixing mastering, you know how to do
that.

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But yet for a beginner, if I tell you to go make a song, they're thinking like, I need to
write some lyrics and maybe come up with a beat for it and then I'm good to go.

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And they don't really realize all the steps that are entailed to it.

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And so one thing that I think is really helpful for all musicians, and I really loved that
interview specifically because you were talking about this whole framing of music

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production and the steps entailed.

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and by basically like chunking down into these very specialized skills back up to like the
macro view.

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And so it's a very difficult like...

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thing that we run into all music production is when we're at the macro view of like, okay,
does this song overall have like a good sonic balance or, know, are all the frequencies

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represented in this mix?

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And then we also have to chunk down into like, you know, how does this one kick drum sound
and make sure it's punchy enough, make sure that has like the right, dynamic processing

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and all of that stuff.

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But we still have to like jump back and forth between this, like really high level and
it's a really detailed level at the same time.

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So I'm not sure if you had any thoughts on that.

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Yeah, I mean, that's the whole thing, like trying to see the big picture, but then you got
to get really minute and you lose sight of it as soon as you do that.

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And that's why we spend, you know, hours trying to compress kick drums and things like
that, that are really small details in the big picture of it.

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mean, like really like 80 % of it is just big picture stuff.

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What are like the chords?

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What are the, kind of style of music is it?

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And then all that narrowing down is where we can get caught up and spend instead of the 20
% of time on it.

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We spend so much more.

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I think when I first started with like a four track and then ultimately like some digital
hardware recorders, before there was YouTube to get tutorials from and learn about what I

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didn't know.

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Like I just didn't know.

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I didn't know what a compressor was until one of my friends was at audio school and said,
hey,

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You need a compressor for that.

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And I'm like, okay.

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Suddenly I just, now I need this thing.

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I thought it was just plug in your microphone and then, you know, do your best, go for it.

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but we do have all this like knowledge and all this, information out there that we can
seek.

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And you don't really know what stage you're getting it for, I guess, you know, you, you,
might be in the early stages and hear about like.

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dynamic EQ and multi-band distortion and it's like, you're not there yet.

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Let's learn just basic EQing first and what even is distortion before we get into like all
these like minute details.

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Yeah, yeah, absolutely.

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I think it's very easy to get sucked into those details though and just like completely
lose sight of the bigger picture, which is like, it happened to me a lot when I was first

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like starting to learn how to mix.

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Like from my very first project.

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in 2011 I recorded an entire album for my band and then know mixed and mastered it myself.

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I didn't know what compression was either so there's not a lick of a compressor in the
entire album so you know obviously it doesn't sound quite as good as it could have but

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even beyond that

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When I was like diving into when I kind of got to that like intermediate mixing level,
there was a lot of things that I had learned, right?

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So I had all these different details of like, okay, this is how, you know, compressors
kind of sort of works.

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Like, this is how much, you can get X number of gain reduction on a vocal or something
like that.

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Right.

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And I just take these like little tiny details from YouTube or anywhere else that I had
heard them and then try to like fit them into a mix.

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And I would just do all the techniques that I'd ever learned

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for that instrument, for example.

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And so I ended up with mixes that were just completely over-mixed, over-saturated.

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way too loud, but they didn't have any dynamics, right?

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Because I've just squashed everything in the mix.

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And I just reached this point, like, well, was like two years ago, I was producing music
that was better than what I'm producing today.

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Like these mixes are terrible.

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And so then that would, that's what kind of started me on this journey of like, okay,
obviously what I'm doing isn't working and all these like tips and tricks just don't make

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sense.

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And so that's when I kind of discovered this whole like the

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the framing thing that I was talking about earlier is like, okay, well, if I frame of

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this step of the mix is for this purpose and this is my goal from this step of the mix,
then I can only focus on that.

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I don't have to worry about all these tips and tricks.

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Like those are tools to be used, right?

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Those are my hammers and screwdrivers and whatever else I have in my mix, but I don't have
to utilize all of them.

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I can just pick and choose the ones that I need to accomplish the goal that I have for
this step of the mix.

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And that's kind of where this entire like idea of the objective mix was born because I
realized like there isn't actually an objective, like 80 %

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of what every mix has that sounds...

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industry standard or professional or whatever term you want to use there and so by
creating these frames though then I was able to utilize all of those tips and tricks that

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I had learned from YouTube Effectively inside of those frames and actually get to that
industry standard mix Which I was then finally able to like turn that into a career like

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do freelance mixing mastering work and all like going down that whole journey Which was
super fun.

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I mean still is I still I still do it.

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So yeah

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Yeah, you like just think, we got all these things, but we must have to use them, right?

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And then you use the wrong tool and it's like, you you got like a drill set and you're
trying to remove a specific drill, you know, maybe like a Phillips head drill, but then

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you get like one of those like star heads, you know, the fives and you put that in there
and you strip the screw and you've like ruined it.

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Now you can't get it out at all.

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There was a mix in particular that always comes to my mind where I was like, I'm going to
really start, you know, take this seriously.

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And I spent like weeks on it and all the things I'd learned.

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like you, I put everything to it.

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And I did this mix.

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I was like, yeah, I think it sounds pretty good.

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And then I compared it to the rough mix I made like a month ago.

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That was just kind of turning up the levels just so can hear it like in the car.

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And it sounded so much better than the thing I'd been working on for the last few weeks.

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And I was just like, what happened?

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I learned all this stuff and I did it all and it sounds worse.

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Just blew my mind.

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But it was a wake up call and that like, yeah, like not every situation calls for every
single technique and tool.

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Yeah.

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So what was your conclusion from that experience?

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Like, where did you go from there of like, okay, now how do I fix this?

151
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I'm just curious what your first inclination was.

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Well, it was to just start over.

153
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I deleted all the plugins.

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Every track had dozens of plugins.

155
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There'd be five different EQs at different points on one track.

156
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I just got rid of it all and started from scratch.

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It was also the time, too, when I realized, because I'd been on the internet,

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the dark alleys, finding all the torrent sites and I had like all the plugins illegally
downloaded at the time, but I didn't know how to use any of them.

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So I decided, look, I'm going to just use the basic stuff.

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I'll learn that.

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And if I need something else, I'll go and I'll actually buy it.

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So like I'll learn it.

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I'll care about it.

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And that was a big, that was a big turning point because it forced me to like learn the
DAW.

165
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and how these things work and when they're necessary.

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And also to realize like I don't need all that other stuff most of the time.

167
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Yeah, yeah, absolutely.

168
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Yeah, I think so much of our attention gets driven.

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Just like we're bombarded daily with all the marketing.

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If you go on YouTube for five minutes and you look up any music production tutorial ever,
then you're going to be bombarded with waves, advertisements, slight digital

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advertisements.

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Anybody who's ever made a plugin ever is going to be advertising to you on YouTube.

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And so it's so easy to just let that take our attention away from what truly matters.

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And I think that you hit on a really important point.

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is you should always...

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focus on the tools you have in front of you and learning those really deeply.

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Because the minute we get a new plugin, we have to relearn how it works.

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And we have to relearn all the nuances of that plugin.

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And so if we are constantly switching between different brands, different plugins,
different manufacturers, we lose that ability of knowing one thing really, one tool really

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deeply.

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And so oftentimes if you have 10, say bus compressors or something,

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and you're compressing your mix buss and you're not sure which one to reach for and you
reach for each of them 10 % of the time you're only getting like this deep into how well

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that plugin could work for you versus you know you could get 10 times the results if you
just use that one plugin 99 % of the time except for the one time it doesn't work for

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whatever reason

185
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Yeah, it's so true.

186
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Cause you just, you're actually, you think you're making a step forward when you get
something new, like, all right, progressing, you know, I got this new thing, but you kind

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of make it a step backwards.

188
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Cause like you said, you have to learn it.

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There's that learning thing that happens in my early days, like before eBay even, you
know, if I bought something from like the guitar center or whatever store it was, like I

190
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learned it even if like,

191
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It wasn't the best one or there were other options.

192
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I couldn't really go return it.

193
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You couldn't really do all the stuff you can do today.

194
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You can't just download something new.

195
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So there was a lot of like, even like kind of garbagey gear, but I did get good with it
because I understood it.

196
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And nowadays it's more often the case where you kind of like dip your feet in the water
and just kind of get an idea of what it does.

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And then you're onto the next thing.

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00:14:38,458 --> 00:14:44,297
Yeah, I would push back though saying that, is that really garbage gear?

199
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because...

200
00:14:47,739 --> 00:14:49,414
okay, that's fair.

201
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If the intonation's completely off on your guitar, you can't really use it.

202
00:14:53,355 --> 00:14:54,111
that effectively...

203
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had like some like really lousy multi-effect guitar pedals, but I did learn how to use it.

204
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you know, they weren't great pieces of gear, you know, but, to just like kind of know what
your gear can do inside and out is.

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I just, I'm much less often there than I used to be when I didn't have money to buy
anything or I didn't have any other means or any other idea that there were other.

206
00:15:21,052 --> 00:15:23,800
versions or styles of things out there.

207
00:15:24,102 --> 00:15:29,722
Yeah, yeah, it definitely limits your scope when you walk into Guitar Center and there's
only three options on the wall.

208
00:15:29,722 --> 00:15:33,302
So you just pick whichever one feels right at the time.

209
00:15:33,642 --> 00:15:38,702
Yeah, one example though, I actually wanted to bring up based on like, you know,

210
00:15:39,000 --> 00:15:42,612
We all think the gear is holding us back or at some time.

211
00:15:42,612 --> 00:15:48,084
I still some days I'm like, I really wish I had this one piece of gear, really make this
mix come together or whatever.

212
00:15:48,084 --> 00:15:51,836
But in reality, I know I'm just deceiving myself.

213
00:15:51,836 --> 00:16:00,230
there's Metallica is their very first studio album that they recorded and they recorded on
tiny Marshall amps.

214
00:16:00,230 --> 00:16:02,221
That's all they had to record on.

215
00:16:02,221 --> 00:16:07,623
And yet that became the Metallica signature sound down the line.

216
00:16:07,623 --> 00:16:09,004
And so that's how they continue

217
00:16:09,004 --> 00:16:14,086
to record their guitars for at least the album after that i'm not sure after that but

218
00:16:14,086 --> 00:16:21,946
It's like the idea though of this gear being not as good can actually result in more
unique sounds that nobody else is actually using.

219
00:16:21,946 --> 00:16:25,226
So for example, I bought a tape player.

220
00:16:25,226 --> 00:16:30,166
It's like, you know, $15, like something I picked up at the thrift store.

221
00:16:30,166 --> 00:16:33,646
And I was just playing around with it because I was like recording some vocals.

222
00:16:33,646 --> 00:16:41,056
And then I was just like playing around sending, you know, to the crappy little cassette
that was inside of there and then back to my DAW.

223
00:16:41,056 --> 00:16:43,999
And I was ending up with these like really weird like

224
00:16:43,999 --> 00:16:49,429
sounds and like this awful saturation that was like being added by this really cheap
cassette player.

225
00:16:49,429 --> 00:17:02,399
But yet I could really come with some really cool sounds using it, even though it's a junk
piece of gear comparatively to a $3,000 reel to reel tape player that's actually made for

226
00:17:02,399 --> 00:17:03,119
music.

227
00:17:03,119 --> 00:17:11,679
So I think that we need to take a step back sometimes, just accept the gear that we have
and figure out how can we be creative with this and think outside of the box.

228
00:17:12,553 --> 00:17:16,316
And that's kind of the key word right there is how can we be creative?

229
00:17:17,298 --> 00:17:20,421
Because you're limited now, right?

230
00:17:20,421 --> 00:17:26,447
That's where creativity is born is through the limitations and overcoming the challenges
and obstacles.

231
00:17:26,868 --> 00:17:34,215
And yeah, like I wouldn't maybe want to record every track of every song through a tape
machine like that, but

232
00:17:34,348 --> 00:17:35,348
I've done the same thing.

233
00:17:35,348 --> 00:17:45,108
I've sampled things to there and built instruments out of them through VHS machines or
even those like micro cassettes that, know, the little things people used to like record

234
00:17:45,108 --> 00:17:46,708
their ideas on.

235
00:17:47,208 --> 00:17:50,298
And they have just like a world about them.

236
00:17:50,298 --> 00:17:55,608
There's something interesting and place that in your mix of like more modern things.

237
00:17:55,608 --> 00:17:59,552
it's, hey, there's something going on there that catches my ear.

238
00:18:02,200 --> 00:18:11,793
Yeah, bad gear is sort of, it's like a very subjective thing, I guess.

239
00:18:11,793 --> 00:18:16,489
It might be bad in this situation, but next time it might be really cool.

240
00:18:16,586 --> 00:18:18,397
Yeah, yeah, right.

241
00:18:18,397 --> 00:18:18,977
Yeah.

242
00:18:18,977 --> 00:18:23,799
I think it's also like, you have to keep in mind like what your goal is for that step of
the process too.

243
00:18:23,799 --> 00:18:31,522
So, you know, if you're recording some vocals, you know, using the example that I had,
like recording vocals, sending it to this cassette player and back, right.

244
00:18:31,522 --> 00:18:38,865
I, the goal was to be creative and the goal was to have like kind of a unique vocal tone
that I've never used before in any other song.

245
00:18:38,865 --> 00:18:45,768
And so like that works really well versus if you have like a goal in a mix of

246
00:18:45,780 --> 00:18:49,322
you know, EQing my vocal to be a little bit brighter like that.

247
00:18:49,322 --> 00:18:50,553
technique is not going to work.

248
00:18:50,553 --> 00:19:00,717
And so it's all like using the right tool in the right situation, but always keeping in
mind like what your goal is, because I find a lot of people are just processing things

249
00:19:00,717 --> 00:19:09,061
inside of their mixes or even in the music production front, just like they always
compress their vocal like this, just because they always have.

250
00:19:09,061 --> 00:19:13,723
And there's no really reason why they should, or maybe somebody told them they should do
that and that's why they do it.

251
00:19:13,723 --> 00:19:17,745
And so there's no like actual goal behind the move, which I find

252
00:19:19,442 --> 00:19:26,914
holds a lot of people back from like actually being able to get the quality that they want
is because they're just doing something that they were told rather than actually

253
00:19:26,914 --> 00:19:31,861
understanding why they're achieving something and what the end goal of that move actually
is.

254
00:19:33,583 --> 00:19:36,283
That was me to a T.

255
00:19:36,283 --> 00:19:39,743
I mean, if I'm being honest, once in a while it still is.

256
00:19:40,263 --> 00:19:43,523
there's, I mean, that's what I did so much in the beginning.

257
00:19:43,523 --> 00:19:48,463
I had like a, it was, I still have it behind me.

258
00:19:48,463 --> 00:19:53,543
It's the, the Alesis 3630 compressor.

259
00:19:53,923 --> 00:19:59,063
It's like real, it's like a hundred dollar dual channel compressor from the nineties.

260
00:19:59,063 --> 00:20:01,606
And I put it on everything like.

261
00:20:01,837 --> 00:20:03,748
I just thought it was supposed to be on everything.

262
00:20:03,748 --> 00:20:04,578
You just have to.

263
00:20:04,578 --> 00:20:06,553
And I didn't even really understand what it was doing.

264
00:20:06,553 --> 00:20:08,890
I I thought it made my songs louder.

265
00:20:08,890 --> 00:20:10,160
I thought it made the sounds louder.

266
00:20:10,160 --> 00:20:12,641
I didn't understand it's actually turning down the volume.

267
00:20:12,641 --> 00:20:15,152
Like look what a compressor really does.

268
00:20:16,133 --> 00:20:19,914
but yeah, a lot of things suffered for that.

269
00:20:20,255 --> 00:20:28,558
I like how you take a concept like we're talking about compression now, like in your book,
you took like a concept like compressing and there's so many ways and there's so many

270
00:20:28,558 --> 00:20:31,199
tutorials you can watch and so much like.

271
00:20:32,368 --> 00:20:43,851
you know, really seldom traveled side roads you can learn about with compression, but you
did a really nice job kind of breaking it down into just like big picture categories.

272
00:20:43,851 --> 00:20:49,822
And I mean, I think that's kind of like what I'm seeing a lot in the book is this, let's
look at the big picture.

273
00:20:49,822 --> 00:20:51,493
What are we trying to do here?

274
00:20:51,493 --> 00:20:56,944
But I think, if you don't mind, maybe just explain your take on compression.

275
00:20:56,944 --> 00:21:01,405
Cause I think that was like, just a really eyeopening way to look at it.

276
00:21:01,408 --> 00:21:02,619
Yeah, yeah, for sure.

277
00:21:02,619 --> 00:21:11,106
So this is like the one of the easiest ways that I was able to figure out compression for
myself, which is why, like, obviously it's in the book.

278
00:21:11,366 --> 00:21:19,673
Because forever I was just throwing on a compressor on a track and just like tweaking
knobs, like not understanding anything what I was doing.

279
00:21:19,894 --> 00:21:21,385
And then it would sound louder at the end.

280
00:21:21,385 --> 00:21:25,678
So I think it was better, even though probably what I was doing was

281
00:21:25,684 --> 00:21:29,556
very destructive to whatever audio I was working with.

282
00:21:29,776 --> 00:21:41,422
And so there's a couple of things like the baseline that I want people to understand
before we dive into the specifics of compression, which is that gain and volume are

283
00:21:41,422 --> 00:21:42,343
different things.

284
00:21:42,343 --> 00:21:44,484
And I have my own definition for those.

285
00:21:44,484 --> 00:21:47,465
I want to explain that before I dive into the actual compression.

286
00:21:48,712 --> 00:21:53,946
Gain is the signal going into a process and then volume is the signal coming out of that
process.

287
00:21:53,946 --> 00:22:00,372
So using compression as the example here we have gain, say we have a gain of 12 decibels
going into our compressor.

288
00:22:00,372 --> 00:22:05,176
The goal is to always have 12 decibels of volume coming out of that compressor.

289
00:22:05,176 --> 00:22:07,957
So whatever process we do, whether that's

290
00:22:08,490 --> 00:22:18,206
EQ, compression, distortion, saturation, whatever that is, we should always have that
volume being equal to the gain coming in, which is also known as gain staging, right?

291
00:22:18,206 --> 00:22:25,801
Because oftentimes, if something is louder, we're going to be biased that that's actually
a good decision in our song.

292
00:22:25,801 --> 00:22:32,825
And the reason why I'm bringing this up in the context of compression is that compression
is one of the most notorious...

293
00:22:33,758 --> 00:22:44,373
items where it changes the gain or the changes the volume coming out of that process and
it biases us for or against that particular either type of compression or just that

294
00:22:44,373 --> 00:22:45,934
compressor in general.

295
00:22:45,934 --> 00:22:56,118
And so by having that kind of precursor in the way, then we can actually use compression
properly as well as any other move in our mix because we can A, B it and C does it

296
00:22:56,118 --> 00:23:00,891
actually make this mix better or worse with that in the frame.

297
00:23:00,891 --> 00:23:03,632
So with that said, let's dive into compression.

298
00:23:03,632 --> 00:23:13,049
Compression is broken down into just four basic styles of compression and it all has to do
with attack and release.

299
00:23:13,049 --> 00:23:22,376
Most people are focused on the threshold and the ratio of how much gain reduction am I
getting and while that's an important characteristic of the compressor, it's really not

300
00:23:22,376 --> 00:23:33,034
the main point of it because the main point of a compressor is to impact dynamics and
there's two types of dynamics when we're thinking about compression in general that we

301
00:23:33,034 --> 00:23:34,236
want to keep in mind.

302
00:23:34,236 --> 00:23:37,839
There's macro dynamics and then there's micro dynamics.

303
00:23:37,920 --> 00:23:45,709
Macro dynamics is defined as the dynamics or the difference between loudness from note to
note.

304
00:23:45,932 --> 00:23:50,583
like one entire word comparatively to another entire word or entire note.

305
00:23:50,583 --> 00:23:50,854
Right?

306
00:23:50,854 --> 00:23:55,435
And then the micro dynamics is diving into the note specifically.

307
00:23:55,435 --> 00:24:00,937
So we have the transient, which is usually the biggest fattest, you know, peak of the note
right at the beginning.

308
00:24:00,937 --> 00:24:03,387
And then we have the tail, which is right after that.

309
00:24:03,387 --> 00:24:07,439
And so the goal of compression is really one of those two things.

310
00:24:07,439 --> 00:24:12,500
We're impacting the dynamics from a macro or micro standpoint.

311
00:24:12,546 --> 00:24:13,806
Let's start with macro.

312
00:24:13,806 --> 00:24:17,837
So macro standpoint, there is one type of compression that can impact this.

313
00:24:17,837 --> 00:24:22,749
And this is what I like to refer to as normalizing or consistent style compression.

314
00:24:22,749 --> 00:24:24,689
have a very fast attack.

315
00:24:24,689 --> 00:24:30,871
So right when audio crosses that threshold, we're immediately clamping down on the audio
signal.

316
00:24:30,871 --> 00:24:36,433
And then we have a long release, which means that we're hanging onto that note all the way
till the end of the tail.

317
00:24:36,433 --> 00:24:41,394
And so what this does is it compresses the entire note and brings it down in volume.

318
00:24:41,992 --> 00:24:50,963
And what that does though is any louder notes that we have in our track, it's going to
bring those down and then the quieter notes are not going to be touched at all.

319
00:24:50,963 --> 00:24:55,498
So we have a more consistent performance overall from note to note standpoint.

320
00:24:55,499 --> 00:25:02,136
And so if we're thinking about say like an EDM track and we have a sampled kick in our
track.

321
00:25:02,136 --> 00:25:10,339
There's really no point in using this style of compression on our kick because all it's
doing is making the whole thing quieter and then we can use some make up gain and make it

322
00:25:10,339 --> 00:25:11,090
loud again.

323
00:25:11,090 --> 00:25:20,314
But ultimately we didn't adjust any dynamics in the track because samples are already
perfectly dynamic and or perfectly not dynamic, I should say.

324
00:25:20,474 --> 00:25:22,285
Perfectly consistent inside of the mix.

325
00:25:22,285 --> 00:25:23,095
Yeah.

326
00:25:24,276 --> 00:25:28,298
And so taking that second approach into

327
00:25:28,868 --> 00:25:35,408
dynamics now is the micro dynamics, the difference between the beginning and ending of a
note essentially is the way we can break it down.

328
00:25:35,648 --> 00:25:37,099
the transient and the tail.

329
00:25:37,099 --> 00:25:45,795
And so the way that I like to view this is we can either make the transient louder or we
can make the tail quieter or vice versa.

330
00:25:45,795 --> 00:25:48,407
We can make the tail louder and the transient quieter.

331
00:25:48,407 --> 00:25:58,514
And so we can either increase or decrease the amount of dynamics at the micro level, which
I think is a very important point to bring up when it comes to compression, because

332
00:25:58,514 --> 00:26:04,844
compression is not necessarily always reducing dynamics, which is talked about all the
time.

333
00:26:04,844 --> 00:26:08,576
which I see a lot of people say, compression reduces dynamics, so don't use too much of
it.

334
00:26:08,576 --> 00:26:17,880
But in reality, at the micro level, that's not actually the case, because we can use
compression to reduce the tail, make the transient bigger, and that's actually increasing

335
00:26:17,880 --> 00:26:18,250
dynamics.

336
00:26:18,250 --> 00:26:22,062
We have a greater difference between the beginning and the ending of the note.

337
00:26:22,622 --> 00:26:30,766
So diving into the three styles of compression that impact micro dynamics is the easiest
one to really think about is thickness style compression.

338
00:26:30,766 --> 00:26:31,436
So...

339
00:26:31,436 --> 00:26:36,550
We have a note, we have a big transient, and we have a tail after that, which is quieter.

340
00:26:36,691 --> 00:26:41,636
We can use thickness style compression, which is going to be a very fast attack and a fast
release.

341
00:26:41,636 --> 00:26:46,961
So fast attack is going to grab onto that transient right away and be able to squish down
the transient.

342
00:26:46,961 --> 00:26:48,810
And then right when it...

343
00:26:48,810 --> 00:26:51,521
is no longer crossing the threshold of the compressor, it's going to let go.

344
00:26:51,521 --> 00:26:53,552
And so our tail is going to get bigger.

345
00:26:53,552 --> 00:26:57,774
So it's only compressing the transient of the note and leaving the tail completely alone.

346
00:26:57,774 --> 00:27:03,747
So essentially, at a macro viewpoint, it's making all of the signal actually fatter.

347
00:27:03,747 --> 00:27:08,179
And that's why it's called thickness compression, because it's making everything fat and
thick.

348
00:27:08,239 --> 00:27:10,190
This is reducing dynamics, though.

349
00:27:10,190 --> 00:27:18,704
But it does make things really loud, because humans generally hear stuff from the average
volume, not necessarily peak volume.

350
00:27:18,704 --> 00:27:26,947
We don't hear peak volume as humans because our ears aren't that detail oriented in terms
of the time to sound ratio, if you will.

351
00:27:26,947 --> 00:27:34,670
And so we hear the average volume, which is why thickness oftentimes sounds really good to
us initially because it's making things louder.

352
00:27:34,902 --> 00:27:41,505
Which again, goes back to what I said before, is why we want to make sure we're always
gain staging, because that can always be...

353
00:27:41,505 --> 00:27:50,469
If I'm just adding thickness to everything, and not bothering with anything else, then
it's gonna be louder, and so I might think it sounds better, when actually that may or may

354
00:27:50,469 --> 00:27:52,170
not have been the right move.

355
00:27:52,570 --> 00:27:57,813
Okay, so that's the first style of compression that impacts micro dynamics.

356
00:27:57,813 --> 00:28:00,992
And then the second style of compression that...

357
00:28:00,992 --> 00:28:03,434
impacts micro dynamics is punchy style compression.

358
00:28:03,434 --> 00:28:06,086
So this is going to be the opposite of thickness.

359
00:28:06,086 --> 00:28:10,410
So we have a long attack and a long release.

360
00:28:10,410 --> 00:28:18,987
So a long attack is essentially we can control how much of the transient we actually clamp
down on once it crosses the threshold, because the assumption is the transients, loudest

361
00:28:18,987 --> 00:28:22,960
part of the note, that's what's going to essentially trigger our compressor to start
working.

362
00:28:22,960 --> 00:28:27,624
So if we have a longer attack, it's going to wait longer before clamping down on it.

363
00:28:27,624 --> 00:28:30,068
So we can clamp down on just the tail.

364
00:28:30,068 --> 00:28:40,558
of the note, and then because we have a longer release, we can essentially just focus on
the tail for the entire duration of the tail, and so we have a transient that's just being

365
00:28:40,558 --> 00:28:45,533
increased in volume essentially as the end result of this tile of compression.

366
00:28:45,834 --> 00:28:53,301
Which is going to end up in a more like punchy, more forward feeling track versus
thickness, right, is going to kind of push things back because that transient is being

367
00:28:53,301 --> 00:28:54,341
pushed down.

368
00:28:54,894 --> 00:29:06,654
The last style of compression is very similar to punchy style, but we have groovy style
compression is kind of the best term that I have for it, which is the same as we have a

369
00:29:06,654 --> 00:29:11,004
long attack, but we have a very short release.

370
00:29:11,004 --> 00:29:16,184
So what this does is it waits until after the transient is passed before it starts
clamping down on the track.

371
00:29:16,184 --> 00:29:18,824
But then it actually lets go of it right away.

372
00:29:18,824 --> 00:29:24,091
And so what you're doing is basically you have this big fat transient and then you're
making a scoop.

373
00:29:24,091 --> 00:29:28,531
right behind it and then the end of the tail isn't touched at all.

374
00:29:28,531 --> 00:29:38,191
And so it's a very, very quick move, but by doing this really quick kind of dip, it's
actually a pumping of the audio signal that you're feeding it.

375
00:29:38,191 --> 00:29:43,171
This will actually increase the perception of the transient being way louder.

376
00:29:43,171 --> 00:29:47,921
And also it's going to increase the natural dynamics that already exist inside of a track.

377
00:29:47,921 --> 00:29:54,166
So this is really great to use on vocals that are a little bit too thick and heavy and
they don't have enough dynamics.

378
00:29:54,166 --> 00:29:56,517
or even hi-hats.

379
00:29:56,638 --> 00:30:08,847
I will use it 100 % on hi-hats because it increases the natural groove that hi-hats
already have so then your overall track can just kind of feel and move a little bit more

380
00:30:08,847 --> 00:30:12,830
in the natural dynamics that already exist inside of the track, if that makes sense.

381
00:30:14,116 --> 00:30:19,194
that last one, are you listening for almost like a musical time?

382
00:30:19,496 --> 00:30:21,570
like, like with the hi-hat, right?

383
00:30:21,570 --> 00:30:25,006
Do I want that to kind of move in a rhythm more?

384
00:30:25,006 --> 00:30:27,066
Like, okay.

385
00:30:27,066 --> 00:30:30,417
Because you shouldn't hear groovy style compression.

386
00:30:30,417 --> 00:30:36,429
It's going to really make your track pump in a bad way if you can hear it specifically.

387
00:30:36,429 --> 00:30:39,370
And so I always just try to like add it.

388
00:30:39,370 --> 00:30:45,331
If it makes a difference, I can like start to tap my foot a little bit or just like move a
little bit more to the music.

389
00:30:45,331 --> 00:30:52,563
Like that's a really good groovy style compression, which is another rule essentially that
I created for myself and which I...

390
00:30:53,495 --> 00:31:03,280
encourage others to follow as well, is don't compress more than three decibels at any one
stage of the process because you'll be tempted to over compress especially at the

391
00:31:03,280 --> 00:31:06,781
beginning of your mixing journey because you won't be able to hear compression very well.

392
00:31:06,781 --> 00:31:11,964
It's very difficult to hear compression without having mixed for a while, probably years.

393
00:31:11,964 --> 00:31:21,528
And so if you just start immediately, I want to be able to hear this, that's fine to be
able to dial in your attack and release functions, but then you should back it off until

394
00:31:21,528 --> 00:31:23,409
it's only getting again about

395
00:31:23,409 --> 00:31:32,348
three decibels of gain reduction because that's going to be enough that it's going to
impact the track, nudge it in the right direction, then you can move on with another style

396
00:31:32,348 --> 00:31:40,246
of compression or just another compression in serial, which is going to react more
naturally to the music or the track that I'm feeding it to begin with.

397
00:31:42,468 --> 00:31:46,439
do that move a lot where I adjust something might even be like a reverb.

398
00:31:46,439 --> 00:31:53,891
I'll bring it to where I hear it and just a little less so that I'm not overdoing it.

399
00:31:53,891 --> 00:31:57,882
Cause I think so much of this adds up in your mix too.

400
00:31:57,882 --> 00:32:03,684
Like you said, if I'm mixing something in the beginning, like, yeah, okay, cool.

401
00:32:03,684 --> 00:32:04,334
That sounds good.

402
00:32:04,334 --> 00:32:12,086
But once I start applying these things to multiple tracks, like, especially with something
like reverb, like now it adds up.

403
00:32:12,161 --> 00:32:20,644
and what sounded good maybe on just a couple tracks gets muddy or, you know, just a little
over mixed, overproduced.

404
00:32:20,646 --> 00:32:21,510
Yeah, absolutely.

405
00:32:21,510 --> 00:32:25,863
So I like to view like that kind of idea with EQ because

406
00:32:26,470 --> 00:32:29,041
And I use the same rule for EQ as well.

407
00:32:29,041 --> 00:32:35,984
So I never boost or cut anything more than three decibels outside of if there's like a
real, you know, nasty resonant frequency.

408
00:32:35,984 --> 00:32:39,236
That's the one exception that I'll get surgical, cut that out completely.

409
00:32:39,236 --> 00:32:40,236
It's fine.

410
00:32:40,276 --> 00:32:41,607
But just for big moves, right?

411
00:32:41,607 --> 00:32:43,728
I'm only, I limit myself to three decibels.

412
00:32:43,728 --> 00:32:46,729
And the reason is let's just use vocals as the example.

413
00:32:46,729 --> 00:32:54,742
So I have a vocal track and I boost say the top end by three decibels because, you know,
again, I'm being conservative in my move here.

414
00:32:54,802 --> 00:32:56,433
And then on say the vocal

415
00:32:56,433 --> 00:33:01,136
bus, I add another plugin which then adds another three decibels to the top end of the
vocals.

416
00:33:01,136 --> 00:33:03,388
So now I've already added six decibels.

417
00:33:03,388 --> 00:33:11,113
Let's say on the mix bus I add another, you know, one or two decibels because my whole mix
is a little dark and I want to make it brighter.

418
00:33:11,113 --> 00:33:16,056
So now I've added a total of eight decibels to my vocal already on the top end.

419
00:33:16,056 --> 00:33:19,609
And then I go to mass swing and then I add another three to four decibels.

420
00:33:19,609 --> 00:33:26,478
And so by the end of this process, right, you can see the natural conclusion, even making
conservative moves, it ends in a mass

421
00:33:26,478 --> 00:33:27,378
result.

422
00:33:27,378 --> 00:33:42,112
And so it's kind of like I think you'd use the analogy of baking bread, which I love that
analogy because if you assume that you know baking bread is a function of heat and time

423
00:33:42,112 --> 00:33:50,932
then you can naturally assume that I could bake a loaf of bread in like five minutes as
long as I make the oven 1200 degrees.

424
00:33:50,932 --> 00:33:59,312
But anybody who's baked a loaf of bread understands that that's just gonna end up with the
outside being burnt and the middle that's completely undone, which is the equivalent of

425
00:33:59,312 --> 00:34:09,852
making massive moves in your mix right away because you're listening to this reference
master that sounds like it has a way more top end on the vocal, but yet you don't

426
00:34:09,852 --> 00:34:12,185
recognize that there's six more

427
00:34:12,185 --> 00:34:14,547
more steps to go before you actually reach there.

428
00:34:14,547 --> 00:34:23,813
And so, you know, just taking your time, making small moves, nudging things in the right
direction over time is going to end up with, you know, that perfectly baked loaf of bread

429
00:34:23,813 --> 00:34:26,115
or perfect mix that you're actually looking for.

430
00:34:27,706 --> 00:34:29,148
Yeah, baking.

431
00:34:29,148 --> 00:34:39,476
Not that I do much of it, but I see the parallels, know, just like, overcooking things,
you know, like you can't go back from that.

432
00:34:39,476 --> 00:34:43,719
It's so much harder to fix things once you've already done the damage.

433
00:34:44,841 --> 00:34:47,023
But it's a good way to think too.

434
00:34:47,023 --> 00:34:51,025
It'll keep your sounds from getting unnatural as well.

435
00:34:51,026 --> 00:34:54,138
If you're just a little careful about that stuff.

436
00:34:54,494 --> 00:34:58,406
And I guess it also increases your sensitivity to it.

437
00:34:59,807 --> 00:35:04,179
you know, before, like, I still feel like sometimes I'm doing things.

438
00:35:04,179 --> 00:35:05,120
like, I don't even know.

439
00:35:05,120 --> 00:35:13,754
Like if you turned it off or if I A B it enough times real fast without looking, like
sometimes I lose track of what was what was this thing on or off.

440
00:35:13,754 --> 00:35:15,695
I don't even hardly know anymore.

441
00:35:17,056 --> 00:35:24,322
cause you're just so, again, you're, you're focused so hard on something at that point
that

442
00:35:24,322 --> 00:35:27,743
It's so hard to hear it as a whole as well.

443
00:35:27,864 --> 00:35:31,886
You even just mentioned like the foot tap test is that's one I like a lot.

444
00:35:31,886 --> 00:35:38,169
Like if, if I'm moving, I really try to trust what happens with my body a bit.

445
00:35:39,310 --> 00:35:40,770
that, okay.

446
00:35:40,770 --> 00:35:42,992
Like, can I move to this?

447
00:35:42,992 --> 00:35:43,912
Do I feel it?

448
00:35:43,912 --> 00:35:46,403
If that starts happening, like, okay, that's good.

449
00:35:46,403 --> 00:35:48,895
I got to not ruin that.

450
00:35:48,895 --> 00:35:53,747
And sometimes the things like compressors, can really suck the movement out of a song.

451
00:35:55,690 --> 00:35:56,905
Yeah, absolutely.

452
00:35:56,905 --> 00:36:02,187
I have a hard time doing that, like just personally, I have a really hard time doing that
test very much.

453
00:36:02,187 --> 00:36:06,269
Like I think groovy compression is like one of the few times where it actually like works
for me.

454
00:36:06,269 --> 00:36:16,854
But because naturally I'm a very like analytical person and I don't really like get it if
you will, in terms of like the vibe check of a lot of people like, like, you know, does

455
00:36:16,854 --> 00:36:17,865
it, does it feel good?

456
00:36:17,865 --> 00:36:20,136
And it's like, I don't, I don't know.

457
00:36:20,836 --> 00:36:26,029
And just cause like I'm all stuck up in my head and I'm like, I don't, I don't know how
like this is going to translate anywhere else.

458
00:36:26,029 --> 00:36:27,039
Like I just.

459
00:36:27,194 --> 00:36:30,977
I have a really hard time like personally with that like

460
00:36:30,977 --> 00:36:32,548
test, if you will.

461
00:36:32,548 --> 00:36:35,299
So I always like, am looking for the, like, okay, what is the goal?

462
00:36:35,299 --> 00:36:43,312
Like, what is the objective standard here that I can use in this situation to be able to
then end up with a far better result in the end?

463
00:36:43,312 --> 00:36:51,656
Because I know like what the end goal is over here, which is again, like really the crux
of my whole like philosophy around mixing and mastering is that there is an objective

464
00:36:51,656 --> 00:37:00,900
truth, which is what I adopted to my for my own mixes and masters to be able to get them
to that level, which some people are approaching it from the very opposite

465
00:37:00,900 --> 00:37:10,446
standpoint, which I think that that actual like objective approach is very good for people
who do approach things from a little bit more creative standpoint because they get stuck

466
00:37:10,446 --> 00:37:19,833
in the creativity and they there's because there's kind of two sides to this whole process
of there's the creatives and they're usually really good at, you know, songwriting and

467
00:37:19,833 --> 00:37:22,755
production and like getting that the arrangement overall.

468
00:37:22,755 --> 00:37:31,040
And then there's the more like analytical objective side of of people that are generally
better at mastering, especially, but also mixing.

469
00:37:31,040 --> 00:37:39,626
Even leaning more into the editing standpoint as well And so there's basically two parts
that you have to if you're doing everything yourself as like a bedroom producer you have

470
00:37:39,626 --> 00:37:52,334
to master some aspect of both of those which is the you creative side but yet also this
analytic more analytical side and I in my experience people tend to very much lean one way

471
00:37:52,334 --> 00:37:59,949
or the other right and so I have a student right now for example and he's very very much
the creative like he's all focused on like okay, know what is like tonality that this is

472
00:37:59,949 --> 00:38:01,014
chord bring to the

473
00:38:01,014 --> 00:38:02,075
things like that.

474
00:38:02,205 --> 00:38:08,440
and then, but when he's like mixing, he's like trying to approach it from the same mindset
and it really holds him back.

475
00:38:08,440 --> 00:38:12,063
And he tries to, again, like we were talking about making massive moves in the mix.

476
00:38:12,063 --> 00:38:20,829
And then it ends up just harming his tracks overall and really ruining what was great
about the song and versus just like letting it breathe a little bit, making smaller moves

477
00:38:20,829 --> 00:38:22,901
and just letting it kind of go through the process.

478
00:38:22,901 --> 00:38:25,473
And then it's going to end up far better.

479
00:38:25,493 --> 00:38:30,597
The fewer moves we actually do to the track and actually going to retain that kind of
creativity.

480
00:38:30,597 --> 00:38:34,195
initial spark that we actually had to begin with.

481
00:38:34,980 --> 00:38:37,860
Yeah, that's a good thing to know about yourself.

482
00:38:37,920 --> 00:38:50,140
I'm definitely on the more creative fun side, which is why my turn it up until I notice it
and then drop it is sort of like a, you know, self-awareness thing that I know I want to

483
00:38:50,140 --> 00:38:54,720
hear that like weird effect, but I want to hear it a little too much.

484
00:38:54,720 --> 00:39:01,776
I'm going to let me just chill on it a little so that we have something that's a little
more acceptable.

485
00:39:01,813 --> 00:39:04,005
Yeah, I mean, think that just comes with experience, though, right?

486
00:39:04,005 --> 00:39:12,951
It's like, how long did it take you to figure out, like, you were over overdoing stuff
before you started to notice that and then, you know, drag it back?

487
00:39:13,147 --> 00:39:14,488
Yeah, a long time.

488
00:39:14,488 --> 00:39:22,490
I was really surprised with how much, you know, like something like vocal effects, reverbs
on vocals.

489
00:39:22,830 --> 00:39:27,992
I would think I had these like really cool sounds, but then people would tell me like, I
can't understand what you're saying.

490
00:39:28,352 --> 00:39:33,094
It's like, yeah, that's, I guess that's part of it, huh?

491
00:39:33,252 --> 00:39:44,017
You have really good trick for you you want a lot of effects on your vocal, but you don't,
you still want your vocal upfront, is I, I'm a huge fan of slapback delays, which are kind

492
00:39:44,017 --> 00:39:45,667
of like a weird, right?

493
00:39:45,667 --> 00:39:48,689
Most people don't think about slapback delays very much, but I'm a huge fan.

494
00:39:48,689 --> 00:39:53,501
The reason is because you can delay your effects using slapback delays.

495
00:39:53,501 --> 00:40:02,945
So what I'll do almost a hundred percent in all my mixes is I'll have my vocal and then
I'll add a slapback delay and then I'll, I'll change the left and right channel a little

496
00:40:02,945 --> 00:40:03,175
bit.

497
00:40:03,175 --> 00:40:10,035
So for example, I'll have the right delay be 120 milliseconds and then the left delay
maybe 90 milliseconds, right?

498
00:40:10,035 --> 00:40:14,735
So it creates this stereo image of the vocal, but it's right after the main vocal.

499
00:40:14,735 --> 00:40:15,615
So.

500
00:40:15,757 --> 00:40:22,980
Just for context, most humans can't really tell a difference with anything less than about
50 milliseconds.

501
00:40:22,980 --> 00:40:25,322
And so you need to get kind of over that hump.

502
00:40:25,322 --> 00:40:33,305
And then you can create, create enough distance that there's a distinct like echo rather
than just, it sounds like reverb or almost something like that.

503
00:40:33,685 --> 00:40:39,988
And so, but once you have that set into place, then you can actually process that
separately.

504
00:40:39,988 --> 00:40:45,646
So oftentimes I'll just like make it thicker, a little bit darker, you know, adds me cue
and then put your effects on that though.

505
00:40:45,646 --> 00:40:55,193
you can actually add a ton of reverb if you want to that effect and it's separate enough
from the main vocal that your main vocal is going to sit nice up front and personal, but

506
00:40:55,193 --> 00:40:58,876
yet still have this like really nice like wet background.

507
00:40:58,876 --> 00:41:08,003
And especially if you're cognizant of creating that depth of just like, you know, making
it darker with EQ, making it quiet enough that it actually sits back in the mix as well

508
00:41:08,003 --> 00:41:15,689
as, you know, making it thicker with maybe some saturation distortion or compression using
that thickness style compression that we were talking about earlier.

509
00:41:15,689 --> 00:41:24,838
then you can really make that effect push back in the mix, but it can still be really,
really present and really, really wet and still add that texture that you're looking for,

510
00:41:24,838 --> 00:41:27,340
but still keep your vocal nice up front and personal.

511
00:41:27,340 --> 00:41:30,213
So maybe you can try that if you want.

512
00:41:30,213 --> 00:41:31,122
I like that idea.

513
00:41:31,122 --> 00:41:32,914
I I love a slap back.

514
00:41:32,914 --> 00:41:39,878
It reminds me of like Elvis or, you know, early recordings where they had a lot of that
going on.

515
00:41:40,619 --> 00:41:46,282
but I never really thought to treat it, you know, as a separate thing and then put all the
fun on there.

516
00:41:46,282 --> 00:41:47,952
And that's a great idea.

517
00:41:49,684 --> 00:41:54,046
sometimes what I'll do is like some side chain compression on the effects.

518
00:41:54,046 --> 00:41:58,168
So it kind of ducks it when I'm, the words are actually happening.

519
00:41:58,204 --> 00:42:02,185
And then as soon as they go away, kind of fix back up.

520
00:42:02,285 --> 00:42:04,706
And that can work well too.

521
00:42:05,066 --> 00:42:06,197
But I like this idea.

522
00:42:06,197 --> 00:42:11,238
I'm going to play around with the, yeah, just fool around with the slap back.

523
00:42:11,238 --> 00:42:14,809
And like you said, you've got enough space so that you hear it.

524
00:42:14,809 --> 00:42:21,241
And then by coloring it, dulling it out a little bit, set it back a bit.

525
00:42:21,241 --> 00:42:22,492
That's cool.

526
00:42:22,492 --> 00:42:23,646
It's a fun thing I got to try.

527
00:42:23,646 --> 00:42:33,511
main, yeah, the main reason why it works is that human, like in natural spaces that we're
used to being in, like, you know, a church or a room or whatever, like that natural,

528
00:42:33,511 --> 00:42:34,141
predelay.

529
00:42:34,141 --> 00:42:42,845
the difference between the direct sound and the actual like first inklings of reverb, the
biggest room that we're used to hearing is probably about 30 milliseconds.

530
00:42:42,845 --> 00:42:51,899
And so if we go beyond that and no longer sounds like reverb attached to that main
element, it's just its own type of like entity back in the background as well.

531
00:42:51,899 --> 00:42:52,619
So although.

532
00:42:52,619 --> 00:42:57,642
It's funny that you mentioned sidechain compression because I really don't like sidechain
compression.

533
00:43:00,124 --> 00:43:09,380
One of my students, he's an EDM producer and he makes fun of me all the time from my
hatred of sidechain compression because the reason why I don't like it, granted the use

534
00:43:09,380 --> 00:43:19,177
case that you're talking about, perfectly legitimate, totally fine, I would argue though
that maybe you need to revisit your EQ of your reverb because that's what's actually going

535
00:43:19,177 --> 00:43:22,569
to create the separation and the preventing.

536
00:43:22,569 --> 00:43:25,811
of that masking the main vocal while still being very present in the mix.

537
00:43:25,811 --> 00:43:35,838
And so I would encourage you to look at the overall sonic balance that you have in your
mix, so all the frequencies, like look to see where it's weak and then put your reverb in

538
00:43:35,838 --> 00:43:45,875
that section because that means that there's room enough in the mix for that sonic
character to exist as well as you're likely not going to be covering up your main vocal if

539
00:43:45,875 --> 00:43:47,756
that's what you're adding your reverb to.

540
00:43:47,756 --> 00:43:52,444
So I think that a lot can be done before we reach for sidechain.

541
00:43:52,444 --> 00:44:02,712
sidechain should be like a last resort and it's more of a stylistic choice rather than a
utilitarian move which is why what I find a lot of people doing is you know or the the

542
00:44:02,712 --> 00:44:11,178
other example is you're kicking your bass right I want to create some separation between
my kick and my bass and so I'm just gonna throw a sidechain compressor on my bass link it

543
00:44:11,178 --> 00:44:21,436
to the kick and then my bass is gonna be out of the way every single time my bass or my
kick comes in which I think there's better ways to do that through especially EQ and just

544
00:44:21,436 --> 00:44:22,337
separating those

545
00:44:22,337 --> 00:44:23,399
Thanks.

546
00:44:23,399 --> 00:44:31,583
entirely frequency wise so that we're not needing to resort to this other thing that's
going to impact like the actual style of the song.

547
00:44:31,583 --> 00:44:38,356
Again, if that's your goal, so like use it as a stylistic thing, then by all means, like
absolutely have at it.

548
00:44:38,356 --> 00:44:46,210
But it's just from, I find people overuse it in a utilitarian standpoint, which I just
like, again, it's like one of my soap boxes.

549
00:44:46,210 --> 00:44:53,323
very, very opposed to it because I just feel like people aren't utilizing the tools EQ
compression that they actually have to be able to create that

550
00:44:53,323 --> 00:44:54,682
separation first.

551
00:44:55,584 --> 00:44:56,505
Yeah, it makes sense.

552
00:44:56,505 --> 00:45:01,409
It's like kind of a, you get like your cake and eat it too almost.

553
00:45:01,409 --> 00:45:03,070
It's what you're trying to do.

554
00:45:04,111 --> 00:45:07,914
I mean, I've, I've used it for those reasons.

555
00:45:07,914 --> 00:45:10,036
Sometimes there's like a rhythmic thing that happens.

556
00:45:10,036 --> 00:45:11,057
That's kind of interesting.

557
00:45:11,057 --> 00:45:14,780
I think that's a big part of a lot of EDM.

558
00:45:14,780 --> 00:45:24,798
They're, they're going for that kind of like, a kind of like a interaction, but I've taken
some of that into like guitars too, where

559
00:45:25,764 --> 00:45:33,591
So I can have like my rhythm guitar still living in those frequencies, but then the lead
kind of pushes it down a little.

560
00:45:34,152 --> 00:45:36,914
That sounds like the kind of thing you're objecting to.

561
00:45:38,754 --> 00:45:40,898
Yeah, yeah, I would say.

562
00:45:41,102 --> 00:45:44,282
Mostly, I think there's also like a lot you can do is just automation too.

563
00:45:44,282 --> 00:45:46,772
Cause if you have, you know, like this whole section, right.

564
00:45:46,772 --> 00:45:52,042
And like, instead of reaching for that side chain compressor, you could just automate the
volume down a decibel or so.

565
00:45:52,042 --> 00:45:54,722
And it's going to achieve the same end result.

566
00:45:54,722 --> 00:46:06,282
I just think it's risky to use compression because you're inherently adding more harmonics
to that signal while you're compressing it, as well as like you have an unknown like input

567
00:46:06,282 --> 00:46:07,302
to that.

568
00:46:07,302 --> 00:46:11,555
Granted, if your vocal is very consistent in using that as an example, like that would

569
00:46:11,655 --> 00:46:20,235
be less risky or a kick drum is especially not very risky because you know exactly what
the input of that coming in is and so you know exactly how much gain reduction you're

570
00:46:20,235 --> 00:46:21,055
going to get.

571
00:46:21,055 --> 00:46:30,515
But in other scenarios if you're linking it to like a lead guitar like they can have some
like low-end harmonics that all of sudden are really super loud and then it's going to

572
00:46:30,515 --> 00:46:32,855
duck your rhythms even more than you wanted to.

573
00:46:32,855 --> 00:46:35,095
And so in my mind it's just risky to do that.

574
00:46:35,095 --> 00:46:40,975
It's not necessarily wrong like inherently but it's just I don't think the risks

575
00:46:40,975 --> 00:46:44,247
outweigh the benefit that you get from those types of moves.

576
00:46:44,421 --> 00:46:45,141
Yeah.

577
00:46:45,141 --> 00:46:53,445
Well, it's a good point too, that, some of those frequencies that we're not really
hearing, we hear them, but like, they're not the main things you focus on.

578
00:46:53,445 --> 00:46:56,416
They do add up and they affect the way the compressor reacts.

579
00:46:56,416 --> 00:47:05,709
Like you said, like some, might be playing really high lead part, every once in a while I
might do like a, you know, a muted string or something.

580
00:47:05,889 --> 00:47:13,052
And that's like lots of low end that's gonna, you know, do, do some damage to that guitar.

581
00:47:13,167 --> 00:47:13,527
Yeah.

582
00:47:13,527 --> 00:47:17,059
Or I mean, even if you're just like, you know, sliding up into like a part, right?

583
00:47:17,059 --> 00:47:21,521
Cause that you're starting low, like that those are going to be way louder, especially on
that bottom end.

584
00:47:21,521 --> 00:47:28,874
And that's, know, even looking at a mix overall, generally you're, you're thinking about
that of the low end takes up so much room in the mix.

585
00:47:28,874 --> 00:47:39,378
It's, it's honestly very, very loud in the modern mixing context, because even though it's
an equal power with, or should be an equal power with, you know, say the mid range or

586
00:47:39,378 --> 00:47:43,170
upper mids, there's just less room because these waves are so much bigger down.

587
00:47:43,170 --> 00:47:53,137
low end and so if you have you know a bass part right that's really low it's probably
gonna take up more space in your mix the lower it goes because inherently I always like to

588
00:47:53,137 --> 00:48:02,273
think of like a mix that's shaped like a V so you in the bottom end of the V you have like
all of your low end and there's just like no space down here because you can have like

589
00:48:02,273 --> 00:48:13,080
maybe your kick in your bass and maybe 808 or you know something else down there but it's
very very limited and versus in the top end I can add as much elements at the you nine

590
00:48:13,080 --> 00:48:24,077
to 10k region as I want because there's just so much space up there the difference between
you know 10 kilohertz and 10.1 kilohertz is still 100 Hertz which is more space than we

591
00:48:24,077 --> 00:48:27,120
have in the entire sub region of the mix.

592
00:48:27,431 --> 00:48:28,291
Hmm.

593
00:48:28,392 --> 00:48:29,493
Yeah, that's a good point.

594
00:48:29,493 --> 00:48:30,674
I like that visual too.

595
00:48:30,674 --> 00:48:34,897
It's like, I think about that kind of stuff a lot.

596
00:48:36,159 --> 00:48:47,348
My visual is more like a canvas on a painting and almost just like you're looking at your
frequency spectrum and you want everything to be like thick and bassy, but that's like

597
00:48:47,348 --> 00:48:54,253
painting your house in the left side and your tree on the left side and everything's
covering that area of the

598
00:48:55,302 --> 00:48:57,084
you know, the frequency range.

599
00:48:57,084 --> 00:48:59,287
you can, gotta move things around.

600
00:48:59,287 --> 00:49:07,803
Do you do a lot of cutting of low end on things that aren't those types of, you know, bass
instruments?

601
00:49:07,803 --> 00:49:17,497
that's yeah, that would be the natural conclusion right is You should cut out all the low
end and all the other elements I don't most of the time unless there's a very obvious

602
00:49:17,497 --> 00:49:22,879
issue like say I have a rhythm guitar or something that just has way too much, know 60
Hertz in it.

603
00:49:22,879 --> 00:49:25,680
Yeah, I'm probably gonna cut that out, but I

604
00:49:25,680 --> 00:49:32,020
I try not to, and then I only do it if there's an actual issue that is running into the
mix.

605
00:49:32,100 --> 00:49:41,580
Because I find that most of the time when we start high passing everything and just start
cutting out all the low end, all of our elements start to sound really weak and thin, and

606
00:49:41,580 --> 00:49:48,320
especially using guitars as the example, because that's a very common one, like let's high
pass it all the way up to 100 hertz.

607
00:49:48,320 --> 00:49:55,634
But there's a lot of energy at like that 90, 80 hertz range that isn't very loud in a
guitar, but does give

608
00:49:55,634 --> 00:50:00,694
some of that like just chunky meaty character that we still want to have in the mix.

609
00:50:00,974 --> 00:50:06,614
And vocals are another example where I see a lot of people just high passing those all the
way to 200 hertz or something.

610
00:50:06,614 --> 00:50:17,994
There's a lot of energy in a vocal around 100 hertz or 150 hertz that if our vocal sounds
really thin and weak, we can actually boost there sometimes and it'll just fill out the

611
00:50:17,994 --> 00:50:20,274
vocal and sound really nice and rich.

612
00:50:20,274 --> 00:50:25,554
And so if we're just high passing all of those, especially automatically, then we're
sacrificing a lot of the

613
00:50:25,554 --> 00:50:34,147
tone that would otherwise be present in the mix, even very quiet, it's still there and it
still adds up over time.

614
00:50:35,932 --> 00:50:46,411
I guess that's like you said, automatically that's like kind of the whole theme here is
like do things with purpose, not just because you heard you're supposed to cut all the low

615
00:50:46,411 --> 00:50:47,562
frequencies.

616
00:50:47,562 --> 00:50:53,266
Are you supposed to compress everything or you have to understand why you're doing it.

617
00:50:53,266 --> 00:50:58,210
It's definitely that comes up in the book all the time, which is great.

618
00:50:58,210 --> 00:50:59,251
Like it's.

619
00:50:59,351 --> 00:51:05,656
It's like, here's a lot of things you can do a lot of ways you can get here, but think
about why, like why are we doing this?

620
00:51:06,728 --> 00:51:10,292
That's, I guess so many things, right?

621
00:51:10,292 --> 00:51:11,614
Intentionality.

622
00:51:11,614 --> 00:51:18,102
And I mean, sometimes the best thing you do with your mix is just adjust the volume
faders, I find.

623
00:51:18,102 --> 00:51:20,635
That's the number one tool, really, right?

624
00:51:20,635 --> 00:51:23,508
Like the volume.

625
00:51:23,888 --> 00:51:24,959
Yeah, absolutely.

626
00:51:24,959 --> 00:51:30,254
I always like to bring that, because I talk about volume all the time, because it is the
most critical.

627
00:51:30,254 --> 00:51:33,618
It's the biggest lever you absolutely have in your mix to be able to get.

628
00:51:33,618 --> 00:51:41,515
Yeah, yeah, just make your text bigger and it'll automatically make them bigger there.

629
00:51:42,136 --> 00:51:46,430
Yeah, so but I love the analogy of John Wooden.

630
00:51:46,430 --> 00:51:48,502
you do you follow basketball at all?

631
00:51:49,814 --> 00:51:50,638
not a lot.

632
00:51:50,638 --> 00:51:52,271
Not enough to know who that is, no.

633
00:51:52,271 --> 00:51:59,157
okay, so John Wooden, I'm not really into basketball, but I love John Wooden because he's
a cool character in the world of basketball.

634
00:51:59,157 --> 00:52:11,048
So he was a coach at UCLA during the 60s and 70s, and he was the head coach for 12 years,
and of the 12 years he was the head coach, he won the NCAA title 10 times.

635
00:52:11,048 --> 00:52:13,794
So he's the most, you know, the...

636
00:52:13,794 --> 00:52:21,579
like objectively the best basketball coach of the 20th century in the US or at the
collegiate level at least.

637
00:52:21,659 --> 00:52:33,958
And what's fascinating about this story is that not only like his levels of success and
achievement that he was able to get but the way he started each season was he would bring

638
00:52:33,958 --> 00:52:42,394
all his players into the court and they would know it'd be warming up and shooting hoops
whatever and then he would come out and he would have them all sit down

639
00:52:42,814 --> 00:52:49,419
and then he would sit down in the middle of the court, he'd take off his shoes, and he
would start to demonstrate how you put on your shoes.

640
00:52:49,419 --> 00:53:02,451
Because he knew that how you did the smallest things, and how you did that first step of
the whole mindset of the game of basketball, was how you were going to do everything else.

641
00:53:02,451 --> 00:53:13,381
And so while most freshmen going into that team, knowing the record that they had,
probably thought like, we're going to learn some really advanced tips and tricks, or like,

642
00:53:13,381 --> 00:53:15,532
that's what we expect the...

643
00:53:16,383 --> 00:53:26,807
producers of the world to tell us when we hire them, know, spend an hour with CLA or
whoever and you're gonna think, okay, they're gonna tell me something super like wacky,

644
00:53:26,807 --> 00:53:29,118
like some industry secret that I don't know.

645
00:53:29,118 --> 00:53:31,098
And most of them are focused on these basics.

646
00:53:31,098 --> 00:53:32,149
They're focused on volume.

647
00:53:32,149 --> 00:53:35,760
They're focused on just basic EQ compression.

648
00:53:35,760 --> 00:53:38,641
like that was the moment for me as well of...

649
00:53:38,641 --> 00:53:45,773
I talked to hundreds of mixing engineers, mastering engineers when I was first getting
started and like wanted to do this as a freelance gig.

650
00:53:45,773 --> 00:53:48,004
And so I was just talking to everybody I possibly could.

651
00:53:48,004 --> 00:53:55,185
And that was the theme that came up again and again and again is like, well, like all
these tips and tricks, all these advanced things that I have learned on YouTube don't

652
00:53:55,185 --> 00:53:56,536
actually matter.

653
00:53:56,696 --> 00:53:58,196
but it's not nearly as sexy to say that.

654
00:53:58,196 --> 00:54:00,987
So they probably don't perform as well, on YouTube.

655
00:54:00,987 --> 00:54:08,571
So, but you know, using the John Wooden, like keep that in mind of like these basic things
do matter.

656
00:54:08,571 --> 00:54:10,823
and they end up being the best of the best.

657
00:54:10,823 --> 00:54:19,429
Like one quote that I love is, the advanced is just the basics taught at an advanced
level.

658
00:54:19,429 --> 00:54:21,375
Like that's really all it is.

659
00:54:21,375 --> 00:54:30,257
It's just the basics done really well is what creates advanced levels of anything, like
whether that's golf or basketball or mixing and mastering.

660
00:54:30,392 --> 00:54:32,643
Yeah, those fundamentals.

661
00:54:34,864 --> 00:54:48,809
Well, Tyson, I know it's a time to go, so I don't want to keep you too long, but we should
shout out your site, objectivemixing.com and the book, The Objective Mix, which is a great

662
00:54:48,809 --> 00:54:49,259
read.

663
00:54:49,259 --> 00:54:50,319
It's practical.

664
00:54:50,319 --> 00:54:54,071
It's an easy language to understand.

665
00:54:54,071 --> 00:54:59,333
Still gets kind of technical, but not any more than necessary, I'd say.

666
00:55:01,063 --> 00:55:02,131
Thanks, Brian.

667
00:55:02,242 --> 00:55:03,816
else you'd to send people?

668
00:55:03,816 --> 00:55:04,787
Yeah, absolutely.

669
00:55:04,787 --> 00:55:06,957
First of all, thanks for having me on the podcast.

670
00:55:06,957 --> 00:55:07,928
It was super fun.

671
00:55:07,928 --> 00:55:10,109
I loved chatting with you.

672
00:55:10,549 --> 00:55:14,611
And then, yeah, I created a nice freebie for all of your listeners.

673
00:55:14,611 --> 00:55:19,833
And so you can get that at objectivemixing.com slash funk.

674
00:55:19,994 --> 00:55:21,444
I will leave two things for you.

675
00:55:21,444 --> 00:55:25,156
So the first thing is the cheat sheet for the compression stuff.

676
00:55:25,156 --> 00:55:33,020
So if you're trying to rewatch this episode and try to like learn how all those compressor
compression styles work, just, just download the guide instead.

677
00:55:33,020 --> 00:55:34,020
It's at

678
00:55:34,020 --> 00:55:38,161
theobjectivemix.com slash funk, F-U-N-K.

679
00:55:38,161 --> 00:55:40,862
And then also I'm going to include a free course in there.

680
00:55:40,862 --> 00:55:47,724
It's just the overview of the five objective standards that you need to be hitting in your
mix for it to be industry standard.

681
00:55:47,724 --> 00:55:53,406
And that's just, again, all free just for watching this episode and being a part of
Brian's community.

682
00:55:54,042 --> 00:55:55,083
That's so nice of you.

683
00:55:55,083 --> 00:55:55,664
Thank you.

684
00:55:55,664 --> 00:55:57,585
I can't wait to check it out myself.

685
00:55:58,948 --> 00:55:59,689
Awesome.

686
00:55:59,689 --> 00:56:00,720
So great.

687
00:56:00,720 --> 00:56:03,553
Yeah, everybody check it out, the objective mix.

688
00:56:03,734 --> 00:56:05,715
And thanks for listening.

689
00:56:05,796 --> 00:56:06,987
Have a great day.

690
00:56:08,665 --> 00:56:09,666
Cool man.

