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[MUSIC PLAYING]

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Welcome to Data Nation.

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I'm Munther Dahleh, and I'm the
Director of the MIT's Institute

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of Data, Systems, and Society.

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Today on Data Nation,
Liberty and Scott

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are diving deep
into the metaverse.

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[MUSIC PLAYING]

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When we decided to do an
episode on the metaverse,

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I have to be totally honest
and say that I had to Google,

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what is the metaverse?

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And what I saw is
that most people have

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tons of questions about it.

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Is the metaverse our future?

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Are we going to be living
with virtual reality headsets

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and completely disregard
the real physical world?

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But before we can answer
those bigger questions,

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we have to figure out and define
what actually is the metaverse.

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Well, hopefully it's
Ready Player One.

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But I guess if you would
ask the average person

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on the street with
the metaverse,

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you get a lot of blank stares
and wildly different answers.

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But I guess that's why
we're doing this episode.

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So to be honest, we're probably
much closer to the metaverse

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than we realize.

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We're going to start
by figuring out

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what that actually is, what we
mean when we say the metaverse.

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And we are going to take these
questions to Joe Paradiso.

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Joe is the Dreyfoos
Professor at MIT

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and directs the MIT Media Lab's
Responsive Environments Group.

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And on a quick side note, the
MIT Media Lab has in the past

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really defined the
future for society

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when it comes to
media and technology.

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And Joe has also written
over 350 publications

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and really specializes in
how to augment and mediate

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the human experience.

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In the fall of 2021,
Facebook renamed itself

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Meta, which was really
the first introduction

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I had to the word metaverse.

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But I at least understand that
the metaverse isn't Facebook.

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So from your perspective, from
the MIT Media Lab perspective,

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what do you see
the metaverse as?

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These ideas go way, way back.

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So the basic ideas are not new.

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When we think, we
don't really call

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it metaverse because that's
become such a loaded term now.

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You say it, everybody knows
what it is, but that in a way

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hems it in to this kind
of narrow definition

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that maybe of networked
game environments

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where you kind of
play games and can

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get a call in virtual reality.

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It's so much deeper than that.

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We call it Xverse
at the Media Lab.

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And we've got lots of
programs that have been

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exploring the edges of this.

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We're looking at now
kind of theming them

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a little bit more than we have.

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But it's about information
coming from you

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and coming to you in different
ways at different times.

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And already, we're
living a bit in that.

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I have my watch that's
connected to my doorbell.

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And somebody walks by, it may
buzz or I'll see a picture.

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So there's a whole continuum
there that's really intriguing.

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And I think that's how
it's going to play out.

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It's not just going to
be this virtual reality

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headset we put on, suddenly,
we're somewhere else.

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It's going to be
a whole continuum

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of really abstracted presence.

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I think that's one of
the interesting things

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about the future.

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As we become more
and more connected,

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it is about connection.

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We start blurring the
sense of where we are.

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A lot of people are
actually already

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familiar with this
blurred sense of reality.

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When COVID-19 pandemic
swept the globe,

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many individuals started
working from home.

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And for many, I guess
the typical work

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day looked like this.

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You'd sign into Slack.

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You'd update your
status to active,

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so your employer
knows you're there.

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You make sure you
stay productive

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because your workplace
monitors your project progress

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and senses for
computer movements

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to make sure that you
haven't left your desk.

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You join an afternoon
video call via your laptop

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with colleagues who are
also sitting in their homes.

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And finally, you end your
workday by signing out of Slack,

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shutting down your computer,
and you immediately

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head back into your home
life after having just

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worked an entire day
from your kitchen table.

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So the line certainly became
blurred between what was real

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and what was virtual.

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So, Joe, I'm curious, is
this the kind of direction

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the metaverse is going?

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Because I know that
there are other

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examples that I might qualify
as a tool to metaverse.

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For example, if I
have my Apple iPhone

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and I've got a filter
on it, and it's

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in superimposing a dog over
a picture or something I'm

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looking at, am I using a tool of
the Xverse verse or metaverse?

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Or is that part of that blurred
reality that you're talking

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about.

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Would that fit the definition?

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It's definitely on ramp to it,
and I'd say it's a part of it,

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especially when it's networked,
because you do it in Snapchat,

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like my daughters do, then all
your friends see you as that.

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So that's your
image at that point.

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So using the dog
filter on my Snapchat

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is an on ramp to the metaverse.

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And this would be an
example of what we

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call augmented reality or AR.

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AR uses things like real
landscapes and digital scenes

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to theoretically enhance
our current reality.

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Augmented Reality, or AR, really
came to the world's fingertips

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in 2016.

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And with the emergence
of Pokemon Go,

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players would open the
app, which would then

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use their camera and
location to display

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whatever the camera pointed at.

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The app would display
Pokemon on screen

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as though they were right
there in front of them.

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Players could then
catch the monsters.

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Eventually, developers
added trading

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where players could
directly interact and trade

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Pokemon with each other from
the comfort of their own homes.

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It's funny to say the metaverse
and the future of humankind

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may look a lot more like
the world of Pokemon Go

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than you might think, where
the metaverse uses reality

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to support its platform
rather than purely

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be a virtual experience.

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The most common way
people are proposing

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this future is through the
use of special AR glasses.

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And these glasses
are being developed

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by brands like Meta or Apple
or Snapchat or even Ray-Ban.

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But I can't help but wonder
if existing in these AR and VR

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landscapes will actually be what
the metaverse consists of, or is

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this just some idea
purported by science fiction?

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So Joe, when you say
the word "metaverse,"

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the average person
on the street,

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their first thought
will probably be, oh,

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like Ready Player One?

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Or oh, I get an Oculus
and I'm playing here.

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You might get a more
sophisticated nerd like myself

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and be like, yeah, I've been
part of the metaverse before.

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I play a game called
Eve Online, or, yeah,

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I owned a house in Second Life.

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The definition is
fluid, so to speak.

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Like, I don't think we
would agree that Facebook

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is inventing the metaverse.

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I think we should
say that Facebook

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is trying to participate in
the concept of the metaverse.

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Yeah.

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They're trying to
give it a big kick.

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Yeah, exactly what
the concept is.

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They're still figuring
it out as we are.

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You made some good points.

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And of course, you could
have your house in Minecraft,

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or you could have it also
in Animal Crossing, which

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is very interesting, because
people come and visit it.

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You work on your
property, you share it.

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And also the weather
in your island

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can depend on the weather
that's happening locally.

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So you already see
this folding of reality

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into this other universe.

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And I think that's where
a lot of my work has been.

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And I think that's where there's
a whole interesting frontier

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interpreting the real world
through virtual constructs.

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So you can actually have
a closer connection to it.

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I like that.

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I'm going to steal
interpreting the real world

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through virtual constructs,
which again, it's

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not quite a direct link to the
augmented reality we talked

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about before.

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So there's this concept
of uploading your brain

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to a computer in the future.

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When I hear something
like this, I

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envision we're going to upload
our brain to the metaverse

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via an Elon Musk brain link and
do a Zuckerberg-owned community

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and play virtual football
owned by the NFL.

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Are we basically
building the metaverse

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that I can do all the things
in a non-physical world

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that I can't do
in the real world?

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That's a very loaded question.

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You can break down 20
different ways, all of which

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are kind of
interesting actually.

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So I think at the first
level, yeah, uploading

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your brain is complicated.

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Making a connection to your
brain is still complicated,

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but it's doable.

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People have done it, and there's
going to be much more of it.

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So if you want to
look at-- you go out,

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let's say, you talk 50 years.

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This is a comfortable number.

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It could even be much sooner.

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We don't know.

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People will connect to virtual
realms directly, I suspect.

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Lots of different takes on it.

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Already, you have
people that are

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paralyzed that can move things
with their motor neurons.

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Elon's very involved
in that, but there

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are lots of other people
working on that problem,

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including people at the
Media Lab and at MIT.

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But yeah, this is going
to be first for people

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with disabilities.

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Eventually, I think it
will have broader impact.

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And yeah, like in the Matrix
and in Simulacron-3 and World

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on a Wire, stuff like that.

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When we talk about
the metaverse,

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we're talking about
creating another environment

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in which people
interact everything

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from economies to how we live.

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Do we think this is a
good thing for society,

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that this technology is coming?

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Are you excited for
it or are you afraid?

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It's a bit of both.

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Even here at MIT,
Tom Malone used

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to talk a lot about collective
intelligence, at least

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to our point of view.

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We're afraid of any
kind of a socialism.

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I think identity and individual
identity is very important.

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So if we approach this
kind of a collectivism,

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what's the role
of the individual?

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I think it's critical.

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Or could individuals be dynamic
things that just form out

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of combinations of people?

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I don't know.

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It's going to be very
different if you go out

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far enough, maybe even in the
near-term of a decade or so.

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And I think it's going to
lead to a lot of capability.

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On the other hand, it leads
to tremendous opportunity

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for indoctrination because
you know a lot about people,

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you know a lot
about their state.

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You can approach them with
something at the right time.

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And for learning, I think
that's great because you learn,

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the cloud learns, we
all learn together.

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It's another future for this.

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It's already happening
to some extent,

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but now it's brought up close.

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So the whole division of what
the cloud learns about I learn

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and exactly how I learn
it and what context

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is something that's
going to be very dynamic.

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To wrap this up, we've just
talked about the negatives.

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What are some examples of the
true, incredible positives

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that are going to be able to
come out of this for society?

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00:10:06,040 --> 00:10:08,318
When we did our hour
Here&There project at Tidmarsh,

249
00:10:08,318 --> 00:10:10,860
the cranberry farm, that's a
wetland that we have sensors all

250
00:10:10,860 --> 00:10:14,340
over the place and tunnel them
through the virtual worlds,

251
00:10:14,340 --> 00:10:18,010
we had an app where you wear
bone conduction headphones.

252
00:10:18,010 --> 00:10:20,520
It didn't cover your ears, it
just pushed into your head.

253
00:10:20,520 --> 00:10:23,350
So you could hear through
vibrations on your skull,

254
00:10:23,350 --> 00:10:23,950
essentially.

255
00:10:23,950 --> 00:10:25,783
It was fairly innocuous.

256
00:10:25,783 --> 00:10:26,950
You really didn't notice it.

257
00:10:26,950 --> 00:10:28,500
But you heard these
things as well as hearing

258
00:10:28,500 --> 00:10:29,350
through your ears.

259
00:10:29,350 --> 00:10:31,060
And we had it channeled
into the microphones.

260
00:10:31,060 --> 00:10:33,010
We had all over the place
to pick up the wildlife.

261
00:10:33,010 --> 00:10:35,250
And it knew where you were
because you had GPS and knew

262
00:10:35,250 --> 00:10:37,140
the angle of your head, because
we had inertial measurement unit

263
00:10:37,140 --> 00:10:37,770
to track it.

264
00:10:37,770 --> 00:10:40,770
And we tunnel in the
audio from these sources

265
00:10:40,770 --> 00:10:42,860
as if you were hearing them.

266
00:10:42,860 --> 00:10:44,860
So they move with your
head, so on and so forth.

267
00:10:44,860 --> 00:10:46,690
And it was remarkable.

268
00:10:46,690 --> 00:10:47,950
I was expanded.

269
00:10:47,950 --> 00:10:49,082
I was not diminished.

270
00:10:49,082 --> 00:10:50,290
I didn't want to take it off.

271
00:10:50,290 --> 00:10:52,748
I put on a VR headset, it's
kind of fun to play some stuff,

272
00:10:52,748 --> 00:10:54,220
but I get fatigued, I get sick.

273
00:10:54,220 --> 00:10:55,840
I'm relieved when I take it off.

274
00:10:55,840 --> 00:10:57,160
I didn't want to take this off.

275
00:10:57,160 --> 00:10:59,500
It augmented me rather
than diminish me.

276
00:10:59,500 --> 00:11:03,300
And I think we have a chance to
develop interfaces and systems

277
00:11:03,300 --> 00:11:05,250
that really augment
people in different ways

278
00:11:05,250 --> 00:11:06,420
and don't diminish them.

279
00:11:06,420 --> 00:11:08,635
In all aspects, I think
that's what we have to go for

280
00:11:08,635 --> 00:11:10,510
and I think there's
tremendous promise there.

281
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[MUSIC PLAYING]

282
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283
00:11:14,670 --> 00:11:19,300
I think we definitely have a
clear view on the metaverse.

284
00:11:19,300 --> 00:11:23,130
But I also think it's fair
to say that a lot of people

285
00:11:23,130 --> 00:11:27,190
have mixed feelings about
how this will change society.

286
00:11:27,190 --> 00:11:30,810
Joe mentioned in his
experience with virtual reality

287
00:11:30,810 --> 00:11:33,570
that he felt that
technology added

288
00:11:33,570 --> 00:11:35,300
something refreshing to life.

289
00:11:35,300 --> 00:11:40,030
He didn't feel that it took
away or cheapened reality.

290
00:11:40,030 --> 00:11:43,590
But are there valid
reasons for people

291
00:11:43,590 --> 00:11:46,170
to be concerned
about the increasing

292
00:11:46,170 --> 00:11:48,580
use of metaverse technology?

293
00:11:48,580 --> 00:11:49,977
So that's a good question.

294
00:11:49,977 --> 00:11:51,810
One of the things people
are concerned about

295
00:11:51,810 --> 00:11:53,640
is how hard will
it be for people

296
00:11:53,640 --> 00:11:56,040
to access the metaverse
from a financial standpoint.

297
00:11:56,040 --> 00:11:58,000
In order to make the
metaverse inclusive,

298
00:11:58,000 --> 00:12:00,240
businesses need to be
able to securely exchange

299
00:12:00,240 --> 00:12:03,670
funds that are not exclusive to
any one country or continent.

300
00:12:03,670 --> 00:12:05,580
So it seems likely
that the metaverse will

301
00:12:05,580 --> 00:12:08,290
turn to cryptocurrencies
like Bitcoin or Ethereum,

302
00:12:08,290 --> 00:12:10,290
and some transactions
may also take the form

303
00:12:10,290 --> 00:12:12,330
of non-fungible tokens or NFTs.

304
00:12:12,330 --> 00:12:14,620
And cryptocurrencies
aside, will the cost

305
00:12:14,620 --> 00:12:18,370
of the equipment like VR and AR
glasses create an equity gap?

306
00:12:18,370 --> 00:12:21,340
Another thing that people
are really worried about

307
00:12:21,340 --> 00:12:23,210
is obviously safety.

308
00:12:23,210 --> 00:12:27,070
Recently, Meta was
testing their VR platform

309
00:12:27,070 --> 00:12:31,390
called Horizon Worlds
when users alerted them

310
00:12:31,390 --> 00:12:36,070
of this totally new kind of
threat, this virtual physical

311
00:12:36,070 --> 00:12:37,550
and sexual harassment.

312
00:12:37,550 --> 00:12:41,980
And meta responded by adding a
feature that created a 4-foot

313
00:12:41,980 --> 00:12:45,440
virtual bubble between
non-friend players.

314
00:12:45,440 --> 00:12:49,480
But what happens when a user
does what's called modding

315
00:12:49,480 --> 00:12:53,530
or modifying the game and they
create a program that allows

316
00:12:53,530 --> 00:12:58,390
them to violate this 4-foot
barrier and impose on the player

317
00:12:58,390 --> 00:12:59,500
in some way?

318
00:12:59,500 --> 00:13:04,010
How will the metaverse
punish virtual crimes?

319
00:13:04,010 --> 00:13:05,810
There are clearly
a lot of questions,

320
00:13:05,810 --> 00:13:07,750
concerns for what the
metaverse would actually

321
00:13:07,750 --> 00:13:09,250
look like day-to-day.

322
00:13:09,250 --> 00:13:12,290
So we're going to take these
questions to Eric Ravenscraft.

323
00:13:12,290 --> 00:13:14,740
So when you Google,
what is the metaverse,

324
00:13:14,740 --> 00:13:16,940
Eric's article is the
first one to come up.

325
00:13:16,940 --> 00:13:19,690
Eric is a writer for Wired,
where he has guided readers

326
00:13:19,690 --> 00:13:22,960
on how to use technology for
nearly a decade for publications

327
00:13:22,960 --> 00:13:25,730
like Lifehacker, oneZero,
and The New York Times.

328
00:13:25,730 --> 00:13:27,800
The metaverse is
such a big term,

329
00:13:27,800 --> 00:13:30,550
and it takes a bit to wrap
our minds around what the word

330
00:13:30,550 --> 00:13:32,150
metaverse actually means.

331
00:13:32,150 --> 00:13:33,760
So we're asking everyone.

332
00:13:33,760 --> 00:13:37,570
We talked with Joe Paradiso
from MIT's Media Lab

333
00:13:37,570 --> 00:13:39,690
about what the
metaverse means to him.

334
00:13:39,690 --> 00:13:41,420
We wanted to talk
to you as well.

335
00:13:41,420 --> 00:13:43,400
How would you explain
the metaverse?

336
00:13:43,400 --> 00:13:45,410
I sort of have two
branching answers to that.

337
00:13:45,410 --> 00:13:49,000
One is that it is sort of
a collection-- companies

338
00:13:49,000 --> 00:13:52,150
are referring to a collection
of technologies ranging

339
00:13:52,150 --> 00:13:55,360
from virtual reality,
augmented reality, a collection

340
00:13:55,360 --> 00:13:59,080
of different types of sensors
and networking devices

341
00:13:59,080 --> 00:14:01,840
that enable motion
tracking or whatnot that

342
00:14:01,840 --> 00:14:04,870
go beyond the capabilities of
just what we typically think

343
00:14:04,870 --> 00:14:07,060
of as the internet,
which is your phone

344
00:14:07,060 --> 00:14:09,320
or your computer
connecting to a website.

345
00:14:09,320 --> 00:14:13,960
And that is a very wide array
of technologies, some of which

346
00:14:13,960 --> 00:14:17,570
even work in opposing
directions to each other.

347
00:14:17,570 --> 00:14:19,330
The second definition
that I think

348
00:14:19,330 --> 00:14:22,060
is more accurate
for the metaverse

349
00:14:22,060 --> 00:14:24,770
as a phrase is that it
is a marketing term.

350
00:14:24,770 --> 00:14:26,680
The conversation
around the metaverse

351
00:14:26,680 --> 00:14:29,050
kicked off when
Facebook announced

352
00:14:29,050 --> 00:14:31,420
that it was rebranding to
Meta because it's planning

353
00:14:31,420 --> 00:14:33,440
to build the metaverse.

354
00:14:33,440 --> 00:14:36,670
So this idea of a
virtual world where

355
00:14:36,670 --> 00:14:38,710
everyone will
socialize and buy stuff

356
00:14:38,710 --> 00:14:42,340
and there will be a lot of
transactions for digital clothes

357
00:14:42,340 --> 00:14:45,370
and a merchant to take
a cut of those sales

358
00:14:45,370 --> 00:14:50,060
is a narrative that Facebook has
a vested interest in promoting.

359
00:14:50,060 --> 00:14:52,840
But the narrative of
what the metaverse is

360
00:14:52,840 --> 00:14:55,510
and the technology
that actually exists

361
00:14:55,510 --> 00:15:00,050
are very often divergent
from each other.

362
00:15:00,050 --> 00:15:03,910
So one of the
problems that we've

363
00:15:03,910 --> 00:15:06,580
seen-- so if we describe
the metaverse just

364
00:15:06,580 --> 00:15:10,780
for the purposes of this
question as what I imagine

365
00:15:10,780 --> 00:15:14,410
it to be, where it's like VR
headsets or Oculus headsets

366
00:15:14,410 --> 00:15:16,790
and you're living in
this virtual reality,

367
00:15:16,790 --> 00:15:20,150
I would imagine that to
do interesting things,

368
00:15:20,150 --> 00:15:22,070
you're going to need stuff.

369
00:15:22,070 --> 00:15:23,570
Like you're going
to need equipment,

370
00:15:23,570 --> 00:15:26,060
you're going to need software,
you're going to need stuff,

371
00:15:26,060 --> 00:15:29,690
and that there's a huge cost as
things goes on and on to that.

372
00:15:29,690 --> 00:15:32,710
Is there a chance that
the metaverse or what

373
00:15:32,710 --> 00:15:34,510
I imagine the metaverse
to be is actually

374
00:15:34,510 --> 00:15:37,910
going to end up creating
sort of an equity situation?

375
00:15:37,910 --> 00:15:39,850
It's going to make
it so that people

376
00:15:39,850 --> 00:15:41,833
who have money or
who can buy stuff

377
00:15:41,833 --> 00:15:44,000
are going to be able to
participate in these things.

378
00:15:44,000 --> 00:15:45,990
And people who can't.

379
00:15:45,990 --> 00:15:48,940
Or is there any issue with
the metaverse in terms

380
00:15:48,940 --> 00:15:54,250
of the socioeconomic aspect
of our country or our world?

381
00:15:54,250 --> 00:15:54,980
Absolutely.

382
00:15:54,980 --> 00:15:55,480
Yes.

383
00:15:55,480 --> 00:15:57,610
I think that we already
see that a little bit

384
00:15:57,610 --> 00:15:59,570
in the internet of today.

385
00:15:59,570 --> 00:16:01,340
You need a laptop or a phone.

386
00:16:01,340 --> 00:16:03,350
You need a cell connection
in order to connect.

387
00:16:03,350 --> 00:16:06,950
And those things are relatively
cheap and relatively portable.

388
00:16:06,950 --> 00:16:08,588
You can put a
laptop on your lap,

389
00:16:08,588 --> 00:16:10,130
you can carry a
phone in your pocket.

390
00:16:10,130 --> 00:16:14,130
But let's say that the metaverse
is going to be VR-based.

391
00:16:14,130 --> 00:16:15,270
If you have a VR headset--

392
00:16:15,270 --> 00:16:17,740
I have a Quest 2 in my house.

393
00:16:17,740 --> 00:16:20,130
And in order to use that, I
need about a living room's

394
00:16:20,130 --> 00:16:23,620
worth of space to set up
and us, that. which means,

395
00:16:23,620 --> 00:16:25,650
among other things,
I need a living room.

396
00:16:25,650 --> 00:16:28,980
I briefly lived in DC, and there
are very small apartments there.

397
00:16:28,980 --> 00:16:30,630
I'm not sure I
could allocate space

398
00:16:30,630 --> 00:16:33,570
for a metaverse workstation.

399
00:16:33,570 --> 00:16:36,940
And headsets are already like
they're getting less expensive,

400
00:16:36,940 --> 00:16:38,760
but they're not useful
enough to justify

401
00:16:38,760 --> 00:16:41,550
the expense in the same
way that a phone does.

402
00:16:41,550 --> 00:16:44,440
And they're on top of a phone,
they're on top of a laptop.

403
00:16:44,440 --> 00:16:46,390
So it's one more device to buy.

404
00:16:46,390 --> 00:16:50,590
There's space needed
in order to use them.

405
00:16:50,590 --> 00:16:53,160
We don't know what bandwidth
requirements would be for these

406
00:16:53,160 --> 00:16:58,020
if we got to a really high
detailed virtual analog

407
00:16:58,020 --> 00:16:59,470
for a physical world.

408
00:16:59,470 --> 00:17:01,650
So I do think that
there are absolutely

409
00:17:01,650 --> 00:17:04,050
socioeconomic challenges
to getting people

410
00:17:04,050 --> 00:17:05,650
to use the hardware for this.

411
00:17:05,650 --> 00:17:07,858
And then it sort of creates
a chicken and egg problem

412
00:17:07,858 --> 00:17:10,025
that if not everyone
can use the hardware,

413
00:17:10,025 --> 00:17:11,650
how do you develop
the software for it?

414
00:17:11,650 --> 00:17:13,317
And if no one's
developing the software,

415
00:17:13,317 --> 00:17:14,630
why buy the hardware for it?

416
00:17:14,630 --> 00:17:17,920
So there are a lot of
challenges in getting

417
00:17:17,920 --> 00:17:22,490
even a hypothetical virtual
world like this up and running.

418
00:17:22,490 --> 00:17:24,310
But as we defined
earlier, the metaverse

419
00:17:24,310 --> 00:17:26,510
is not just what a
headset you put on,

420
00:17:26,510 --> 00:17:28,847
augmented reality
phones, glasses.

421
00:17:28,847 --> 00:17:31,180
If you and I and Liberty are
talking about this 10 years

422
00:17:31,180 --> 00:17:33,400
from now, where do you
think it's going to be?

423
00:17:33,400 --> 00:17:35,415
Is it going to be closer
to Ready Player One?

424
00:17:35,415 --> 00:17:36,790
Or is it going to
be closer to we

425
00:17:36,790 --> 00:17:40,810
have a lot of individual
gadgets that augment our world

426
00:17:40,810 --> 00:17:42,560
and allow us to
interact differently,

427
00:17:42,560 --> 00:17:46,180
but not necessarily ensconced
or envelop our lives?

428
00:17:46,180 --> 00:17:46,880
Yeah.

429
00:17:46,880 --> 00:17:48,770
And I love talking
about what may happen,

430
00:17:48,770 --> 00:17:51,010
but the one thing
I am comfortable

431
00:17:51,010 --> 00:17:53,830
saying is we will not be
living in Ready Player One.

432
00:17:53,830 --> 00:17:56,440
It's challenging because
part of the issue

433
00:17:56,440 --> 00:17:59,200
is that we don't really
have a good sense of scale

434
00:17:59,200 --> 00:18:04,640
of the technological
requirements for a Ready Player

435
00:18:04,640 --> 00:18:05,890
One style metaverse.

436
00:18:05,890 --> 00:18:08,260
Intel came out
recently and described

437
00:18:08,260 --> 00:18:10,125
that the amount
of computing power

438
00:18:10,125 --> 00:18:11,500
needed for something
like that is

439
00:18:11,500 --> 00:18:14,060
like a thousand-fold
beyond what we have now.

440
00:18:14,060 --> 00:18:17,060
But in the next five years,
we might get 10-fold,

441
00:18:17,060 --> 00:18:19,730
it's just the scale required.

442
00:18:19,730 --> 00:18:23,210
And as processing power
gets more powerful,

443
00:18:23,210 --> 00:18:24,950
we tend to fill that up.

444
00:18:24,950 --> 00:18:27,800
There's a reason that video
games don't load instantly,

445
00:18:27,800 --> 00:18:31,090
even though we have massively
more powerful systems now

446
00:18:31,090 --> 00:18:32,210
than we had 20 years ago.

447
00:18:32,210 --> 00:18:34,910
It's because when the
computers get more powerful,

448
00:18:34,910 --> 00:18:38,000
what we ask of them
gets more intense.

449
00:18:38,000 --> 00:18:40,940
So Fortnite could
be photorealistic,

450
00:18:40,940 --> 00:18:43,940
but you couldn't do it with
100 people in an instance.

451
00:18:43,940 --> 00:18:48,500
So that I don't think is
likely or even possible.

452
00:18:48,500 --> 00:18:51,700
But I do think that we have a
lot of exciting technologies

453
00:18:51,700 --> 00:18:53,495
that could help us
augment our world.

454
00:18:53,495 --> 00:18:55,120
Like one thing I'm
really interested in

455
00:18:55,120 --> 00:18:56,990
is a photogrammetry.

456
00:18:56,990 --> 00:18:59,480
There's an app for an
iPhone called polycam.

457
00:18:59,480 --> 00:19:02,950
You basically take a few
hundred photos of an object

458
00:19:02,950 --> 00:19:04,840
or you just take a
video walking around it.

459
00:19:04,840 --> 00:19:08,720
And it will spit out a
3D model of that object.

460
00:19:08,720 --> 00:19:10,550
You could take that
into a video game,

461
00:19:10,550 --> 00:19:12,380
you could make a
movie out of that.

462
00:19:12,380 --> 00:19:14,360
You could build your
own virtual sets.

463
00:19:14,360 --> 00:19:17,530
Those kind of things are
really exciting because that

464
00:19:17,530 --> 00:19:20,600
lets you connect your phone
to a virtual environment,

465
00:19:20,600 --> 00:19:23,240
to real practical
things you can make.

466
00:19:23,240 --> 00:19:25,430
And that I think,
is very exciting.

467
00:19:25,430 --> 00:19:28,340
But will that rise to the
level of Ready Player One?

468
00:19:28,340 --> 00:19:31,460
I don't know if it's technically
possible in the next decade,

469
00:19:31,460 --> 00:19:34,130
and I'm not even sure
people want that.

470
00:19:34,130 --> 00:19:37,030
So just to get back to this
idea of-- my research area

471
00:19:37,030 --> 00:19:37,990
is photogrammetry.

472
00:19:37,990 --> 00:19:44,140
And so just to get back to this
concept of, OK, you can take--

473
00:19:44,140 --> 00:19:47,410
the metaverse could allow you to
take a 3D image of your-- create

474
00:19:47,410 --> 00:19:51,220
a 3D model of yourself and, all
of a sudden, or of anything.

475
00:19:51,220 --> 00:19:53,180
There's really cool
aspects to that.

476
00:19:53,180 --> 00:19:56,680
But you also then get into
the really potential dangers

477
00:19:56,680 --> 00:19:59,710
of what we already
see with deepfakes

478
00:19:59,710 --> 00:20:02,710
or if people making it
look like our president

479
00:20:02,710 --> 00:20:05,260
is saying one thing
or doing one thing.

480
00:20:05,260 --> 00:20:07,082
And you get into
some serious danger.

481
00:20:07,082 --> 00:20:09,040
So could you talk to us
a little bit about what

482
00:20:09,040 --> 00:20:13,420
may be the dangers
that we have to be

483
00:20:13,420 --> 00:20:17,260
aware of as we move forward
into the next 10 years

484
00:20:17,260 --> 00:20:18,560
or whatever it might be?

485
00:20:18,560 --> 00:20:19,160
Yeah.

486
00:20:19,160 --> 00:20:21,820
And I think that's especially
an interesting problem

487
00:20:21,820 --> 00:20:26,110
because, for example, we already
have a problem today with people

488
00:20:26,110 --> 00:20:28,490
going on Twitter and
pretending to be someone else.

489
00:20:28,490 --> 00:20:31,130
Someone pretending to be
the president is obvious.

490
00:20:31,130 --> 00:20:33,752
Like if the president starts
saying a bunch of swears

491
00:20:33,752 --> 00:20:35,710
on Twitter, that's probably
not-- it's probably

492
00:20:35,710 --> 00:20:36,590
not the president.

493
00:20:36,590 --> 00:20:41,300
But it is very easy to
impersonate someone else,

494
00:20:41,300 --> 00:20:44,020
like someone you don't like
at your school, someone

495
00:20:44,020 --> 00:20:45,200
you don't like at work.

496
00:20:45,200 --> 00:20:48,580
You could create dozens of
accounts impersonating someone

497
00:20:48,580 --> 00:20:51,460
with just a photo and
a couple of tweets

498
00:20:51,460 --> 00:20:57,582
in a virtual environment like
we haven't really considered,

499
00:20:57,582 --> 00:21:00,410
could you pretend
to be someone else?

500
00:21:00,410 --> 00:21:03,620
There's also new forms
of digital harassment.

501
00:21:03,620 --> 00:21:06,580
It took almost no
time for Facebook

502
00:21:06,580 --> 00:21:11,080
to have to create new rules
about how close to people

503
00:21:11,080 --> 00:21:15,030
could stand next to each other
in a virtual environment,

504
00:21:15,030 --> 00:21:18,000
because originally someone
could walk right up to you

505
00:21:18,000 --> 00:21:19,950
and just be right
in your face, making

506
00:21:19,950 --> 00:21:22,410
it impossible to see what's
going on through your camera.

507
00:21:22,410 --> 00:21:25,170
So Facebook said
or Meta, I suppose,

508
00:21:25,170 --> 00:21:27,520
said, well, now we'll
create a barrier.

509
00:21:27,520 --> 00:21:30,480
So you have to be X distance
away from each other

510
00:21:30,480 --> 00:21:33,130
and you can't push
into that space.

511
00:21:33,130 --> 00:21:37,200
But then that raises questions
of could five people surround

512
00:21:37,200 --> 00:21:40,252
you and make it impossible
to move in a virtual space?

513
00:21:40,252 --> 00:21:41,710
Could they physically
blockade you.

514
00:21:41,710 --> 00:21:44,740
And these are just
questions that the systems,

515
00:21:44,740 --> 00:21:46,840
assuming they even
take off at all,

516
00:21:46,840 --> 00:21:49,800
have to be built with the
possibility of harassment

517
00:21:49,800 --> 00:21:54,000
and impersonation
and abuse and crime.

518
00:21:54,000 --> 00:21:57,787
I guess just my last
question is, are you hopeful?

519
00:21:57,787 --> 00:21:59,370
Do you have a positive
outlook on what

520
00:21:59,370 --> 00:22:02,470
the concept of the
metaverse brings?

521
00:22:02,470 --> 00:22:04,510
Or are you more worried?

522
00:22:04,510 --> 00:22:06,690
Not that it's all
rosy, but do you

523
00:22:06,690 --> 00:22:09,270
think it's going to be a
net positive the influx

524
00:22:09,270 --> 00:22:12,000
of these technologies
and these experiences,

525
00:22:12,000 --> 00:22:15,200
which is what the terms I will
use to describe the metaverse?

526
00:22:15,200 --> 00:22:17,540
Or are you more worried about
the problems they bring,

527
00:22:17,540 --> 00:22:19,957
which we've been kind of talking
about for a little while?

528
00:22:19,957 --> 00:22:22,090
I think in terms
of the technologies

529
00:22:22,090 --> 00:22:25,660
that we see today, augmented
reality, motion tracking,

530
00:22:25,660 --> 00:22:27,470
photogrammetry,
for example, those

531
00:22:27,470 --> 00:22:28,970
are all technologies
that excite me.

532
00:22:28,970 --> 00:22:31,760
I love seeing what
you can do with those.

533
00:22:31,760 --> 00:22:34,520
I've been obsessed with,
like virtual production.

534
00:22:34,520 --> 00:22:36,190
I'm somewhat of a
film guy, and I'm

535
00:22:36,190 --> 00:22:38,023
obsessed with virtual
productions and stuff.

536
00:22:38,023 --> 00:22:39,800
That excites me.

537
00:22:39,800 --> 00:22:41,680
I also get excited
about platforms

538
00:22:41,680 --> 00:22:43,940
that allow people to express
themselves creatively.

539
00:22:43,940 --> 00:22:47,170
If there becomes a virtual
reality platform that

540
00:22:47,170 --> 00:22:50,240
enables creative expression in
a way we haven't seen before,

541
00:22:50,240 --> 00:22:51,590
that does excite me.

542
00:22:51,590 --> 00:22:56,050
However, I think that when we
talk about the metaverse, that

543
00:22:56,050 --> 00:22:59,330
is where I get a little
more cynical, I'll admit,

544
00:22:59,330 --> 00:23:02,680
because when we talk
about technology

545
00:23:02,680 --> 00:23:06,820
in vague and
conceptual terms, it

546
00:23:06,820 --> 00:23:11,200
becomes easier to
obfuscate problems

547
00:23:11,200 --> 00:23:14,560
with systems like harassment
or discrimination or whatnot.

548
00:23:14,560 --> 00:23:16,810
I don't think we discuss the
concept of discrimination

549
00:23:16,810 --> 00:23:17,620
in the metaverse.

550
00:23:17,620 --> 00:23:20,673
And it makes it
difficult for people

551
00:23:20,673 --> 00:23:22,090
who have to buy
this stuff, people

552
00:23:22,090 --> 00:23:23,680
who have to sign
on to the platforms

553
00:23:23,680 --> 00:23:25,730
to know what they're
being involved with.

554
00:23:25,730 --> 00:23:28,310
I've talked to a lot of
people about the metaverse.

555
00:23:28,310 --> 00:23:32,750
And just like you, they have
almost no idea what it means.

556
00:23:32,750 --> 00:23:35,800
And that's a tough place
to be in when someone's

557
00:23:35,800 --> 00:23:40,840
asking you to buy a product,
to use it every day, to sign on

558
00:23:40,840 --> 00:23:44,660
to a service when you don't
know what it's going to mean.

559
00:23:44,660 --> 00:23:47,470
So what I try to do
in my work is focus on

560
00:23:47,470 --> 00:23:51,010
the specifics of what
actually exists as opposed

561
00:23:51,010 --> 00:23:52,640
to grand visions.

562
00:23:52,640 --> 00:23:58,190
The tech industry as a whole
generally relies on futurism.

563
00:23:58,190 --> 00:24:03,140
They rely on being able to tell
you that this is the future,

564
00:24:03,140 --> 00:24:04,580
this is what's coming next.

565
00:24:04,580 --> 00:24:06,920
This is the grand
shift that's happening.

566
00:24:06,920 --> 00:24:10,460
And sometimes, there are
big shifts that happen.

567
00:24:10,460 --> 00:24:12,880
But a lot of times there's
a lot of technology

568
00:24:12,880 --> 00:24:16,640
that's just good for some
things and that's fine.

569
00:24:16,640 --> 00:24:19,360
It's OK for VR and AR and
all these technologies

570
00:24:19,360 --> 00:24:22,960
to be useful for
a few cool tasks

571
00:24:22,960 --> 00:24:26,710
rather than being a big shift
that fundamentally changes

572
00:24:26,710 --> 00:24:29,170
society every 10
years because we

573
00:24:29,170 --> 00:24:34,090
do need to consider the
challenges society already faces

574
00:24:34,090 --> 00:24:38,230
before rushing to apply
technology to a social task it's

575
00:24:38,230 --> 00:24:39,724
not suited for.

576
00:24:39,724 --> 00:24:42,940
[MUSIC PLAYING]

577
00:24:42,940 --> 00:24:43,440


578
00:24:43,440 --> 00:24:46,730
We asked today, what
is the metaverse?

579
00:24:46,730 --> 00:24:50,340
And while I feel that we know
a lot more about it than we

580
00:24:50,340 --> 00:24:52,590
did at the start
of the episode, it

581
00:24:52,590 --> 00:24:57,170
is very clear that the metaverse
itself is still being defined.

582
00:24:57,170 --> 00:24:59,010
So the experts we
talked to agree we

583
00:24:59,010 --> 00:25:01,350
aren't going to be living
in a Ready Player One world

584
00:25:01,350 --> 00:25:02,260
anytime soon.

585
00:25:02,260 --> 00:25:03,800
I know that's hard
for you, Scott

586
00:25:03,800 --> 00:25:04,300
Yep.

587
00:25:04,300 --> 00:25:05,910
Shedding tears right now.

588
00:25:05,910 --> 00:25:08,520
It's not because of lack
of vision or missing

589
00:25:08,520 --> 00:25:11,040
link in the technology,
it's just because we're

590
00:25:11,040 --> 00:25:14,460
in the very early stages, where
computers and software haven't

591
00:25:14,460 --> 00:25:15,820
yet catch up to the vision.

592
00:25:15,820 --> 00:25:19,000
It's a path many researchers and
companies are working on today.

593
00:25:19,000 --> 00:25:21,160
Just hopefully they
can move faster.

594
00:25:21,160 --> 00:25:24,420
I think that the more
that the metaverse becomes

595
00:25:24,420 --> 00:25:27,180
part of our reality,
the more we're

596
00:25:27,180 --> 00:25:29,220
going to have to
consider the challenges

597
00:25:29,220 --> 00:25:30,760
it's going to present.

598
00:25:30,760 --> 00:25:34,380
Like, how could it
manifest similar problems

599
00:25:34,380 --> 00:25:38,400
we see in the real world,
like harassment or theft

600
00:25:38,400 --> 00:25:39,900
or discrimination?

601
00:25:39,900 --> 00:25:43,180
And being ahead
of these problems

602
00:25:43,180 --> 00:25:45,530
is a huge part of the battle.

603
00:25:45,530 --> 00:25:49,210
And I think we're going
to see companies like Meta

604
00:25:49,210 --> 00:25:51,255
handle it going forward.

605
00:25:51,255 --> 00:25:52,630
So while disappointing,
we're not

606
00:25:52,630 --> 00:25:54,760
going to be in Ready
Player One immediately,

607
00:25:54,760 --> 00:25:56,900
in the meantime or at
least the near future.

608
00:25:56,900 --> 00:26:00,370
It's interesting, the metaverse
could allow disabled people

609
00:26:00,370 --> 00:26:02,540
to interact and experience
things like seeing,

610
00:26:02,540 --> 00:26:04,120
hear, and interacting
with others

611
00:26:04,120 --> 00:26:07,340
in a way they currently can't
in their non metaverse lives.

612
00:26:07,340 --> 00:26:10,312
And eventually, the metaverse
will fully define itself,

613
00:26:10,312 --> 00:26:11,770
and technology will
start living up

614
00:26:11,770 --> 00:26:13,390
to the science fiction novels.

615
00:26:13,390 --> 00:26:15,160
Based on what we
learned today, I'm

616
00:26:15,160 --> 00:26:17,530
expecting and hoping
a much bigger impact

617
00:26:17,530 --> 00:26:20,370
on how we work, play, and go
about our day to day lives.

618
00:26:20,370 --> 00:26:23,450


619
00:26:23,450 --> 00:26:26,610
Thanks so much for listening
to this episode of Data Nation.

620
00:26:26,610 --> 00:26:29,870
This podcast is brought
to you by MIT's Institute

621
00:26:29,870 --> 00:26:31,980
for Data Systems, and Society.

622
00:26:31,980 --> 00:26:34,890
And if you want to learn
more about what IDSS does,

623
00:26:34,890 --> 00:26:38,720
please follow us at
MIT IDSS on Twitter

624
00:26:38,720 --> 00:26:42,520
or visit our website
at IDSS.Mit.edu.

625
00:26:42,520 --> 00:26:54,000