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Hello and welcome to A Very Spatial
Podcast, episode 756, March 2nd, 2025.

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Hello and welcome to A
Very Spatial Podcast.

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I am Jesse.

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I'm Sue.

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I'm Barb.

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And this is Frank.

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And this week we're going to
talk about things because I

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don't know, Gulf of Mexico.

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First up in the news, Esri has put out
various things in the announcement form,

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including updates to ArcGIS Online.

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If you, of course, are an
education user, once again, you're

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thinking to yourself, but why?

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Why in the middle of the semester?

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Why?

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And here's the equally annoying thing.

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The ArcGIS Online updates February, right?

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Normally it's March.

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Could you just Stick with it.

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If you can guess when it's
going to be, you'll be like, all

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right, we're good till, but no,

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no, on the other side, most
of the things don't go away.

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They get added.

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So less of an issue than compared to
what it used to be whenever it was

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more of a total overhaul each time.

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Yes, the more subtle things aren't also
as big a deal when you're trying to

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use educational tools and none of the,
the screenshots or instructions match.

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That's always fun, but it seems
to be less of an issue now.

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But there's some interesting updates.

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I like some of the updates to the animated
symbols that we're looking at right now.

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Improved pop ups for multi
dimensional imagery layers.

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I don't know, there's a
lot of different things.

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You know, the web editor is, I
think, out of beta now, so that is

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getting a little bit more powerful.

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Whenever you look at different
analyses, there's a few new

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analyses that are available.

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Model Builder still is
there now and in beta.

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What was the one I wanted to highlight?

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What was it?

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Oh, I won't remember.

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It was something in one
of the third party apps.

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They've added to the content store the
new app for commercial satellite imagery.

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You know, they keep on adding
a lot more imagery to things.

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So that way you don't have to go through
the Store whose name I can't remember

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But this is kind of more of a one off
type of purchase if you want to do

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that as opposed to doing subscriptions
Which the old store whose name I forget

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Is focused on those type of things.

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So if you want extensions and
subscriptions go to the whatever it's

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called if you want specific data sets and
and short term Access to things that's

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content store and I go on a little rant.

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Sure.

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All right.

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So this is something I had a rant
earlier to Barbara when we were

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walking across campus this last week.

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And this online update feeds into
it for lack of a better term or

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lack of what it does here is that.

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Well, everyone's excited.

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I don't think there's a lot
of mention about AI in there.

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I sort of scanned through it.

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I didn't see it, but still
everyone's talking about geo AI.

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And I did notice that they've
added some, some cool layers as

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they always do to living Atlas.

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Some really, you know.

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It's got the latest American community
surveys layers in there and the Global

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Wind Atlas and the 2023 NAPE imagery.

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There's lots of cool stuff in there.

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This is my frustration
with the Living Atlas.

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I can never find anything
in it, like, ever.

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Like, if you go to look at things in
the, what's, if you find on the website,

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this is what's in the Living Atlas.

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You're like, oh, that's amazing.

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And then I actually.

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Go into it and in the search thing
in ArcGIS online, I type something.

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I get a lot of results that typically are
you know, a map somebody made or something

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like that that they published as public
that you could, you know, go look at and

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stuff like that, which is cool, but I
don't really understand why AI isn't more.

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Integrated into the living at plus search.

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It's just baffles me.

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I should be able to say, ask
complicated questions in that search

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bar because I can do that in chat
GPT and it should get back to me.

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Look, these are the things
we think that apply.

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That's my little pet peeve rant.

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I don't know.

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I mean, I think I just wish they
would do simple searches better.

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It's an endless frustration.

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Well, yeah, but I mean, you're
playing with AI already.

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Yeah.

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Well, that's, but they're taking
a very slow approach to it.

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And I don't necessarily
disagree with, with that.

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They are pushing the term AI, but
a lot of that AI is the things

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that have been there already.

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It's about machine learning.

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It's about deep learning.

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It's about those access to
imagery and those types of things.

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It's.

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They're starting to put more of
the generative AI in there, but a

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lot of the AI they're still pushing
in the geo AI at Esri is, is a lot

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of the AI we've been doing for,
you know, years, if not decades.

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Well, yeah, I have no problem
with that AI going slow on that.

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I'm just saying, just trying to
find stuff and living Atlas is

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way harder than it needs to be.

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And we have better tools to make it less.

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And the way this came up is because
there's some cool things they're

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doing with AI that it's in the
living Atlas now having to do with

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debris for flooding, and then also
something to do with wild fire smoke.

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And, you know, just
asking, has any, you know.

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Anyone we know use this and how
does, you know, how is it doing?

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And that got into, well,
where do you even find it?

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Through the search, but those
are some cool things going on.

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I did preferences by saying it was a rant.

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It's no, no, again,

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grants are fine.

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That is, that is why we still make the
podcast for the five people who listen.

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So, you know, they, they listen to the
rants and are like shaking their head

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or agreeing or one of the two we don't
have continuing with the arc thread.

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Map Viewer Classic is
going to be deprecated.

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If you are adding ArcGIS Online
to your organization now,

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you don't have access to it.

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If you had an organization already
that, of course, had Map Viewer

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Classic, you will be able to access
Map Viewer Classic until Q1 of 2026.

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So you have about a year
before you lose that.

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So it's either end of this year
or early next year, depending

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on where their quarters fall.

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I've never really Payed attention to if
they're in October or January company.

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So there you go.

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Other than having to redo a bunch of work.

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Does anyone care?

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I don't even know if you
have to redo a bunch of work.

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Yeah, there were some things that wouldn't
work that are like if you had older maps

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that had certain things going on in them.

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You'd have to open them in classic.

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And so if you're an organization
that has stuff going back.

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A few years.

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I've had it happen once or twice, but.

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I mean, yes, for anybody new or just
coming in, it's not a huge deal,

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but as always with legacy stuff that
you have that you're still using.

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That's the main,

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it's just, I like the new one
so much better than classic.

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I totally get, this was
actually deprecated almost

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a year ago, quarter 2, 2023.

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It's just, this is by the way, we say
deprecated and we all know because

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Esri's the, Esri users are the worst
that I've ever experienced for Almost

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any software exception of maybe
windows of I'm gonna ride or die.

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It's the very end of the earth before
I get off of this, this tool set.

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And it's amazing to me how much people.

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Cling to that, particularly when
you've got situations where it's

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clearly superior in this particular
case, it's clearly superior.

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Just

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move.

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It's better.

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You know, my rant for the day, which
isn't going to be a long rant by any

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means, is the people who are going
to pay for the windows 10 continuing

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of life update thing that is going
to be an option after october.

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And they're still sticking with 10.

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8. 2. And that's just like, why?

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Why?

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Why?

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I I do it.

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I do have a laptop sitting over there
that is incapable of upgrading and I

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just don't want to spend the money To
replace it because it does what it's

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supposed to do just fine But are you
gonna pay for the i'm not gonna pay

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for because I really don't care It's
I don't use that laptop that much and

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if someone hacks it, yeah, whatever.

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I don't care It doesn't really matter.

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I just format c colon if I have to

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it's about continuity and as much about
workflow and stuff as it is about the

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tools like there's plenty of people that
probably Want to upgrade to new tools,

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but there's they're stuck in a workflow.

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I, my only, my only point to that to
sort of harmonize the two is that I

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understand the workflow argument, but it's
not like to turn it off the next week.

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They go.

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It's over usually have like a year.

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I mean, you know, you have had years.

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Yeah.

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You've got time.

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Figure it out, man.

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I mean, it's not.

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No, I get that too.

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It's comfort.

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It's comfort that you have mastered.

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With that,

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we are going to say that with
the move to ArcGIS Enterprise 11.

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5 I'm sorry, not with 11.

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5, but after 11.

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5, so you get to keep it through 11.

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5, but at 12, they are
dropping multiple things.

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So MapViewer Classic, ArcGIS Configurable
Apps, WebAppBuilder, these are the

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things that are going away in 12.

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So be prepared, 11.

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5, which is coming.

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In the summer will be kind of
the last of that, but that is

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a long term support release.

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There's some interesting things in here.

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That most of that's like, yeah, who cares?

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It's just again, you know,
it's coming plan for it.

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I just wanted to say, but the one
I do think that people need to

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pay attention to is the tile cash
data store is evolving and that is

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almost always universally a epic.

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Crap ton, if you pardon my French of data
for most organizations, and you should

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really that one more than anything else.

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If you just want to go, I'm gonna
blow it off to the last minute.

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It's not the end of the world, but that
one is going to take time to migrate.

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So there is a migration tool.

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There is a migration path.

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I think it was a tool, but
there's certainly a migration

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path that they've got for that.

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But you need to start thinking
about that as you moved 11.

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5 that 12 is going to change
that tile store significantly.

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And I wanted to counter some of the
rants with something small, but that

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I'm highly appreciative of is the
use of the timeline infographics.

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They've started putting in because
it really does help explain to

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people that you're working with here
is the reality of what's happening

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and how we can fit this into, you
know, what we have to do day by day.

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So that's something that has been.

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Showing up more and more with these
types of reports, and I appreciate

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that they're doing it that way.

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Okay.

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Well, in more new software
news or software update news

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sketch up 2025 is coming out.

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I don't know if it's available yet, but
it's coming out and I think there's.

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There's a number of new
things going on here.

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So I'm a longtime Sketchup user, but I
think I'm still running on 2023 But for

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this release, I think the the focus on
new visualization, especially in terms

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of photorealistic Materials like textures
and stuff is pretty cool And I think

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I will actually be looking to upgrade.

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I mean, there's some other interesting
things coming along but for me that's

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probably the big one because that has been
a struggle and And so when you say photo

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realistic materials, and there's other
other programs that have done better with

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that earlier, and increasingly that's
something people people want to see.

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So, I'm kind of excited to
check that out for sure.

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And they're increasing their
interoperability with, I don't know if

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it's Revit or Revit, but the architecture
software, which is good, especially

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for some of the photo realism, but also
increasing perceived depth and realism.

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Finally in the news, with another
piece of software, Windows is

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finally killing off its API for
location history in Windows 11.

235
00:12:25,505 --> 00:12:31,344
This was a Cortana extension, and so since
Cortana's been gone for a while, it's

236
00:12:31,344 --> 00:12:33,995
kind of curious that they've left this in.

237
00:12:34,725 --> 00:12:38,560
And so They're finally deprecating that.

238
00:12:38,560 --> 00:12:41,990
And of course we've seen Google
go through and do this recently.

239
00:12:42,020 --> 00:12:47,639
Apple has been storing theirs
locally as opposed to online anyway.

240
00:12:48,079 --> 00:12:52,229
And so I think it's just kind of
a realization that if you take

241
00:12:52,230 --> 00:12:57,459
it away from the online services
and if it's not necessary, even

242
00:12:57,649 --> 00:13:00,029
the hardware services that.

243
00:13:00,774 --> 00:13:02,364
People can't ask you for that data.

244
00:13:02,684 --> 00:13:06,684
So I think, you know, we continue
to see that kind of movement.

245
00:13:07,014 --> 00:13:10,414
But yeah, this is one of those
weird one that's just kind of there,

246
00:13:10,414 --> 00:13:12,974
but not maybe being used a lot.

247
00:13:13,414 --> 00:13:17,224
They're also, and by the way, I
am one of the maybe six people.

248
00:13:18,284 --> 00:13:19,624
Who actually liked Cortana.

249
00:13:20,624 --> 00:13:21,514
I like the Cortana.

250
00:13:21,514 --> 00:13:24,244
I mean, you can change the voice, but
I like the Cortana voice and I actually

251
00:13:24,244 --> 00:13:29,384
did use it and I had as the people
who may remember passing the pot.

252
00:13:29,404 --> 00:13:33,204
I had a windows phone and I actually use
Cortana and that and I, I was sad to see

253
00:13:33,204 --> 00:13:35,254
it go, but that's not the here nor there.

254
00:13:35,484 --> 00:13:38,704
But the other thing is I guess
word pads out now as well.

255
00:13:38,984 --> 00:13:43,864
And I guess who, who used that, but I
did on occasion actually use word pad.

256
00:13:44,634 --> 00:13:45,744
I can't say that I ever.

257
00:13:45,744 --> 00:13:45,784
Yeah.

258
00:13:46,429 --> 00:13:48,489
Voluntarily use wordpad, but you know,

259
00:13:48,839 --> 00:13:49,839
there was like specifics.

260
00:13:49,869 --> 00:13:52,819
I mean, I use notepad a fair bit,
but there were a couple of situations

261
00:13:52,819 --> 00:13:53,949
where I actually did use it.

262
00:13:53,949 --> 00:13:56,529
So it's like, oh, hey,
wordpad and it's gone

263
00:13:59,029 --> 00:14:00,029
and that's it for the news

264
00:14:00,679 --> 00:14:02,869
and in a web corner, the Norman B.

265
00:14:02,879 --> 00:14:07,569
Leventhal map and education center at
the Boston public library is hosting.

266
00:14:07,569 --> 00:14:08,639
It's in our world.

267
00:14:08,649 --> 00:14:14,039
David J. Weaver GIS research
fellow in which you the.

268
00:14:14,619 --> 00:14:20,379
The fellowship will allow any recipients
to explore their archive of early maps,

269
00:14:21,169 --> 00:14:24,999
and also their physical collection on
the history of computer cartography.

270
00:14:25,449 --> 00:14:30,099
So, if you are someone that works
with GIS history, cartography, urban

271
00:14:30,099 --> 00:14:33,579
planning, remote sensing, or anything
where you've been wanting to do

272
00:14:33,579 --> 00:14:37,729
something on the history of GIS, then
this might be the fellowship for you.

273
00:14:37,979 --> 00:14:40,039
It's pretty cool that we're
at the point where we're doing

274
00:14:40,049 --> 00:14:41,179
things about our history.

275
00:14:41,379 --> 00:14:43,109
Yeah, I think there should be more of it.

276
00:14:44,199 --> 00:14:48,089
I was trying to explain the other
day to to my digital cartography

277
00:14:48,089 --> 00:14:51,479
class actually about the way symbols
used to look and things like that.

278
00:14:51,569 --> 00:14:54,749
And just even though it doesn't seem
like it's a huge difference, I showed

279
00:14:54,749 --> 00:14:58,819
them old maps, but I'm like, yeah, but
it kind of is in the digital world.

280
00:14:59,779 --> 00:15:04,919
Well, I mean, we're, we're approaching 70
years from the initial Roger Tomlinson.

281
00:15:06,204 --> 00:15:06,924
Canadian map.

282
00:15:07,324 --> 00:15:07,854
Let's see.

283
00:15:07,854 --> 00:15:13,724
So this week, Dr. Bergeron suggested
the topic of cartography and one that

284
00:15:13,724 --> 00:15:18,274
we've not talked about in a while because
she stopped at something cartography.

285
00:15:18,644 --> 00:15:20,954
The one that we haven't talked about in a
while, kind of actually touches a little

286
00:15:20,954 --> 00:15:26,069
bit with a sketch up conversation and
that is As we're moving more and more

287
00:15:26,079 --> 00:15:29,849
from traditional flat 2D maps back into 2.

288
00:15:29,849 --> 00:15:37,329
5D, 3D representations and the question
of, well, two questions, one, you know,

289
00:15:37,339 --> 00:15:44,489
this question of photorealism, Uncanny
Valley versus using more traditional

290
00:15:44,499 --> 00:15:49,199
cartoonish or simplified representations
and let's start with that one.

291
00:15:49,359 --> 00:15:52,064
I'll toss the other one
in later if it fits.

292
00:15:52,464 --> 00:15:53,934
So lots about that.

293
00:15:54,224 --> 00:15:55,614
Well, I think so.

294
00:15:56,004 --> 00:15:58,534
Actually, lots of thoughts because
a number of years ago, Bart, I

295
00:15:58,534 --> 00:16:00,344
can't remember how long ago we did.

296
00:16:00,394 --> 00:16:06,734
We did an article on 3D visualization
for municipal kind of information,

297
00:16:06,734 --> 00:16:11,914
but looking at using 3D or two and
a half D but just simple colors.

298
00:16:11,944 --> 00:16:16,254
So we looked at areas around Morgantown
and it's sort of neighbor Star City

299
00:16:16,254 --> 00:16:20,374
and trying to show, for example, the
days you collect your trash and land.

300
00:16:20,404 --> 00:16:23,924
I think it was zoning was the
other one, but just using simple

301
00:16:24,005 --> 00:16:25,185
building footprint extrusion.

302
00:16:25,815 --> 00:16:28,725
So making it two and a half
D. So almost 3D looking.

303
00:16:29,230 --> 00:16:30,630
But just using those colors, right?

304
00:16:30,630 --> 00:16:34,780
So looking at the situations
where it doesn't need to be

305
00:16:34,780 --> 00:16:39,300
photorealistic to kind of still give
a more enhanced view of something.

306
00:16:39,659 --> 00:16:45,270
And so, and that goes back a number of
years, but the photorealism as tools.

307
00:16:45,910 --> 00:16:49,610
Have improved so we talked not too
long ago on the podcast however

308
00:16:49,610 --> 00:16:53,170
many months it's been about the
the google photorealistic tiles

309
00:16:53,170 --> 00:16:58,260
photo photorealistic 3d tiles Some
other tool sets they're coming.

310
00:16:58,359 --> 00:17:03,860
Online But when people see those they
think oh the photorealism is the thing

311
00:17:03,870 --> 00:17:08,850
that I want but when you have enhanced
information, right, which is the the

312
00:17:08,850 --> 00:17:12,220
mission of cartography is to give
us a visualization that is, that is

313
00:17:12,240 --> 00:17:15,820
getting information knowledge out to
somebody that hopefully will, will get

314
00:17:15,820 --> 00:17:17,920
it right is that's the question, right?

315
00:17:17,920 --> 00:17:23,100
Does the photorealism enhance that
or mask it a little and make it

316
00:17:23,100 --> 00:17:27,530
harder for the information to stand
out that you're then adding to it?

317
00:17:27,790 --> 00:17:28,150
So.

318
00:17:28,535 --> 00:17:33,815
I'm pretty strongly on team
abstraction, abstraction.

319
00:17:33,815 --> 00:17:34,915
Sorry, try English again.

320
00:17:35,615 --> 00:17:41,044
I find photo realism to be, I
think it gets as really hard as the

321
00:17:41,045 --> 00:17:49,295
uncanny valley because people tend
to start getting hyper focused on

322
00:17:50,405 --> 00:17:54,005
the accuracy of what they're seeing
based upon their personal knowledge.

323
00:17:54,045 --> 00:17:55,365
Oh, that store is not open anymore.

324
00:17:55,375 --> 00:17:57,595
Or that that's weird that they have.

325
00:17:58,090 --> 00:18:01,750
Potatoes on sale for that much money
or, you know, whatever little piece of

326
00:18:01,750 --> 00:18:07,110
information that is completely irrelevant
to what you're actually trying to get

327
00:18:07,110 --> 00:18:11,430
them to show, they get really hyper
focused on it and it gets I know that's

328
00:18:11,430 --> 00:18:15,610
an unusual use of the term uncanny
valley, but I think what it does is it

329
00:18:15,610 --> 00:18:21,480
very much distracts them from focusing
on what you're trying to communicate and

330
00:18:21,480 --> 00:18:23,670
to that extent, I think that it's, yeah.

331
00:18:24,255 --> 00:18:28,965
Almost always better to start from
abstraction and work your way towards

332
00:18:28,995 --> 00:18:32,845
realism as opposed to start with realism
and work your way towards abstraction

333
00:18:33,634 --> 00:18:35,765
in almost every cartographic situation.

334
00:18:35,765 --> 00:18:38,725
I have, I've struggled to find any that I
thought, well, I should start with photo

335
00:18:38,735 --> 00:18:44,313
realism and work our way back except for
the clear cut exemption of aerial imagery.

336
00:18:44,313 --> 00:18:48,910
Aerial imagery is the 1 place where I
think that it does sometimes enhance

337
00:18:48,910 --> 00:18:53,110
and help things when augmented
with abstraction take, for example.

338
00:18:53,795 --> 00:18:54,565
Property lines.

339
00:18:54,845 --> 00:18:58,125
If I show you a bunch of property lines
with absolutely no imagery behind it,

340
00:18:58,135 --> 00:19:01,375
most people go, I don't know, it's a
bunch of usually yellow lines on a map.

341
00:19:01,385 --> 00:19:01,975
Who cares?

342
00:19:02,025 --> 00:19:03,885
But if you put the imagery
there, you go, Oh, I see.

343
00:19:03,895 --> 00:19:05,115
That's where my house is.

344
00:19:05,145 --> 00:19:06,385
And that's where my neighbor's house is.

345
00:19:06,385 --> 00:19:09,225
And I understand that's where the
line is and that sort of thing.

346
00:19:09,485 --> 00:19:13,495
That's the one area that I
find that is critical to have.

347
00:19:13,880 --> 00:19:16,180
Realism and even then you trip into that.

348
00:19:16,180 --> 00:19:19,610
Well, I didn't build that garage, you
know that garage doesn't exist anymore I

349
00:19:19,610 --> 00:19:22,270
was tore down a a year ago or whatever.

350
00:19:22,320 --> 00:19:23,610
That's always a bit of a pain.

351
00:19:23,860 --> 00:19:28,290
So so kind of what what you're saying
is that Among other things is that the

352
00:19:28,290 --> 00:19:32,650
snapshotting right that we always do in
data capture with cartography becomes

353
00:19:33,060 --> 00:19:36,290
a hindrance when you're talking like
the closer you get to photo realism,

354
00:19:36,300 --> 00:19:41,620
right because There's maybe a dynamism
like a dynamic nature that people

355
00:19:41,620 --> 00:19:45,560
are inferring that's not there in the
sense that oh, it should be always up

356
00:19:45,560 --> 00:19:47,700
to date if it looks that real, right?

357
00:19:47,710 --> 00:19:48,770
So that's kind of what you're saying.

358
00:19:49,140 --> 00:19:50,960
I think that's one dimension
to what I'm saying.

359
00:19:51,020 --> 00:19:53,880
I think that there's also even
if it's even I'll go and take

360
00:19:53,880 --> 00:19:55,890
the picture right now and then
come in and go, here's your map.

361
00:19:56,350 --> 00:19:58,400
I still think people get a little bit.

362
00:19:58,685 --> 00:20:05,395
Too much in the weeds on the, the realism
and get a little lost focusing on that.

363
00:20:05,505 --> 00:20:09,495
I didn't really realize that was what
that color yellow or whatever dumb

364
00:20:09,535 --> 00:20:11,655
thing that doesn't really matter.

365
00:20:12,025 --> 00:20:15,885
And it detracts from what you're trying
to do is to show them an evacuation

366
00:20:15,885 --> 00:20:18,875
route or show them, these are the water
lines or, you know, whatever it is you

367
00:20:18,875 --> 00:20:25,755
may be trying to depict in your actual
map that is, is I find it almost.

368
00:20:26,725 --> 00:20:30,225
Not universally that as I said, there's
one clear example where that's not true,

369
00:20:30,225 --> 00:20:34,775
but it's very often if not the majority
of the overwhelming majority of the

370
00:20:34,775 --> 00:20:36,655
time, a distraction rather than help.

371
00:20:42,815 --> 00:20:44,785
No, I thought Barb had something
to say before, but she didn't.

372
00:20:44,785 --> 00:20:45,085
Okay.

373
00:20:45,585 --> 00:20:50,245
So as we look at this, then you
know, we, we are talking about

374
00:20:50,245 --> 00:20:51,725
abstraction and simplification.

375
00:20:52,155 --> 00:20:52,955
So these are our, Okay.

376
00:20:53,570 --> 00:20:56,390
Are primitives, but the primitives
don't have to be completely primitive.

377
00:20:56,390 --> 00:20:59,420
It can be a representation
of, say, a fire hydrant.

378
00:20:59,420 --> 00:21:02,300
It doesn't have to be a
little circle or a little box.

379
00:21:02,300 --> 00:21:07,090
It just, we don't want it to be
photorealistic because like Frank is

380
00:21:07,090 --> 00:21:12,580
saying, you know, if you put in quote
unquote photorealistic fire hydrants

381
00:21:13,030 --> 00:21:18,030
and you're in an area that has red fire
hydrants with white, connection points.

382
00:21:18,070 --> 00:21:18,840
I just forgot what they're called.

383
00:21:18,840 --> 00:21:19,370
Accents.

384
00:21:19,800 --> 00:21:20,560
Yeah, accents.

385
00:21:20,560 --> 00:21:20,860
That's good.

386
00:21:21,430 --> 00:21:24,120
Versus the yellow and green that
you might see somewhere else.

387
00:21:24,410 --> 00:21:27,320
You're going to have somebody
who's, you know, there's a

388
00:21:27,330 --> 00:21:28,470
cognitive dissonance there.

389
00:21:28,470 --> 00:21:33,960
So whenever we look at these, it
doesn't have to be a completely

390
00:21:34,540 --> 00:21:37,740
Simplified, completely simplified
idea of representation, but just

391
00:21:37,740 --> 00:21:40,260
something that's not meant to be.

392
00:21:40,620 --> 00:21:42,150
This is what you would see here.

393
00:21:42,490 --> 00:21:46,030
So, yeah, I think that's what
we're kind of getting to.

394
00:21:47,090 --> 00:21:48,150
I don't know what I'm saying anymore

395
00:21:48,790 --> 00:21:49,690
and when we can.

396
00:21:50,520 --> 00:21:52,420
Yeah, I was thinking back to that project.

397
00:21:52,470 --> 00:21:56,360
I think that all the advances we've
had have made it so that you can

398
00:21:56,360 --> 00:22:02,100
do abstraction in a very elegant
and simplified way that just looks

399
00:22:02,410 --> 00:22:06,640
and gives you a feel that's so much
different than it was back then.

400
00:22:06,950 --> 00:22:09,720
So, even though you
would think you wanted.

401
00:22:09,880 --> 00:22:11,980
Something simplified
means it's, it's older.

402
00:22:11,980 --> 00:22:15,210
It's not as you know,
techie or understood.

403
00:22:15,570 --> 00:22:18,510
Actually, when you're looking, I think
about all the advances in the, like, what

404
00:22:18,520 --> 00:22:22,790
lighting looks like or represented as
that you see people doing now in a lot

405
00:22:22,790 --> 00:22:27,060
of cartography, whether it's lights at
night in a city or, you know, lights on

406
00:22:27,070 --> 00:22:30,160
lighthouses or lights on, on ships at sea.

407
00:22:30,160 --> 00:22:32,710
It's, it's just amazing what you can do.

408
00:22:32,920 --> 00:22:36,360
And it's not photorealistic, but
it gives you that, that feeling.

409
00:22:36,360 --> 00:22:37,350
So you understand it.

410
00:22:37,825 --> 00:22:42,045
I think this gets at, this is really
great for me because I, what I have to

411
00:22:42,055 --> 00:22:47,315
do tomorrow is prepare my lesson on on
for, for my digital technology course,

412
00:22:47,345 --> 00:22:50,155
it's on symbology and visual hierarchy.

413
00:22:50,455 --> 00:22:52,575
So some of the thoughts that are
kicking around in my head, my own

414
00:22:52,575 --> 00:22:53,545
credit, I need to write this down.

415
00:22:53,545 --> 00:22:59,125
So I make sure I cover it in the
lecture, but the, I think symbology

416
00:22:59,125 --> 00:23:03,485
becomes critical in this particular
context, because I think that.

417
00:23:04,130 --> 00:23:06,950
Legends get klugy after a certain point.

418
00:23:07,070 --> 00:23:13,750
Like if you have 10 things in a legend
box, I just, to pick a number, I think

419
00:23:13,750 --> 00:23:15,160
people go, okay, I can follow that.

420
00:23:15,160 --> 00:23:17,230
When you have like 37, they're,
that's just too many things.

421
00:23:17,230 --> 00:23:18,220
I'm just not gonna look that up.

422
00:23:18,220 --> 00:23:19,570
It's just not worth my energy.

423
00:23:19,570 --> 00:23:24,160
So a lot of this is, you know,
the sim, the symbolism of showing.

424
00:23:24,390 --> 00:23:26,820
The example that Jesse gave a fire
hydrant, you know, something that

425
00:23:26,820 --> 00:23:30,720
looks very fire hydrant, E, even
though it may not, in fact, be a

426
00:23:30,790 --> 00:23:35,568
true representation of fire hydrants
within the landscape as we would

427
00:23:35,568 --> 00:23:37,605
experience them can be very powerful.

428
00:23:37,605 --> 00:23:38,964
It's an abstraction, right?

429
00:23:38,964 --> 00:23:43,650
But it also has to be a pseudo
realistic abstraction at some level.

430
00:23:43,880 --> 00:23:45,230
And this is kind of where.

431
00:23:45,550 --> 00:23:51,300
I think maps interact with, this is an
older term, but skeuomorphism that was

432
00:23:51,300 --> 00:23:56,160
used in, in user interface design, the
question of, should something look like

433
00:23:56,160 --> 00:24:00,110
the thing that it is, or should it be
sort of a very vague abstraction or almost

434
00:24:00,110 --> 00:24:02,380
artistic representation of what it is?

435
00:24:02,700 --> 00:24:07,360
The very classic examples you can think
of skeuomorphic icons are the little.

436
00:24:07,645 --> 00:24:11,195
You know, save icon that's on most
applications and the little printer

437
00:24:11,195 --> 00:24:12,505
icon is on most applications.

438
00:24:12,895 --> 00:24:15,905
The thing that's interesting about
maps is we have to walk that line.

439
00:24:16,055 --> 00:24:21,115
I don't think we have the latitude
as cartographers to completely

440
00:24:21,115 --> 00:24:22,265
get rid of skeuomorphism.

441
00:24:22,275 --> 00:24:24,685
Just we're just not going to deal
with that because it would end up

442
00:24:24,695 --> 00:24:28,965
having to train everyone with a new
set of symbology that they're just.

443
00:24:29,400 --> 00:24:33,670
Don't have, I don't think they have
the buy in to bother to learn it.

444
00:24:34,520 --> 00:24:39,350
And I think that if we start making new
sorts of symbology that people aren't

445
00:24:39,350 --> 00:24:42,740
going to gravitate towards, then it's
going to be a challenge for them to go.

446
00:24:42,740 --> 00:24:47,370
I'm going to go look up the, in the
index of legend of what this particular

447
00:24:47,720 --> 00:24:53,260
shade of red dot means versus this
other particular shade of fuzzy red dot.

448
00:24:53,590 --> 00:24:55,840
It's just not viable.

449
00:24:55,850 --> 00:24:57,680
So we do actually have to walk that.

450
00:24:58,400 --> 00:25:00,790
Pseudo realistic line, quite a bit.

451
00:25:01,140 --> 00:25:02,450
Well, I think something
that's interesting.

452
00:25:02,450 --> 00:25:07,435
So I mean I work in a very niche area,
right which is Immersive environments,

453
00:25:07,435 --> 00:25:11,495
but as i've gotten to think about the
conversation here you know, we're talking

454
00:25:11,495 --> 00:25:15,365
about Not just the the map itself, right?

455
00:25:15,365 --> 00:25:20,145
But the the symbology which is the key
Key way that information is conveyed

456
00:25:20,145 --> 00:25:24,585
like this is what the map is showing you
Is that we traditionally have done that

457
00:25:24,605 --> 00:25:28,865
in a legend right a little key that's
on the map and as we've transitioned

458
00:25:28,875 --> 00:25:35,285
to more interactive maps and, you know,
kind of the web interface and dynamic

459
00:25:35,335 --> 00:25:39,295
we've had to figure out, well, you
know, that's not working the same way.

460
00:25:39,295 --> 00:25:43,235
So we have different
solutions for how we do that.

461
00:25:43,235 --> 00:25:47,175
So the symbology, the legend becomes
part of kind of the left hand side.

462
00:25:47,175 --> 00:25:50,665
If you're looking at, you know, standard
maps or it's just you figure it out

463
00:25:50,665 --> 00:25:55,605
kind of thing, but in the 3D immersive
environment I've started to, and others,

464
00:25:55,605 --> 00:26:00,215
I've started to explore the fact that
your legend isn't so much a listing

465
00:26:00,225 --> 00:26:05,395
as it were, but simply an encounter
and you get Some piece of information

466
00:26:05,395 --> 00:26:09,425
that says this is what this is and you
kind of file it away or you can go and

467
00:26:09,425 --> 00:26:13,915
look at it another screen and it's kind
of an interesting difference, right?

468
00:26:13,915 --> 00:26:17,675
It's not a it's not a list that
you consult, but it's an encounter.

469
00:26:17,675 --> 00:26:18,945
And then you might have a HUD.

470
00:26:18,955 --> 00:26:22,015
So that's a heads up display
in your in your user interface.

471
00:26:22,460 --> 00:26:27,120
That might tell you what that is or
add to that and so I think that that's

472
00:26:27,120 --> 00:26:30,520
an interesting complication because
if you're going to work towards photo

473
00:26:30,530 --> 00:26:33,920
realism and sometimes you're working
on projects where the people want that

474
00:26:34,450 --> 00:26:37,830
and you know, you say, hey, this might
be a way to work on this, but it is

475
00:26:37,830 --> 00:26:40,110
to look at the sort of grammar, right?

476
00:26:40,110 --> 00:26:42,940
The visual grammar that
helps us understand maps.

477
00:26:43,285 --> 00:26:46,975
Has to evolve when you're, you know,
using that kind of environment.

478
00:26:47,245 --> 00:26:53,405
And I think, first the term map
here is somewhat problematic because

479
00:26:53,405 --> 00:26:55,695
we're talking about landscapes,
we're talking about environments.

480
00:26:56,140 --> 00:26:58,580
And whether we want to call it
environmental landscape or just

481
00:26:58,600 --> 00:27:04,430
a computer lens or sorry a 3D
environment that's kind of up to each

482
00:27:04,430 --> 00:27:05,770
person as they're talking about it.

483
00:27:05,770 --> 00:27:13,790
But calling it a map isn't wrong because
it is cartography, but it is somewhat

484
00:27:13,790 --> 00:27:18,690
problematic because it pushes us into
these kind of traditional ideas of

485
00:27:18,740 --> 00:27:24,230
Cartographic symbolism and legends and the
7 pieces of flair that you need to have

486
00:27:24,230 --> 00:27:26,130
on every map and those type of things.

487
00:27:26,670 --> 00:27:30,440
And I think jumping back to what both of
you were talking about with the legend.

488
00:27:30,960 --> 00:27:34,120
Kind of building on what Sue was
saying, you know, there is no legend in

489
00:27:34,120 --> 00:27:35,880
these 3D environments a lot of times.

490
00:27:35,880 --> 00:27:40,420
And, you know, it's not like we have a map
series like the USGS quadrangles where we

491
00:27:40,420 --> 00:27:43,080
have a whole separate document that is.

492
00:27:43,750 --> 00:27:48,040
The legend for those maps, but
instead it's the experience, right?

493
00:27:48,040 --> 00:27:51,750
It's back to that landscape
and environment idea that

494
00:27:51,750 --> 00:27:53,060
you're experiencing things.

495
00:27:53,060 --> 00:27:57,190
And that is how you know what they
are not because you've been shown.

496
00:27:57,210 --> 00:28:02,430
So it has to be like Frank was saying,
it has to be at least representative of

497
00:28:02,430 --> 00:28:08,090
what the thing is, whether it's through
skew morphism or photo realism to have

498
00:28:08,090 --> 00:28:12,480
the user be able to understand what
they're interacting with and maybe how

499
00:28:12,480 --> 00:28:13,720
they might need to interact with it.

500
00:28:13,860 --> 00:28:17,250
3D cartography is always a
bit of a nightmare because we

501
00:28:17,260 --> 00:28:18,640
haven't built that language yet.

502
00:28:18,720 --> 00:28:23,360
I mean, if you show me a 2D map
and there's a star on it and

503
00:28:23,360 --> 00:28:26,320
with a place name, I'm going to
guess that's probably a capital.

504
00:28:26,490 --> 00:28:28,450
I'm just going to guess
that's probably true.

505
00:28:28,890 --> 00:28:32,950
If you show me a map with a black
circle with a red dot in the middle,

506
00:28:32,950 --> 00:28:35,470
I'm also going to guess that's a
capital, especially if there's other

507
00:28:35,600 --> 00:28:37,460
black circles with place names on them.

508
00:28:37,890 --> 00:28:41,500
I can kind of infer that
because we've taught through.

509
00:28:41,935 --> 00:28:45,695
The development of the symbology
and a language for that symbology.

510
00:28:45,705 --> 00:28:47,375
Some things make certain sense.

511
00:28:48,165 --> 00:28:51,315
If I see a blue line, that's
probably going to be water.

512
00:28:52,035 --> 00:28:52,375
Good.

513
00:28:52,445 --> 00:28:55,475
If it's supposed to represent a
landscape, that's a good guess that I

514
00:28:55,475 --> 00:28:57,205
can do off the, off the off the jump.

515
00:28:57,235 --> 00:29:00,445
And you can insert the joke from
arrested development of where

516
00:29:00,495 --> 00:29:02,705
clearly all this blue part is land.

517
00:29:02,965 --> 00:29:05,465
If you haven't seen the episode, watch
the start episode, you'll see it.

518
00:29:05,495 --> 00:29:06,795
It's a funny cartography joke.

519
00:29:07,170 --> 00:29:13,170
Those things are, are, have been
built through literal centuries

520
00:29:13,220 --> 00:29:18,960
of developing a language and, and
educating that as we move forward.

521
00:29:18,960 --> 00:29:23,180
I mean, there's a skill of map reading
and we tell people how to read maps, how

522
00:29:23,180 --> 00:29:27,210
you communicate scale, for example, is
one of two things is I'm going to give

523
00:29:27,210 --> 00:29:31,760
you a ratio of some sort, one to 24,
000, and you know what that means because

524
00:29:31,760 --> 00:29:33,510
you've been taught what that means.

525
00:29:33,510 --> 00:29:37,030
Or I'm going to stick a bar at the
bottom that says one of those is.

526
00:29:37,300 --> 00:29:40,190
One of these, whether it be kilometers
or miles or whatever the heck it may be

527
00:29:40,540 --> 00:29:44,470
I've got that to say, okay, I understand
how to understand the scale of this

528
00:29:44,480 --> 00:29:47,040
map when we work in the 3d realm.

529
00:29:47,080 --> 00:29:48,450
It's just all that's gone.

530
00:29:48,510 --> 00:29:52,360
All we have really is realism
because, oh, I know that.

531
00:29:52,760 --> 00:29:55,520
What a tape I know that's a table
because it looks like a table

532
00:29:55,520 --> 00:29:56,690
and I've experienced a table.

533
00:29:56,970 --> 00:30:01,570
So that's a table I mean a
physical not a table of numbers.

534
00:30:01,590 --> 00:30:06,720
I mean like a table we put the coffee
on that That's the type of thing that

535
00:30:06,920 --> 00:30:10,980
we have to work in but at the same time
you have to have those abstractions You

536
00:30:10,980 --> 00:30:15,590
know, everyone's ever played a video game
knows that the red bar is health, right?

537
00:30:15,870 --> 00:30:19,750
That's just The rule every that
language has been developed,

538
00:30:19,790 --> 00:30:21,400
but what's the blue bar?

539
00:30:21,510 --> 00:30:23,190
Well, depends on the game, right?

540
00:30:23,190 --> 00:30:25,710
Could be mana, which allows
you to do special things.

541
00:30:25,710 --> 00:30:26,830
Could be stamina.

542
00:30:26,840 --> 00:30:29,430
It could be, you know, your experience.

543
00:30:29,460 --> 00:30:30,370
There's any number of things.

544
00:30:30,390 --> 00:30:32,710
We know the red one is we don't
necessarily know what the blue one is.

545
00:30:33,390 --> 00:30:37,420
Those things are being built
larger than the gaming community.

546
00:30:37,460 --> 00:30:39,910
Let's be honest, but they
are being built, but.

547
00:30:40,150 --> 00:30:44,040
I think the challenging bit we have here
is we don't have a really great mechanism

548
00:30:44,050 --> 00:30:49,070
for communication and education that we
would with this is how you read a map.

549
00:30:49,670 --> 00:30:50,590
We don't have that.

550
00:30:50,600 --> 00:30:54,960
This is how you read a 3D landscape
because we 1 presume that it starts with

551
00:30:54,960 --> 00:30:59,570
something that's intuitive to everybody
who's ever walked around and saw things

552
00:31:00,260 --> 00:31:07,000
and 2 there's no easy way to train on
that because it's not universal yet.

553
00:31:07,330 --> 00:31:09,660
Or maybe never will be,
but it certainly isn't now.

554
00:31:09,900 --> 00:31:12,060
Yeah, I was thinking you know,
while you were talking about

555
00:31:12,060 --> 00:31:13,160
that, I mean, I totally agree too.

556
00:31:13,160 --> 00:31:16,030
And I was thinking that when we
have tried to kind of meld the

557
00:31:16,030 --> 00:31:19,500
two I was thinking about, and I
don't, I don't use them anymore.

558
00:31:19,500 --> 00:31:23,240
I dabbled with them the AR apps where
people tried to give you this, this

559
00:31:23,240 --> 00:31:26,870
sort of 3d view of your surroundings
and show you where things were.

560
00:31:27,325 --> 00:31:30,135
I was thinking city lens and and
this is going back years, right

561
00:31:30,135 --> 00:31:33,185
was one of those apps but but they
really struggled with that, right?

562
00:31:33,205 --> 00:31:38,205
Not well, I mean, I thought in my using
of it It was a struggle in the sense that

563
00:31:38,435 --> 00:31:44,545
there was no sense of scale you could
look and yes on the Symbols for each of

564
00:31:44,545 --> 00:31:49,025
the the things you could read I think
that they did have distance on them but

565
00:31:49,025 --> 00:31:52,365
they all just popped up right because
your phone is still the two dimensions

566
00:31:52,365 --> 00:31:57,470
trying to show three dimensions and it
just It was that melding of traditional

567
00:31:57,530 --> 00:32:00,490
cartographic kind of labeling or
traditional web label, whatever it is

568
00:32:00,530 --> 00:32:06,360
with kind of the 3D world that you could
see through the through the phone lens.

569
00:32:06,390 --> 00:32:09,720
And so, and, and again, that was
just one example from, from years

570
00:32:09,720 --> 00:32:13,270
ago, but it, but it is not a new
struggle, right, to try to figure out.

571
00:32:13,810 --> 00:32:19,390
How we can blend some of the things that
symbols are really good at Which is again

572
00:32:19,390 --> 00:32:22,910
enhancing information about the world
around you so you don't have to figure

573
00:32:22,910 --> 00:32:28,730
it all out yourself but also when the
goal is to to have that experience is to

574
00:32:28,730 --> 00:32:33,860
how not to make that so difficult that
it detracts from the experience that

575
00:32:34,320 --> 00:32:38,890
You spent the work doing the dynamic
photorealism or whatever to to get

576
00:32:39,340 --> 00:32:40,220
and just to kick it over.

577
00:32:40,220 --> 00:32:42,990
Geospatial crater is an example
to go and look at where we

578
00:32:42,990 --> 00:32:45,120
are now in that that space.

579
00:32:45,300 --> 00:32:49,200
So I know people are insanely curious
because I am what's question to,

580
00:32:49,530 --> 00:32:53,130
And it kind of like kind of actually
kicks into a very small bit.

581
00:32:53,130 --> 00:32:55,570
Google's geospatial crater and.

582
00:32:56,120 --> 00:32:58,630
It's really more the, the scanning.

583
00:32:58,630 --> 00:33:03,220
So we're, we're seeing a lot more
terrestrial LIDAR, a lot more structure

584
00:33:03,220 --> 00:33:05,100
from motion being used to create.

585
00:33:05,750 --> 00:33:10,970
The 3D models, you can grab an app
on your phone and scan your whole

586
00:33:10,980 --> 00:33:12,640
house and get a 3D version of it.

587
00:33:12,650 --> 00:33:19,050
You can, you know, go out and scan a fire
hydrant that you can put into a game.

588
00:33:19,050 --> 00:33:22,600
You can I mean, there's so many
tools now to be able to capture

589
00:33:22,880 --> 00:33:25,260
these photorealistic aspects.

590
00:33:25,850 --> 00:33:32,450
But just as important as the texture
of that object is the model, the 3D

591
00:33:32,660 --> 00:33:37,720
point cloud, 3D mesh, whether it's a 10,
whether it's a traditional gaming mesh,

592
00:33:37,740 --> 00:33:39,670
whatever you're, you're talking about.

593
00:33:40,110 --> 00:33:45,380
So it's the question then of how much
of that should we be looking at as the

594
00:33:45,380 --> 00:33:47,250
geospatial industry of course, that.

595
00:33:47,530 --> 00:33:51,680
That really takes us a lot of
times into that need to move more

596
00:33:51,710 --> 00:33:55,020
into the game engine environment.

597
00:33:55,620 --> 00:33:59,890
But there is, you know, you can
bring in OBJ and FBX files, I think

598
00:33:59,890 --> 00:34:04,710
into, you know, a lot of the 3D
mapping applications currently.

599
00:34:05,340 --> 00:34:08,660
So it's not like we can't
just bring those models in.

600
00:34:09,030 --> 00:34:10,910
It's just, are they the best place?

601
00:34:10,910 --> 00:34:13,180
Is it something that we
should be looking at?

602
00:34:13,210 --> 00:34:14,910
Or is that getting too much?

603
00:34:15,900 --> 00:34:21,020
Detailed for the geography of the
map, as opposed to the geography

604
00:34:21,060 --> 00:34:25,230
of the environment landscape, that
is kind of a separation there.

605
00:34:25,520 --> 00:34:26,900
Yeah, that's a really
interesting question.

606
00:34:26,970 --> 00:34:31,530
And I was just thinking of, so when we
talk about meshes or tens or any of those

607
00:34:31,530 --> 00:34:37,490
things, they're, they're not, they're
not perfect representations, but they're.

608
00:34:39,305 --> 00:34:42,325
Increasingly at a density.

609
00:34:42,405 --> 00:34:44,445
That's the word I want to look for that.

610
00:34:45,000 --> 00:34:48,780
The differences are relatively
unimportant, like, so, you know,

611
00:34:48,790 --> 00:34:52,090
your, your, your roof line doesn't
go on a straight line, but when you

612
00:34:52,090 --> 00:34:54,020
go down and look at it, you go, it
looks kind of like a straight line,

613
00:34:54,420 --> 00:34:55,680
looks pretty close to a straight line.

614
00:34:56,030 --> 00:34:59,130
And in fact, with your gutters over
top of it, they probably would go

615
00:34:59,130 --> 00:35:00,410
on pretty much a straight line.

616
00:35:00,410 --> 00:35:02,830
And so therefore it looks
a lot more straight line.

617
00:35:03,370 --> 00:35:06,970
Because the gutters obscure the fact that
your shingles don't 100 percent line up

618
00:35:06,970 --> 00:35:11,110
and, you know, a branch fell on it, bent
1, all that sort of stuff like that.

619
00:35:11,465 --> 00:35:14,515
And it does leave the question
of, do I care in my 3D models?

620
00:35:14,555 --> 00:35:15,445
Does it matter?

621
00:35:15,785 --> 00:35:19,265
And I was thinking of I can't remember
what, what they're called, but the shells

622
00:35:19,265 --> 00:35:22,085
that you learn in calculus, if you're
taking calculus, one of the methods that

623
00:35:22,085 --> 00:35:24,835
you learn how to find the area in our
curve is they use these shells, which

624
00:35:24,855 --> 00:35:26,675
basically draw a bunch of rectangles and.

625
00:35:27,045 --> 00:35:28,825
Add up the volume of all the rectangles.

626
00:35:28,825 --> 00:35:32,615
And that gives you an approximation
of the volume underneath a curve.

627
00:35:32,985 --> 00:35:35,355
That's a limiting factor because you
always have a bit of error because

628
00:35:35,355 --> 00:35:37,165
you can't perfectly do the curve.

629
00:35:37,195 --> 00:35:39,155
And only thing you do is make
more and more rectangles.

630
00:35:39,705 --> 00:35:41,425
At some point it's sort of lost.

631
00:35:41,545 --> 00:35:43,465
You just, you're not
gaining anything really.

632
00:35:43,465 --> 00:35:47,339
You have to go jump to another method,
which is, you know, how we learned

633
00:35:47,339 --> 00:35:49,935
about integrals and derivatives and
that sort of thing, but that's calculus.

634
00:35:50,865 --> 00:35:55,595
I think a similar thing happens with, with
this stuff is that we have to balance out.

635
00:35:55,950 --> 00:35:58,640
I have to figure out how to balance
out what our advisor would have

636
00:35:58,660 --> 00:36:03,680
called courses for courses which is
what's the scale that's useful for

637
00:36:03,680 --> 00:36:05,080
what you're trying to communicate.

638
00:36:05,220 --> 00:36:08,290
I really like the sugar pills, to
be honest with you, that, you know,

639
00:36:08,310 --> 00:36:13,060
basically use a basic rectangle with very
little details as a way to communicate

640
00:36:13,060 --> 00:36:16,970
the landscape without actually getting
into the nuances of what that roof

641
00:36:16,970 --> 00:36:18,480
line doesn't quite follow that pitch.

642
00:36:18,750 --> 00:36:21,130
I think that's very powerful
and very useful, and it's

643
00:36:21,130 --> 00:36:22,810
also a lot easier to develop.

644
00:36:23,065 --> 00:36:25,165
As long as you have building
heights, you can kind of just

645
00:36:25,175 --> 00:36:29,615
do it with footprints, but, you
know, I can see where particularly

646
00:36:29,615 --> 00:36:31,535
for 3D representations, not 2.

647
00:36:31,535 --> 00:36:34,935
5D, but 3D representations,
that's just inadequate.

648
00:36:35,255 --> 00:36:38,885
Let's say some of the, when I think
about this, I think about in recent

649
00:36:38,885 --> 00:36:43,275
years, the really cool work being
done for verticalness for things like.

650
00:36:43,775 --> 00:36:49,845
For verticalness for objects like climbing
paths on mountains that are being done

651
00:36:49,855 --> 00:36:54,695
and a lot of the time using new ways of
doing drone paths in order to get that.

652
00:36:55,025 --> 00:37:00,565
And so I, I can see that being
really useful and in that middle

653
00:37:00,565 --> 00:37:07,605
area between the, the photorealistic
and the abstract for a specific

654
00:37:07,605 --> 00:37:09,235
purpose or a specialized purpose.

655
00:37:09,560 --> 00:37:12,900
And I think, and I think, too, this is
a much larger question than what we're

656
00:37:12,900 --> 00:37:16,710
going to talk about a few minutes here,
too, is to go back to what we were some

657
00:37:16,710 --> 00:37:20,970
of the things we were talking about early
on, right, is the amount of detail as we

658
00:37:21,000 --> 00:37:26,790
see more and more two and a half and 3D
represent, 3D representations sometimes

659
00:37:26,790 --> 00:37:31,230
the amount of detail might suggest to
users the amount of legitimacy, too.

660
00:37:31,680 --> 00:37:35,390
And as they get more used to seeing
things, then they are going to, as you,

661
00:37:35,390 --> 00:37:38,080
as you had said before, Frank, kind
of get distracted with wait a minute.

662
00:37:39,375 --> 00:37:41,475
Yeah, that side of my house
doesn't have a gutter.

663
00:37:41,555 --> 00:37:42,855
Why is there a gutter on this model?

664
00:37:42,855 --> 00:37:43,055
Right.

665
00:37:43,055 --> 00:37:43,705
Or some such.

666
00:37:44,155 --> 00:37:44,455
So.

667
00:37:45,100 --> 00:37:49,690
We we run into a situation where we
make decisions just as we do I think the

668
00:37:49,690 --> 00:37:54,350
biggest shocker in teaching cartography
is the concept of generalization, right?

669
00:37:54,620 --> 00:37:59,790
That cartographers make active decisions
on symbols to remove detail When it

670
00:37:59,790 --> 00:38:01,290
is necessary at certain scales, right?

671
00:38:01,290 --> 00:38:07,520
So The fact that all of it has
to be a process of choosing the

672
00:38:07,520 --> 00:38:10,760
right The right horse for the right
course, right, in terms of scale.

673
00:38:10,760 --> 00:38:16,430
And I think it's a huge issue in kind
of the 3D realm because unnecessary

674
00:38:16,430 --> 00:38:19,950
detail isn't just a visual problem.

675
00:38:19,970 --> 00:38:22,270
It also becomes a performance
problem, potentially, and there's

676
00:38:22,270 --> 00:38:23,180
all kinds of other things.

677
00:38:23,180 --> 00:38:28,290
But that's it, though, is as people
see more photorealism, is that then

678
00:38:28,290 --> 00:38:29,680
what they're going to come to expect.

679
00:38:29,680 --> 00:38:33,735
And so if you don't have that detail,
you know, Then, you know, maybe, you

680
00:38:33,745 --> 00:38:36,995
know, your data becomes suspect or
there might be other implications there.

681
00:38:36,995 --> 00:38:39,195
And I, by the way, just
started thinking about this.

682
00:38:39,195 --> 00:38:42,295
So I'm not even sure kind of
what my thoughts are on it yet.

683
00:38:42,305 --> 00:38:48,045
But, but that's an interesting kind of
take on the evolution of our capability.

684
00:38:48,385 --> 00:38:50,115
Once people see those things.

685
00:38:50,665 --> 00:38:53,445
Or is our audience then going
to change their thoughts

686
00:38:55,925 --> 00:38:56,905
taking what Sue said?

687
00:38:56,905 --> 00:38:59,845
It makes me think about does it
then create a digital divide?

688
00:39:00,175 --> 00:39:03,985
Between the ego if you're creating
legitimacy through photorealism

689
00:39:04,025 --> 00:39:08,995
where somebody has the money to keep
that up then where does that leave

690
00:39:09,005 --> 00:39:12,005
the the people that they they might
create something that that's very

691
00:39:12,035 --> 00:39:13,935
realistic and then ages very quickly

692
00:39:14,405 --> 00:39:18,755
What popped in my head thinking about
this is that my general ethos is punk

693
00:39:18,755 --> 00:39:25,210
rock and by that I mean Most of punk rock
is not necessarily perfectly in time.

694
00:39:25,760 --> 00:39:29,210
They're not at a certain beats per
minute throughout the entire song.

695
00:39:29,260 --> 00:39:32,730
They're playing usually simplified
chords that aren't that complicated.

696
00:39:33,480 --> 00:39:35,680
They're playing they're not
always hitting them, right?

697
00:39:36,010 --> 00:39:37,890
There's a lot of error in that.

698
00:39:38,260 --> 00:39:38,960
But I love it.

699
00:39:39,090 --> 00:39:40,030
I actually love it.

700
00:39:40,080 --> 00:39:41,450
I enjoy every part of it.

701
00:39:42,590 --> 00:39:46,950
It doesn't have to be intricate and
complicated and perfect and all that

702
00:39:46,950 --> 00:39:48,090
sort of stuff for me to just go.

703
00:39:48,090 --> 00:39:50,130
Yeah, let's just that's wonderful.

704
00:39:50,140 --> 00:39:51,290
It makes me feel things.

705
00:39:51,830 --> 00:39:56,200
And I kind of feel like that's
a philosophy that we would

706
00:39:56,210 --> 00:39:58,180
do well to embrace that.

707
00:39:58,460 --> 00:40:00,970
You know, it doesn't have,
don't, you know, a more simpler

708
00:40:00,970 --> 00:40:03,210
version of that is don't let the
perfect be the enemy of the good.

709
00:40:03,230 --> 00:40:07,800
But in any of our cartographic
representations, whether they be intended

710
00:40:07,800 --> 00:40:11,360
to be hyper realistic or intended to
be abstract, I think that the intent

711
00:40:11,370 --> 00:40:16,530
is there's a story or there's a
message that I'm trying to communicate

712
00:40:16,580 --> 00:40:18,410
with my cartographic representation.

713
00:40:18,900 --> 00:40:19,800
Make sure that's it.

714
00:40:19,810 --> 00:40:21,020
That's what's being communicated.

715
00:40:21,030 --> 00:40:23,940
Everything else is either in
service to it or who cares?

716
00:40:23,960 --> 00:40:24,550
It's messy.

717
00:40:24,580 --> 00:40:24,660
I don't.

718
00:40:25,660 --> 00:40:26,350
Don't worry about it.

719
00:40:27,070 --> 00:40:31,560
People are, are very familiar as a
whole with having to make imperfect

720
00:40:31,560 --> 00:40:33,540
information and make decisions.

721
00:40:33,540 --> 00:40:35,450
I'm sorry, based upon
imperfect information.

722
00:40:36,000 --> 00:40:38,740
Can I get to the restaurant
on time to meet my friends?

723
00:40:39,280 --> 00:40:41,570
I'm assuming traffic's going to
be okay because it usually is.

724
00:40:41,580 --> 00:40:44,160
And then you get stuck behind a truck
and then you're going to be late.

725
00:40:44,160 --> 00:40:47,800
Well, you still made a decision
on when to leave, but not knowing

726
00:40:47,810 --> 00:40:49,760
whether or not there would be
any trucks on the road that day.

727
00:40:50,140 --> 00:40:50,740
So there's.

728
00:40:50,740 --> 00:40:50,770
Okay.

729
00:40:51,090 --> 00:40:53,920
That's something we all do as
a natural course of action.

730
00:40:54,410 --> 00:41:01,340
And I kind of feel like we need to train
people more to think more punk rock.

731
00:41:01,905 --> 00:41:06,725
Cartography wise to say, don't worry
about it doesn't matter this is what you

732
00:41:06,725 --> 00:41:09,605
need to be thinking about and focused
on and we can do that somewhat with

733
00:41:09,605 --> 00:41:14,235
our cartographic choices by bringing
certain things to the for metaphorically,

734
00:41:14,255 --> 00:41:19,845
not literally and pushing things
further back, but we also can encourage

735
00:41:19,845 --> 00:41:21,955
people by explaining how they can.

736
00:41:22,255 --> 00:41:24,955
They can interpret these
cartographic representations

737
00:41:25,155 --> 00:41:29,545
are, and that is that is, that is
a series of responses to my two

738
00:41:29,545 --> 00:41:31,785
perspectives on Sue's generalized topic

739
00:41:32,795 --> 00:41:33,115
switch.

740
00:41:33,115 --> 00:41:35,375
I'm sure we'll revisit in another way,

741
00:41:36,665 --> 00:41:39,915
but it's been a while since we talked
about the idea of 3D and cartography.

742
00:41:39,915 --> 00:41:41,345
So it was, it was time.

743
00:41:41,345 --> 00:41:43,385
I think it's been, you
know, what, 4 or 5 years.

744
00:41:43,765 --> 00:41:47,825
And that is weird that we can always say,
well, it's been 4 or 5 years or 10 years.

745
00:41:47,835 --> 00:41:48,775
It's been 15 years.

746
00:41:49,325 --> 00:41:52,325
Well, we can embrace our,
we can embrace almost well.

747
00:41:52,530 --> 00:41:54,680
Two of our Southern roots
and say, it's been a spell.

748
00:41:57,260 --> 00:41:58,900
I never, I don't think I've ever said that

749
00:41:59,530 --> 00:42:02,030
me either, but I like doing
it occasionally in these

750
00:42:02,030 --> 00:42:03,410
contexts because it amuses me.

751
00:42:03,540 --> 00:42:03,890
Okay.

752
00:42:05,030 --> 00:42:06,200
Or pieces in a piece.

753
00:42:06,420 --> 00:42:11,420
And so let us know what you think about
how you're using cartographic concepts

754
00:42:11,420 --> 00:42:15,260
in your 3d analysis representations.

755
00:42:15,260 --> 00:42:15,570
There we go.

756
00:42:15,570 --> 00:42:19,640
Representations onto the events
corner, as always check out

757
00:42:19,640 --> 00:42:21,040
these events and others near you.

758
00:42:21,790 --> 00:42:27,100
. 
So the QGIS user conference 2025
is taking place June 2nd through

759
00:42:27,100 --> 00:42:31,690
third in nor coping Sweden.

760
00:42:31,720 --> 00:42:35,170
And I know I mispronounced that because I
did listen to how it's pronounced today.

761
00:42:35,170 --> 00:42:36,640
And then I totally just forgot.

762
00:42:36,715 --> 00:42:39,670
I, I listened to her, listened
to it, and I said, that's all you

763
00:42:41,655 --> 00:42:42,490
nor copying.

764
00:42:43,060 --> 00:42:44,595
Of course, if you'd like
us to add your event.

765
00:42:45,565 --> 00:42:48,785
In Sweden or in other places
to the podcasts, send us an

766
00:42:48,785 --> 00:42:50,435
email podcast at very spatial.

767
00:42:50,495 --> 00:42:50,755
com.

768
00:42:51,505 --> 00:42:54,685
If you'd like to reach us individually,
I can be reached at Sue at very spatial.

769
00:42:54,825 --> 00:42:55,135
com.

770
00:42:55,715 --> 00:42:57,435
I can be reached at Barb at very spatial.

771
00:42:57,585 --> 00:42:57,915
com.

772
00:42:58,005 --> 00:42:59,615
You can reach me at Frank at very spatial.

773
00:42:59,745 --> 00:43:00,035
com.

774
00:43:00,235 --> 00:43:01,595
I'm available at Jesse at very spatial.

775
00:43:01,665 --> 00:43:03,505
com and at kind of spatial.

776
00:43:03,535 --> 00:43:06,475
And you can find all of our contact
information over at very spatial.

777
00:43:06,625 --> 00:43:07,895
com slash contacts.

778
00:43:08,205 --> 00:43:08,895
As always.

779
00:43:09,240 --> 00:43:10,560
We're the folks from very spatial.

780
00:43:10,680 --> 00:43:11,430
Thanks for listening,

781
00:43:11,760 --> 00:43:12,870
and we'll see you in a couple weeks.

782
00:45:17,750 --> 00:45:22,524
Storytelling.

